Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

The Roll20 maps link is HERE

Treasure tracker is HERE

Player notes: Player Notes

Calendar is HERE

Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


3,051 to 3,100 of 5,766 << first < prev | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | next > last >>

Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

percep: 1d20 + 6 ⇒ (15) + 6 = 21


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

will: 1d20 + 5 ⇒ (7) + 5 = 12


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

DC 18 perception: 1d20 + 8 ⇒ (16) + 8 = 24
DC 15 sense motive: 1d20 + 13 ⇒ (9) + 13 = 22

Runt squeezes between Lavenor and the desk, holding out her hands as if to keep him from approaching.

"Lavenor, what's wrong? Is this place getting to you?"


F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13

perception: 1d20 + 10 ⇒ (4) + 10 = 14

Kizzy stares at the bloodstain, listening to Isabella and trying to hear the song of the Foxglove's; certain it is a tragic tune full of death and loss. She remains lost in her own thoughts...


DM / GM / The man behind the curtain

Lavanor lunges past Runt shouldering her aside and he grabs the dagger.

DM ROLLS:

L CMB: 1d20 + 9 ⇒ (12) + 9 = 21


Ranger 8 | HP 92/92 Nonlethal 0/92 | AC 28 T 15 FF 23 | CMB +15, CMD 28 (30 vs. disarm/grapple) | F: +10, R: +10**, W: +6 (+2 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17/+12 (1d8+8/19-20 Slashing) ; Shield Bash +14/+9 (1d6+6) Piercing ; Elven Longbow +13/+8 1d8+2P+1d6E | Speed 30/30ft | Stamina: 05/10 ; Push the Limits: 2/2 | Martial Flexibility: 3/5| Active Conditions: *Haste (07/08); Flex > Dedicated Adversary (10/10)* |

Forest has absolutely nothing to the discussion on haunts and ghosts and necromancy. Not something he's ever dealt with, not. something he's ever wanted to deal with.

Forest is wearing plate armor, so he probably doesn't notice any bumps upon his flesh...


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

Runt shouts out a warning and prepared to defend herself. Lavenor is being influenced. I don't know what he is going to do with that dagger, but it won't be good."


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil, seeing Lavanor grab the dagger, snaps out his scarf, attempting to disarm the ranger.

disarm: 1d20 + 4 ⇒ (17) + 4 = 21


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

"I do... its quite obvious, the haunt is forcing him to attempt to follow the same actions as previous occupants." he says flatly, "In this case...suicide". He nods a Camil attempts to disarm him, "Yes, yes... disarm him."


DM / GM / The man behind the curtain

A quick step into the room and Camil's scarf snaps out. The ranger, not quite himself, is unable to defend against the attack and the dagger falls to the ground. When it hits, everyone can see it is but a long splinter of wood, but still capable of killing a man. Lavanor then comes to himself, his pulse racing but fully in charge of his own faculties again.

The haunts trigger to various individuals based on the opening of rooms and proximity. Most are associated with a Will save (which I roll) and some means of spotting something is about to happen though that something may not be obvious to everyone in the area. I will mention or add a spoiler for perception checks to pick up on the hints.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

Giving Lavenor a close look and seeing that he is no longer acting odd, Runt rifles through the desk, hoping to find something with a clue and looking for any hidden compartments.

perception: 1d20 + 11 ⇒ (19) + 11 = 30


DM / GM / The man behind the curtain

It's a writing desk with no drawers but there are no papers upon it and the silver inkwell (3gp) is dry and the quill has dry rotted. A search of the room reveals nothing else of interest other than the lack of fungal growth, which seems to permeate everything else, inside the room.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Lavanor shakes his head as if waking up. "What happened? I felt as if I wanted to end my life after killing my true love. This family is cursed. I think the whole place should be burned to the ground," he says as he rubs his wrist and looks down at the long piece of wood.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

"We may just end up doing that. Whatever is haunting this place would probably like that, particularly if some of us got caught in it."

Losing interest in the infested room, Runt makes her way to the next door and opens it.


F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13

While sometimes a purifier, I hear tell devils and demons dance in flames. It would seem that murder and betrayal are the cords of the Foxglove song... let us continue searching and to find answers, to learn the rest and bring it to a close. Let us continue on. Kizzy then moves into the hall to support Runt's continued investigation.


DM / GM / The man behind the curtain

The door Runt tries is locked. Camil is able to step up and unlock it. You find it is a stairwell leading up. The sobbing can be heard more strongly here.

DM ROLLS:

Camil DD: 1d20 + 14 ⇒ (17) + 14 = 31


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

Runt casts a summons another raptor and then heads up.

"Follow me, guys."


DM / GM / The man behind the curtain

Runt heads on up the stairs. She finds a door immediately at the head of the stairs on her right. The hall turns to the left where a quick peak reveals a hall of doors; two on the left and three on the right before it turns to the left. Her velociraptor takes the lead and she is followed by Forest and Larry.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil looks up the rickety staircase and follows Runt and Forest, cautioning Larry to watch their backtrail instead. Come on friends, let's see what Runt's following up there. he focuses on Lavanor, You okay Lavanor? We're counting on you. seeing that the ranger is well enough, the gambler heads up the stairs with others, checking the first door they come to and helping open it.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Lavanor follows up the stairs. "Yes, I believe so. Thanks for asking. All of us need to keep an eye on each other while we are searching the building. It seems that any one of us can be affected by these haunts," he says.


