Ranged
Anchoring Murmur Sonic Supressor +7 (1d4+2 So | Anchor or Stifle | 40ft | 20 Charges Usage 2) w/Light Bayonet Bracket
Lesser Shadowstaff +7 (1d4+2 C | 30ft | 40 Capacity Usage 1 | Swift: Shift to Melee)
Needler Pistol +7 (1d4+2 P | Injection DC +2 | 30ft | 6 Darts Usage 1 | Analog, Injection)
Mk.1 Holo Grenade +3 (Level 1, Range 20', Explode 10', Level 1 Holographic Image Caster Level 3, 2 Rounds | Draw | DC 10) x1
Energy Ray +7 (1d3 E | 30ft | At Will | SR: Yes)
Melee
Standard Syringe Stick +7 (1d3+2 P | Conceal, Injection, Operative) ^ (Light Bayonet Bracket w/Sonic Supressor)
Lesser Shadowstaff +3 (1d4+4 B or P or S | 2-Handed, Swift: Shift Melee tyoe or shift to Ranged | Block)
Survival Knife +7 (1d4+2 S | Analog, Operative)
Jolting Surge +3 (4d6 E | Touch | 1/Day | SR: Yes | Target electrical device being held (or target is an electrical device, such as a robot), attack gains a +2 bonus. Spell does not provoke)
Trick Attack: +1d8
Ammo Tracker:
Total Sonic Supressor Charges: 20 | Fired: 0 | Remaining: 20
Total Shadowstaff ammo: 80 | Fired: 4 | Remaining: 76
Total Darts: 31 | Fired: 0 | Remaining: 31
Spare Battery Charges: 20 | Fired: 0 | Remaining: 20
Stats
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STR 11 (+0) DEX 18^ (+4) CON 14 (+2) INT 14 (+2) WIS 8 (-1) CHA 10 (+0)
^ Mk.1 Personal Upgrade
Skill notes: Can make all recall knowledge checks untrained, and can take 20 on these checks (takes 2 minutes) even when not connected to an infosphere. Can use Perception instead of Mysticism to recall knowledge about undead and negative energy effects.
* +4 vs. traps
^ +1 for trick attack
Skill-related Tool Kits and Other Items: Trapsmith's Tools (+4 circumstance bonus on Engineering/Mysticism checks to disable traps), Thieves' Tools (+4 circumstance bonus on Engineering checks to disable mechanical/tech locks and Computer checks vs. doors), Broad-Spectrum Scanning Kit (+4 circumstance bonus on Perception checks to search), Professional's Tools (+4 circumstance bonus to Profession (weapon/lab technician).
Proficiencies: Light Armor, Basic Melee, Small Arms, Sniper Weapons.
Feats
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1 - Nimble Moves (Ignore 20ft of difficult terrain per round and can take guarded steps while in difficult terrain)
1 - Skill Focus (Acrobatics) (+3 Insight Bonus to chosen skill) Operative's Edge Bonus Feat
1 - Skill Focus (Stealth) (+3 Insight Bonus to chosen skill) Operative's Edge Bonus Feat
3 - Weapon Specialization (Operative Bonus Feat)
3 - Mobility (+4 to AC when provoking via leaving threatened squares)
4 - Breach and Clear (Move action to open door and move speed, counts as moving speed, can open before or after movement. 5th level can open during)
Class Features
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1 - Operative's Edge (Ex) (Gain +1 insight bonus to all skills)
1 - Operative Specialization Ghost (Gain Skill Focus in Acrobatics & Stealth, plus 1 bonus skill rank in each, every level)
1 - Trick Attack (Ex) (Full round action, can move or not, Acro/Bluff/Intim/Stealth (Ghost +1 Stealth) vs DC 20+CR, success = enemy flat-footed and extra damage) +1d4
2 - Evasion 2 - Operative Exploit: Trap Spotter (Ex)* (Double Operative's Edge bonus to Perception vs. traps and get automatic/free Perception checks when within 10 feet of a trap)
3 - Operative's Edge (Ex) (+2)
3 - Quick Movement (Ex) (Gain +10 to land speed in no/light armor)
3 - Trick Attack (Ex) (+1d8)
4 - Debilitating Trick (Ex) (Can make trick attack target flat-footed or off-target until beginning of my next turn)
4 - Operative Exploit: Combat Trick (Ex) (Gain Breach and Clear Combat Feat)
Other Features
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Death-Touched Theme (1) Theme Knowledge: Use Perception instead of Mysticism to recall knowledge regarding undead/negative-energy effects. +1 Constitution, +1 Perception.
