Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

The Roll20 maps link is HERE

Treasure tracker is HERE

Player notes: Player Notes

Calendar is HERE

Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


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Standard Rise of the Runelords adventure path. If you have played it before I recommend letting others have a go. It won't be as much fun if you know what is coming. Background and setup per the player's guide to the AP. Once characters are selected we will determine each character's reason for being at the Swallowtail Festival in Sandpoint.

Gameplay will be on this forum but I have gone through the AP once with a roll20 group so I have most of my maps already setup there. A link to the roll20 campaign will be provided so everyone can view the applicable maps.

Character creation and advancement quirks are below. If I have left something out, please ask. I will run recruitment through next Monday or until I have 6 players, whichever comes last. I'm starting with 6 because most of these campaigns tend to lose a person or two early on and I'm hoping to cut down on shopping for players later. If we stick with six, that will be an easy adjustment.

Level: All characters start at 1st level.

Hit Points: Max at first level for your class. Every level after that is maximum for the die minus 2 so that you have d6 = 4, d8 = 6, d10 = 8, d12 = 10

Ability Scores: All characters will use the array 16-14-14-12-12-10
Apply racial modifiers
Apply one +2 adjustment to one statistic of your choice

Skills: Standard Pathfinder skills. Background skills at first level only.

Races: Core races and other fair races. If you have questions please ask. Paizo only.

Traits: 2 traits (1 must be a campaign trait); no drawbacks

Class: Paizo only. Core, Base, Hybrid, and Unchained. Standard multi-class.

Equipment: Starting wealth average for class. Emerging guns.
Three levels of equipment: standard, expert, master
Expert weapon (+250gp): +1 damage
Expert armor (+100): -1 AC penalty
Masterwork weapon (+500): +1 to hit, +1 damage (stacks with expert level)
Masterwork armor (+300): +1 Max Dexterity, 10% weight reduction (stacks with expert level)

Advancement: Each character will designate either physical or mental stats as their primary
At every 4th level you will get three ability score points, two to primary stats, one to secondary stats; two points may not be placed on the same stat at the same level.
Modified Automatic Bonus Progression is in use. You get a proficiency bonus with any weapon or armor you are proficient with. Characters get +1 armor bonus to worn armor they are proficient with at 3rd level and an additional +1 every 4 levels thereafter. Characters gain a +1 weapon bonus with weapons they are proficient in at 4th level and an additional +1 every 4 levels thereafter.
Spells that give an enhancement bonus change the quality of the weapon first. So magic weapon at +1 would make a weapon Expert quality, +2 masterwork quality, +3 and above it would start adding special abilities. Abilities such as the Paladin's bond work as normal treating an expert quality weapon as +1 and a masterwork weapon as +2. If there are questions please ask.


Just wanted to pop in and say I love your stat array, your equipment levels, your modified ABP and your primary/secondary stat bonuses. I’m currently in two RotRs, (though one seems to have died and the other is still early in Book 1), so I’ll leave this for those that have not played it.


I'm interested in playing through this having never played it before. I'll have to think of a character concept for it.


Are witches a class allowed ? They are from Advanced Players Handbook.

RPG Superstar 2012 Top 16

Interested. Veteran PbP gamer and GM, but have never played (or run) Rise of the Runelords. I’ll consider character concepts and post again.


Dotting. I’ll submit this character once I’ve adjusted her to fit your requirements. I made her for a ROTRL campaign that ended when we hit level 2, changed her a bit for a Savage Tide campaign that also ended at level 2. Her current background won’t change much, just need to relocate her.


Yes to witches


Definitely interested, Between something inquisitor or investigator...


I am interested. I have used this character for two other RotRL campaigns that both collapsed literally after the first initial encounter. She was last used in a Pathfinder 2E game. She will be a tattooed sorcerer. I will work on updating her to your rules


Ironperenti wrote:
Yes to witches

Great will work on something


Until just recently I was in a Runelords game with this character, who was built as a dramatic mirror to one of the villains in the first book - designed so that the two characters are reflections, if you will, to create a more connected story experience.

Since I wasn't able to finish book 1 with that group I'd welcome the chance to start over with a new team.

As a cleric of Reymenda, the Empyreal Lady of Loss, this character has the usual "tragic backstory" business going on, with the twist being that due to her deity's sphere of influence her clerical powers literally come from her tragic backstory.

