
Ironperenti |
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Standard Rise of the Runelords adventure path. If you have played it before I recommend letting others have a go. It won't be as much fun if you know what is coming. Background and setup per the player's guide to the AP. Once characters are selected we will determine each character's reason for being at the Swallowtail Festival in Sandpoint.
Gameplay will be on this forum but I have gone through the AP once with a roll20 group so I have most of my maps already setup there. A link to the roll20 campaign will be provided so everyone can view the applicable maps.
Character creation and advancement quirks are below. If I have left something out, please ask. I will run recruitment through next Monday or until I have 6 players, whichever comes last. I'm starting with 6 because most of these campaigns tend to lose a person or two early on and I'm hoping to cut down on shopping for players later. If we stick with six, that will be an easy adjustment.
Level: All characters start at 1st level.
Hit Points: Max at first level for your class. Every level after that is maximum for the die minus 2 so that you have d6 = 4, d8 = 6, d10 = 8, d12 = 10
Ability Scores: All characters will use the array 16-14-14-12-12-10
Apply racial modifiers
Apply one +2 adjustment to one statistic of your choice
Skills: Standard Pathfinder skills. Background skills at first level only.
Races: Core races and other fair races. If you have questions please ask. Paizo only.
Traits: 2 traits (1 must be a campaign trait); no drawbacks
Class: Paizo only. Core, Base, Hybrid, and Unchained. Standard multi-class.
Equipment: Starting wealth average for class. Emerging guns.
Three levels of equipment: standard, expert, master
Expert weapon (+250gp): +1 damage
Expert armor (+100): -1 AC penalty
Masterwork weapon (+500): +1 to hit, +1 damage (stacks with expert level)
Masterwork armor (+300): +1 Max Dexterity, 10% weight reduction (stacks with expert level)
Advancement: Each character will designate either physical or mental stats as their primary
At every 4th level you will get three ability score points, two to primary stats, one to secondary stats; two points may not be placed on the same stat at the same level.
Modified Automatic Bonus Progression is in use. You get a proficiency bonus with any weapon or armor you are proficient with. Characters get +1 armor bonus to worn armor they are proficient with at 3rd level and an additional +1 every 4 levels thereafter. Characters gain a +1 weapon bonus with weapons they are proficient in at 4th level and an additional +1 every 4 levels thereafter.
Spells that give an enhancement bonus change the quality of the weapon first. So magic weapon at +1 would make a weapon Expert quality, +2 masterwork quality, +3 and above it would start adding special abilities. Abilities such as the Paladin's bond work as normal treating an expert quality weapon as +1 and a masterwork weapon as +2. If there are questions please ask.

Isabella Monstrance |

Until just recently I was in a Runelords game with this character, who was built as a dramatic mirror to one of the villains in the first book - designed so that the two characters are reflections, if you will, to create a more connected story experience.
Since I wasn't able to finish book 1 with that group I'd welcome the chance to start over with a new team.
As a cleric of Reymenda, the Empyreal Lady of Loss, this character has the usual "tragic backstory" business going on, with the twist being that due to her deity's sphere of influence her clerical powers literally come from her tragic backstory.
If this is acceptable I am amenable to modifying the character and starting again at level 1.

Isabella Monstrance |

Thanks, I'll start the rework.
Note that this "tragic backstory" was considered objectionable and contributed to the other group's dissolution, but the character's backstory does not include rape, child abuse, torture, or similar topics.
Isabella has significant scars (both mental and physical) as a survivor of a goblin raid on her home village several years previous. During the prior campaign, when we engaged in combat with the goblin chief Ripnugget, a new replacement in the group started repeatedly calling the chief "Rip-a-Gut." Since Isabella's scars are predominantly on her torso - both because goblin attacks will tend to strike low on people of human size, and because this narratively parallels Nualia's disfigurements as a servant of Lamashtu - this action caused Isabella to suffer a panic attack and traumatic flashback. As soon as this happened the new player and one other player immediately said that they refuse to engage with this story element. Since this story element is how the character gets her clerical powers, that hard stop effectively made her unplayable. Another player also left after finding it objectionable that trying to reference my character's backstory caused a hard stop with no explanation given; this player stated that she had no desire to play in a group that refused to let people play their characters' roles and personalities and insisted only on mechanically fighting monsters in rooms.
If this doesn't cause you any trouble I will proceed.