Elebrian Race: Recall knowledge untrained and can take 20 (2 minutes) on all recall knowledge checks. Find Weakness: Make 1 melee/ranged attack as full action, deal 1/2 level bonus damage (miss or hit, target immune for 24 hours).
Active Systems
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System: Armor - Graphite Carbon Skin (Environmental Protection available: 3 Days)
System: All Hands & Skin - Electrical Affinity Graft (You gain resistance 5 to electricity. In addition, you can cast jolting surge once per day and energy ray (electricity only) at will as spell-like abilities. The caster level of these effects is equal to your level.)
System: Personal Upgrade Mk.1 - Synaptic Accelerators (Dex +2)
Slotted Boons[/url]
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Ally - Dream Whispers.
Faction - Second Seekers (Jadnura) Champion, Improved.
Personal - Eoxian Heritage.
Promotional - Promotional Reroll (Organized Play (Venture Captain) Polo Shirt) (+5), Campaign Service Coin.
Social - Live Air Celebrity (Cooking Master, Kill Streak, Hold the Flag)
Starship - Slotless - True Savior of Tasch [x][x][x][][], Scoured Flora.
All Earned Boons
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Ally - Acquainted with Datch, Ebaki's Debt, Dream Whispers (+2 retroactive bonus to a missed attack or failed saving throw, cannot use on natural 1).
Faction - Second Seekers (Jadnura) Champion, Improved (1/adventure, succeed at a Life or Physical Science skill check written into the adventure, recover 1 RP, up to your total).
Personal - Eoxian Heritage (2018 RSP Boon).
Promotional - Promotional Reroll (Organized Play (Venture Captain) Polo Shirt) (+5), Promotional Service Award (Organized Play Campaign Service Coin #801) (+5), Promotional Record Keeper.
Social - Distinguished Ambassador [x] [] [], Live Air Celebrity (Cooking Master, Kill Streak, Hold the Flag), AbadarCorp Acquaintance (Respect).
Starship - Slotless - True Savior of Tasch [x][x][][][], Private Vault (Vanity), Scoured Flora (you can harvest parts of your plant and use them as part of a medicinal concoction to heal 1 point of permanent ability damage, though you can use this ability healing only on yourself. Alternatively, you can use a part harvested from this plan to increase the effective caster level of any one spell cast by an ally or purchased as a service at the end of the session by 2 without increasing the cost of the spell. The spell receiving this benefit must restore hit points, remove ability damage, or remove an affliction (such as a curse or disease). This caster level increase does not stack with other effects that increase the spell’s effective caster level. You can use this secondary effect on a spell purchased by an ally).
Variable - Unidentified -
Scoured Stars Veteran (Slotless Boon; Limited-Use): By partaking in the Starfinder Society’s second expedition into the Scoured Stars you helped evacuate those Starfinders stranded from the previous mission. Whether you formed a close bond with a rescued Starfinder or saw firsthand the dangers of the Scoured Stars, the Society has earned an experienced agent as a result. Choose one of the two following options and cross the other off your Chronicle sheet.
Rescued Starfinder: You can start a new character who begins at 2nd level. This new PC begins play with 3 XP, 2,160 credits, 5 Fame, and 5 Reputation with the faction that character selects a faction boon for. You must keep a copy of this Chronicle sheet with the character.
Cooking Master: You gain a +2 bonus to Profession (cook) checks when attempting a Day Job check with this skill. You gain a +3 bonus to any Profession (cook) checks in an adventure when those checks are specifically called out in the adventure’s text.
Kill Streak: You’ve got a knack for killing weaker foes in successive order. Once per adventure when time you slay an enemy whose CR is equal to or less than your level – 2, you gain a +1 bonus to attack rolls and weapon damage rolls against other enemies until the end of your next turn.
Hold the Flag: Once per adventure, you gain a +2 bonus to your KAC when targeted by a combat maneuver or similar effect that would cause you to lose hold of an item that you do not wish to relinquish. Alternatively, you can gain a +2 bonus to a saving throw to resist an effect that would cause you to lose hold of an item or drop an item you do not wish to relinquish (such as a command spell). You can decide to add this bonus after the dice have been rolled.