AFlashInTime's Pact World Warriors (2-01) (Inactive)

Game Master AFlashInTime

Slides


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Fire Starters Loot

Croaker barely misses the vesk, but Oz manages to shoot her in the back! It doesn't seem to do very much damage, though. Vesk-9

The pahtra continues to float limply.

The android aims carefully and takes a single shot at Oz.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
E: 1d4 + 1 ⇒ (4) + 1 = 5

The shot fires high, discharging harmlessly into the wall above and behind Oz!

Bolded up

21 Jagrur
20 Charlie

15 Lashunta -5
14 Halfling
08 Vesk -9
07+ Croaker
07 Oz
Round 19 start
24+ Choppy
24 Pahtra -17
23 Android (4 RP used; 3 1st used)

Second Seekers (Jadnura)

Male N Ferran Soldier 3 | SP 20/24 HP 25/25 | RP 5/5 | EAC 13; KAC 15 | Fort +4; Ref +1 Will + 3 | Init: +0 | Perc: +0, SM: +0 Low light

Seeing an opponent go down in front of him Charlie is relieved to not notice him getting right back up again and uses the Pathra's floating body to pull himself forward before placing his legs behind him against the wall and pushing off towards the android both fists in front of him as he dives forward hoping to knockout another opponent.

I think this round my move ends in front of the android, so I won't move into the android till next round..so that's when we both have to roll to not become off-kilter?

to hit KAC android: 1d20 + 5 ⇒ (12) + 5 = 17
B damage if hit: 1d4 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

Athletics include just in case I need it already: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27

Move to move, standard to attack. +1 damage from moving more then 10ft

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

'Dross continues to move forward....
Athletics to attempt to adjust movement to westward as a move action: 1d20 + 7 ⇒ (11) + 7 = 18

....until it hits the wall...At which point it face plants into it slowly.

Jagrur uses the remote to right the robot, so it can use boot clamps to lock onto the wall.

1d20 ⇒ 18

Action Economy
Jagrur Standard: keeping finger on the button
'Dross Move action: attempt to adjust movement to westward and failed
'Dross Move action: to right itself to no longer be off kilter.


Fire Starters Loot

Charlie punches the android - hard - as they grimmace in pain. Android -9 No need for acrobatics yet if you're still floating toward the android.

The lashunta swings his baton again at Croaker but yells for his allies to finish off Oz.

Baton: 1d20 + 4 ⇒ (16) + 4 = 20
B: 1d4 + 1 ⇒ (4) + 1 = 5

The lashunta bats Croaker upside the head, surprisingly hard!

The vesk has to right herself before moving but lost her ranged weapon quite a while ago. Having no targets in range, she moves toward Oz and tries to stop in front of him.

Athletics: 1d20 + 5 ⇒ (18) + 5 = 23

With a deft touch that's been missing for most of the combat, she succeeds.

Bolded up

07+ Croaker
07 Oz
Round 19 start
24+ Choppy

24 Pahtra -17
23 Android -9 (4 RP used; 3 1st used)
21 Jagrur
20 Charlie
15 Lashunta -5
14 Halfling
08 Vesk -9

Second Seekers (Jadnura)

| SP 32/32 | HP 26/26 | RP 5/5 | EAC 17 KAC 18 CMD 26 Electricity Resist 5 | Fort +3, Ref +8, Will +3; Evasion, +1 vs. radiation effects | Init +6 | Perception +8 (Darkvision 60ft) Trap Spotter +12 (10ft) | Active Effects: None | Armor Environmental Seals: Inactive (3 days remaining) | Male Elebrian (Death-Touched) Operative (Ghost) 4

I have been informed that I've been doing Oz's "recovery" from being off-kilter in zero-gravity the "hard way" and could simply do the following instead...

Cursing himself for not taking advantage of literally having his back against a wall, Oz takes a moment (move action) to put his boot-clamped feet down, recovering from being off-kilter, as he mentally commands his shadowstaff to once again assume its ysoki-tooth scythe form (swift action).

Seeing Charlie come around the corner, he gets a crazy idea, and pushes off to throw himself at the android, trying to do an acrobatic twist to avoid being attacked by the vesk, hopefully ending up messing up the android's afternoon and providing Charlie with a flanking partner!

Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17 (DC 15 + 1.5 vesk's CR)
(So if the vesk is CR 1 or less, I'm fine, otherwise I provoke)

(In case Oz survives to impact the Android)
Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17 (DC 20 or off-kilter)

...At least my dice have been fairly consistent! :P

Acquisitives

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Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker feels the pain in his side, where the baton hit him. But he knows what to do, once again he shares the pain with Lashunta, making him suffer the same as he does.

Then he stabilizes himself by grabbing the wall and attacks with his knife

Attack vs KAC: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Againa using 1 RP to use Share Pain with Lashunta. DC14 Will save or he takes 2 damage from me.
Move action: stabilize to loose the off-kilter
Standard action: attack.

Dataphiles

M Vesk Soldier/1

I'm assuming I don't see any enemies when entering that room, if so i would attack them.

Choppy2 not seeing any enemies will try to reach Croaker but it'll take some time.

Athletics: 1d20 + 7 ⇒ (13) + 7 = 20


Fire Starters Loot

The lashunta tries to resist Croaker's reflective pain sharing.

Will save: 1d20 + 4 ⇒ (19) + 4 = 23

He manages to shrug off Croaker's mental attack but then gets hit again with Croaker's knife. Lashunta -8

Oz, I believe you're leaving two squares threatened by the vesk (the one you start in and then the one immediately south of that square). The Acrobatics/Tumble DC for the first square would be DC 17, which you make, but the second square adds 2 to the DC per the rules for Acrobatics. This would make the second square DC 19, meaning the vesk will get a swing as you attempt to move out of that area.

Glove: 1d20 + 4 ⇒ (4) + 4 = 8
B: 1d4 + 3 ⇒ (3) + 3 = 6

Another swing and a miss by the vesk!

The android tries to avoid being off kilter after Oz rams into them.

Acrobatics: 1d20 ⇒ 11

Although spinning slowly off-kilter, the android lets go of her ranged weapon and pulls out a tactical baton. She swing at Oz!

Baton: 1d20 + 2 - 2 ⇒ (3) + 2 - 2 = 3
B: 1d4 + 1 ⇒ (1) + 1 = 2

Another swing and a miss against Oz!

Bolded up

21 Jagrur
20 Charlie

15 Lashunta -8
14 Halfling
08 Vesk -9
07+ Croaker
07 Oz
Round 20 start
24+ Choppy
24 Pahtra -17
23 Android -9 (4 RP used; 3 1st used)

Second Seekers (Jadnura)

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Male N Ferran Soldier 3 | SP 20/24 HP 25/25 | RP 5/5 | EAC 13; KAC 15 | Fort +4; Ref +1 Will + 3 | Init: +0 | Perc: +0, SM: +0 Low light

'We got ya'surrrrounded, ya ain't going nowherrre!"

Charlie continues to drift into the already spinning android

Athletics to prevent off-kilter: 1d20 + 8 + 4 ⇒ (19) + 8 + 4 = 31 Not sure if we get a chain reaction now with me bumping into the android who could then bump into Oz?

While flailing his arms around
to hit KAC: 1d20 + 5 + 2 - 4 ⇒ (3) + 5 + 2 - 4 = 6
B damage if hit: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
to hit KAC: 1d20 + 5 + 2 - 4 ⇒ (1) + 5 + 2 - 4 = 4
B damage if hit: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

To hit flatfooted since the android is offkilter and flanking with Oz

...but ends up just spinning around like a crazed windmill.

Just in case Oz wants me to use his re-roll (I just remembered about) here
Reroll: 1d20 + 5 - 4 + 2 + 4 ⇒ (13) + 5 - 4 + 2 + 4 = 20
B damage if hit: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9


Fire Starters Loot

Let's say the re-roll happens!

Charlie swings twice at the android, with one of the punches connecting square with the android's jaw. They blink as their head reels back with the force of the punch before their eyes close and the float limply in the zero g. Android -16, unconscious

Jagrur still up before other bad guys.

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

'Dross pushes itself off of the wall floating west....attempts to readjust to go north...

Athletics: 1d20 + 7 ⇒ (9) + 7 = 16

....and side checks itself against the wall.

It uses its boot clamps to realign itself floating over the unconscious pahtra.

Jagrur just stays in overwatch.

