
| Zadim - Pregen | 
 
	
 
                
                
              
            
            "My lady, it may well be to our benefit to question this one as she seems to be the heart of this sorry lot." Zadim notes to Kyra as he gestures towarding the burning body.

|  Andor Katsu | 
 
	
 
                
                
              
            
            Andor jumps over to the other side.
Acrobatics: 1d20 + 14 ⇒ (11) + 14 = 25
During the jump he retrieves his clw wand. [ooc]Free action during a move.
He taps the woman with his wand ...
UMD to activate CLW wand: 1d20 + 13 ⇒ (4) + 13 = 171d8 + 1 ⇒ (2) + 1 = 3
... but he fails to activate the wand.

| GM Elberion | 
 
	
 
                
                
              
            
            Kermit heals the woman a little but she is still on fire.
I'll roll the damage in the morning. We'll see if she survives.

|  Roderick Xim | 
 
	
 
                
                
              
            
            Splash some water on her if you want to put out the fires. Roderick calls out to those adjacent to the woman. (He will do it if he can act).

| GM Elberion | 
 
	
 
                
                
              
            
            Xim empties his flask over the Pesh Lord of Twilight Gate.
Her skin is charred, her face bloody but her breathing is even. She lies unconscious and seriously injured.
I the cave, the three men stare wide-eyed, sweat running down their faces. One of them fumbles with an empty pipe.

|  Andor Katsu | 
 
	
 
                
                
              
            
            Andor gives his wand to Kyra so she can heal her a bit.
Then he uses smelling salts so she wakes up.
"Lady, you are surrounded, you have nowhere to run. Your men have given up, and you are at our mercy. All we want is information. Who are you exactly? What do you have to do with the slavers. We would very much like to cooperate with you instead of fight you. Please let us talk." Andor says with a clear interest to understand this place better.
Diplomacy: 1d20 + 13 ⇒ (9) + 13 = 22

| GM Elberion | 
 
	
 
                
                
              
            
            Sehema wipes blood from her face with the back of her hand, "I am a businesswoman. I use these tunnels for their seclusion. And the slavers, well, we have an agreement. I supply them with cut-price products and in return they keep strangers from wandering into the tunnels."
She feels her broken nose and winces, "Well, usually they do."
Sehema's eyes narrow, her voice grows petulant, "We're not great friends or anything. We have a simple business arrangement. If you're looking to cut in on their business, well... that's nothing to do with me." She tries to sit up but winces in pain and lies still, her breathing shallow.

| Le Kyra Pregen | 
 
	
 
                
                
              
            
            Kyra frowns at the casual indifference of the drug dealer, slowly stepping up next to Andor.
"Through your 'business', you aid the slavers in their subjugation, oppression, and humiliation, let alone breaking the minds; of sentient beings."
"A keen mind like yours could do much greater things.
Right now, you erode minds and bodies with your drugs, hidden away in small spaces, being dependant on the addicted and hard criminals for income, as you just admitted."
"Consider this, if you take the profession of an apothecary, you'd -fix- people from a variety of afflictions. People modest and wealthy could turn to -you- for their medicine. Such a craft's business would flourish and be respected...instead of having to struggle underground and be despised."
"I know of two cities who would well benefit well from such a trade. Lopul is a caravan city, caravans are always in need of supplies. The other is the fortress city of Omash. Such a place also needs to keep their numbers healthy. An in such a trade, that means you make a good earning."
"What would you rather have, constantly hiding for work?
Or respect, a good income, and freedom to walk the streets unhindered?"
.."I even know people who could get you there discretely."
Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30

|  Andor Katsu | 
 
	
 
                
                
              
            
            Andor smiles after hearing Kyra’s words.
”Listen to her! She’ll save your life! Well, we will confiscate the gear of you and your men. We hope they will take care of you. If you mention us to anyone we’ll have problems. But before we leave we need to know if you know a woman called Othine. She has intricate tattoos... “ Andor says and describes them.
Diplomacy : 1d20 + 13 ⇒ (10) + 13 = 23

| GM Elberion | 
 
	
 