If this is acceptable I am amenable to modifying the character and starting again at level 1.


@Monstrance: nothing out of place that I see. I think she is very workable.


Thanks, I'll start the rework.

Note that this "tragic backstory" was considered objectionable and contributed to the other group's dissolution, but the character's backstory does not include rape, child abuse, torture, or similar topics.

Details on how the last group fell apart - contains some spoilers for Runelords:

Isabella has significant scars (both mental and physical) as a survivor of a goblin raid on her home village several years previous. During the prior campaign, when we engaged in combat with the goblin chief Ripnugget, a new replacement in the group started repeatedly calling the chief "Rip-a-Gut." Since Isabella's scars are predominantly on her torso - both because goblin attacks will tend to strike low on people of human size, and because this narratively parallels Nualia's disfigurements as a servant of Lamashtu - this action caused Isabella to suffer a panic attack and traumatic flashback. As soon as this happened the new player and one other player immediately said that they refuse to engage with this story element. Since this story element is how the character gets her clerical powers, that hard stop effectively made her unplayable. Another player also left after finding it objectionable that trying to reference my character's backstory caused a hard stop with no explanation given; this player stated that she had no desire to play in a group that refused to let people play their characters' roles and personalities and insisted only on mechanically fighting monsters in rooms.

If this doesn't cause you any trouble I will proceed.


@Monstance: I don't see it as an issue. If selected and we get that far, I'm sure we can work through it. Hopefully we will be in it for the story as well as the tactical play.


I've got Trunt Zecks That I would love to play. Hes a male Gnome UnRogue with the Cutpurse archetype.

I format his profile with his stats if you need, I just prefer this format so I was hoping it would work.


Hey DM, your ruling about magic weapon & weapon materials means it is potentially really difficult to hurt creatures with DR/magic, as a magic weapon spell won't get past it. By design?


@Ithe no problem with the format but the crunch says access denied. Can you open that up or just copy and put it in a spoiler?

@Monstrance: Not considered but easily remedied. Magic weapon will still overcome, even if it is just a base +1, just the character of how that bonus is played will change since it will merely be a +1 to damage. I actually preferred the old DR xx/+2 where it specified the strength of the magic item it took to overcome the DR but I'm not going to mess with that right now.


Oops. I think I’ve got it fixed. I’ll double check in the morning when I have computer access.

Dark Archive

If there is still availability, I'd like to throw my hat in the ring as well.


Ok, all updated.


I submit to you Camil D'este, gambler and sometimes barfly. If accepted I'll create a full profile for him.

Camil D’Este

Background:
Camil was born in Riddleport, where his parents: Esthena and Carron, made a small living selling herbs and tinctures. As the young man grew up, he preferred the company of scoundrels and vagabonds to spending hours in the shop. Always observant, he became a quick study of the cards and dice; more than once legitimately beating adults twice his age. This inevitably led Camil into some scraps, and with a resigned sigh, they sent him to Sandpoint to live with his cousin in a small apartment.
Sandpoint has been good for Camil, although he idolized his cousin, Raoul, who left for Magnimar after about two years, knowing the young man could fend for himself in a smaller community like Sandpoint. Now barely into adulthood, Camil has blended some of the skills his parents practiced in Riddleport with the vagabond lifestyle he so greatly prefers.
Camil is of average height, his tattoos and olive complexion clearly marking him as Varisian, with brownish-red hair and dark eyes alight with jest, a habit carefully cultivated for the card tables. He wears a somewhat ridiculous dark leather hat, and his varisian style scarf wound around his neck. Often wearing vests and undershirts with no sleeves, so he cannot be accused of cheating at cards. His ability to master new skills quickly has led him to study engineering and his easy way of talking to people at local watering holes has led him to a quick mastery of the past in Sandpoint.

Human (Varisian)
Investigator (Empiricist) 1
Alignment: CG
Deity: Desna

Str 12
Dex 18
Con 12
Int 16
Wis 10
Cha 14

Hp 9/9
Attack: 0 (+1) +4 Bladed Scarf 1d6+1 , Disarm, Trip
AC 16 (4 dex, 2 armor) Touch 14
Speed : 30

Fort 0 +1 = 1
Ref 2+4 = 6
Will 2+0 = 2

mechanics:
Alchemy
Inspiration Pool = 4/4 expend 1 Inspiration to gain +1d6 on a check as a free action, Use on Knowl, spellcraft, or linguistics without expending (if trained), expend 2 uses for attack and save
Trapfinding ½ level to Perception skill checks made to locate traps and to Disable Device checks (+1) An investigator can use Disable Device to disarm magical traps.

