Saga of a New Land

Game Master Jovich

A Kingmaker campaign of politics, intrigue, and war.

Maps:
Combat Map | Current Area Map
Greenbelt and Barony Map | Needs updating Stolen Lands Map

Reference:
Kingdom Tracker Spreadsheet
BLANK Loot Sheet | Quest Tracker | Known NPCs


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Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

She constantly wears earplugs. Having a firearm so close to her face has taught her it's best to preserve the hearing she has. Even if she looks like a horror story mummy, constantly wrapped up

The wrappings are mostly to help protect her burnt skin from the elements. As it's very sensitive.


Prism 1 | HP 11/11 Nonlethal 00/11 | AC 19 T 13 FF 16 | CMB +3, CMD 13 | F: +4, R: +3, W: +4| Init: +7 | Perc: +2| Scimitar: +0 (1d6+0/18-20x2 PS) | Speed 20/30ft | Active Conditions: *None*| Channel 1d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Oh dear. We need to get a regenerate for our poor Aldrea


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

No argument. Just that's still some time away :P


I love bees...

But more than one has the potential to kill me in minutes. Seconds if the amount goes bigger...

Crazy huh?


Shadow's Status

My posting will likely be spotty the next few days due to the passing of my old pup tomorrow and Easter on Sunday.

Question DM, is there are area of these swarms that I could target with a fiery (fireball or its ilk) spell that would NOT hit the crowd? Overhead or bees that are still heading towards the crowd perhaps?


Sure I'll say you can pop a fireball 25' up and hit the swarms while missing the crowd.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Did we lose Zarrin?


Shadow's Status
Lord Christian D'Elagante wrote:
Did we lose Zarrin?

He's around, had a very LONG weekend from which he may still be trying to catch up on things based on his ooc post in the Ravenloft game I run in which he also plays.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Cool.
I hope all is well.


1 person marked this as a favorite.
Male Human Ranger 5/Hinterlander 2

Yeap, still here, and yeah, very long weekend indeed. I also took yesterday off from most everything, so I could catch up this week's episodes of Andor!


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Did we lose Aelbourne Callandriil


Sorry everybody but I’m slammed at work this week and won’t be able to get game posts out. I’ll be back on schedule next Thursday, after a deadline on the 15th.


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

I'll position Aldrea as soon as I get access to my PC


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

I need to get my crafter to make me some Sniper Goggles when I have the money :P


Shadow's Status

Slammed with work for the last few weeks, i'll check in when able.


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

So not really relevant to the current situation

Her cohort has a shop in the city (I hope by the time this all takes place)

Dwarf wizard crafter: Mardu'un (Mardoon) Blackiron. Current magical abilities

Scrolls
Wonderous items
Arms and armor
Constructs

He has an Ioun Weird as a Valet Familiar


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Mardu'un and Glint:

Mardu'un Blackiron CR –
Dwarf wizard 5 (Ultimate Wilderness 213)
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 31 (5d6+5)
Fort +2, Ref +1, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 5th; concentration +9)
--------------------
Statistics
--------------------
Str 12, Dex 10, Con 13, Int 19, Wis 12, Cha 8
Base Atk +2; CMB +3; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Combat Expertise, Craft Construct, Craft Magic Arms & Armor, Craft Wondrous Item, Deadly Aim, Power Attack, Scribe Scroll, Signature Skill
Skills Acrobatics -3 (-7 to jump), Appraise +12, Craft (alchemy) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (armor) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (bows) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (clothing) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (weapons) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Knowledge (arcana) +12, Perception +1 (+3 to notice unusual stonework), Spellcraft +12; Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Common, Draconic, Dwarven, Giant, Gnome, Orc
SQ able assistant, arcane bond (Glint, ioun wyrd [valet]), dwarf wizard, finesse weapon attack attribute, industrious urbanite
Other Gear alchemist's lab, masterwork tool, masterwork tool, masterwork tool, masterwork tool
--------------------
Special Abilities
--------------------
Able Assistant (Ex) Treat valet as it possesed Cooperative Crafting and all Craft skills and item creation feats you have.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +1 natural armor bonus to AC You gain the Alertness feat while your familiar is within arm's reach.
Faster Crafting (+1000/250 gp per 8 hours, Craft Wondrous Item) Increase item creation speed per hour.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Industrious Urbanite Make double normal progress on Craft checks to make mundane items, Profession +4 to make money.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

==================

Glint CR –
Ioun wyrd (valet) (Ultimate Wilderness 197)
N Tiny construct
Init +2; Senses blindsight 30 ft.; Perception +2
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 15 (1d10)
Fort +1, Ref +3, Will +6
Immune construct traits
--------------------
Offense
--------------------
Speed fly 30 ft. (average)
Melee slam +1 (1d4-3)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
Spell-Like Abilities (CL 5th; concentration +2)
. . At will—open/close (DC 7), prestidigitation
--------------------
Statistics
--------------------
Str 4, Dex 15, Con —, Int 8, Wis 14, Cha 5
Base Atk +2; CMB +2; CMD 9
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack
Skills Appraise +4, Fly +10, Spellcraft +4
Languages speak with master
SQ able assistant, aide to all, deliver aid, deliver touch spells (modification), empathic link, finesse weapon attack attribute, ioun affinity, share iouns, teammate
--------------------
Special Abilities
--------------------
Able Assistant (Ex) Master treats you as if you had the Cooperative Crafting feat.
Agile Maneuvers Use DEX instead of STR for CMB
Aide to All (Ex) A full-round action, grant up to three adacent creatures benefits from aid another.
Blindsight (30 feet) (Ex) Sense things and creatures without seeing them.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Construct Traits (+0 HP) Constructs have many immunities.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Aid (Ex) Move before and after using aid another action.
Deliver Touch Spells (Modification) (Su) Can move before and after when delivering a harmless touch spell.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Fly (30 feet, Average) You can fly!
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Ioun Affinity (1 stones) (Su) May integrate a number of stones into its body.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Iouns (Su) Master shares benefits of ioun stones while within 30 feet.
Speak with Master (Ex) You can communicate verbally with your master.
Teammate (Ex) You are considered to have all teamwork feats your master has.

In short, when he crafts wonderous items, he does so at 4k a day :P not 1k


Male Human Ranger 5/Hinterlander 2

Apologies, I had a super rough week that started on Tues night when I badly hurt my right ankle, which is the one I had serious reconstructive surgery on back in '05. I was laid up all week, and while I had access to my laptop, I just wasn't really up for posting.

I will try and post tomorrow! Again, sorry for the delay.


Shadow's Status

Still buried, I am hoping for some daylight by Friday.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

It has been over a month since Cenna has posted. I think we lost the player. Can we move on then.


Male Human Ranger 5/Hinterlander 2

Storyteller Shadow has been **absolutely** slammed by work and other RL stuff. I'll remind him to check in.


Shadow's Status

Sorry about that, I didn't expect to be that buried for that long, ! I live, posting up now.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

After a long time of no posting....
I have taken back this game, and I am trying to locate a new DM. I do not have any ill will towards the last DM and wish to proceed with a new one. If there are any players that wish to continue on with this game just let me know.
Thank you very much.


Prism 1 | HP 11/11 Nonlethal 00/11 | AC 19 T 13 FF 16 | CMB +3, CMD 13 | F: +4, R: +3, W: +4| Init: +7 | Perc: +2| Scimitar: +0 (1d6+0/18-20x2 PS) | Speed 20/30ft | Active Conditions: *None*| Channel 1d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

=/


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

it happens, but still here


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Sure, I'll keep playing Cenna.


Male Human Ranger 5/Hinterlander 2

Am also still here.

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