                
                
              
            
            Sehema seems to take your offer and advice seriously, whether it's out of fear or the desire for a more stable life is difficult to fathom.
Her ego, however, is still strong, "Who listens to an apothecary though? Who shudders in fear as she passes? Who respects her?"
You have shifted her attitude to indifferent and she is willing to listen to you but her instinct is to focus on her own advantage. You have shifted her by two steps and it would take a major intervention (and investment of time) to move her further. You can say more, and that can have an effect, but don't worry about rolling diplomacy again.

|  Andor Katsu | 
 
	
 
                
                
              
            
            Andor will not waste more time if she doesn’t know our target. So he would move on based on the map.
Andor just shakes his head after hearing her response.

|  Roderick Xim | 
 
	
 
                
                
              
            
            Well,I for one, listen to an apothecary. But the shuddering in fear, and the respect. I would fathom you have neither right now.
Roderick collects his items and is ready to press on once the loose ends are tidy.
What about these three deviants? Take them all to the temple or leave them?

|  Nanny Ahd | 
 
	
 
                
                
              
            
            "They deserve help if they seek it out, but we are not here to save every drug addict in in pit. Let's move on to find our target." Na
Nanny appreciates the plight of the drug users, but realizes they only have so long to find the lost agent.

|  Brallenera Thalkham | 
 
	
 
                
                
              
            
            Awww, you've been on the wrong side of the law, and look where it got you.You nearly lost your life. If you were an honest apoticary, you'll be on the right side of my axe, and I would protect you if needed. We offer you a new start in life. Do you think you deserved such favor? I can still put a definite end to your troubles, just say the word...

| Le Kyra Pregen | 
 
	
 
                
                
              
            
            Kyra shakes her head at the woman's stubborn thinking of drug dealing being better than a legitimate profession.
Kyra looks slightly sideways as Brallenera speaks up, passionately,
Miss Thalkham is a bane of slavers, and i reckon of any who are in league with such people.

| GM Elberion | 
 
	
 
                
                
              
            
            The combination of threats and opportunity seems to be giving Sehema pause. Then one of her allies whines, "But, hey, Sehema. We're a team right. We need you. For the stuff, yeah!"
Sehema glares at him for a moment, then she turns back to you. "I will pack up my essentials. If you return in the next day or so and can help me get to this Lopul place - I don't like the idea of fortresses - then I'll sell the rest and move on-"
"What, Sehema? But..." Another of her allies interjects.
She snaps back, irritably, "Stop whining Fharalou, I'll leave you with my secret stash. You'll be fine."
Then she looks at Kyra, "You'll help me get to this Lopul? We have a deal?"

| Zadim - Pregen | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Zadim nods at the cleric with quiet admiration, noting that she embodies both the convictions of the goddess as well as her compassion.
The lady would make one a fine wife, if she would allow herself to be. the slayer ponders to himself. I've approached with both sincerity and charm. Yet, for some reason, she always seems unreceptive to my advances.

|  Roderick Xim | 
 
	
 
                
                
              
            
            Roderick lights his pipe and takes a puff.
” Best to stick to all natural pipe leaf and not such unhealthy chemicals like pesh.“

|  Andor Katsu | 
 
	
 
                
                
              
            
            LOL Zadim. :-D

| GM Elberion | 
 
	
 
                
                
              
            
            You got all of the information that the pesh addicts have from the first group.
Sehema tells the group all that she knows and indicates that the slavers came from the tunnel beyond her own. Do you want to follow Othine's map? Look for tracks again?

|  Andor Katsu | 
 
	
 
                
                
              
            
            Andor is glad that Kyra was successful.
"Good to have Sarenites with us. I do not know if I told you before but one of my brothers and one of my sisters are both paladins of the Dawnflower so I have a couple of stories to tell them about you after this mission!" Andor says with a sly smile.
We follow Othine's map as agreed before.