Action Economy
Jagrur Standard: keep his hand on the button
Dross Move: to start floating west.
Dross Move: to stop being off-kilter


Fire Starters Loot

Becoming increasingly desperate, the lashunta swings twice against Croaker.

Baton1: 1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
Baton2: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
B1: 1d4 + 1 ⇒ (1) + 1 = 2
B2: 1d4 + 1 ⇒ (1) + 1 = 2

The lashunta finally manages to hit Croaker twice! Both blows don't inflict much damage, however.

The vesk moves forward and tries to stop in front of Oz.

Athletics: 1d20 + 5 ⇒ (3) + 5 = 8

Although off kilter again, the vesk still tries to club Oz out of the fight.

Glove: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
B: 1d4 + 3 ⇒ (2) + 3 = 5

At long last, the vesk finally lands another hit, knocking Oz unconscious and out of the fight again.

All players are up

07+ Croaker
07 Oz
Round 20 start
24+ Choppy

Unconscious 24 Pahtra -17
Unconscious 23 Android -16 (4 RP used; 3 1st used)
21 Jagrur
20 Charlie

15 Lashunta -8
14 Halfling
08 Vesk -9

Second Seekers (Jadnura)

1 person marked this as a favorite.
| SP 32/32 | HP 26/26 | RP 5/5 | EAC 17 KAC 18 CMD 26 Electricity Resist 5 | Fort +3, Ref +8, Will +3; Evasion, +1 vs. radiation effects | Init +6 | Perception +8 (Darkvision 60ft) Trap Spotter +12 (10ft) | Active Effects: None | Armor Environmental Seals: Inactive (3 days remaining) | Male Elebrian (Death-Touched) Operative (Ghost) 4

Good catch on the Acrobatics - that's a change from PFS v1 I had missed (and had been GMing wrong for the last 2 years, apparently, though I did have the multiple-enemies aspect right)!

Also, Charlie was spot-on with that reroll, that's pretty much what I wanted it used for! :)

Oz blacks out once again, going unconscious with numerous curses in Zo!'s general direction in many different languages in his mind.

0 SP, 0 HP, 0 RP, unconscious and stable - that's all folks! :)

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

Jagrur's rig beeps...telling him this mock combat is about to end. With that he looks one more time around, counting flags.

Jagrur Perception: 1d20 + 7 ⇒ (6) + 7 = 13

'Dross, seeing a lot of floating limp bodies between it and the Vesk does some quick calculations and determines the best course of action is to shoot through them.

Plasma Bolter (EAC): 1d20 + 4 ⇒ (11) + 4 = 15
Damage (E and F): 1d10 ⇒ 6

Action Economy
J Standard: Ready to push that button....probably will do so right at the end of the combat...for a flashy BOOM!
J Move: Just making certain that he still has 2 flags in this room...and there isn't a hover drone anywhere....
Dross Standard: Hail Mary shot.....

Second Seekers (Jadnura)

Male N Ferran Soldier 3 | SP 20/24 HP 25/25 | RP 5/5 | EAC 13; KAC 15 | Fort +4; Ref +1 Will + 3 | Init: +0 | Perc: +0, SM: +0 Low light

Charlie seeing Oz go down in front of him pushes of forward on his study little legs pushing the android and Oz out of the way as he makes his approach Vector towards the Vesk

Athlectics when bumping into the Vesk: 1d20 + 8 + 4 ⇒ (17) + 8 + 4 = 29
To hit KAC Vesk: 1d20 + 5 ⇒ (18) + 5 = 23 possibly vs Flatfooted if he's offkilter from impact
B damage if hit: 1d4 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8

slamming into the Vesk fist first as he protectively hovers above Oz

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker fell more pain bombarding his brain after being hit by lashunta. He shows his teeth and agains redirects some of his pain on his opponent.

using 1RP for Share Pain DC14, it takes 2 damage if fails

Then he stabs lashunta twice

Attack vs KAC: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Attack vs KAC: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Damage: 1d4 - 1 ⇒ (3) - 1 = 2

But his both attacks does not hit the target.

"Stop moving! And fight like a man!"


Fire Starters Loot

The lashunta tries again to resist Croaker's mental pain assault.