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

Follows carefully the others.


F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13

Kizzy follows along in the middle of the group, prepared to start a song; especially since they have heard crying and with all the other haunts, she is preparing for sounds. Plus, she can't really see past the corners or her companions, so she listens for the next notes of the Foxgloves song to reach them.

Do we need to send light up? Kizzy asks noticing the guards with light are all now at the back of the group.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

Runt just opens the door she is next to, not waiting for the others to catch up. Seems to her that the traps in this place are not the kind a rogue is going to disable.


DM / GM / The man behind the curtain

Larry moves back as requested. Then before Camil can get to the head of the stairs Runt opens the door. A large number of planks of wood, rope, and other repair supplies are stored here. The ceiling above sags noticeably; in several areas patches of the sky above are visible. Dozens of ceramic urns and metal pots sit on the floor below to catch leaks. The sidewalls are covered in what appears to be newer plaster but the fugal growth has encroached even on it. The sobbing can be heard from down the hall.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

Runt eyes teh room dubiously.

"Anyone feel a great need to explore every room in light of what keeps happening?"

If no none responds she moves on towards the sound of sobbing.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil ponders a moment before responding, I, for one, don’t like jumping to the end of the game and betting without seeing all my cards first. I think we may have clues and should check all these doors before we approach the sounds. ‘Revealing it’s song’ as Kizzy would say.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

"Well... OK. Go ahead and explore. I think I'll just wait out here this time."


DM / GM / The man behind the curtain

Camil steps into the storage room but find nothing of interest nor does anything interesting seem to find him.

Does this mean you intend to check each door going down the hall?


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

yes, unless someone gives a reason not to


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

That does seem to be the plan. I think scenario writers can safely assume that 95% of all pathfinder groups will find a room irresistible. If you are going to pass it, it HAS to be explored.


Female Aasimar Cleric of Reymenda 8 | 56/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 4/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

"We never know where we might find a useful clue," says Isabella. "We need to be thorough, even if it is dangerous."


F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13

Kizzy smiles at the reference to her, pleased she is able to help.
Once we have all the clues, the song will be revealed. But I must admit, I fear this song is sad and dark, perhaps more-so than we yet know.


DM / GM / The man behind the curtain

The next four rooms are full of old furniture, rugs, knick-knacks, etc. You take about a half-minute in each, moving quickly. Nothing supernatural happens when you open them and you find nothing of any real value. Someone who was a good carpenter might be able to revitalize some of the furniture and make some money at market but otherwise the items are worthless.

As Runt rounds the corner at the end of the hall, there is a shriek of pain from down the newly revealed hall.

Keep working your way through the unopened doors or check out the shriek?


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil looks at the rest of them and nods, Sounds like someone is in danger? OR could it be another one of those odd vision things? I guess we should check it out. He grimly looks down the hallway and shrugs.


Male Tiefling Evoker 8 HP 54/54| AC 19 T 14 FF 16 | F +5 R +7 W +9 | CMB +4 CMD 20/16 | Speed 20' Init +4 Perc +7 Dark vision 60' | ER (cold, electricity, fire) 5 | SR 12

"Yes, that is the quandary ... more of these sins of the past haunting whomever dare trespasses, or something in the actual here and now" he comments as he follows along.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

It takes a scream to get them to stop messing around. If only I had known.

"By all means, yes, let's check out the screaming girl."

Runt is no rescuer of troubled maidens, but it serves as a good excuse to go charging into the room.


F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13

Kizzy ponders how devastating a lightning bolt would be as the line moves forward, waiting for word about what new lyric is to be sung from the room ahead.


DM / GM / The man behind the curtain

This room is cold and damp; a few crates sit near the north wall. The ceiling slopes down to only four feet high to the northeast, leaving lit- tle room for a small window, while to the southeast, a mold-encrusted pillar of brick marks the passage of a chimney. A full-size mirror in a dark wooden frame of coiling roses leans against these bricks, angled toward the tiny window. A blanket lies at the foot of the mirror. Kneeling in the room is a woman in a tattered blue dress. She faces the mirror with her face in her hands, sobbing. Her skin is pale but her hair is dark and lustrous.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

Just in case, Runt casts a weapon of awe before entering because this place is THAT messed up.

Upon entering she blurts out what she is thinking.

"What in the abyss is going on here, young woman? Death everywhere and haunts in every other room."


DM / GM / The man behind the curtain

The woman does not answer nor react to your presence in any way.