| GM Elberion | 
 
	
 
                
                
              
            
            Following Othine's path you travel through the quiet darkness for close to an hour.
Eventually, this opens up into a larger space, even as you approach you can see flickering light, columns and high cielings.
nanny: 1d20 + 5 ⇒ (12) + 5 = 17
zadim: 1d20 + 10 ⇒ (16) + 10 = 26
kermit: 1d20 + 11 ⇒ (2) + 11 = 13
xim: 1d20 + 10 ⇒ (13) + 10 = 23
andor: 1d20 + 13 ⇒ (11) + 13 = 24
Kyra: 1d20 + 4 ⇒ (6) + 4 = 10
Brallenera: 1d20 + 8 ⇒ (15) + 8 = 23
See map for sense of space.

|  Andor Katsu | 
 
	
 
                
                
              
            
            Andor walks forward.
Perception: 1d20 + 13 ⇒ (4) + 13 = 17 
Stealth: 1d20 + 13 ⇒ (14) + 13 = 27

| GM Elberion | 
 
	
 
                
                
              
            
            Andor passes silently through the demolished grate at the end of the passage and peers around the corner.
This dry, cavernous cistern is built from pale bricks and mortar. A forest of columns stretches over thirty feet upward and meets a complex series of arches that crisscrosses the ceiling. Scattered iron barrels burn brightly, giving off the stench of dried dung. At the far corner of the cistern, clumsily stacked piles of excavated stone surround a coiled stairwell hewn into the bedrock.
More pertinently, Andor also sees two gnolls standing over the stairwell.
perception: 1d20 + 8 ⇒ (14) + 8 = 22
perception: 1d20 + 8 ⇒ (14) + 8 = 22
The gnolls seem alert but, with the pillars and the distance between them, Andor and Kermit go unnoticed.
map updated

| GM Elberion | 
 
	
 
                
                
              
            
            
| GM Elberion | 
 
	
 
                
                
              
            
            Anyone who wishes to join Kermit and Andor at the entrance must make a stealth check.

|  Andor Katsu | 
 
	
 
                
                
              
            
            Andor nods towards Kermit.
He tries to spot the third person and approaches the gnolls even more.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Stealth: 1d20 + 10 ⇒ (10) + 10 = 20

| GM Elberion | 
 
	
 
                
                
              
            
            We will roll over stealth and perception scores until circumstances change. If you want to move, please do so on the map.

|  Nanny Ahd | 
 
	
 
                
                
              
            
            Knowledge (engineering): 1d20 + 17 ⇒ (3) + 17 = 20
Knowedge (local): 1d20 + 18 ⇒ (10) + 18 = 28
If I remember right, this cistern was a classic boondoggle.
Nanny whispers to the group, "Watch for sinkholes, dears."

|  Andor Katsu | 
 
	
 
                
                
              
            
            Thanks GM, Moved the icons.

| Le Kyra Pregen | 
 
	
 
                
                
              
            
            Earlier...
Good to have Sarenites with us. I do not know if I told you before but one of my brothers and one of my sisters are both paladins of the Dawnflower so I have a couple of stories to tell them about you after this mission!
(modestly looks at Andor)
"No, you hadn't told us yet. What a coincidence.
I'm sorry to say, but there's been but one accomplishment so far, and that has not yet been completed."

| GM Elberion | 
 
	
 
                
                
              
            
            Initiative
nanny: 1d20 + 4 ⇒ (1) + 4 = 5
zadim: 1d20 + 3 ⇒ (1) + 3 = 4
kermit: 1d20 + 4 ⇒ (5) + 4 = 9
Xim: 1d20 + 10 ⇒ (19) + 10 = 29
andor: 1d20 + 6 ⇒ (13) + 6 = 19
Kyra: 1d20 ⇒ 12
Brallenera: 1d20 + 1 ⇒ (2) + 1 = 3
gnoll red: 1d20 + 2 ⇒ (20) + 2 = 22
gnoll wood: 1d20 + 2 ⇒ (20) + 2 = 22
As the party sneaks forward, one of the gnolls catches sight of Kermit and calls out in a foul, snarling tongue.
XimGnoll with red cloak
Gnoll with wooden circletAndor
Kyra
Kermit
Nanny
Zadim
BralleneraBold are up!