Will save: 1d20 + 4 ⇒ (1) + 4 = 5

He does not. Lashunta -10

Despite the crowded condition of the hallway, 'Dross fires forward and hits the vesk, dealing even more damage to the person who's probably taken the most damage out of anyone this whole combat. Vesk -15

Charlie slams into the vesk a moment later, following by a powerful punch. The vesk slumps into what is now a familiar posture of unconsciousness. Vesk -17

Waiting a little while longer on Choppy2's last turn, then the remaining conscious members of the other team will go, and then Croaker (and Oz, technically) will close things out for us.

Round 20 start
24+ Choppy
Unconscious 24 Pahtra -17
Unconscious 23 Android -16 (4 RP used; 3 1st used)
21 Jagrur
20 Charlie
15 Lashunta -10
14 Halfling
Unconscious 08 Vesk -17
07+ Croaker
Unconscious 07 Oz
Round 20 end

Second Seekers (Jadnura)

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| SP 32/32 | HP 26/26 | RP 5/5 | EAC 17 KAC 18 CMD 26 Electricity Resist 5 | Fort +3, Ref +8, Will +3; Evasion, +1 vs. radiation effects | Init +6 | Perception +8 (Darkvision 60ft) Trap Spotter +12 (10ft) | Active Effects: None | Armor Environmental Seals: Inactive (3 days remaining) | Male Elebrian (Death-Touched) Operative (Ghost) 4

Preemptive posting for Oz's turn:

...

Done! :P


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Fire Starters Loot

After checking the map and everyone's positioning, there's not actually anything that I can see that Choppy can do to affect anything on the final round of combat. So, for better or worse, we move onto the still-fighting lashunta.

Down to the last round and nearly the last combatant, the lashunta tries to go for the knock out on Croaker by swinging twice again.

Baton1: 1d20 + 4 - 4 ⇒ (5) + 4 - 4 = 5
Baton2: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12

An unsatisfying result to his attacks, added to what can most assuredly be an unsatisfying result for the combat in general.

Take us home, Croaker

Round 20 start
24+ Choppy
Unconscious 24 Pahtra -17
Unconscious 23 Android -16 (4 RP used; 3 1st used)
21 Jagrur
20 Charlie
15 Lashunta -10
14 Halfling
Unconscious 08 Vesk -17
07+ Croaker
Unconscious 07 Oz
Round 20 end

Acquisitives

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Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17

Croaker exhales as he dodges two attacks. It is now or never, he need to master all of his skills for that precise moment...

Attack vs KAC: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Attack vs KAC: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
Damage: 1d4 - 1 ⇒ (4) - 1 = 3

Well that was a spectacle, with first attack Croaker hit the ceiling miscalculating his rotation speed. While the second attack was a masterpiece on its own. The knife got entangled in his medical bug, and Croaker hit the lashunta in the elbow with his fingers.

"Damn!"


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Fire Starters Loot

BZZZZZRRRRRR!

Gravity suddenly returns. All of the unattended weapons and unconscious bodies, including Oz’s, drop to the floor with a thud.

”And that’s time!” Quell’s voice comes over the loudspeakers.

”What a thrilling performance! Two minutes of non-stop action, guns and lasers giving way to just beating and stabbing each other with batons and knives,” Lethea adds on.

”Competitors reaching the brink of death, only to be brought back and then be pummelled into unconsciousness a second time, and then a third time! Wow!” Quell rejoins. ”A competition for the ages.”

”Or at least the ‘best of AG 319’ season 2 recap,” Lethea comments.

You hear Quell’s voice again, ”And before we total up all of the points for today’s competition, let’s take a few moments to look back at all the fun we’ve had today!”

Moving orchestral music swells as a 30-second video capturing highlights from the competition plays. From a flying drone you can see the Choppy and Croaker moving above the fiery lava in the obstacle course; a look of surprise and discomfort from Quell and Lethea when they “eat” the dishes prepared for them as a stern Oz looks on; a skeleton exploding violently, triggering another skeleton exploding, hitting Oz and ‘Dross, overlaid with fireworks; and finally a slow-motion shot of the opposing team’s android and vesk all spinning at different angles, guns firing and gloves slamming, as ‘Dross fires their weapon and Charlie collides with the android while the vesk punches Oz into unconsciousness.

”What a time we’ve had, folks,” Quell intones. ”We’ll be right back to announce the winner!”

An undead film crew appears on the set, gathering up the unconscious bodies and gear, to bring you all back to the stage where you first met your opponents and the show hosts.

A wash of sparkling confetti and the sound of upbeat brass instruments heralds the arrival of Zo! onto the stage. The undead mogul effortlessly swings a microphone in one hand while casually pointing and smiling at members of the live studio audience. As the music calms, Zo! provides both teams a shot of his finger guns before addressing the audience.

”Trials and tribulations! Drama and intrigue! Dangerous obstacles and murderous animals rendered into appetizers! Really folks, we have it all, don’t we?”

Zo! revels in the crowd’s adulation for a few seconds before a blinking red screen causes the assembled masses to stop, save for a few lagging zombies who continue. ”Now, if it were up to me, I’d call each of these teams a winner! But this is prime-time vidcasting, so there simply has to be a winner! If there wasn’t, well, all of you might kill me! Again!”

”So for this episode of Pact World Warriors your final scores are...”

The following text appears in huge font on a large screen above Zo!

Starfinders: Hold blue flag: 30; Capture green flag: 40; Knock out enemy (3x): 30; Total: 100
Challengers: Hold red flag: 30; Knock out enemy (1x): 10; Total: 40

The text vanishes, followed by a second screen which reads:

Starfinders: Obstacle Course: 30; Extreme Cooking: 65; Undead Army: 90; Capture the Flag: 100; Total: 285
Challengers: Obstacle Course: 35; Extreme Cooking: 55; Undead Army: 35; Capture the Flag: 40; Total: 165

”...meaning your winner is the Starfinder Society!

Confetti again falls from the ceiling, along with lightly falling balloons covered in comical cartoon visages of Zo!’s face.

”Congratulations to our champions, the Starfinders! And a huge thank you to our sponsors, live studio audience, those of you watching on the ‘net, and our sponsors! Tune in again soon! You won’t believe what we have in store for next week!”

After a final round of applause, as the lights dim and the studio audience begins to depart Zo!, Quell, and Lethea approach and offer their congratulations and encourage you all to come back for another episode next season. They tell you Radaszam has a shuttle waiting to take you back to Absalom station and assign a zombie to carry Oz’s still unconscious body to the shuttle.

A jubilant Radaszam awaits in the shuttle bay. As you’re approach the shuttle to head back to the Lorespire Complex, you see the (few conscious) members of the opposing side getting into a shuttle of their own.

The halfling shouts across the shuttle bay, “You might think you’ve heard the last of us, but I’ll be seeing you again real soon, Starfinders! Real soon!”

The trip back to Absalom station takes three days, during which time Radaszam showers you all with refreshments (after restoring Oz to consciousness) and listens to you recount your adventures on the show. Upon arriving back at Absalom Station, Radaszam joins you on a trip to the Lorespire Complex to debrief Luwazi Elsebo.

Radaszam goes ahead to alert the First Seeker to your arrival, telling you to hang back in one of the Lorespire Complex’s waiting areas. As you wait, you notice a well-stocked and eerily familiar food assortment waiting on the currently abandoned reception desk. You also notice one of the vidscreens in the waiting area is displaying a live news feed. A ryphorian news anchor explains the the Stewards are investigating and shuttle explosion incident over Eox that claimed the lives of several Pact World citizens, including the entirety of the Starfinder Society’s opponents on the hit vidcast Pact World Warriors! While the investigation has yet to conclude, an anonymous source said that Starfinder Society had not been ruled out as being involved in the attack.

At that moment, a shirren enters with a second fruit basket as well as an accompanying letter. One of the apples in the second basket has a single bite taken out of it, along with an unsigned card.

The card reads “I don’t like people who fail me, but I’m really starting to like all of you.

The shirren courier has no information on the source of the food basket, only that it was arranged through funds associated with AbadarCorp.

Primary Success Condition: win Pact World Warriors! Success!

Secondary Success Condition: Have 2 of 3 or more: a lead of at least forty points (check), open 3 of 4 loot crates (check, and I think I forgot to place the loot crate in the cooking encounter so definitely yes), discover and prevent the sabotage attempt on your flag (nope). 2/3: Success!