Ranger 8 | HP 92/92 Nonlethal 0/92 | AC 28 T 15 FF 23 | CMB +15, CMD 28 (30 vs. disarm/grapple) | F: +10, R: +10**, W: +6 (+2 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17/+12 (1d8+8/19-20 Slashing) ; Shield Bash +14/+9 (1d6+6) Piercing ; Elven Longbow +13/+8 1d8+2P+1d6E | Speed 30/30ft | Stamina: 05/10 ; Push the Limits: 2/2 | Martial Flexibility: 3/5| Active Conditions: *Haste (07/08); Flex > Dedicated Adversary (10/10)* |

Forest shoves his way to the front of the cramped hallway. Normally he was one to rush to the aid of a distressed maiden, but he trusted nothing here. "Miss, we're going to burn this place to the ground so you should make ready to leave. We can help you get back to Sandpoint." He says, poking his head into the room.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

Runt eyes the mirror suspiciously. Entering the room she gently turns the mirror to the side. Just in case it is some kind of evil talisman, she avoids looking into it.


DM / GM / The man behind the curtain

The woman apparently peeking out from between her fingers stops sobbing when the mirror is shifted away. She drops her hands revealing horrible bruising around her neck and dried blood that has dribbled from her mouth to her chin. She rises and gives a horrific scream that strikes everyone to the core of their being. She then cries out, “Aldern! I can smell your fear! I’ll be in your arms soon!”

Camil, KIzzy, Lavanor and Zherxikas are overwhelmed with an irrational guttural fear of this woman and they recoil from whence the scream came.

The mentioned characters will cower from the woman for 1, 3, 2, and 3 rounds respectively.

DM ROLLS:

WIL Camil: 1d20 + 4 ⇒ (7) + 4 = 11
WIL Isabella: 1d20 + 9 ⇒ (19) + 9 = 28
WIL Runt: 1d20 + 9 ⇒ (11) + 9 = 20
WIL Kizzy: 1d20 + 6 ⇒ (1) + 6 = 7
WIL Forest: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
WIL Lavanor: 1d20 + 2 ⇒ (14) + 2 = 16
WIL Zherxikas: 1d20 + 5 ⇒ (2) + 5 = 7

cower time: 4d4 ⇒ (1, 3, 2, 3) = 9


F Human Varisian Bard 8 hp 56|56 AC 16 | touch 11 | flat-footed 15 | F +3 R +7 W +8 | 30' |Init +1 | Perc +13

Kizzy stands frozen in place trembling.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

Runt, who finds the display distasteful but not at all scary, shouts at her, "Oh for crying out loud. Quit your caterwauling and tell us what this is all about."


Ranger 8 | HP 92/92 Nonlethal 0/92 | AC 28 T 15 FF 23 | CMB +15, CMD 28 (30 vs. disarm/grapple) | F: +10, R: +10**, W: +6 (+2 vs Fear) | Init: +3 | Perc: +10 (low-light vision)| Equipped Weapon: +1 Adamantine Longsword +17/+12 (1d8+8/19-20 Slashing) ; Shield Bash +14/+9 (1d6+6) Piercing ; Elven Longbow +13/+8 1d8+2P+1d6E | Speed 30/30ft | Stamina: 05/10 ; Push the Limits: 2/2 | Martial Flexibility: 3/5| Active Conditions: *Haste (07/08); Flex > Dedicated Adversary (10/10)* |

"There has to be something in the drinking water. Nobody here is normal." Forest grumbles, sheathing his scimitar and approaching the sad lady, grabbing for her wrist. "Come on, dear, you can't stay here."
Perception (I dunno is she an alien or something?): 1d20 + 9 ⇒ (11) + 9 = 20
Grapple spoopy lady.: 1d20 + 9 ⇒ (17) + 9 = 26


DM / GM / The man behind the curtain

Forest grabs her wrist and is almost certain she is not alive. The woman’s skin is cold, room temperature at best. The muscles underneath the skin are strong though and you are barely able to control the arm.

Know Religion DC 10:
you highly suspect she is undead.

Know Religion DC 16:
you believe she is a revenant. An undead that is driven by its need to find and kill its killer.


DM / GM / The man behind the curtain

Isabella and Runt may still take an action as Runt has only spoken.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC+1

You mean this is the round after Runt turned the mirror?

If not, just for yucks, I think I will have her step back and use a scroll to cast magic weapon on her cold iron falchion.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

KNowledge, Religion: 1d20 + 9 + 1d6 ⇒ (20) + 9 + (4) = 33

Camil cowers on the ground, mind racing in fear, What can cause this kind of paralysis and fear? I can gamble hundreds of gold coins away in a minute with no fear, and I've fought demonic things before. So this is clearly a supernatural fear - a she's undead. A revenant - they hunt their killers mindlessly - so Aldren killed her, and she's cursed to try and hunt him down. Perhaps an undead ally in this... Dammit, if only I could stand up.... but he only moans slightly in fear on the ground as his muscles tense with supernatural terror.

1 to 50 of 5,766 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Ironperenti's Rise of the Runelords Campaign Gameplay All Messageboards

Want to post a reply? Sign in.
1 to 50 of 106 << first < prev | 1 | 2 | 3 | next > last >>

3 people marked this as a favorite.

Standard Rise of the Runelords adventure path. If you have played it before I recommend letting others have a go. It won't be as much fun if you know what is coming. Background and setup per the player's guide to the AP. Once characters are selected we will determine each character's reason for being at the Swallowtail Festival in Sandpoint.

