Saga of a New Land

Game Master Jovich

A Kingmaker campaign of politics, intrigue, and war.

Maps:
Combat Map | Current Area Map
Greenbelt and Barony Map | Needs updating Stolen Lands Map

Reference:
Kingdom Tracker Spreadsheet
BLANK Loot Sheet | Quest Tracker | Known NPCs


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Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

And I almost feel like apologizing for that die roll


Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

IIRC correctly, once the underground hexes are claimed, we can build an academy down there at half cost?


Bydar wrote:
IIRC correctly, once the underground hexes are claimed, we can build an academy down there at half cost?

Correct. The Koloran artifacts discovered in the labyrinth beneath Charis provide a 50% discount on either an academy or a museum. Alternatively, as a short term but immediate benefit, you can use them to trigger a Discovery settlement event, granting +1 Fame and +1d4 Lore.


I should point out, though, that even with the discount, building an Academy would cost 26 BP and a Museum would cost 15 BP. Meanwhile, your treasury currently holds only 16 BP. Keep in mind, your kingdom's Consumption will automatically cost 5 BP at the start of the Kingdom Turn.

Thus, as we resolve this next Kingdom Turn, you may want to invest in a more cost-effective building for now.

The decisions you need to make for the Kingdom Turn are: what building (if any) do you want to construct, do you want to construct a house in addition to that building, do you want to claim another hex of territory, so you want to sell any expensive items for BP, and do you want to deposit any money into the treasury?


Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Well, Bydar is all eager for the Community Shrine which is probably the biggest NON Spoiler I can post :)


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

I think we should also build another Farm, this time in the hex to our northeast (with the River Crossing). It'll help keep our consumption under control. That and a Shrine will run us 12 BP.

Assuming we roll a 5 or better, we'll come out of the Upkeep phase with 12 BP (since having Unrest at 0 gives us 1 extra BP).

We wouldn't have any BP left to build anything, so unless we're selling stuff to raise money we'd just go straight to taxes.

On average, our Economy check will get us 10 BP (28/3, rounded down to 9, plus 1 for the mine), leaving us in decent shape for the next Upkeep phase.

We didn't have an event last turn so that means we have a 75% chance of one happening this time around.


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Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Booker Marmilade wrote:


________
Now that we've returned from the Dragons, this is about the point in time where the GM and I thought would be best for Booker to bow out. With his family economically connected with Sapphira's inn and an information gathering task to do, I think he'll be a little too busy to keep going on these adventures! I'm sure you'll see him around :) It has been a pleasure y'all, best of luck in this great game!

Darn! RL comes first, but Booker will definitely be missed. He was a fun character!


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Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Best of luck Booker! it has been real fun :D


Booker: Thank you for adventuring with us. You have been a delightful player.

...

Building a farm in a hex counts as a Terrain Improvement rather than a settlement building, so it doesn't count as your one non-house building for the turn.


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Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

Goodbye, Booker, for what I think is probably the last time. I'll miss playing with you.


Kingdom Turn 3 - Rova 4718

Upkeep Phase
Determine Kingdom Stability:
Stability Check DC 24: 1d20 + 19 ⇒ (6) + 19 = 25 = Success!
Stability Check Effect: +1 BP => treasury at 17 BP
Consumption Cost: 5 BP => treasury at 12 BP
Fill Magic Item Slots: None
Modify Unrest: No change from stats

...

For the next step, the Edict Phase, do you guys want to claim another hex of territory? You can also change your Taxation, Festival, and Promotion edict levels.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Sorry to see you go booker. It was a lot of fun with you. Good luck.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

I am thinking a farm would be a great idea. You are wanting to claim the hex with nettles crossing and add a farm there?

I do think we can afford building the shrine.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

On a side note.
I was looking at the kingdom check modifiers.
Would the feat Dynasty founder count as "leadership" feat

If you have the Leadership feat, the bonus from the feat applies to all kingdom attributes you affect (one, two, or three attributes, depending on the kingdom’s Size).

If so...what is the bonus?
I found this but I do not think it is paizo...

The leadership feat grants a bonus to your ruler bonus for whatever your role as leader is.

Equal to +1 for each 10 points of your Leadership score.