Ithe |

I've got Trunt Zecks That I would love to play. Hes a male Gnome UnRogue with the Cutpurse archetype.
I format his profile with his stats if you need, I just prefer this format so I was hoping it would work.

Ironperenti |

@Ithe no problem with the format but the crunch says access denied. Can you open that up or just copy and put it in a spoiler?
@Monstrance: Not considered but easily remedied. Magic weapon will still overcome, even if it is just a base +1, just the character of how that bonus is played will change since it will merely be a +1 to damage. I actually preferred the old DR xx/+2 where it specified the strength of the magic item it took to overcome the DR but I'm not going to mess with that right now.

Torilgrey |

I submit to you Camil D'este, gambler and sometimes barfly. If accepted I'll create a full profile for him.
Camil D’Este
Sandpoint has been good for Camil, although he idolized his cousin, Raoul, who left for Magnimar after about two years, knowing the young man could fend for himself in a smaller community like Sandpoint. Now barely into adulthood, Camil has blended some of the skills his parents practiced in Riddleport with the vagabond lifestyle he so greatly prefers.
Camil is of average height, his tattoos and olive complexion clearly marking him as Varisian, with brownish-red hair and dark eyes alight with jest, a habit carefully cultivated for the card tables. He wears a somewhat ridiculous dark leather hat, and his varisian style scarf wound around his neck. Often wearing vests and undershirts with no sleeves, so he cannot be accused of cheating at cards. His ability to master new skills quickly has led him to study engineering and his easy way of talking to people at local watering holes has led him to a quick mastery of the past in Sandpoint.
Human (Varisian)
Investigator (Empiricist) 1
Alignment: CG
Deity: Desna
Str 12
Dex 18
Con 12
Int 16
Wis 10
Cha 14
Hp 9/9
Attack: 0 (+1) +4 Bladed Scarf 1d6+1 , Disarm, Trip
AC 16 (4 dex, 2 armor) Touch 14
Speed : 30
Fort 0 +1 = 1
Ref 2+4 = 6
Will 2+0 = 2
Inspiration Pool = 4/4 expend 1 Inspiration to gain +1d6 on a check as a free action, Use on Knowl, spellcraft, or linguistics without expending (if trained), expend 2 uses for attack and save
Trapfinding ½ level to Perception skill checks made to locate traps and to Disable Device checks (+1) An investigator can use Disable Device to disarm magical traps.
Feats:
Weapon Finesse
Combat Expertise
Talents:
Varisian Tattoo (+1 sv vs charm and compulsion; proficiency Star Knife & Bladed Scarf)
Hagfish Hopeful (+2 Fort saves vs disease & poison)
Languages: Common, Varisian, Dwarven, Goblin, shoanti
Skills: 10/2
Perception 1 + 0 + 3 = 4
Bluff 1 + 2 + 3
Disable device 1 +4+3
Diplomacy 1 +2+3
Know (Local) 1+3+3*
Know (Arcana) 1+3+3*
Intimidate 1 +2+3
Sense Motive 1+0+3
Stealth 1 +4+3
Background skills:
Profession (Gambler) 1+0+3
Craft (Alchemy) 1 +3+3
Know (Engineer) 1+3+3*
Formulae Book, Bladed Scarf, thieves tools, Dagger x3, explorer’s outfit, Investigator’s Kit (alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin) Leather armor
Spells/day 2
Formulae Known: 5
1st:
Cure Light Wounds
Shield
Adhesive spittle
Jump
Heightened awareness
edited to add the archetype Empiricist, I'm not interested in poison use, so it makes more sense to the character

Ithe |

Trunt Zecks's crunch should be shared now for anyone with a link. Let me know if it acts up again.

