9-13, The Lion's Justice for Outpost (Inactive)

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Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Abaal shifts position slightly and traces a basket of black steel through the air.

+2 adamantine falchion v purple (Backswing, Power Attack): 1d20 + 12 ⇒ (19) + 12 = 31 damage: 2d4 + 18 ⇒ (2, 3) + 18 = 23 + good damage: 1d6 ⇒ 5
THREAT!
confirm?: 1d20 + 12 ⇒ (12) + 12 = 24 damage: 2d4 + 18 ⇒ (1, 3) + 18 = 22

+2 adamantine falchion v purple (Backswing, Power Attack): 1d20 + 7 ⇒ (20) + 7 = 27 damage: 2d4 + 20 ⇒ (1, 3) + 20 = 24 + good damage: 1d6 ⇒ 5
THREAT!
confirm?: 1d20 + 7 ⇒ (8) + 7 = 15 damage: 2d4 + 20 ⇒ (4, 3) + 20 = 27


DungeonMaster

Abaal crits the thing, then hits it again but doesn't crit. This kills the devil.
Brallenera was not hit
Brallenera, Seoni, Kwami are up for bottom of round, only Karina is alive now.
And Top of round Shasta is also up before Karina would get her next turn.

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

Kwami uses his religious Fervor to access his god's favor before flying into the chambers to thrust his spear into Karina.

swift action Fervor to cast divine favor

Attack, divine favor: 1d20 + 15 + 3 ⇒ (6) + 15 + 3 = 24
damage, divine favor, good: 1d8 + 8 + 3 + 1d6 ⇒ (2) + 8 + 3 + (1) = 14

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Shasta reaches into her handy haversack and extracts a scroll and uses it to cast fly on herself. Move action to retrieve scroll, standard action to cast it.

Grand Lodge

Sorceror 7, HP 44/44 AC 17, t 15, ff14, Fort +3, Ref: +4, Will +6; init +6, Perception +3

Sorry was having difficulty accessing the site. I'm back!

Will Save: 1d20 + 6 ⇒ (2) + 6 = 8

I think I can see clearly on the map, and it looks like Seoni has a clear line of sight...

Seoni focuses on the lone remaining enemy, snapping her fingers and launching an impressive bolt of lightning at her...

Lightning Bolt Ref DC 20: 7d6 ⇒ (2, 5, 1, 6, 3, 2, 2) = 21


DungeonMaster

reflex: 1d20 + 5 ⇒ (5) + 5 = 10 failure as she gets zapped by lightning, then hit hard by Kwami's attack. 35 dmg on her total
Putting Brallenera on delay
She flys over to hit Kwami with a spellstrike hit: 1d20 + 14 ⇒ (15) + 14 = 29 vs touch. dmg: 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13 with bone rapier +1. and an extra dmg: 5d6 ⇒ (5, 2, 5, 2, 5) = 19 electric
All heroes are up Brallenera may act twice.

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Shasta flies back around to help with the battle. Double move.

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

fly: 1d20 + 24 ⇒ (12) + 24 = 36

Kwami drifts back as draws some positive energy into himself.

Fervor to heal: 3d6 ⇒ (2, 2, 6) = 10

And stabs twice more

1st Attack, divine favor: 1d20 + 15 + 3 ⇒ (20) + 15 + 3 = 38
damage, divine favor, good: 1d8 + 8 + 3 + 1d6 ⇒ (8) + 8 + 3 + (2) = 21

2nd Attack, divine favor: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21
damage, divine favor, good: 1d8 + 8 + 3 + 1d6 ⇒ (1) + 8 + 3 + (4) = 16

confirm 1st Attack, divine favor: 1d20 + 15 + 3 ⇒ (8) + 15 + 3 = 26
damage, divine favor, good: 2d8 + 16 + 6 ⇒ (6, 3) + 16 + 6 = 31


DungeonMaster

Kwami crits her hard almost killing her. 87 dmg on her.
botting Brallenera from last turn: 1d20 + 10 ⇒ (18) + 10 = 28 dmg: 1d6 + 10 ⇒ (2) + 10 = 12 with throwing axe. And thus kills her after moving forward.
Even with Penalties that still hits, her AC is lowered to 22 because of enlarge person.
Combat over
Gear: potion of cure serious wounds; Other Gear +1 breastplate, +1 human bane rapier, spellbook.
Spellbook has: 3rd—fly, keen edge, slow (DC 17), vampiric touch
2nd—acid arrow, bull’s strength, glitterdust (DC 16),
invisibility, mirror image
1st—enlarge person (DC 15), expeditious retreat, shield,
shocking grasp (2), true strike
0—detect magic, light, prestidigitation, ray of frost, read magic

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Is there any need to open other doors? What is going on in the senate chamber, now the these enemies have been taken out?


DungeonMaster

You only need one door open, now that you are out of combat.
One by one the people escape.
In the aftermath of the event, a battered and bruised Lady Gloriana Morilla approaches the you all, updating you all on the exact events that occurred with the senate floor immediately prior to the your arrival: namely, Grand Prince Stavian publicly executed the intended recipient of the exaltation—a wholesome man named Kalbio from the hamlet of Breezy Creek—followed by ordering the death of all those in attendance. The Ulfen Guard, loyal Stavian soldiers, and other lessobvious forces took part in the slaughter, and it was only thanks to the your timely arrival that the affair didn’t turn into a complete massacre.
While you all have averted utter disaster, one particular event from the senate slaughter has dire ramifications for Taldor as a whole: a Lion Blade agent within the crowd managed to leap atop the presentation platform shortly after Kalbio’s death and stabbed the Grand Prince through the heart. A magical contingency whisked the grand prince away, but it was clear that the wound was fatal. The matter of succession is now widely contested, and Gloriana knows that Taldor’s best future lies in the hands of Princess Eutropia. Sadly, prior to the ceremony, Stavian declared High Strategos Maxillar Pythareus as his heir apparent. Gloriana believes that civil war is imminent, and she intends to do everything she can do to contain the potentially catastrophic conflict.
The first order of business is to put down the sporadic fighting that’s spilled into the remainder of the senate building. As Lady Gloriana Morilla updates you all, senatorial staff arrive to provide additional information. It quickly becomes clear that Stavian’s closest conspiratorial confidante, Earl Calhadion Vernisant, is the noble keeping the Stavian loyalists together within the senate building. For the immediate crisis to pass, someone must neutralize the earl.
I'll move on tomorrow. Roleplay what you want. You have about an hour to rest up.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

"Logically we should split up to cover more ground, and then report back to a central meeting point once the Earl is found." says Abaal nomically.

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

"If we are supposed to neutralize the earl, shouldn't we be together so we can do that when we find him?"

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awww, you can stay with me, I'll protect you as much as I can. And I can a lot.

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

"That's fine. I'm not so much worried about my safety but about our ability to complete the assignment. If Abaal finds the guy, unless he can neutralize him all by his lonesome, by the time we all get back together and learn where he found the guy and get back to where he was, he could be somewhere else."

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

Splitting up is always risky, especially since it sounds like he won't be alone. Better to stay together to provide support.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Shasta Lux wrote:
"If we are supposed to neutralize the earl, shouldn't we be together so we can do that when we find him?"

"We have to find the Earl first. We have a saying where I am from 'One must cast a wide net to catch any one particular fish.' But then again this is logic that I speak, and not the first tongue of the Society. Perhaps you have a better idea?"

Shasta Lux wrote:
"That's fine. I'm not so much worried about my safety but about our ability to complete the assignment. If Abaal finds the guy, unless he can neutralize him all by his lonesome, by the time we all get back together and learn where he found the guy and get back to where he was, he could be somewhere else."

"Ah, but that is why we have magic. Surely someone has a spell to facilitate communications. Or at worst a very loud voice to call for aid. Regardless, time is ever our enemy. Where was this Earl last seen? Does he have an office on the grounds? A place where he and his confederates meet? A place he could defend? And what heraldry do he and his bear, so that we may know them when we find them?" This last part he asks Lady Morilla.

Grand Lodge

Sorceror 7, HP 44/44 AC 17, t 15, ff14, Fort +3, Ref: +4, Will +6; init +6, Perception +3

Agreed we should remain together, but should act quickly wherever we go.Seoni adds

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

While we wait, Shasta replays her Triple Time masterpiece to give everyone faster movement for the next hour. Enhancement bonus to speed of 10 feet, for land speed only.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
Seoni Level 7 Pregen wrote:
Agreed we should remain together, but should act quickly wherever we go.Seoni adds

'Agreed'? thinks Abaal, his forehead furrowing.

"I am not sure that you understand what that word means in Taldane." says Abaal to Seoni while awaiting the Lady Morilla's answer.


DungeonMaster

As you exit, you see a man on a lion about to charge you all along with 3 undead men
Place yourselves at the west of B1 and roll init
init: 1d20 + 2 ⇒ (3) + 2 = 5 Man on Lion
init: 1d20 + 5 ⇒ (2) + 5 = 7 first 2 undead
init: 1d20 + 5 ⇒ (3) + 5 = 8 3rd undead.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Init: 1d20 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Are the icons for the enemies to the proper scale? On this map, one square is 10 feet? Can we know what the scenario gives as the context and set-up for this encounter?

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

Initiative: 1d20 + 7 ⇒ (15) + 7 = 22


DungeonMaster

Yeah, thanks for the reminder Shasta, I forgot 1 square =10 feet. You may start anywhere on the left side of B1 and take your turn. Before the halfway point. B1 is 14 10 foot squares wide, so you can start 7 10 foot squares in and then move
Shasta and Kwami are up

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

Kwami casts and moves up the southern hall.

This way. I see someone

cast divine favor and fly up 5 ft to leave room for an ally below me.


DungeonMaster

init: 1d20 + 3 ⇒ (20) + 3 = 23 Abaal
init: 1d20 + 6 ⇒ (18) + 6 = 24 Seooni
Shasta, Abaal, Seooni are up

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Shasta advances to where she can just see the guy on the lion. Then she tap dances and sings out a catchy little melody. Most people just hear the sounds, but the man on the lion finds the melody cycling through his head, distracting him.

Bardic Masterpiece Rat Quadrille: You tap out or sing a diverting tune that sticks in the mind of the target, causing the target to take a –2 penalty on attack rolls and a –4 penalty on concentration checks for 10 minutes. A successful Will save halves the penalties and reduces the duration to 1 minute. This ability is a mind-affecting compulsion effect and relies on audible components. DC 17.

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |

Abaal rushes into battle.

knowledge (religion, what sort of 'undead'?): 1d20 + 7 ⇒ (1) + 7 = 8

+2 adamantine falchion (with Overhand Chop, Power Attack) v grey: 1d20 + 12 ⇒ (6) + 12 = 18 damage: 2d4 + 20 ⇒ (4, 3) + 20 = 27

Grand Lodge

Sorceror 7, HP 44/44 AC 17, t 15, ff14, Fort +3, Ref: +4, Will +6; init +6, Perception +3

Seoni looks around, quickly calculating the distances between her companions and casts haste!

cast haste


DungeonMaster

Abaal doesn't know what they are, and swings and would hit, but Does your weapon hit incorporeal creatures? It would still be alive even if it does hit.
will save: 1d20 + 6 ⇒ (20) + 6 = 26 as The guy on the Lion tries to tune out Shata's song, still doesn't like it, but hey he does tune out most of it.

The undead attack the nearest creature, Abaal hit: 1d20 + 5 ⇒ (3) + 5 = 8 vs touch
The 2nd one moves towards him hit: 1d20 + 5 ⇒ (9) + 5 = 14 vs touch wisdom damge: 1d4 ⇒ 2 Will save dc 16 negates all of this.
The 3rd one moves and now has flank hit: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 vs ff touch wisdom damage: 1d4 ⇒ 3 Another Will Save dc 16 negates all of this.