This represents a PC’s followers acting as their agents and loyal and efficient infrastructure throughout the kingdom, spreading good word of mouth, setting a good example for others, relaying rumors of unrest or honest assessments of the needs of the kingdom from the grassroots level back to the leadership, and generally being model citizens.

I do have a +6 to my Charisma Role as a ruler. (+5 Cha. +1 from Nat Ruler feat)
I also give a +2 to Stability from Nat. Ruler


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

All of our hexes are Hills tiles, so a Farm would cost 4 BP. We don't have enough BP to build a Farm, build a Shrine, and claim a hex. We could claim a hex and build a road, but that will increase our consumption (by a net +3 compared to what it would be if we built a Farm instead).

We could change our Taxes to Normal, which would even out our Economy and Loyalty stats and give us a slightly higher chance of an extra 1 BP.


@Lord Christian: I will rule that your Dynasty Founder feat will provide the same bonus to your rulership modifiers once you eliminate the Whitehollows as rivals to rule or once you've governed Charis for at least a year, whichever comes first. I think these requirements fit the feat's themes nicely.

Meanwhile, I've added the +2 bonus to Stability for your Natural Ruler feat into the spreadsheet's numbers.


Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
Syretia wrote:

All of our hexes are Hills tiles, so a Farm would cost 4 BP. We don't have enough BP to build a Farm, build a Shrine, and claim a hex. We could claim a hex and build a road, but that will increase our consumption (by a net +3 compared to what it would be if we built a Farm instead).

We could change our Taxes to Normal, which would even out our Economy and Loyalty stats and give us a slightly higher chance of an extra 1 BP.

Don't forget the Stone shape discount


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

That all sounds good to me! I like the idea of the farm and the shrine in line with the roleplay that's been happening.

Also adjusting the tax level to normal would probably be beneficial.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Would the farm count as 4 BP when part of a terrain improvement?


Lord Christian D'Elagante wrote:
Would the farm count as 4 BP when part of a terrain improvement?

In hilly terrain, yes.


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount
Bydar wrote:
Don't forget the Stone shape discount

I absolutely have, and am drawing a total blank on what that discount amounts to.


Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

2 BP savings for stoneshape (once per turn)


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

Still looking forward to when we will get the smithy!


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

That is a good point. It makes it hard for Orlog to get much use out of his feat if we never build him a place to work.


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Hmmm....an idea occurs to me.

Since it seems lore-appropriate, I will rule that you could build a Shrine to Torag that also functions as a Smithy.

To effectively combine the two functions, Bydar would need to make a Profession (Architect) check and Orlog would need to make a Knowledge (Engineering) check, with a variable DC. The result of this check will determine how much it costs to construct such a unique building (8-14 BP).

Part of my rationale for allowing this is Orlog's backstory, since this would attract Orlog's kinsmen to settle in Charis, and they could both worship at and work at the forge shrine.


Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
DM Vayelan wrote:

Hmmm....an idea occurs to me.

Since it seems lore-appropriate, I will rule that you could build a Shrine to Torag that also functions as a Smithy.

To effectively combine the two functions, Bydar would need to make a Profession (Architect) check and Orlog would need to make a Knowledge (Engineering) check, with a variable DC. The result of this check will determine how much it costs to construct such a unique building (8-14 BP).

Part of my rationale for allowing this is Orlog's backstory, since this would attract Orlog's kinsmen to settle in Charis, and they could both worship at and work at the forge shrine.

I'm good with that if the other players are. Heck, at one time, Bydar thought the first Shrine would be to Torag and was happy with the idea.

Not every day we get a two for one offer. However ,if the rolls don't go well can we go to the fall back of universal shrine? I like to have a safety net as dice can be tricksy ;)


Yes. If the checks are not successful, you can just construct the building as either a shrine or a smithy.


Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}
DM Vayelan wrote:
Yes. If the checks are not successful, you can just construct the building as either a shrine or a smithy.

Thank you! And forgive my paranoia over natural ones :o

What do the rest of you think?


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Cool....


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7
DM Vayelan wrote:

Hmmm....an idea occurs to me.

Since it seems lore-appropriate, I will rule that you could build a Shrine to Torag that also functions as a Smithy.

