Ratfolk Troubleshooter

Spike 'Croaker''s page

208 posts. Organized Play character for Farol.


Full Name

Spike 'Croaker'

Race

Ysoki Mercenary

Classes/Levels

Mystic/2 | SP: 12/12 | HP: 14/14 | RP: 4/4 | EAC:13 KAC:14 | Fort 0/Ref +2/Will +6 | Init +2 | Perception +7

Gender

Male

Alignment

CG

Strength 9
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 16
Charisma 12

About Spike 'Croaker'

Mystic 2 Ysoki Mercenary

SFS-ID 2359780-703

INITIATIVE +2
PERCEPTION +7
STAMINA 12/12
HIT POINTS 14/14
RESOLVE 4/4

EAC 13 KAC 14

Fortitude Save 0
Reflex Save +2
Will Save +6

STR 9 (-1) DEX 14 (+2) CON 10 (0) INT 12 (+1) WIS 16 (+3) CHA 12 (+1)

ATTACK BONUSES
BAB +1
Melee Attack 0
Ranged Attack +3
Thrown Attack 0

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SKILLS
===

ACROBATICS +2 ATHLETICS* +3 BLUFF +7 CULTURE +5 DIPLOMACY +6 DISGUISE 1 ENGINEERING +4 INTIMIDATE +6 MEDICINE +5 MYSTICISM +8 PERCEPTION +7 PILOTING +2 PROFESSION (WIS) gambling +7 SENSE MOTIVE +7 STEALTH +4 SURVIVAL +5

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EQUIPMENT
===
Second Skin
Laser rifle, azimuth (1d8 F + Critical Burn 1d6, 120 ft)
Knife, survival (1d4 S)
Medkit, basic
1 week field rations
Hygiene Kit
Professional clothes
Engineering Kit
Battery
Tool kit (gambling)

Credits: 40 + 753 + 22 + 725 -40 + 720 + 1090 + 62

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SPELLS
===
DC = 10 + 1/2 lvl + WIS MOD = 13 + spell level
0 LVL Spell (5 known)
Token Spell - Standard Action, 10 ft. Effect or area. Will save no. Spell Resistance Yes
Telekinetic Projectile - standard action, close range, throw an object (up to 1 bulk) at a foe deal 1d6 dmg to both. Range Attack against KAC
Stabilize - standard action, close range, insta. Stabilize hurt hero.
Detect Magic - standard action 60 ft, cone, concentration (up to 1 minute/level). Detect spells, effects, items and objects no magical traps.
Ghost Sound - standard action, close range(25 + 5/2 * lvl ft), 1 round/level, Will save disbelief, Spell resistance no. Create a sound, max noise up to 20 normal humans.

1 LVL Spells (4 known, 3 per day)
Mind Thrust - deal 2d10, standard action, close range, Will save lower the dmg by half. Spell resistance yes
Mystic Cure - heal 1d8 + Wisdom modifier, touch, Will save lower the healing by half, Spell Resistance yes
Command - Standard action, close range, one living creature, Will save negates, Spell Resistance Yes.
Wisp Ally - standard action, close range, 1round/level, can move up to 60 ft per round, provide harrying fire or covering fire on a place where it is

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WEAPON PROFICIENCIES
===
Basic Melee Weapons, Small Arms
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ARMOR PROFICIENCIES
===
Light Armor

FEATS
Weapon Proficiency - longarms
===
ABILITIES
===
Connection - Mindbreaker,
connection power (Share Pain), - move amount of dmg equal to your Mystic level on the enemy. Will save. Whenever a foe does damage, 1 resolve point as a reaction. DC 10+Wis mod + 1/2 level
connection spell (Mind Thrust) - see spells,
healing touch (once a day, 10 mins to restore 5 HP per level)
Theme knowledge
Cheek Pouches - 1 square foot 1 bulk swift action
Darkvision - 60 feet in the dark
Moxie
Scrounger (+2 Eng, +2 Stealth, +2 Survival)
Channel Skill (+1 Insight to Bluff, Intimidation)
Mindlink(touch)

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LANGUAGES
===

Akitonian Common Kasatha Vesk Ysoki

EXPERIENCE POINTS: 4
FAME: 6 -1 -2 +2
REPUTATION:
Acquisitives: 8
Wayfinders: 1

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BOONS
===
Contractor’s Respect (Social Boon; Limited Use): The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure.
Organization: Hellknights (Pike)

Star Monster Slayer (Starship Boon): you gain a +2 bonus to all skill checks made in starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.

Mystical Guidance Systems Upgrade (Starship Boon): Blueprint that allow you to change one weapon into a hybrid weapon. Gunner using it can use mysticism and wisdom instead of piloting and dex.

In-the-Vehicle Training (Starship Boon): While operating a vehicle (but not a starship), you increase its EAC, KAC, and hardness by 1.

Souvenir Cestus (Slotless Boon; Limited Use): You can use downtime to create austere bone cestus for 120 credits
Basic Hireling Access (Ally Boon: set 4: Life Science, Mysticism, Physical Science, Modifier: level)
Amateur Hireling Access (Ally Boon: set 4: Life Science, Mysticism, Physical Science, Modifier: 2 + level)

Distinguised Ambassador (Social Boon, Limited-use, 0/4 used) - use this boon to lower the price of an item by 10%.

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Finished adventures
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1-12 Ashes of Discovery
1-28 It Rests Beneath
Skitter Shot
1-32 Acts of Association
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NOTES
===

Spike comes from Akiton where he wanted to get out of. He found it possible by joining a group of mercenaries where he started as a medic and engineering help. Given time Spike discovered his fascination in the way how other beings think and feel. He practiced his way as a Mystic and through the years got a nickname Croaker as still, he is a field medic as well as Mystic support for mercenary groups.

Croaker is an average height Ysoki wearying military outfit with a laser pistol and a knife as his weapons of choice. He always wears a med bag and a medical patch on his shoulder. He doesn't remind the imagination of a mystic much. In his free time, Croaker plays cards and tell stories.

Bot me:

[dice=Shooting with laser rifle vs EAC]1d20+3[/dice]
[dice=Laser rifle fire damage]1d8[/dice]

[dice=Telekinetic projectile vs KAC]1d20+3[/dice]
[dice=Telekinetic projectile damage bludgeoning]1d6[/dice]

[dice=Mind thrust, DC14]2d10[/dice]

[dice=Attack with a knife vs KAC]1d20+3[/dice]
[dice=Slashing damage]1d4-1[/dice]