Source Pathfinder RPG Bestiary pg. 177
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
Defense
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
Offense
Speed 40 ft.
Melee 2 hooves –3 (1d3)
Statistics
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
Skills Perception +5
SQ docile
Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks.
A light load for a pony is up to 100 pounds, a medium load is 101–200 pounds, and a heavy load is 201–300 pounds. A pony can drag 1,500 pounds.
Tricks Known
Come (DC 15) The animal comes to you, even if it normally would not do so.
Flee (DC 20): The animal attempts to run away or hide as best it can, returning only when its handler commands it to do so. Until such a command is received, the animal does its best to track its handler and any accompanying creatures, remaining hidden but within range of its sight or hearing. This trick is particularly useful for adventurers and thieves in that it allows the animal to evade capture, and then return later to help free its friends.
Heel (DC 15) The animal follows you closely, even to places where it normally wouldn’t go.
Sneak (DC 15): The animal can be ordered to make Stealth checks in order to stay hidden and to continue using Stealth even when circumstances or its natural instincts would normally cause it to abandon secrecy
Track (DC 20) The animal tracks the scent presented to it. (This requires the animal to have the scent ability)
Work (DC 15) The animal pulls or pushes a medium or heavy load.