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I GM! I'm thinking about playing a halfling cavalier riding a wolfdog. I'd like to ask if/which of your house rules will apply to an animal companion.
Mostly importantly, I'd like to know how its HP will be handled, if it will also benefit from the ability advancement houserule and how the modified automatic bonus progression will be applied to it. As far as I know, it has been a consensus that classes that have an animal companion lag a bit with the ABP rules since a lot of its wealth is actually used in the animal, which leaves the main character quite deprived.

Ironperenti |

Animal companions are already on a different increase structure for ability scores so I think that should stand as is. However, I think the animal companions should benefit from proficiency bonuses as I have described them. So, if your companion took light armor proficiency then they would gain the bonuses I mention for armor based on the animal's hit dice. Since all animals have proficiency with their natural weapons, likewise, the animal companion would gain my aforementioned proficiency bonuses based on its hit dice. HPs would be handled the same as for the PC.

Valtyra Valdemar |
Okay, I was looking to submit a character and these seem to be the submissions so far.
Trunt Zecks - Rogue (Unchained)
Camil D'este - Investigator
Isabella Monstrance - Cleric of Reymenda
Elaina Newberry - Bard
There have been other mentions, but no other submissions.
I'm reworking this character to comply with the creation guidelines. She's an aasimar tattooed sorcerer that I originally did for a Shattered Star campaign that didn't go anywhere for long. I particularly like the backstory which melds right into Runelords.
I have never DMed Runelords, but I have read the first few comic books, so I have a small amount of initial knowledge. Obviously, I don't plan to use it, but I wanted full disclosure.

The Kobold Klan |

Dot for intrest, Seems you have Applications for most of your skill junkies,. But lack a proper Melee frontliner or Arcane cannon- Therefore I opt to fill both those roles and will be creating a Summoner- Crunch and such coming soon
Prior knowledge- I've read the first book in the AP- Nothing else...

Valtyra Valdemar |
Okay, I updated crunch, story, etc.
She is an aasimar tattooed sorcerer with the phoenix bloodline. She's going to be a boomy sorcerer with evocations and fire. Phoenix allows her to be backup healer.
And someday I'd like to talk to you, GM Ironperenti, about the 9th level tattoo ability, I'd like to find a way to spend one of my feats between now and then to *not* get it. I vastly prefer the 9th level phoenix one, but that's a ways down the road.

Saleem Halabi |
For your consideration Theros Roselight, Paladin of Shelyn. I'll make the profile if/when accepted.
Class: Male Human Paladin of Shelyn (Tempered Champion)
Race: Human
Alignment: Lawful Good
HP: 12
Initiative: +3 = +1 (Dex) +2 (Trait)
Abilities
Str – 20 (+5)
Dex – 12 (+1)
Con – 14 (+2)
Int – 12 (+1)
Wis – 10 (+0)
Cha – 14 (+2)
Saves
Fort: 4 = 2 (Base) + 2 (Con)
Ref: 1 = 0 (Base) + 1 (Dex)
Will: 2 = 2 (Base) + 0 (Wis)
AC: 17 = 10 + 6 (Chainmail) + 1 (Dex)
BAB: +1
Hit (Glaive): +6 = +1 ( Bab) +5 (Str) +1 (Weapon Focus) -1 (Power Attack)
Damage (Glaive): 1d10+10 /x3
CMB: +6
CMD: 17
Race - Human
Ability Bonus: +2 Strength
Bonus Feat: a feat!
Skilled: Skill ranks
Class
All Simple & Martial Weapons
All Armor and Shields (except tower)
1 – Aura of Good:
1 – Detect Evil:
1 – Smite Evil 1/day:
Feats
1 – Power Attack
H – Weapon Focus Glaive
Skills
2 (Class) + 1 (Int) + 1 (Human) + 2 (Bg)
Artistry (Drawing): +5 (1 Rank)
Diplomacy: +6 (1 Rank)
Knowledge (Religion) +5 (1 Rank)
Perception: +1 (1 Rank)
Perform (Sing): +4 (1 Rank)
Sense Motive: +4 (1 Rank)
Languages: Common, Celestial
Traits
Student of Faith: +1 CL to Cure spells and +1 DC of channel energy
Reactionary (Combat): +2 Init
Gear (175g)
Glaive - 8
Chainmail- 150
50” Hemp Rope - 1
Spare Change - 16g