Feats:
Weapon Finesse
Combat Expertise

Talents:
Varisian Tattoo (+1 sv vs charm and compulsion; proficiency Star Knife & Bladed Scarf)
Hagfish Hopeful (+2 Fort saves vs disease & poison)

Languages: Common, Varisian, Dwarven, Goblin, shoanti

Skills: 10/2

Perception 1 + 0 + 3 = 4
Bluff 1 + 2 + 3
Disable device 1 +4+3
Diplomacy 1 +2+3
Know (Local) 1+3+3*
Know (Arcana) 1+3+3*
Intimidate 1 +2+3
Sense Motive 1+0+3
Stealth 1 +4+3

Background skills:
Profession (Gambler) 1+0+3
Craft (Alchemy) 1 +3+3
Know (Engineer) 1+3+3*

Equipment:
: 7 GP
Formulae Book, Bladed Scarf, thieves tools, Dagger x3, explorer’s outfit, Investigator’s Kit (alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin) Leather armor

Alchemy:

Spells/day 2

Formulae Known: 5
1st:
Cure Light Wounds
Shield
Adhesive spittle
Jump
Heightened awareness

edited to add the archetype Empiricist, I'm not interested in poison use, so it makes more sense to the character


Trunt Zecks's crunch should be shared now for anyone with a link. Let me know if it acts up again.


I had an alchemist I was going to submit from a previous recruitment but with the current skilled and arcane submissions, I think I'm going to put together a ranger. I'm interested to see how he does with the build rules.

Dark Archive

I GM! I'm thinking about playing a halfling cavalier riding a wolfdog. I'd like to ask if/which of your house rules will apply to an animal companion.

Mostly importantly, I'd like to know how its HP will be handled, if it will also benefit from the ability advancement houserule and how the modified automatic bonus progression will be applied to it. As far as I know, it has been a consensus that classes that have an animal companion lag a bit with the ABP rules since a lot of its wealth is actually used in the animal, which leaves the main character quite deprived.


Animal companions are already on a different increase structure for ability scores so I think that should stand as is. However, I think the animal companions should benefit from proficiency bonuses as I have described them. So, if your companion took light armor proficiency then they would gain the bonuses I mention for armor based on the animal's hit dice. Since all animals have proficiency with their natural weapons, likewise, the animal companion would gain my aforementioned proficiency bonuses based on its hit dice. HPs would be handled the same as for the PC.


The question has come up so, I will run recruitment until Sunday. I will invite 6-9 players. I find it easier to ramp up an encounter for a large group than to throttle it back when you get down to 3 and I want to avoid going back to recruitment if we can.


Okay, I was looking to submit a character and these seem to be the submissions so far.

Trunt Zecks - Rogue (Unchained)
Camil D'este - Investigator
Isabella Monstrance - Cleric of Reymenda
Elaina Newberry - Bard

There have been other mentions, but no other submissions.

I'm reworking this character to comply with the creation guidelines. She's an aasimar tattooed sorcerer that I originally did for a Shattered Star campaign that didn't go anywhere for long. I particularly like the backstory which melds right into Runelords.

I have never DMed Runelords, but I have read the first few comic books, so I have a small amount of initial knowledge. Obviously, I don't plan to use it, but I wanted full disclosure.


Dot for intrest, Seems you have Applications for most of your skill junkies,. But lack a proper Melee frontliner or Arcane cannon- Therefore I opt to fill both those roles and will be creating a Summoner- Crunch and such coming soon

Prior knowledge- I've read the first book in the AP- Nothing else...


Okay, I updated crunch, story, etc.

She is an aasimar tattooed sorcerer with the phoenix bloodline. She's going to be a boomy sorcerer with evocations and fire. Phoenix allows her to be backup healer.

And someday I'd like to talk to you, GM Ironperenti, about the 9th level tattoo ability, I'd like to find a way to spend one of my feats between now and then to *not* get it. I vastly prefer the 9th level phoenix one, but that's a ways down the road.


Here is a Half-Orc Fighter that I would be interested in trying. I need to buy some adventuring gear.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

For your consideration Theros Roselight, Paladin of Shelyn. I'll make the profile if/when accepted.