The Guy on the Lion moves to Flank Abaal. No aoo, he has ride by attack.
He will do a powerattack hit: 1d20 + 15 - 3 + 2 ⇒ (11) + 15 - 3 + 2 = 25 vs flat footeddmg: 1d8 + 4 + 6 ⇒ (4) + 4 + 6 = 14 slashing
The Lion will bite Abaal bite power attack: 1d20 + 12 - 3 + 2 ⇒ (13) + 12 - 3 + 2 = 24 vs flat footed dmg: 1d8 + 7 + 3 + 2 + 2 ⇒ (7) + 7 + 3 + 2 + 2 = 21
Abaal, just took a beating.
All heroes are up Abaal, 2 Wisdom saves.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Boosted by Seoni's magic, Brallenera rushes to the fight... long after everyone has acted

Double move*Speed but still Initiative 2

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Which opponent(s) is/are incorporeal?

Note that the speed increase from the triple time bonus does not stack with haste.

Knowledge (Religion): 1d20 + 9 ⇒ (10) + 9 = 19
To identify the undead.

Is the guy on the lion the Count we are tasked with stopping? Seems likely but would the PCs know?

Knowledge (Nobility): 1d20 + 9 ⇒ (10) + 9 = 19
To identify the guy on the lion and maybe know something about him.

I'm going to assume the undead are incorporeal. We haven't gotten a proper description of them. What do they look like? Are the skeletons, zombies, or normal looking humans?

Shasta uses the magical haste to fire three arrows she has been saving for undead opponents. The first two are +1 Undead Bane Arrows and the third is a +1 Ghost Touch arrow. The magic bonus of the undead bane arrow is +2 against undead.

MWK Composite Shortbow, Haste extra attack, +1 Undead Bane arrow: 1d20 + 10 + 1 + 2 ⇒ (6) + 10 + 1 + 2 = 19
Damage, P, +1 Undead Bane arrow: 1d6 + 2 + 2 + 2d6 ⇒ (3) + 2 + 2 + (4, 4) = 15

MWK Composite Shortbow, 1st Iterative, haste, +1 Undead Bane arrow: 1d20 + 10 + 1 + 2 ⇒ (20) + 10 + 1 + 2 = 33
Damage, P, +1 Undead Bane arrow: 1d6 + 2 + 2 + 2d6 ⇒ (2) + 2 + 2 + (4, 5) = 15

MWK Composite Shortbow, 2nd Iterative, Haste, +1 Ghost Touch Arrow: 1d20 + 5 + 1 + 1 ⇒ (5) + 5 + 1 + 1 = 12
Damage, P, +1 Ghost Touch Arrow: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Does full damage to incorporeal.

To confirm threat on 2nd attack nat 20.
MWK Composite Shortbow, 1st Iterative, haste, +1 Undead Bane arrow: 1d20 + 10 + 1 + 2 ⇒ (7) + 10 + 1 + 2 = 20
Damage, P, +1 Undead Bane arrow: 1d6 + 2 + 2 + 2d6 ⇒ (5) + 2 + 2 + (3, 3) = 15

With Haste, Shasta's current AC is 22.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Gimme that ghosts. I'll take care of them, even undeath can shroud them from my wrath!

L10:Ghost Rager (Su): While raging, the barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons. She also gains a +3 morale bonus to touch AC, which increases by 1 at 8th level and every 4 levels thereafter (to a maximum of +7 at 20th level). This can't raise her touch AC above her full AC. A barbarian must be at least 6th level before selecting this rage power.


DungeonMaster

The Undead
This malignant cloud of shadows boils in the air, its skeletal maw eerily babbling as the creature’s claws manifest from the darkness.
CALHADION VERNISANT This guy on the lion is wearing a symbol connected to the people you were ordered to stop. You wouldn't know what he looks like until now, but you know the symbol.
Incorporeal It looks like Abaal's weapon is magic but doesn't have ghost touch, hence half damage.
Abaal hits Dealing 13 damage.
Shasta hits and then crits once on the same undead. If I'm correct Bane arrows do half damage?
However misses on the ghost touch. 35 damage on Grey. I'm assuming you are all focusing fire.
Shasta identifies the undead, but not the noble. You get one piece of information about these undead, what would you like?
Abaal, Kwami, Seoni, are up

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Special Abilities

There was a Paizo forum question about this exact situation and the consensus was the undead bane weapon does half damage, which would apply to the extra 2d6 damage from the bane part.


DungeonMaster

Babble (Su) An allip constantly mutters to itself, creating a hypnotic effect. Each sane creature within 60 feet of the allip must succeed at a DC 18 Will save or be fascinated for 2d4 rounds. While a target is fascinated, the allip can approach it without breaking the effect, but an attack by the allip ends the effect. Creatures that successfully save cannot be affected by the same allip’s babble for 24 hours. This is asonic, mindaffecting compulsion effect. The save DC is Charisma-based.

I'll give you the 2nd one as well, to explain why Abaal has to make those will saves. Since you'll find out anyhow.
Touch of Insanity (Su) The touch of an allip deals 1d4 points of Wisdom damage (Will DC 16 negates). On a successful critical hit, it instead deals 1d4 points of Wisdom damage and 1 point of Wisdom drain (instead of double Wisdom damage). With each successful attack, an allip gains 5 temporary hit points. The save DC is Charisma-based.

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

With a prayer Kwami's spear gains a gray outline that comes to an even finer point. Sacred weapon, +1 enhancement & ghost touch

He flies out of his nook to aid Abaal.

Attack, haste, flank, divine favor: 1d20 + 16 + 1 + 2 + 2 ⇒ (7) + 16 + 1 + 2 + 2 = 28
damage, divine favor: 1d8 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Grand Lodge

Sorceror 7, HP 44/44 AC 17, t 15, ff14, Fort +3, Ref: +4, Will +6; init +6, Perception +3

Seoni looks to the gray outline, and two bolts of fire skip out from her fingers toward it!

Scorching Ray 1: 1d20 + 6 ⇒ (15) + 6 = 21
Fire Damage: 4d6 ⇒ (4, 4, 3, 6) = 17
Scorching Ray 2: 1d20 + 6 ⇒ (10) + 6 = 16
Fire Damage: 4d6 ⇒ (4, 5, 2, 6) = 17


DungeonMaster

Botting Abaal will save: 1d20 + 6 ⇒ (12) + 6 = 18 success
will save: 1d20 + 6 ⇒ (9) + 6 = 15 So he takes 3 points of wisdom damage.
Kwami then kills Grey
Abaal will attack the main guy, Powerattackhit: 1d20 + 12 ⇒ (16) + 12 = 28 Hit dmg: 2d4 + 20 ⇒ (3, 2) + 20 = 25
And again hit: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 no powerattack, but hits flat footed dmg: 2d4 + 9 ⇒ (3, 4) + 9 = 16
Grey is killed, so Seoni, blasts blue.
Enemies are up, post coming


DungeonMaster

CALHADION VERNISANT uses Greater Tactian to gain Outflank so he can hit Abaal easier
hit: 1d20 + 15 + 4 ⇒ (13) + 15 + 4 = 32 hit: 1d20 + 10 + 4 ⇒ (4) + 10 + 4 = 18 total dmg: 2d8 + 8 ⇒ (5, 1) + 8 = 14
The Lion then Bites Abaal bite: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 And claws him twice hit: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 claw: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 1 bite and 1 claw hit vs flat footed total dmg: 2d8 + 14 ⇒ (2, 1) + 14 = 17
Abaal 35 dmg last round, +14+17=63 Points of damage out of 74
The allips will fascinate everyone Everyone give me 2 Will saves dc 18 or be fascinated rounds: 2d4 ⇒ (3, 2) = 5 if you fail the 1st one rounds: 2d4 ⇒ (1, 1) = 2 if you fail the 2nd one, they do not stack. I'm pretty sure you can only be fascinated by one creature at a time.
All heroes are up

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Will: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Will: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18

Brallenera stops in her tracks

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

Will: 1d20 + 10 ⇒ (15) + 10 = 25

Will: 1d20 + 10 ⇒ (11) + 10 = 21

Kwami is unfazed by the chatter.

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2

Kwami takes a step forward as his spearhead begins to crackle with ice and lightning. He thrusts the point into the man trying to kill Abaal.

Sacred weapon, Frost and shock

1st Attack, haste, divine favor: 1d20 + 16 + 1 + 2 ⇒ (6) + 16 + 1 + 2 = 25
damage, divine favor, Frost, shock: 1d8 + 9 + 2 + 1d6 + 1d6 ⇒ (8) + 9 + 2 + (4) + (4) = 27

haste Attack, haste, divine favor: 1d20 + 16 + 1 + 2 ⇒ (15) + 16 + 1 + 2 = 34
damage, divine favor, Frost, shock: 1d8 + 9 + 2 + 1d6 + 1d6 ⇒ (5) + 9 + 2 + (4) + (5) = 25

2nd Attack, haste, divine favor: 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 29
damage, divine favor, Frost, shock: 1d8 + 9 + 2 + 1d6 + 1d6 ⇒ (5) + 9 + 2 + (5) + (2) = 23

Dark Archive

Male Human (Keleshite) Fighter (two-handed) 8 | hp 11/74 | AC 20, T 14, FF 16 | CMD 25 (27 v sunder) | F +10, R +7, W +6 | Spd 30' (40' land)| Init +3 | KnArc +7, KnDun +7, KnPla +7, KnRel +7, Perc +0, SensM +0, Spcft +8 |
DoubleGold wrote:

Botting Abaal

Kwami then kills Grey
Abaal will attack the main guy,

An attack roll of 16 with his falchion is a THREAT of a Crit for Abaal.

Fascinated wrote:
A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature’s ally may shake it free of the spell as a standard action.

Abaal (at the very least) is in the process of being attacked, so I'm not sure any of the following is needed as he is under obvious threat.

will save v babble: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19
will save v babble: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16

Assuming he gets attacks:

+2 adamantine falchion v Vernisant (flanking, haste, Backswing, Power Attack): 1d20 + 15 ⇒ (1) + 15 = 16 damage: 2d4 + 18 ⇒ (1, 3) + 18 = 22

+2 adamantine falchion v Vernisant (flanking, haste, Backswing, Power Attack): 1d20 + 15 ⇒ (16) + 15 = 31 damage: 2d4 + 20 ⇒ (1, 2) + 20 = 23
THREAT!
+2 adamantine falchion v Vernisant (flanking, haste, Backswing, Power Attack): 1d20 + 15 ⇒ (19) + 15 = 34 damage: 2d4 + 20 ⇒ (2, 2) + 20 = 24

+2 adamantine falchion v Vernisant (flanking, haste, Backswing, Power Attack): 1d20 + 10 ⇒ (2) + 10 = 12 damage: 2d4 + 20 ⇒ (3, 4) + 20 = 27

If Vernisant is down by this point his attacks go into the lion, if the lion is down, his next target is the orange allip. He splits his attacks if any of his opponents are downed by previous attack in same order. Regardless, he takes a step back using the other allip for cover against any clap back coming from Vernisant's direction.

Grand Lodge

Sorceror 7, HP 44/44 AC 17, t 15, ff14, Fort +3, Ref: +4, Will +6; init +6, Perception +3

will 1: 1d20 + 6 ⇒ (13) + 6 = 19
will 2: 1d20 + 6 ⇒ (14) + 6 = 20

Seoni, seeing both the blue and orange enemies line up, moves to a flanking position, calling out, Watch your eyes! as a gout of lightning rips from her hands through both enemies!