Gameplay will be on this forum but I have gone through the AP once with a roll20 group so I have most of my maps already setup there. A link to the roll20 campaign will be provided so everyone can view the applicable maps.

Character creation and advancement quirks are below. If I have left something out, please ask. I will run recruitment through next Monday or until I have 6 players, whichever comes last. I'm starting with 6 because most of these campaigns tend to lose a person or two early on and I'm hoping to cut down on shopping for players later. If we stick with six, that will be an easy adjustment.

Level: All characters start at 1st level.

Hit Points: Max at first level for your class. Every level after that is maximum for the die minus 2 so that you have d6 = 4, d8 = 6, d10 = 8, d12 = 10

Ability Scores: All characters will use the array 16-14-14-12-12-10
Apply racial modifiers
Apply one +2 adjustment to one statistic of your choice

Skills: Standard Pathfinder skills. Background skills at first level only.

Races: Core races and other fair races. If you have questions please ask. Paizo only.

Traits: 2 traits (1 must be a campaign trait); no drawbacks

Class: Paizo only. Core, Base, Hybrid, and Unchained. Standard multi-class.

Equipment: Starting wealth average for class. Emerging guns.
Three levels of equipment: standard, expert, master
Expert weapon (+250gp): +1 damage
Expert armor (+100): -1 AC penalty
Masterwork weapon (+500): +1 to hit, +1 damage (stacks with expert level)
Masterwork armor (+300): +1 Max Dexterity, 10% weight reduction (stacks with expert level)

Advancement: Each character will designate either physical or mental stats as their primary
At every 4th level you will get three ability score points, two to primary stats, one to secondary stats; two points may not be placed on the same stat at the same level.
Modified Automatic Bonus Progression is in use. You get a proficiency bonus with any weapon or armor you are proficient with. Characters get +1 armor bonus to worn armor they are proficient with at 3rd level and an additional +1 every 4 levels thereafter. Characters gain a +1 weapon bonus with weapons they are proficient in at 4th level and an additional +1 every 4 levels thereafter.
Spells that give an enhancement bonus change the quality of the weapon first. So magic weapon at +1 would make a weapon Expert quality, +2 masterwork quality, +3 and above it would start adding special abilities. Abilities such as the Paladin's bond work as normal treating an expert quality weapon as +1 and a masterwork weapon as +2. If there are questions please ask.


Just wanted to pop in and say I love your stat array, your equipment levels, your modified ABP and your primary/secondary stat bonuses. I’m currently in two RotRs, (though one seems to have died and the other is still early in Book 1), so I’ll leave this for those that have not played it.


I'm interested in playing through this having never played it before. I'll have to think of a character concept for it.


Are witches a class allowed ? They are from Advanced Players Handbook.

RPG Superstar 2012 Top 16

Interested. Veteran PbP gamer and GM, but have never played (or run) Rise of the Runelords. I’ll consider character concepts and post again.


Dotting. I’ll submit this character once I’ve adjusted her to fit your requirements. I made her for a ROTRL campaign that ended when we hit level 2, changed her a bit for a Savage Tide campaign that also ended at level 2. Her current background won’t change much, just need to relocate her.


Yes to witches


Definitely interested, Between something inquisitor or investigator...


I am interested. I have used this character for two other RotRL campaigns that both collapsed literally after the first initial encounter. She was last used in a Pathfinder 2E game. She will be a tattooed sorcerer. I will work on updating her to your rules


Ironperenti wrote:
Yes to witches

Great will work on something


Until just recently I was in a Runelords game with this character, who was built as a dramatic mirror to one of the villains in the first book - designed so that the two characters are reflections, if you will, to create a more connected story experience.

Since I wasn't able to finish book 1 with that group I'd welcome the chance to start over with a new team.

As a cleric of Reymenda, the Empyreal Lady of Loss, this character has the usual "tragic backstory" business going on, with the twist being that due to her deity's sphere of influence her clerical powers literally come from her tragic backstory.

If this is acceptable I am amenable to modifying the character and starting again at level 1.


@Monstrance: nothing out of place that I see. I think she is very workable.


Thanks, I'll start the rework.

Note that this "tragic backstory" was considered objectionable and contributed to the other group's dissolution, but the character's backstory does not include rape, child abuse, torture, or similar topics.

Details on how the last group fell apart - contains some spoilers for Runelords:

Isabella has significant scars (both mental and physical) as a survivor of a goblin raid on her home village several years previous. During the prior campaign, when we engaged in combat with the goblin chief Ripnugget, a new replacement in the group started repeatedly calling the chief "Rip-a-Gut." Since Isabella's scars are predominantly on her torso - both because goblin attacks will tend to strike low on people of human size, and because this narratively parallels Nualia's disfigurements as a servant of Lamashtu - this action caused Isabella to suffer a panic attack and traumatic flashback. As soon as this happened the new player and one other player immediately said that they refuse to engage with this story element. Since this story element is how the character gets her clerical powers, that hard stop effectively made her unplayable. Another player also left after finding it objectionable that trying to reference my character's backstory caused a hard stop with no explanation given; this player stated that she had no desire to play in a group that refused to let people play their characters' roles and personalities and insisted only on mechanically fighting monsters in rooms.