Stats:
Theros Roselight
Class: Male Human Paladin of Shelyn (Tempered Champion)
Race: Human
Alignment: Lawful Good

HP: 12
Initiative: +3 = +1 (Dex) +2 (Trait)

Abilities
Str – 20 (+5)
Dex – 12 (+1)
Con – 14 (+2)
Int – 12 (+1)
Wis – 10 (+0)
Cha – 14 (+2)

Saves
Fort: 4 = 2 (Base) + 2 (Con)
Ref: 1 = 0 (Base) + 1 (Dex)
Will: 2 = 2 (Base) + 0 (Wis)

AC: 17 = 10 + 6 (Chainmail) + 1 (Dex)
BAB: +1
Hit (Glaive): +6 = +1 ( Bab) +5 (Str) +1 (Weapon Focus) -1 (Power Attack)
Damage (Glaive): 1d10+10 /x3
CMB: +6
CMD: 17

Race - Human
Ability Bonus: +2 Strength
Bonus Feat: a feat!
Skilled: Skill ranks

Class
All Simple & Martial Weapons
All Armor and Shields (except tower)

1 – Aura of Good:
1 – Detect Evil:
1 – Smite Evil 1/day:

Feats
1 – Power Attack
H – Weapon Focus Glaive

Skills
2 (Class) + 1 (Int) + 1 (Human) + 2 (Bg)

Artistry (Drawing): +5 (1 Rank)
Diplomacy: +6 (1 Rank)
Knowledge (Religion) +5 (1 Rank)
Perception: +1 (1 Rank)
Perform (Sing): +4 (1 Rank)
Sense Motive: +4 (1 Rank)

Languages: Common, Celestial

Traits
Student of Faith: +1 CL to Cure spells and +1 DC of channel energy
Reactionary (Combat): +2 Init

Gear (175g)
Glaive - 8
Chainmail- 150
50” Hemp Rope - 1
Spare Change - 16g

Background:
Born in Westcrown to rather well off parents Theros seemed destined to follow in their footsteps as well regarded opera singers. Unfortunately in his 10th year, his fate took a drastic turn. A rival Diva accused his mother of of sleeping with the wife of a local nobel. The lord, looking for an excuse to annul his marriage had both his wife, and Theros’s mother put to the sword for their supposed infidelity. Not believing that his wife would be unfaithful, Theros’s father proceeded on an ill fated attempt to take down the noble, dragging his young son along in the scheme. Ultimately he failed, and was also found guilty and executed. Young Theros would have suffered the same fate if not for Sir Witherford a wandering Paladin of Shelyn who, seeing great potential in the boy, smuggled him out of Chelliax on the eve of his scheduled execution. For the next 8 years Theros trained with Sir Witherford as his squire traveling the inner sea region before the older paladin eventually retired in Absalom. On his 18th birthday Theros was released from his duties, as a full Paladin of Shelyn, to spread the message of beauty love and forgiveness. Recently he has heard of a new chapel opening in Sandpoint and has made his way there to see the opening for himself.


I show the following prospects:

Aasimar Cleric: Isabella Monstrance

Gnome Unchained Rogue (cutpurse) Trunt Zecks

Human Tattooed Sorcerer/Sage: Syeira Cretu

Human bard: Elaina Newberry

Human Investigator (empiricist): Camil D'Este by Torilgrey

Aasimar (Emberkin) Tattooed Sorcerer: Valtyra Valdemar

Half-elf Witch: Fridgia Talmaradge by Vance*The Void*Hurst

possibles: ranger, cavalier, summoner


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Ironperenti wrote:

I show the following prospects:

You missed my human paladin, but I suspect there was some cross posting involved =)


I was ninja'ed as someone once said. You posted while I was typing my post. I shall add you. I love paladins. Redhand snuck in on me as well.

