Sajan

Charlie-X's page

214 posts. Organized Play character for Revvy Bitterleaf.


Race

Male N Ferran Soldier 3 | SP 20/24 HP 25/25 | RP 5/5 | EAC 13; KAC 15 | Fort +4; Ref +1 Will + 3 | Init: +0 | Perc: +0, SM: +0 Low light

Strength 18
Dexterity 10
Constitution 13
Intelligence 12
Wisdom 10
Charisma 10

About Charlie-X

SFS 13475-708

Soldier:

Hit Points: 7
Stamina Points: 7

The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).

Acrobatics +4 (+0 dex + 1 rank +3 trained)
Athletics +10 (+4 strength, +3 rank, +3 trained)
Engineering +7 (+1 int + 3 rank +3 trained)
Survival +4 (+0 wis + 1 rank +3 trained)
Intimidate +4 (+0 cha, +1 rank, +3 trained)
Medicine +5 (+1 int, +1 rank, +3 trained)

Skill Points at each Level: 4 + Int modifier.

Base Attack Bonus +3
Fort Save +3 +1 con
Ref Save +1
Will Save +3

Ferrans are short, squat humanoids with constantly furrowed brows and bald heads.
Ability Modifiers +2 Con, +2 Int, -2 Dex
Hit Points 4
Size and Type
Ferrans are Small humanoids with the ferran subtype.
Low-Light Vision
Ferrans can see twice as far as humans in conditions of dim light.
Momentum
A ferran deals an additional amount of damage equal to its character level with its first melee attack after it moves at least 10 feet in the same round.
Radiation Resistant
Ferrans receive a +4 racial bonus to saving throws against radiation effects.
Sturdy
Ferrans receive a +2 racial bonus to KAC against attempts to bull rush or reposition them.

Theme:

Mercenary:

Theme Knowledge (1st Level)
You are knowledgeable about the military, from rival mercenary groups to standard military procedures to planetary armed forces, and you can draw upon this fount of information to aid your adventurous pursuits. Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability adjustment of +1 to Strength at character creation.

The Armor storm fighting style focuses on using armor as a weapon by maximizing the damage of armor-based weapons while withstanding enemy fire. You learn to increase the effectiveness of attacks made with your armor and to add equipment normally beyond your armor’s capacity.

Hammer Fist (Ex) - 1st Level:

You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove (see page 187) with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost (see page 112). If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed attacks when using this ability. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat).

Hidden Soldier Armor:
2 465 +3 +5 2 -2 -5 ft. 1 2

Gear boost: Melee striker
Add an additional bonus equal to half your Strength bonus to damage rolls with melee weapons.

Feat weapon focus.

[dice=To hit KAC]1d20+8[/dice]
[dice=B damage if hit]1d4+4+2+2+2[/dice]

Played:
Acts of Association
Pact world warriors