If this doesn't cause you any trouble I will proceed.


@Monstance: I don't see it as an issue. If selected and we get that far, I'm sure we can work through it. Hopefully we will be in it for the story as well as the tactical play.


I've got Trunt Zecks That I would love to play. Hes a male Gnome UnRogue with the Cutpurse archetype.

I format his profile with his stats if you need, I just prefer this format so I was hoping it would work.


Hey DM, your ruling about magic weapon & weapon materials means it is potentially really difficult to hurt creatures with DR/magic, as a magic weapon spell won't get past it. By design?


@Ithe no problem with the format but the crunch says access denied. Can you open that up or just copy and put it in a spoiler?

@Monstrance: Not considered but easily remedied. Magic weapon will still overcome, even if it is just a base +1, just the character of how that bonus is played will change since it will merely be a +1 to damage. I actually preferred the old DR xx/+2 where it specified the strength of the magic item it took to overcome the DR but I'm not going to mess with that right now.


Oops. I think I’ve got it fixed. I’ll double check in the morning when I have computer access.

Dark Archive

If there is still availability, I'd like to throw my hat in the ring as well.


Ok, all updated.


I submit to you Camil D'este, gambler and sometimes barfly. If accepted I'll create a full profile for him.

Camil D’Este

Background:
Camil was born in Riddleport, where his parents: Esthena and Carron, made a small living selling herbs and tinctures. As the young man grew up, he preferred the company of scoundrels and vagabonds to spending hours in the shop. Always observant, he became a quick study of the cards and dice; more than once legitimately beating adults twice his age. This inevitably led Camil into some scraps, and with a resigned sigh, they sent him to Sandpoint to live with his cousin in a small apartment.
Sandpoint has been good for Camil, although he idolized his cousin, Raoul, who left for Magnimar after about two years, knowing the young man could fend for himself in a smaller community like Sandpoint. Now barely into adulthood, Camil has blended some of the skills his parents practiced in Riddleport with the vagabond lifestyle he so greatly prefers.
Camil is of average height, his tattoos and olive complexion clearly marking him as Varisian, with brownish-red hair and dark eyes alight with jest, a habit carefully cultivated for the card tables. He wears a somewhat ridiculous dark leather hat, and his varisian style scarf wound around his neck. Often wearing vests and undershirts with no sleeves, so he cannot be accused of cheating at cards. His ability to master new skills quickly has led him to study engineering and his easy way of talking to people at local watering holes has led him to a quick mastery of the past in Sandpoint.

Human (Varisian)
Investigator (Empiricist) 1
Alignment: CG
Deity: Desna

Str 12
Dex 18
Con 12
Int 16
Wis 10
Cha 14

Hp 9/9
Attack: 0 (+1) +4 Bladed Scarf 1d6+1 , Disarm, Trip
AC 16 (4 dex, 2 armor) Touch 14
Speed : 30

Fort 0 +1 = 1
Ref 2+4 = 6
Will 2+0 = 2

mechanics:
Alchemy
Inspiration Pool = 4/4 expend 1 Inspiration to gain +1d6 on a check as a free action, Use on Knowl, spellcraft, or linguistics without expending (if trained), expend 2 uses for attack and save
Trapfinding ½ level to Perception skill checks made to locate traps and to Disable Device checks (+1) An investigator can use Disable Device to disarm magical traps.

Feats:
Weapon Finesse
Combat Expertise

Talents:
Varisian Tattoo (+1 sv vs charm and compulsion; proficiency Star Knife & Bladed Scarf)
Hagfish Hopeful (+2 Fort saves vs disease & poison)

Languages: Common, Varisian, Dwarven, Goblin, shoanti

Skills: 10/2

Perception 1 + 0 + 3 = 4
Bluff 1 + 2 + 3
Disable device 1 +4+3
Diplomacy 1 +2+3
Know (Local) 1+3+3*
Know (Arcana) 1+3+3*
Intimidate 1 +2+3
Sense Motive 1+0+3
Stealth 1 +4+3

Background skills:
Profession (Gambler) 1+0+3
Craft (Alchemy) 1 +3+3
Know (Engineer) 1+3+3*

Equipment:
: 7 GP
Formulae Book, Bladed Scarf, thieves tools, Dagger x3, explorer’s outfit, Investigator’s Kit (alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin) Leather armor

Alchemy:

Spells/day 2

Formulae Known: 5
1st:
Cure Light Wounds
Shield
Adhesive spittle
Jump
Heightened awareness

edited to add the archetype Empiricist, I'm not interested in poison use, so it makes more sense to the character


Trunt Zecks's crunch should be shared now for anyone with a link. Let me know if it acts up again.


I had an alchemist I was going to submit from a previous recruitment but with the current skilled and arcane submissions, I think I'm going to put together a ranger. I'm interested to see how he does with the build rules.

Dark Archive

I GM! I'm thinking about playing a halfling cavalier riding a wolfdog. I'd like to ask if/which of your house rules will apply to an animal companion.

Mostly importantly, I'd like to know how its HP will be handled, if it will also benefit from the ability advancement houserule and how the modified automatic bonus progression will be applied to it. As far as I know, it has been a consensus that classes that have an animal companion lag a bit with the ABP rules since a lot of its wealth is actually used in the animal, which leaves the main character quite deprived.


Animal companions are already on a different increase structure for ability scores so I think that should stand as is. However, I think the animal companions should benefit from proficiency bonuses as I have described them. So, if your companion took light armor proficiency then they would gain the bonuses I mention for armor based on the animal's hit dice. Since all animals have proficiency with their natural weapons, likewise, the animal companion would gain my aforementioned proficiency bonuses based on its hit dice. HPs would be handled the same as for the PC.


The question has come up so, I will run recruitment until Sunday. I will invite 6-9 players. I find it easier to ramp up an encounter for a large group than to throttle it back when you get down to 3 and I want to avoid going back to recruitment if we can.


Okay, I was looking to submit a character and these seem to be the submissions so far.

Trunt Zecks - Rogue (Unchained)
Camil D'este - Investigator
Isabella Monstrance - Cleric of Reymenda
Elaina Newberry - Bard

There have been other mentions, but no other submissions.

I'm reworking this character to comply with the creation guidelines. She's an aasimar tattooed sorcerer that I originally did for a Shattered Star campaign that didn't go anywhere for long. I particularly like the backstory which melds right into Runelords.

I have never DMed Runelords, but I have read the first few comic books, so I have a small amount of initial knowledge. Obviously, I don't plan to use it, but I wanted full disclosure.


Dot for intrest, Seems you have Applications for most of your skill junkies,. But lack a proper Melee frontliner or Arcane cannon- Therefore I opt to fill both those roles and will be creating a Summoner- Crunch and such coming soon

Prior knowledge- I've read the first book in the AP- Nothing else...


Okay, I updated crunch, story, etc.

She is an aasimar tattooed sorcerer with the phoenix bloodline. She's going to be a boomy sorcerer with evocations and fire. Phoenix allows her to be backup healer.

And someday I'd like to talk to you, GM Ironperenti, about the 9th level tattoo ability, I'd like to find a way to spend one of my feats between now and then to *not* get it. I vastly prefer the 9th level phoenix one, but that's a ways down the road.


Here is a Half-Orc Fighter that I would be interested in trying. I need to buy some adventuring gear.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

For your consideration Theros Roselight, Paladin of Shelyn. I'll make the profile if/when accepted.

Stats:
Theros Roselight
Class: Male Human Paladin of Shelyn (Tempered Champion)
Race: Human
Alignment: Lawful Good

HP: 12
Initiative: +3 = +1 (Dex) +2 (Trait)

Abilities
Str – 20 (+5)
Dex – 12 (+1)
Con – 14 (+2)
Int – 12 (+1)
Wis – 10 (+0)
Cha – 14 (+2)

Saves
Fort: 4 = 2 (Base) + 2 (Con)
Ref: 1 = 0 (Base) + 1 (Dex)
Will: 2 = 2 (Base) + 0 (Wis)

AC: 17 = 10 + 6 (Chainmail) + 1 (Dex)
BAB: +1
Hit (Glaive): +6 = +1 ( Bab) +5 (Str) +1 (Weapon Focus) -1 (Power Attack)
Damage (Glaive): 1d10+10 /x3
CMB: +6
CMD: 17

Race - Human
Ability Bonus: +2 Strength
Bonus Feat: a feat!
Skilled: Skill ranks

Class
All Simple & Martial Weapons
All Armor and Shields (except tower)

1 – Aura of Good:
1 – Detect Evil:
1 – Smite Evil 1/day:

Feats
1 – Power Attack
H – Weapon Focus Glaive

Skills
2 (Class) + 1 (Int) + 1 (Human) + 2 (Bg)

Artistry (Drawing): +5 (1 Rank)
Diplomacy: +6 (1 Rank)
Knowledge (Religion) +5 (1 Rank)
Perception: +1 (1 Rank)
Perform (Sing): +4 (1 Rank)
Sense Motive: +4 (1 Rank)

Languages: Common, Celestial

Traits
Student of Faith: +1 CL to Cure spells and +1 DC of channel energy
Reactionary (Combat): +2 Init

Gear (175g)
Glaive - 8
Chainmail- 150
50” Hemp Rope - 1
Spare Change - 16g

Background:
Born in Westcrown to rather well off parents Theros seemed destined to follow in their footsteps as well regarded opera singers. Unfortunately in his 10th year, his fate took a drastic turn. A rival Diva accused his mother of of sleeping with the wife of a local nobel. The lord, looking for an excuse to annul his marriage had both his wife, and Theros’s mother put to the sword for their supposed infidelity. Not believing that his wife would be unfaithful, Theros’s father proceeded on an ill fated attempt to take down the noble, dragging his young son along in the scheme. Ultimately he failed, and was also found guilty and executed. Young Theros would have suffered the same fate if not for Sir Witherford a wandering Paladin of Shelyn who, seeing great potential in the boy, smuggled him out of Chelliax on the eve of his scheduled execution. For the next 8 years Theros trained with Sir Witherford as his squire traveling the inner sea region before the older paladin eventually retired in Absalom. On his 18th birthday Theros was released from his duties, as a full Paladin of Shelyn, to spread the message of beauty love and forgiveness. Recently he has heard of a new chapel opening in Sandpoint and has made his way there to see the opening for himself.


