Ranger

Zarrin Dusk's page

15 posts. Alias of Monkeygod.


Race

Human

Classes/Levels

Ranger 5/Hinterlander 2

Gender

Male

Size

Medium

Age

24

Alignment

NG

Deity

Erastil

Strength 14
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 10

About Zarrin Dusk

Basic Info:
Initiative+6, Senses Perception+15

Defense:
AC , Touch , Flat-Footed

HP 72(40+8+8+16)

Fort+5, Ref+5, Will+2]

Offense:
Speed

Melee +9 longsword (1d8+2, 18-20/x2)

Ranged +11 longbow(1d8+2/x3)

Special Attacks:

Statistics:
Base Attack+6 CMB+8, CMD 20

Feats Weapon Focus(longbow, human), Endurance(B), Improved Initiative(1st).

Traits:

Guerrilla Tactics (Combat):
You gain a +2 trait bonus on Stealth checks and Initiative checks in forests.

Alternate Racial Traits:

Practiced Hunter: Members of some human cultures train from youth to find and follow the trails of vital game and at the same time hide the evidence of their own passage. These humans gain a +2 racial bonus on Stealth and Survival checks, and Stealth and Survival are always class skills for them. This racial trait replaces skilled.

Skills(7/lvl) Climb (Str)+12, Intimidate (Cha)+5, Knowledge (local)+6, Knowledge (religion)+6, Knowledge (nature) (Int)+11, Perception (Wis)+15, Ride (Dex)+7, Stealth (Dex)+19, Survival+17 (Wis), and Swim (Str)+7.

Background Skills: Handle Animal (Cha)+10, Knowledge (geography) (Int)+7, Linguistics(Int)+6, Profession (Wis, tracker)+8

Class Features:

Gear: