DC = 10 + 1/2 lvl + WIS MOD = 13 + spell level
0 LVL Spell (5 known)
Token Spell - Standard Action, 10 ft. Effect or area. Will save no. Spell Resistance Yes
Telekinetic Projectile - standard action, close range, throw an object (up to 1 bulk) at a foe deal 1d6 dmg to both. Range Attack against KAC
Stabilize - standard action, close range, insta. Stabilize hurt hero.
Detect Magic - standard action 60 ft, cone, concentration (up to 1 minute/level). Detect spells, effects, items and objects no magical traps.
Ghost Sound - standard action, close range(25 + 5/2 * lvl ft), 1 round/level, Will save disbelief, Spell resistance no. Create a sound, max noise up to 20 normal humans.
1 LVL Spells (4 known, 3 per day)
Mind Thrust - deal 2d10, standard action, close range, Will save lower the dmg by half. Spell resistance yes
Mystic Cure - heal 1d8 + Wisdom modifier, touch, Will save lower the healing by half, Spell Resistance yes
Command - Standard action, close range, one living creature, Will save negates, Spell Resistance Yes.
Wisp Ally - standard action, close range, 1round/level, can move up to 60 ft per round, provide harrying fire or covering fire on a place where it is
Weapon Proficiency - longarms
Connection - Mindbreaker,
connection power (Share Pain), - move amount of dmg equal to your Mystic level on the enemy. Will save. Whenever a foe does damage, 1 resolve point as a reaction. DC 10+Wis mod + 1/2 level
connection spell (Mind Thrust) - see spells,
healing touch (once a day, 10 mins to restore 5 HP per level)
Cheek Pouches - 1 square foot 1 bulk swift action
Darkvision - 60 feet in the dark
Scrounger (+2 Eng, +2 Stealth, +2 Survival)
Channel Skill (+1 Insight to Bluff, Intimidation)
Contractor’s Respect (Social Boon; Limited Use): The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure.
Organization: Hellknights (Pike)
Star Monster Slayer (Starship Boon): you gain a +2 bonus to all skill checks made in starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.
Mystical Guidance Systems Upgrade (Starship Boon): Blueprint that allow you to change one weapon into a hybrid weapon. Gunner using it can use mysticism and wisdom instead of piloting and dex.
In-the-Vehicle Training (Starship Boon): While operating a vehicle (but not a starship), you increase its EAC, KAC, and hardness by 1.
Souvenir Cestus (Slotless Boon; Limited Use): You can use downtime to create austere bone cestus for 120 credits
Basic Hireling Access (Ally Boon: set 4: Life Science, Mysticism, Physical Science, Modifier: level)
Amateur Hireling Access (Ally Boon: set 4: Life Science, Mysticism, Physical Science, Modifier: 2 + level)
Distinguised Ambassador (Social Boon, Limited-use, 0/4 used) - use this boon to lower the price of an item by 10%.
1-12 Ashes of Discovery
1-28 It Rests Beneath
1-32 Acts of Association
Spike comes from Akiton where he wanted to get out of. He found it possible by joining a group of mercenaries where he started as a medic and engineering help. Given time Spike discovered his fascination in the way how other beings think and feel. He practiced his way as a Mystic and through the years got a nickname Croaker as still, he is a field medic as well as Mystic support for mercenary groups.
Croaker is an average height Ysoki wearying military outfit with a laser pistol and a knife as his weapons of choice. He always wears a med bag and a medical patch on his shoulder. He doesn't remind the imagination of a mystic much. In his free time, Croaker plays cards and tell stories.
[dice=Shooting with laser rifle vs EAC]1d20+3[/dice]
[dice=Laser rifle fire damage]1d8[/dice]
[dice=Telekinetic projectile vs KAC]1d20+3[/dice]
[dice=Telekinetic projectile damage bludgeoning]1d6[/dice]
[dice=Mind thrust, DC14]2d10[/dice]
[dice=Attack with a knife vs KAC]1d20+3[/dice]