|  Roderick Xim | 
 
	
 
                
                
              
            
            Roderick strides into the room and readies to bomb any hostile creature moving into 20’ of him.
”I will hold a tactical position here. I do not predict much useful discussion from such as these, but I have been proven wrong before.“

| GM Elberion | 
 
	
 
                
                
              
            
            The gnoll with a wooden circlet ducks down and fiddles with a box, then drops over the barricade a strange hideous avian creature which has the body of an emaciated rooster, the wings of a bat, and a long, scaly tail.
The creature flaps in chaotic, desperate lurches of wing that propel it toward Kermit.
attack: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d4 - 2 ⇒ (2) - 2 = 0 minimum damage is 1
DC12 fortitude save, Kermit
The other gnoll moves up behind the creature, flail swinging over its head.

| GM Elberion | 
 
	
 
                
                
              
            
            
XimGnoll with red cloak
Gnoll with wooden circlet
bird-thingAndor
Kyra
Kermit (-1) (save pending)
Nanny
Zadim
BralleneraBold are up!

|  Roderick Xim | 
 
	
 
                
                
              
            
            Roderick strides forward and hurls an explosive bomb at the gnoll and tries to splash the chicken-thing
”Stay back! “
Bomb, range, pb: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 
for  Explosve dmg : 3d6 + 3 + 1 ⇒ (1, 3, 5) + 3 + 1 = 13 10'r splash, 7 fire dmg (DC14 for half). 
If hit the gnoll is burning for d6 each round

| Zadim - Pregen | 
 
	
 
                
                
              
            
            Zadim bolts into the room, drawing his kukri on the move. Unsure of the foul fowl, he instead places himself within striking district of its gnoll master.
Double move

|  Andor Katsu | 
 
	
 
                
                
              
            
            kn arcana : 1d20 + 14 + 1d6 ⇒ (7) + 14 + (1) = 22 resistance please
He sees the bird and attack!
Swift action Studied Combat with quick study: 1/2 investigator level as an insight bonus on melee attack rolls and as a bonus on damage rolls against the creature for 5 rounds. 
Rapier attack roll, studied combat: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
Damage roll, studied combat : 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Parry
Opportune Parry, studied combat: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
Riposte
Rapier riposte attack roll: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 
Damage  roll : 1d6 + 9 ⇒ (5) + 9 = 14
Rapier potential crit confirm attack roll: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28 
Damage potential crit confirm roll : 1d6 + 7 ⇒ (3) + 7 = 10
[/spoiler

|  Kermit Grippli | 
 
	
 
                
                
              
            
            Kermit tries to resist
Fort: 1d20 + 6 ⇒ (7) + 6 = 13
He fires at the bird and steps back if bird is dead then gnoll
"That bird is funny looking!"
attack rapid shot point blank: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d6 + 3 ⇒ (3) + 3 = 6
attack rapid shot point blank: 1d20 + 12 ⇒ (20) + 12 = 32
damage: 1d6 + 3 ⇒ (5) + 3 = 8
crit confirm: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 2d6 + 6 ⇒ (2, 3) + 6 = 11
iterative
attack rapid shot point blank: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d6 + 3 ⇒ (5) + 3 = 8

|  Nanny Ahd | 
 
	
 
                
                
              
            
            Nanny will move into the room and cast murderous command. (DC 17) (On the cockatrice if it is still alive, on the closer gnoll if it's not.)
Knowledge (arcana): 1d20 + 18 ⇒ (19) + 18 = 37
Resistances and immunities. Weaknesses if it has them.
 
	
 
     
    