Ironperenti |

I show the following prospects:
Aasimar Cleric: Isabella Monstrance
Gnome Unchained Rogue (cutpurse) Trunt Zecks
Human Tattooed Sorcerer/Sage: Syeira Cretu
Human bard: Elaina Newberry
Human Investigator (empiricist): Camil D'Este by Torilgrey
Aasimar (Emberkin) Tattooed Sorcerer: Valtyra Valdemar
Half-elf Witch: Fridgia Talmaradge by Vance*The Void*Hurst
possibles: ranger, cavalier, summoner

Ironperenti |

I was ninja'ed as someone once said. You posted while I was typing my post. I shall add you. I love paladins. Redhand snuck in on me as well.
Aasimar Cleric : Isabella Monstrance
Gnome Unchained Rogue (cutpurse) Trunt Zecks
Human Tattooed Sorcerer/Sage: Syeira Cretu
Human bard: Elaina Newberry
Human Investigator (empiricist): Camil D'Este by Torilgrey
Aasimar (Emberkin) Tattooed Sorcerer: Valtyra Valdemar
Half-elf Witch: Fridgia Talmaradge by Vance*The Void*Hurst
Half-orc Fighter: Grimaldi Redhand
Human Paladin: Theros Roselight by Saleem Halabi
Possibles: ranger, cavalier, summoner

Rowan Ellis |

Submitting Rowan Ellis, human cleric of Erastil, a friendly wandering priest who is always eager to help. In addition to being a healing/support type of character, Rowan is a capable archer. I am considering dipping into divine hunter paladin as well. I know that someone else has already submitted a cleric, but I think Rowan is distinct enough that it wouldn't be an issue to have multiple clerics in the same party. Thank you for your consideration!

FiliDestro |

This is Wrath, follower of The Way of the Silver Claw. Wrath is a loyal and dedicated monk of The Way of the Silver Claw, a group that venerates silver dragons and particularly the silver dragon Zandet, their founder. Wrath has arrived in town just in time for the Swallowtail Festival.
Male Aasimar (Angel-Blooded, Dwarven appearance) Scaled Fist Monk (Unchained) 1
LG Medium humanoid (Dwarf)/outsider (native)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 14 (+4 monk, +2 Dex, +1 Dodge,)
hp 11
Fort +3, Ref +4, Will +0
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . unarmed strike (Dragon Style) +5 (1d6+6/x2) or
. . flurry of blows (Dragon Style) +5/+5 (1d6+6/1d6+4/×2)
Special Attacks
Dragon Style
. . While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 12, Wis 10, Cha 18
Base Atk +1; CMB +5; CMD 21
Feats Improved Unarmed Strike, Stunning Fist, Dodge, Dragon Style
Traits Magical Knack(Sorcerer), Scholar of the Ancients
Skills Knowledge (Arcana) +3, Knowledge (History) +6, Linguistics +2, Perception +4, Use Magic Device +5
Languages Common, Thassilonian, Draconic
Gear -
--------------------
Special Abilities
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Angel-Blooded Spell-Like Abilities
. . 1/day-Alter Self
Stunning Fist- 1/day, as part of attack, Target is stunned for 1 round, DC 14 fort save negates.
Evasion- If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.
Wrath has recently received his new name, he received this name because of a lacking in emotional restraint. Only when he can completely control his anger and sense of justice will he be able to shed his shameful name. All his life Wrath has studied the teachings of Zandet. The Way of the Silver Claw focuses on 3 tenants, overcoming your vices, learning about yourself and the world around you, and preserving and protecting innocent life. It was at this point that going out into the world would best help Wrath to progress toward fulfilling these tenants. Wrath's master told him to go to Sandpoint and that there would be a festival there soon, and that he had a dream that terrible things would happen there. Wrath was sent to help this town in any way he can and to represent The Way of the Silver Claw.
Wrath under normal circumstances is very calm and slow to take offence. He is focused and because of his upbringing is slower to get jokes or to laugh. He does enjoy the company of others and cares about people, and that is how he gets into most of his trouble. Wrath is very loyal to those he consider's friends. If someone were to hurt, threaten, or insult one of his friends he would be quite angry and might physically harm these assailants. Wrath's friends would describe him as someone you can always rely on, a friend who is loyal through the thick and the thin, he is the kind of person that would never betray a friend. Wrath's second joy is learning new things about the world around him. It isn't unusual to find him consumed in some book or conversation with the elderly. Wrath doesn't particularly enjoy fighting and sees it as something he has to do when there are no other options. He knows that it brings out his weakness, something that is easier for him to avoid than control. Despite this, Wrath only tries to avoid combat when he believes there is a better solution.