Lightning Bolt DC 20 reflex save for half: 7d6 ⇒ (5, 3, 5, 5, 3, 2, 4) = 27

Move 20' to get the shot right

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Will, sonic effect: 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21
Will, sonic effect: 1d20 + 6 + 4 ⇒ (20) + 6 + 4 = 30

Shasta moves closer to the fight and starts a percussion performance stamping her feet to counter the Allips' babbling.

Perform (Percussion): 1d20 + 17 ⇒ (14) + 17 = 31

Effect: Each round of the countersong Shasta makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save.


DungeonMaster

crit threat that Abaal did earlier: 1d20 + 12 ⇒ (1) + 12 = 13 Okay, so Abaal did not crit the main guy earlier.
Abaal is attacked by the main guy and thus even though he failed the 2nd will save is no longer fascinated
Abaal then hits the man hard for 47 damage.
Brallenera is fascinated
Kwami hits the main man hard twice 48 damage.
Shasta tries to keep everyone's head in the fight with some music.
Seoni's Lightning bolt reflex: 1d20 + 5 ⇒ (5) + 5 = 10 oouch to bluereflex: 1d20 + 5 ⇒ (19) + 5 = 24 orange is looking not as bad.
EditCALHADION VERNISANT is dead, but when, looking through to see. 41 damage on him last round. Then Kwami and Abaal act. Kwami has init 22, while Abaal has init 24, so if we were playing in real time, Abaal crit would hit first, and nothing else but the 47 damage crit, to bring him at 88 damage. Then Kwami would finish him off with the 34 to hit, then hit the lion for 29 to hit for 23 damage.
Kwami as you finish off the man then work on the lion, you find out it has resistance to frost and physical.
Kwami What damage is what? How much frost damage did you do? Shock damage? Phyiscal damage? Divine damage?
undead touches: 2d20 ⇒ (7, 9) = 16 +5 each vs touch on Abaal
Abaal You are hit once with touch of insanity by the creatures. 1 Will saves, dc 16. wisdom damage: 1d4 ⇒ 4 if you fail
Lion No longer has a commander, and is now considered a wild animal. 3 targets within reach who: 1d3 ⇒ 3 it would attack and an undead only to find out it is incorporeal
All heroes are up

Grand Lodge

Female Human Bard 7/UC Rogue (Szarni Swinder) 3 [HP: 59/59; AC 25| T 14| FF 18 ; CMD 22; Fort +4 Ref +12 Will +7; Init: +3; Perception: +12; bardic perf: 20/20; Lore Master: 1/1; Spells: 3rd 2/2; 2nd: 4/4; 1st: 5/5] | Active effects:

Shasta shoots three more arrows at the Blue allip. Each arrow is enchanted with ghost touch. Step, full attack, if Blue falls to an early arrow direct rest at Orange.

MWK Composite Shortbow, Haste bonus attack, +1 Arrow, Haste: 1d20 + 10 + 1 + 1 ⇒ (9) + 10 + 1 + 1 = 21
Damage, P, Ghost Touch +1: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

MWK Composite Shortbow, 1st, +1 Arrow, Haste: 1d20 + 10 + 1 + 1 ⇒ (3) + 10 + 1 + 1 = 15
Damage, P, Ghost Touch +1: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

MWK Composite Shortbow, 2nd, Haste: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage, P, Ghost Touch +1: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Grand Lodge

Male LG Aasimar Warpriest of Arqueros 8 | HP 67/67| AC 32 T 18 FF 24 | CMB +6, CMD 24 | F: +10, R: +11, W: +10 | Init: +7 | Perc: +14, darkvision | Speed 30ft {40ft Fly} | Blessing (Law/Good): 7/7 | Sacred Weapon: 8/8 | Sacred Armor: 8/8 | Fervor: 6/6 | Blinding 2/2 | Spells: L1 5/5 L2 5/5 L3 5/5 L4 2/2
Quote:

2nd Attack, haste, divine favor: 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 29

damage, divine favor, Frost, shock: 1d8 + 9 + 2 + 1d6 + 1d6 ⇒ (5) + 9 + 2 + (5) + (2) = 23

16 physical, 5 cold, 2 electric

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