To effectively combine the two functions, Bydar would need to make a Profession (Architect) check and Orlog would need to make a Knowledge (Engineering) check, with a variable DC. The result of this check will determine how much it costs to construct such a unique building (8-14 BP).

Part of my rationale for allowing this is Orlog's backstory, since this would attract Orlog's kinsmen to settle in Charis, and they could both worship at and work at the forge shrine.

I am all for that! Once the smithy is up, I can make magical arms and armors. So there will be no reason for anyone to have non-magical gear, even for the backup weapon.


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

Sounds good to me!


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)
DM Vayelan wrote:

@Lord Christian: I will rule that your Dynasty Founder feat will provide the same bonus to your rulership modifiers once you eliminate the Whitehollows as rivals to rule or once you've governed Charis for at least a year, whichever comes first. I think these requirements fit the feat's themes nicely.

Meanwhile, I've added the +2 bonus to Stability for your Natural Ruler feat into the spreadsheet's numbers.

Sounds like a plan to me.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

That is fine as well. It make sense and I think it will be a good fit right now.


Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Then I've gone ahead and posted!


Kingdom Turn 3 (Continued) - Rova 4718

Edict Phase
Assign Leadership: No change
Claim or Abandon Hexes: None
Build Terrain Improvements: Farm (4 BP)
Create and Improve Settlements: Shrine to Torag (8 BP)
Create Army Units: None
Issue Edicts: Raise Taxation from Light to Normal


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Income Phase
Make Withdrawals from the Treasury: None
Make Deposits to the Treasury: None
Sell Expensive Items for BP: None
Collect Taxes:
Economy Check DC 24: 1d20 + 19 ⇒ (11) + 19 = 30
Result: 10+2 = 12 BP

Event Phase
25% base chance of event; 75% base chance if no event last turn.
Event on 1-75: 1d100 ⇒ 17
Type of Event: 1d100 ⇒ 56 = Beneficial Settlement Event!
Beneficial Settlement Event: 1d100 ⇒ 24 = Discovery!
Scholars unearth a bit of ancient lore or devise important new research of their own. Fame increases by 1 and Lore increases by 1d4 ⇒ 3


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

Hey everyone. This last week I had multiple exposures to covid and, while my rapid test came back negative, I am definitely sick with something and have very little energy. I am waiting on a PCR test to let me know for sure what I do or don't have.


Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

I hope you get well soon


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

take care of yourself and feel better soon.


Male Dwarf Forgepriest 7 | hp 68 | AC25 T11 FF 24 | CMD 16 | F +9 R +3 W +9 | Spd 20' | Init +5 | Perception +14
Spoiler:
Blessing: 6/6, Fervor 2d6 6/7, Sacred Weapon +1 7/7, Sacred Armor +1 7/7

Take good care of yourself. Health is so fragile.


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

Sorry for dropping off the face of the earth. I do indeed have covid, but am slowly getting back to feeling like a human being again. I'll try and get back up to speed again soon.


Male Human (Ulfen) Ranger 7; Hp: 76/76; AC 18; F:8, R:7, W:4; Perc +12
Fenrir:
HP 44/44; AC 19; F: 7, R:8, W:5 ; Perc +6

Take care of yourself!


Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Yikes.
I wish you a healthy recovery


Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Note to self: Do not play Poker against Christian :)


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Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

I hope all is well with you syretia and that you get a speedy recovery.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

This bluff is a long shot at best. lol


Female Changeling Sorcerer (Sage) 7 | 37/37 HP | AC16 T13 FF14 | CMD15 | F +3 R +5 W +8 | SR 13 | Init +3 | Perc +9 | Arcana +17, Dungeoneering +15, Fly +6, History +13, Local +11, Planes +16, Religion +12, Sing +8, Spellcraft +17 | Spells: 3rd 5/5 2nd 7/7 1st 7/8 | Conditions: Mount

I'm trying to get caught up in all my games. My hope is to get a post in tonight.


Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Good to have you back!


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Take your time...we are not going anywhere. It is good to have you back.
We may be in need of a few fireballs soon..


Male Human Cleric 7 (HP 42/51 ;AC16,T11,FF15; F+8,R+5,W+11; Init +1; Perc +4){Effects:none}

Still here. Just Bydar's own actions may depend if he can see them or not

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