Aasimar Cleric : Isabella Monstrance

Gnome Unchained Rogue (cutpurse) Trunt Zecks

Human Tattooed Sorcerer/Sage: Syeira Cretu

Human bard: Elaina Newberry

Human Investigator (empiricist): Camil D'Este by Torilgrey

Aasimar (Emberkin) Tattooed Sorcerer: Valtyra Valdemar

Half-elf Witch: Fridgia Talmaradge by Vance*The Void*Hurst

Half-orc Fighter: Grimaldi Redhand

Human Paladin: Theros Roselight by Saleem Halabi

Possibles: ranger, cavalier, summoner


Submitting Rowan Ellis, human cleric of Erastil, a friendly wandering priest who is always eager to help. In addition to being a healing/support type of character, Rowan is a capable archer. I am considering dipping into divine hunter paladin as well. I know that someone else has already submitted a cleric, but I think Rowan is distinct enough that it wouldn't be an issue to have multiple clerics in the same party. Thank you for your consideration!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Oh speaking of dipping I'll might end up going down the Sentinel Prestige class. Haven't decided yet.


Grimildi is not Fully ready to cause some trouble.


@elaina newberry: I don't see a campaign trait on your sheet. Did I miss it?

@saleem: I don't see a campaign trait on your sheet. Did I miss it?

@hurst: sent you a message about fleshing out the character sheet.


This is Wrath, follower of The Way of the Silver Claw. Wrath is a loyal and dedicated monk of The Way of the Silver Claw, a group that venerates silver dragons and particularly the silver dragon Zandet, their founder. Wrath has arrived in town just in time for the Swallowtail Festival.

Statistics:
Wrath
Male Aasimar (Angel-Blooded, Dwarven appearance) Scaled Fist Monk (Unchained) 1
LG Medium humanoid (Dwarf)/outsider (native)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 17, touch 17, flat-footed 14 (+4 monk, +2 Dex, +1 Dodge,)
hp 11
Fort +3, Ref +4, Will +0
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . unarmed strike (Dragon Style) +5 (1d6+6/x2) or
. . flurry of blows (Dragon Style) +5/+5 (1d6+6/1d6+4/×2)
Special Attacks
Dragon Style
. . While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 12, Wis 10, Cha 18
Base Atk +1; CMB +5; CMD 21
Feats Improved Unarmed Strike, Stunning Fist, Dodge, Dragon Style
Traits Magical Knack(Sorcerer), Scholar of the Ancients
Skills Knowledge (Arcana) +3, Knowledge (History) +6, Linguistics +2, Perception +4, Use Magic Device +5
Languages Common, Thassilonian, Draconic
Gear -

--------------------
Special Abilities
--------------------
Angel-Blooded Spell-Like Abilities
. . 1/day-Alter Self
Stunning Fist- 1/day, as part of attack, Target is stunned for 1 round, DC 14 fort save negates.
Evasion- If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.

Backstory and Connection to Sandpoint:
Wrath was born into a small Monastery in the northern Mindspin Mountains. The Way of the Silver Claw has been around for centuries, a congregation of dwarves who have venerated silver dragons since it's inception. The silver dragon Zandet was their first teacher. He taught these dwarves that there are impurities within all mortal beings and that we must seek to root them out in order to become a perfect self. He taught them that all vice stem from these seven impurities: Envy, Gluttony, Greed, Lust, Pride, Sloth, and Wrath. The Way of the Silver Claw seek to follow Zandet's teachings, even though he hasn't been seen in many years. At a member's coming of age ceremony, they are named after their greatest vice. Only after overcoming this vice are they able to shed themselves of this name and take on a new name.
Wrath has recently received his new name, he received this name because of a lacking in emotional restraint. Only when he can completely control his anger and sense of justice will he be able to shed his shameful name. All his life Wrath has studied the teachings of Zandet. The Way of the Silver Claw focuses on 3 tenants, overcoming your vices, learning about yourself and the world around you, and preserving and protecting innocent life. It was at this point that going out into the world would best help Wrath to progress toward fulfilling these tenants. Wrath's master told him to go to Sandpoint and that there would be a festival there soon, and that he had a dream that terrible things would happen there. Wrath was sent to help this town in any way he can and to represent The Way of the Silver Claw.