Saleem Halabi |
@saleem: I don't see a campaign trait on your sheet. Did I miss it?
Yup, its in the traits section "Student of Faith" +1 Cl to Cure spells and +1 to the DC of channels, neither of which will do anything for the character mechanically, but its the one that most fit his backstory.

Ironperenti |

@Ellis: I see student of the faith in the book but not Sandpoint Faithful. Did you pull that from someplace I missed?
Ok, so, I don't want to tell anyone no. I think some of the characters are great, others need work but its a learning process and everyone wants to play or we wouldn't be on the boards. If I take all it will be a crowded field. That means instead of 6 goblins there will be 12, instead of 1 giant it'll be 2 or 3. Also, if I try this I need assistance from everyone in posting on a regular basis to keep the story moving. I think pbp gives us the ability to run large groups, we just have to be smooth.
I currently show 12 unless someone ninja'ed me while I was writing this. Is there anyone who would not want to play because the field is so large? Also, I would consider the three potentials who did not get their character in yet because I originally said I would choose on Sunday. But the field is growing and I see no need to wait.
I intend to meld some backstories together so there will be a pause before the game begins and some discussion in the discussions tab. So, if you don't want to try a field of 12-15 wave out so I don't include you in my narrative. If you are in, then please post something in the discussion tab. Questions? Comments? Snide remarks?
Completed characters I have are:
Aasimar Cleric : Isabella Monstrance
student of faith
Gnome Unchained Rogue (cutpurse) Trunt Zecks
family ties
Human Tattooed Sorcerer/Sage: Syeira Cretu
scholar of the ancients
Human bard: Elaina Newberry
Human Investigator (empiricist): Camil D'Este by Torilgrey
hagfish hopeful
Aasimar (Emberkin) Tattooed Sorcerer: Valtyra Valdemar
scholar of the ancients
Half-elf Witch: Fridgia Talmaradge by Vance*The Void*Hurst
Half-orc Fighter: Grimaldi Redhand
merchant family:
Human Paladin: Theros Roselight by Saleem Halabi
student of faith
Human Cleric of Erastil: Rowan Ellis
student of faith
medium armor, archer
Half elf swashbuckler: Zandril Siska
hagfish hopeful
Aasimar Monk: Wrath
scholar of the ancients

Syeira Cretu |

I would ask to be removed if there is a large field. I have played in a few large table PbP games and I always feel like the game passes me by. As such, if you are planning on going with more than 7, please exclude me from consideration and I wish the best for your game and thank you for the time you are putting in to it.

Rowan Ellis |

It was listed as a ROTR campaign trait on Archives of Nethys. Apparently it is from the Varisia player companion. If you would prefer, I can switch to student of faith.
As for the large table size, I am willing to give it a try, but I would be concerned about GM burnout. Perhaps it would be easier to manage if you split the players in half and ran two separate games at once? Either way, I am still in.