I show the following prospects:

Aasimar Cleric: Isabella Monstrance

Gnome Unchained Rogue (cutpurse) Trunt Zecks

Human Tattooed Sorcerer/Sage: Syeira Cretu

Human bard: Elaina Newberry

Human Investigator (empiricist): Camil D'Este by Torilgrey

Aasimar (Emberkin) Tattooed Sorcerer: Valtyra Valdemar

Half-elf Witch: Fridgia Talmaradge by Vance*The Void*Hurst

possibles: ranger, cavalier, summoner


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Ironperenti wrote:

I show the following prospects:

You missed my human paladin, but I suspect there was some cross posting involved =)


I was ninja'ed as someone once said. You posted while I was typing my post. I shall add you. I love paladins. Redhand snuck in on me as well.

Aasimar Cleric : Isabella Monstrance

Gnome Unchained Rogue (cutpurse) Trunt Zecks

Human Tattooed Sorcerer/Sage: Syeira Cretu

Human bard: Elaina Newberry

Human Investigator (empiricist): Camil D'Este by Torilgrey

Aasimar (Emberkin) Tattooed Sorcerer: Valtyra Valdemar

Half-elf Witch: Fridgia Talmaradge by Vance*The Void*Hurst

Half-orc Fighter: Grimaldi Redhand

Human Paladin: Theros Roselight by Saleem Halabi

Possibles: ranger, cavalier, summoner


Submitting Rowan Ellis, human cleric of Erastil, a friendly wandering priest who is always eager to help. In addition to being a healing/support type of character, Rowan is a capable archer. I am considering dipping into divine hunter paladin as well. I know that someone else has already submitted a cleric, but I think Rowan is distinct enough that it wouldn't be an issue to have multiple clerics in the same party. Thank you for your consideration!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Oh speaking of dipping I'll might end up going down the Sentinel Prestige class. Haven't decided yet.


Grimildi is not Fully ready to cause some trouble.


@elaina newberry: I don't see a campaign trait on your sheet. Did I miss it?

@saleem: I don't see a campaign trait on your sheet. Did I miss it?

@hurst: sent you a message about fleshing out the character sheet.


This is Wrath, follower of The Way of the Silver Claw. Wrath is a loyal and dedicated monk of The Way of the Silver Claw, a group that venerates silver dragons and particularly the silver dragon Zandet, their founder. Wrath has arrived in town just in time for the Swallowtail Festival.

Statistics:
Wrath
Male Aasimar (Angel-Blooded, Dwarven appearance) Scaled Fist Monk (Unchained) 1
LG Medium humanoid (Dwarf)/outsider (native)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 14 (+4 monk, +2 Dex, +1 Dodge,)
hp 11
Fort +3, Ref +4, Will +0
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . unarmed strike (Dragon Style) +5 (1d6+6/x2) or
. . flurry of blows (Dragon Style) +5/+5 (1d6+6/1d6+4/×2)
Special Attacks
Dragon Style
. . While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 12, Wis 10, Cha 18
Base Atk +1; CMB +5; CMD 21
Feats Improved Unarmed Strike, Stunning Fist, Dodge, Dragon Style
Traits Magical Knack(Sorcerer), Scholar of the Ancients
Skills Knowledge (Arcana) +3, Knowledge (History) +6, Linguistics +2, Perception +4, Use Magic Device +5
Languages Common, Thassilonian, Draconic
Gear -

--------------------
Special Abilities
--------------------
Angel-Blooded Spell-Like Abilities
. . 1/day-Alter Self
Stunning Fist- 1/day, as part of attack, Target is stunned for 1 round, DC 14 fort save negates.
Evasion- If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.

Backstory and Connection to Sandpoint:
Wrath was born into a small Monastery in the northern Mindspin Mountains. The Way of the Silver Claw has been around for centuries, a congregation of dwarves who have venerated silver dragons since it's inception. The silver dragon Zandet was their first teacher. He taught these dwarves that there are impurities within all mortal beings and that we must seek to root them out in order to become a perfect self. He taught them that all vice stem from these seven impurities: Envy, Gluttony, Greed, Lust, Pride, Sloth, and Wrath. The Way of the Silver Claw seek to follow Zandet's teachings, even though he hasn't been seen in many years. At a member's coming of age ceremony, they are named after their greatest vice. Only after overcoming this vice are they able to shed themselves of this name and take on a new name.
Wrath has recently received his new name, he received this name because of a lacking in emotional restraint. Only when he can completely control his anger and sense of justice will he be able to shed his shameful name. All his life Wrath has studied the teachings of Zandet. The Way of the Silver Claw focuses on 3 tenants, overcoming your vices, learning about yourself and the world around you, and preserving and protecting innocent life. It was at this point that going out into the world would best help Wrath to progress toward fulfilling these tenants. Wrath's master told him to go to Sandpoint and that there would be a festival there soon, and that he had a dream that terrible things would happen there. Wrath was sent to help this town in any way he can and to represent The Way of the Silver Claw.