Acquisitives

Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Halfling wrote:
“You might think you’ve heard the last of us, but I’ll be seeing you again real soon, Starfinders! Real soon!”

"Call me! Oh, I really made an impression on her. " says Croaker heading towards the ship to fly out of that God-forsaken planet. He must say it was an enjoyable time that he spent with Oz, Jargur, Charlie and Choppy but the nature of the task was repelling. He wonders how this reality show is supposed to help the bad PR that Starfinders have, but he is not a PR expert that is for sure...

Second Seekers (Jadnura)

Male N Ferran Soldier 3 | SP 20/24 HP 25/25 | RP 5/5 | EAC 13; KAC 15 | Fort +4; Ref +1 Will + 3 | Init: +0 | Perc: +0, SM: +0 Low light

Charlie drops down to his feet as the gravity is restored as he watches Oz's fall face first to the floor.

..we won."

Charlie stands up straighter"[/b]"We Won!"[/b]

Now I'm curious what kind of sabotage we missed

Dataphiles

Male Dwarf NG Mechanic Roboticist 4 | SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft Speed 20ft | | Active conditions: None.

"I knew we could do it. And amazingly they never got near our flag. "

Afterwards, hearing that their opponents shuttle was destroyed, Jagrur really contemplates wanting to do rodentcide on that fake Abadar ysoki....

Dataphiles

M Vesk Soldier/1

Great work team, that was pretty tough even for a TV show

Second Seekers (Jadnura)

| SP 32/32 | HP 26/26 | RP 5/5 | EAC 17 KAC 18 CMD 26 Electricity Resist 5 | Fort +3, Ref +8, Will +3; Evasion, +1 vs. radiation effects | Init +6 | Perception +8 (Darkvision 60ft) Trap Spotter +12 (10ft) | Active Effects: None | Armor Environmental Seals: Inactive (3 days remaining) | Male Elebrian (Death-Touched) Operative (Ghost) 4

After being silent for most of the celebrations and trip back, Oz is a little bit curious about the offering left in the lobby of the Lorespire Complex. Once the news starts to play, he motions for Croaker and the others. "Uh...gang? You better take a look at this. I don't think that halfling is going to be calling you any time soon, doc."

Second Seekers (Jadnura)

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| SP 32/32 | HP 26/26 | RP 5/5 | EAC 17 KAC 18 CMD 26 Electricity Resist 5 | Fort +3, Ref +8, Will +3; Evasion, +1 vs. radiation effects | Init +6 | Perception +8 (Darkvision 60ft) Trap Spotter +12 (10ft) | Active Effects: None | Armor Environmental Seals: Inactive (3 days remaining) | Male Elebrian (Death-Touched) Operative (Ghost) 4

Oz will also, at some point when he can do so quietly, look around to make sure there aren't too many people around and give Croaker a pat on the shoulder. "You know that android was slinging lethal spells back there during capture the flag...if it wasn't for you, I probably wouldn't have made it off that planet alive for a second time. ...So yea, thanks, and all that."

Acquisitives

1 person marked this as a favorite.
Male Ysoki Mercenary Mystic/9 | SP: 56/56 | HP: 50/50 | RP: 9/9 | EAC:22 KAC:22 | Fort +4/Ref +7/Will +11 | Init +5 | Perception +17
Ozmin Black​stone wrote:
Oz will also, at some point when he can do so quietly, look around to make sure there aren't too many people around and give Croaker a pat on the shoulder. "You know that android was slinging lethal spells back there during capture the flag...if it wasn't for you, I probably wouldn't have made it off that planet alive for a second time. ...So yea, thanks, and all that."

"Yeah I saw that. Bloody second-grade mystic, I was furious at her, at Zo! for not stopping the contest. And overall on Radaszam and whole Starfinder. What they were thinking! If anything Starfinder showed how they risk their agents live! "

After calming down Croaker looks at Oz and adds with a bit calmer voice:
"No worries Oz. I told you I will keep you alive, and I do what I can to keep to my promises. Watch your back Oz, treacherous times come for Starfinder Agents."

On the mention of Ysoki

"I knew from the start that there was something off. Another enemy to track, I probably begin to keep a list."

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Community / Forums / Online Campaigns / Play-by-Post / AFlashInTime's Pact World Warriors (2-01) All Messageboards

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