Description:
Wrath is of dwarven appearance, he has blond hair and a short darker blonde beard. His eyes are an icey blue color. Wrath has a more fit build than you might expect for a dwarf. Red symbols are tatooed onto the backs of his hands, a reminder of his vice. Wrath wears a plain tan shirt that has the sleeves cut off. He wears baggy brown pants and leather boots.
Wrath under normal circumstances is very calm and slow to take offence. He is focused and because of his upbringing is slower to get jokes or to laugh. He does enjoy the company of others and cares about people, and that is how he gets into most of his trouble. Wrath is very loyal to those he consider's friends. If someone were to hurt, threaten, or insult one of his friends he would be quite angry and might physically harm these assailants. Wrath's friends would describe him as someone you can always rely on, a friend who is loyal through the thick and the thin, he is the kind of person that would never betray a friend. Wrath's second joy is learning new things about the world around him. It isn't unusual to find him consumed in some book or conversation with the elderly. Wrath doesn't particularly enjoy fighting and sees it as something he has to do when there are no other options. He knows that it brings out his weakness, something that is easier for him to avoid than control. Despite this, Wrath only tries to avoid combat when he believes there is a better solution.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Ironperenti wrote:


@saleem: I don't see a campaign trait on your sheet. Did I miss it?

Yup, its in the traits section "Student of Faith" +1 Cl to Cure spells and +1 to the DC of channels, neither of which will do anything for the character mechanically, but its the one that most fit his backstory.


@Saleem looked right over it.


Grimildi is now fully ready to cause some trouble.


Here is Zandril, half-elf Swashbuckler. He should be, for the most part, ready to go.


@Ellis: I see student of the faith in the book but not Sandpoint Faithful. Did you pull that from someplace I missed?

Ok, so, I don't want to tell anyone no. I think some of the characters are great, others need work but its a learning process and everyone wants to play or we wouldn't be on the boards. If I take all it will be a crowded field. That means instead of 6 goblins there will be 12, instead of 1 giant it'll be 2 or 3. Also, if I try this I need assistance from everyone in posting on a regular basis to keep the story moving. I think pbp gives us the ability to run large groups, we just have to be smooth.

I currently show 12 unless someone ninja'ed me while I was writing this. Is there anyone who would not want to play because the field is so large? Also, I would consider the three potentials who did not get their character in yet because I originally said I would choose on Sunday. But the field is growing and I see no need to wait.

I intend to meld some backstories together so there will be a pause before the game begins and some discussion in the discussions tab. So, if you don't want to try a field of 12-15 wave out so I don't include you in my narrative. If you are in, then please post something in the discussion tab. Questions? Comments? Snide remarks?

Completed characters I have are:

Aasimar Cleric : Isabella Monstrance
student of faith

Gnome Unchained Rogue (cutpurse) Trunt Zecks
family ties

Human Tattooed Sorcerer/Sage: Syeira Cretu
scholar of the ancients

Human bard: Elaina Newberry

Human Investigator (empiricist): Camil D'Este by Torilgrey
hagfish hopeful

Aasimar (Emberkin) Tattooed Sorcerer: Valtyra Valdemar
scholar of the ancients

Half-elf Witch: Fridgia Talmaradge by Vance*The Void*Hurst

Half-orc Fighter: Grimaldi Redhand
merchant family:

Human Paladin: Theros Roselight by Saleem Halabi
student of faith

Human Cleric of Erastil: Rowan Ellis
student of faith
medium armor, archer

Half elf swashbuckler: Zandril Siska
hagfish hopeful

Aasimar Monk: Wrath
scholar of the ancients


I would ask to be removed if there is a large field. I have played in a few large table PbP games and I always feel like the game passes me by. As such, if you are planning on going with more than 7, please exclude me from consideration and I wish the best for your game and thank you for the time you are putting in to it.

The Concordance

This is Kobold here, Appling A Teifling summomer, Still working on everything, infact I'm deciding what trait i want...


Sandpoint Faithful

It was listed as a ROTR campaign trait on Archives of Nethys. Apparently it is from the Varisia player companion. If you would prefer, I can switch to student of faith.

As for the large table size, I am willing to give it a try, but I would be concerned about GM burnout. Perhaps it would be easier to manage if you split the players in half and ran two separate games at once? Either way, I am still in.


Thought about splitting but I changed my mind. I've had a group of 9 go through this and it wasn't too bad on me. Plus, I've already done all of the maps. Some of the early ones I deleted but most are still complete.

The Concordance

I've done 90% kf the work on my character, minus the spells and Backstory. But spells are quite easy to choose, and as for backstory, I don't want to get too in depth as I often times build my character more as I play, But will happily answer any questions IC when asked. ^-^


I think I'll pass if the table's going to have more than six players. Elaina has a need to be the center of attention, but her small stature renders her easily lost in a crowd. Thanks tho (: Good luck to the rest of you.

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