Description:
Wrath is of dwarven appearance, he has blond hair and a short darker blonde beard. His eyes are an icey blue color. Wrath has a more fit build than you might expect for a dwarf. Red symbols are tatooed onto the backs of his hands, a reminder of his vice. Wrath wears a plain tan shirt that has the sleeves cut off. He wears baggy brown pants and leather boots.
Wrath under normal circumstances is very calm and slow to take offence. He is focused and because of his upbringing is slower to get jokes or to laugh. He does enjoy the company of others and cares about people, and that is how he gets into most of his trouble. Wrath is very loyal to those he consider's friends. If someone were to hurt, threaten, or insult one of his friends he would be quite angry and might physically harm these assailants. Wrath's friends would describe him as someone you can always rely on, a friend who is loyal through the thick and the thin, he is the kind of person that would never betray a friend. Wrath's second joy is learning new things about the world around him. It isn't unusual to find him consumed in some book or conversation with the elderly. Wrath doesn't particularly enjoy fighting and sees it as something he has to do when there are no other options. He knows that it brings out his weakness, something that is easier for him to avoid than control. Despite this, Wrath only tries to avoid combat when he believes there is a better solution.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Ironperenti wrote:


@saleem: I don't see a campaign trait on your sheet. Did I miss it?

Yup, its in the traits section "Student of Faith" +1 Cl to Cure spells and +1 to the DC of channels, neither of which will do anything for the character mechanically, but its the one that most fit his backstory.


@Saleem looked right over it.


Grimildi is now fully ready to cause some trouble.


Here is Zandril, half-elf Swashbuckler. He should be, for the most part, ready to go.


@Ellis: I see student of the faith in the book but not Sandpoint Faithful. Did you pull that from someplace I missed?

Ok, so, I don't want to tell anyone no. I think some of the characters are great, others need work but its a learning process and everyone wants to play or we wouldn't be on the boards. If I take all it will be a crowded field. That means instead of 6 goblins there will be 12, instead of 1 giant it'll be 2 or 3. Also, if I try this I need assistance from everyone in posting on a regular basis to keep the story moving. I think pbp gives us the ability to run large groups, we just have to be smooth.

I currently show 12 unless someone ninja'ed me while I was writing this. Is there anyone who would not want to play because the field is so large? Also, I would consider the three potentials who did not get their character in yet because I originally said I would choose on Sunday. But the field is growing and I see no need to wait.

I intend to meld some backstories together so there will be a pause before the game begins and some discussion in the discussions tab. So, if you don't want to try a field of 12-15 wave out so I don't include you in my narrative. If you are in, then please post something in the discussion tab. Questions? Comments? Snide remarks?

Completed characters I have are:

Aasimar Cleric : Isabella Monstrance
student of faith

Gnome Unchained Rogue (cutpurse) Trunt Zecks
family ties

Human Tattooed Sorcerer/Sage: Syeira Cretu
scholar of the ancients

Human bard: Elaina Newberry

Human Investigator (empiricist): Camil D'Este by Torilgrey
hagfish hopeful

Aasimar (Emberkin) Tattooed Sorcerer: Valtyra Valdemar
scholar of the ancients

Half-elf Witch: Fridgia Talmaradge by Vance*The Void*Hurst

Half-orc Fighter: Grimaldi Redhand
merchant family:

Human Paladin: Theros Roselight by Saleem Halabi
student of faith

Human Cleric of Erastil: Rowan Ellis
student of faith
medium armor, archer

Half elf swashbuckler: Zandril Siska
hagfish hopeful

Aasimar Monk: Wrath
scholar of the ancients


I would ask to be removed if there is a large field. I have played in a few large table PbP games and I always feel like the game passes me by. As such, if you are planning on going with more than 7, please exclude me from consideration and I wish the best for your game and thank you for the time you are putting in to it.

The Concordance

This is Kobold here, Appling A Teifling summomer, Still working on everything, infact I'm deciding what trait i want...


Sandpoint Faithful

It was listed as a ROTR campaign trait on Archives of Nethys. Apparently it is from the Varisia player companion. If you would prefer, I can switch to student of faith.

As for the large table size, I am willing to give it a try, but I would be concerned about GM burnout. Perhaps it would be easier to manage if you split the players in half and ran two separate games at once? Either way, I am still in.


Thought about splitting but I changed my mind. I've had a group of 9 go through this and it wasn't too bad on me. Plus, I've already done all of the maps. Some of the early ones I deleted but most are still complete.

The Concordance

I've done 90% kf the work on my character, minus the spells and Backstory. But spells are quite easy to choose, and as for backstory, I don't want to get too in depth as I often times build my character more as I play, But will happily answer any questions IC when asked. ^-^


I think I'll pass if the table's going to have more than six players. Elaina has a need to be the center of attention, but her small stature renders her easily lost in a crowd. Thanks tho (: Good luck to the rest of you.

1 to 50 of 106 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Ironperenti's Rise of the Runelords Campaign All Messageboards

Want to post a reply? Sign in.