Harsk

Jagrur Cragsteam's page

183 posts. Organized Play character for Jim Crase.


Race

| SP 09/26 HP 30/30 | RP 5/5 | EAC 16; KAC 16 | Fort +5; Ref +5; Will +2 | Init: +2 | Perc: +8 (stonecunning), SM: +2,Dark Vision 60ft

Classes/Levels

Speed 20ft | | Active conditions: None.

Gender

Male Dwarf NG Mechanic Roboticist 4

About Jagrur Cragsteam

SFS # 56565-710
Experience 9
Slotted Faction Dataphiles
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Jagrur Cragsteam
Male Dwarf Roboticist Mechanic 4
CG Medium humanoid
Init +1; Senses Perc +8 (stonecunning) SM +2, Darkvision 60ft

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Defense
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EAC 16, KAC16
SP 28 HP 30 RP 5
Fort +5, Ref +5, Will +2
Gain a +2 racial bonus to saving throws against poisons, spells, and spell-like abilities because of being a dwarf.

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Offense
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Speed 20 ft.
Melee: +5, Ranged: +4, Thrown: +5
Sword (tactical, but skinned as an axe): +5 (1d8+6 S) | None |Analog
Tactical Plasma Bolter +4 (1d10+4 E)| None | 40ft | 20 Charge Usage 4|unwieldly
Plasma fork, 12-notch +4 (1d8+4 E)| Knockdown | 60ft | 20 Charge Usage 1|boost 1d4 (move action)
Tactical Semi-Auto Pistol +2 (1d6 P)| None | 30ft | 9 Rnds 4|analog
Space 5 ft.; Reach 5 ft.
Frag Grenade mk1 +5 (1d6 P)| 20 ft range | Explode (15 ft) DC 12 Reflex
Shock Grenade mk1 +5 (1d8 Electricity)| 20 ft range Ex[;pde 15 ft, DC 12 Reflex

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Statistics
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Str: 14, Dex: 13, Con: 12, Int: 16, Wis: 12, Cha: 8

Skills
Acrobatics (1) +2, Athletics (3) +8, Bluff (0) -1, Computers (4) +12, Culture (3) +6, Diplomacy (1) +0, Engineering (4) +11, Intimidate (0) -1, Perception (4) +8, Physical Science (1) +7, Profession (Roboticist) (4) +10 (+15 with clothing and toolkit), Sense Motive (1) +2, Stealth (0) +1, Survival (0) +1

-5 to DC to Engineering rolls to identify creatures and/or tech.

Feats
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1: Weapon Proficiency (Long Arms)
3:Versatile Weapon Specialization

Languages Common, Akitonian, Draconic, Eoxian, Triaxian, Terran, Ysoki

Other Abilities
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Society Subdermal Graft (right appendage): Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).

Combat Gear
Tactical Plasma Bolter
Tactical Battle Axe (i.e. Sword)
Plasma fork 12-notch
Tactical Semi-auto pistol

Vesk Brigandine, II

Other Gear
Comm unit
Clothing, Everyday
Clothing, Professional
Flashlight
Serum of healing mk 1 (x2)
Batteries (6 on him, 2 on drone)
Small Arm Ammo, 30
Canteen
Medkit Basic
Custom Rig (counts as Engineering and
Toolkit: Roboticist
Grappler (Cable line titanium (50ft))

Hygiene kit
R2E (x5)

Cyberware
None

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Special Abilities
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Custom Rig, counts as an Engineering or toolkit for Computers.
Mechanic Trick: Repair Drone (10 minutes to repair 25% of max HP)
Stone Cunning: +2 to notice stone work (secret doors, etc).
Drone (see Mechanadross character page)
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Boons Slotted this Adventure
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Ally: None
Faction: Dataphiles Champion
Personal: Dwarf (get +2 for having Live Exploration from another character)
Promotional: Shirt Reroll
Social: Faction Friend: Limited Use (O O O). can earn 1 reputation if failed to earn Fame at the end of the adventure.
Starship:
Slotless:

All My Boons:

Ally Boons: Acquainted with Datch,
Promotional: Promotional Reroll (shirt)
Social: Faction Friend: Limited Use (O O O). can earn 1 reputation if failed to earn Fame at the end of the adventure. Abadarcorp Acquaintance (Respect), Live Air Celebrity
Starship: None
Slotless: Marked Field Agent, Star Sugar Heartlove, Ghibran Linguist (from 701), Mormalaw linguist from 701), Jinsul Linguist (from 701), True Savior of Tasch.

Adventure Log::

CS #0 - Character creation + 0xp, 0 Fame/Rep, 1000 Credits
CS #1 – Commencement + 1xp, 2 Fame/Rep, 753 (+48 day job) Credits
CS #2 - Fugitive on the Red Planet +1xp, 2 Fame/Rep, 719 (+48 day job) Credits
CS #3 – Survivor's Salvation +1 xp, 2 Fame/Rep, 728 (+Tasch day job) Credits
CS #4 – Pact World Warriors +1 xp, 3 Fame/Rep (online), 696 (+62 day job) Credits

Bot Me!:

Jagrur is pretty gruff, but he likes to help people. When not tinkering on Mechanadross, he usually is tinkering with new robotics or mechanical items to help him or his bot.

[dice=Dwarven Axe to the face!] 1d20+3[/dice]
[dice=Bludgeoning Damage]1d8+2[/dice]

[dice=ZzzThrumm! (Plasma Bolter)]1d20+2[/dice]
[dice=Flame and Electrical Damage]1d10[/dice]

In ship combat, Jagrur is at home in the Engineering bay, or in the Science officer's spot. While great at these, he is barely decent at shooting, and has NO head for flying--he says that when he has attempted to do so, his stomach gets queasy.

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Reputation
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Starfinder Society 9
Exoguardians: 1 Reputation (Tier 0)
Acquisitives: 0 Reputation (Tier 0)
Dataphiles: 9 Reputation (Tier 1)
Second Seekers (Jadnura or Luwazi): 0 Reputation (Tier 0)
Wayfinders: 0 Reputation (Tier 0)
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Mechanadross ('Dross for short)
Combat Chassis
N Medium Robot
Init +1; Senses Perc +) SM +0, Darkvision 60ft

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Defense
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EAC 11, KAC14 DR: 1/-
HP 20
Fort +3, Ref+0, Will +0

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Offense
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Speed 30 ft.
Melee: +5, Ranged: +5, Thrown: +5
Sledge: +5 (1d8+6 B) | None |Analog, Unweidly
Microfusion Rifle, Light +5 (1d8+4 E)| Irradiate | 15ft | 80 Charge Usage 4|blast (15 ft cone), radioactive, unwieldly
Space 5 ft.; Reach 5 ft.

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Statistics
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Str: 15, Dex: 13, Int: 6, Wis: 10, Cha: 6

Skills
Acrobatics (0) +1, Athletics (4) +9, Perception (0) +0, Sense Motive (0) +0, Stealth (0) +1

Feats
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0: Weapon Proficiency (Long Arms)
1: Weapon Focus (Long Arms)
3: Weapon Specialization
3: Weapon Specialization Versatile

Mods
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Reductive Plating DR 1/-
Weapon Mount
Weapon Mount
Combat Arm (1st lvl mod)
Enhanced Senses