Peren Ambergross

Trunt Zecks's page

144 posts. Alias of Ithe.


Full Name

Trunt Zecks

Race

Gnome

Classes/Levels

UnRogue (Cutpurse) 2 | HP 18 | AC:17 FF:13 T:15 | F+2 R+7 W+1 | CMD:13 | Init:+4 Perc:+9; lowlight vision | Current effects: none

Gender

Male

Size

Small

Alignment

CN

About Trunt Zecks

Crunch

Description
Trunt is a slight male gnome and the first thing one notices is about him is his wild shoulder length blue-green hair followed by his ready smile. He wears a smattering of different colored, mismatched clothes including a ridiculous hat that he loves, and a small cape that hangs off of one shoulder. Pockets abound on his vest, shirt, coat and pants not to mention his backpack.

Background
Trunt grew up in Nybor on the border of the Sabor Forest. He had a pleasant childhood but soon the wanderlust that is common to gnomes overtook him and he set out to find new experiences. He joined up with a group of Sczarni, taken with their travelling ways, the bright colors, their whimsy and penchant for tricks and was soon recognized as part of the family. His “abilities” were soon realized as he was able to charm his way into the good graces of many a noble and merchant who then “happened” to encounter cutpurses and brigands on the roads of Varisia and the streets of all the nearby towns. He learned their ways, how to care for the animals so integral to their travel and had a knack for identifying the emblems and colors of nobles so that they could avoid those they wanted to and target the others.

He commonly would ingratiate himself with a mark and then lead them to the other Sczarni and he was doing so when he arrived at the aforementioned rendezvous but discovered his family was nowhere to be seen. No evidence of their presence was detected so he headed to their friend in the nearby town of Sandpoint to see if he could find some lead.

Donkey:
Source Pathfinder RPG Bestiary pg. 177
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5

Defense
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0

Offense
Speed 40 ft.
Melee 2 hooves –3 (1d3)

Statistics
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)

Feats Endurance, Run

Skills Perception +5
SQ docile

Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks.

A light load for a pony is up to 100 pounds, a medium load is 101–200 pounds, and a heavy load is 201–300 pounds. A pony can drag 1,500 pounds.

Tricks Known
Come (DC 15) The animal comes to you, even if it normally would not do so.

Flee (DC 20): The animal attempts to run away or hide as best it can, returning only when its handler commands it to do so. Until such a command is received, the animal does its best to track its handler and any accompanying creatures, remaining hidden but within range of its sight or hearing. This trick is particularly useful for adventurers and thieves in that it allows the animal to evade capture, and then return later to help free its friends.

Heel (DC 15) The animal follows you closely, even to places where it normally wouldn’t go.

Sneak (DC 15): The animal can be ordered to make Stealth checks in order to stay hidden and to continue using Stealth even when circumstances or its natural instincts would normally cause it to abandon secrecy

Track (DC 20) The animal tracks the scent presented to it. (This requires the animal to have the scent ability)

Work (DC 15) The animal pulls or pushes a medium or heavy load.