GM Elberion's Broken Chains (Inactive)

Game Master GeraintElberion

Maps & Handouts


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From Shore to Sea GM All-powerful dictator of reality 4

After a quarter of a mile spent trooping through the dark tunnels, they path opens into a vast underground chamber.

At the far end of this cavernous grotto, the dull glow of foul-scented copper braziers illuminates the massive facade of an impossibly twisted temple coarsely chiseled into the living rock. The temple resembles the face of a hideous three-eyed jackal, flanked everywhere by pillars carved in the shape of gruesome copulating monstrosities.

Three creatures prowl about the chamber. Earless, panther-like beasts that snarl as the skin of their faces twitches, then peels back to reveal the bone and flesh beneath.

GM Screen:

perception: 1d20 + 5 ⇒ (1) + 5 = 6
perception: 1d20 + 5 ⇒ (16) + 5 = 21
perception: 1d20 + 5 ⇒ (1) + 5 = 6

perception: 1d20 + 9 ⇒ (10) + 9 = 19

Perception
nanny: 1d20 + 5 ⇒ (8) + 5 = 13
zadim: 1d20 + 10 ⇒ (13) + 10 = 23
kermit: 1d20 + 11 ⇒ (6) + 11 = 17
xim: 1d20 + 10 ⇒ (6) + 10 = 16
Victor: 1d20 + 20 ⇒ (9) + 20 = 29
Kyra: 1d20 + 4 ⇒ (16) + 4 = 20
Brallenera: 1d20 + 8 ⇒ (5) + 8 = 13

Initiative
nanny: 1d20 + 4 ⇒ (2) + 4 = 6
zadim: 1d20 + 3 ⇒ (3) + 3 = 6
kermit: 1d20 + 4 ⇒ (16) + 4 = 20
Xim: 1d20 + 10 ⇒ (13) + 10 = 23
Victor: 1d20 + 1 ⇒ (3) + 1 = 4
Kyra: 1d20 ⇒ 11
Brallenera: 1d20 + 1 ⇒ (5) + 1 = 6

krenshar metal: 1d20 + 6 ⇒ (4) + 6 = 10
krenshar red: 1d20 + 6 ⇒ (11) + 6 = 17
krenshar rune: 1d20 + 6 ⇒ (3) + 6 = 9

Victor:
Perception +20! How did you get that?

You see the creatures before they see you. It's a massive cavern so no surprise round but you get a round to prepare, if you want it, before they respond to your presence.

The scene is visible on the map now, slide three.


From Shore to Sea GM All-powerful dictator of reality 4

perception DC28:
The central eye contains a window. A shadowy figure moves within.

DKnowledge (arcana) DC11:
These magical beasts are called Krenshars. One question for every 5 by which you beat the DC. You know the score.

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

GM:
+2 Wis + 7 ranks + 3 class skill + 1 trait + 2 Alertness + 5 Eyes of the Eagle = +20.

Perception: 1d20 + 20 ⇒ (15) + 20 = 35.

"The central eye contains a window. Someone is watching us."

Knowledge(Arcana): 1d20 + 8 ⇒ (11) + 8 = 19.

Special attacks, please :-)

Victor charges forward, and takes a swing at Borderless.

+2 Ghost-Touch Fauchard: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 1d10 + 15 ⇒ (10) + 15 = 25 damage.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick is about to recommend a coordinated attack but...this works too.

”So it begins. “

He strides forward while mixing a fire bomb to hurl at the closest of pair

Bomb, range,: 1d20 + 9 ⇒ (8) + 9 = 17
for Explosve dmg : 3d6 + 3 ⇒ (6, 6, 3) + 3 = 18 and on fire
10'r splash, 7 fire dmg (DC14 for half n).


From Shore to Sea GM All-powerful dictator of reality 4

Victor, we will save your attack for when you are up.

Victor: knowledge results:

Skullface (Su) As a standard action, a krenshar can pull the skin back from its face, revealing the musculature and bony structures of its skull. This counts as using Intimidate to demoralize an opponent, and is an extraordinary ability. The krenshar can emit a loud screech while peeling back its skin, causing potent fear in a single creature within 100 feet that can see the krenshar. The targeted creature must make a DC 12 Will save or become frightened (if the target has 6 or fewer Hit Dice) or shaken (if the target has more than 6 Hit Dice) for 1d4 rounds. A creature that successfully saves cannot be affected again by the same krenshar’s skullface ability for 24 hours. This is a sonic, mind-affecting fear effect. The save DC is Charisma-based.

Xim's explosive slays the red-eyed creature and burns its companion.
reflex: 1d20 + 5 ⇒ (4) + 5 = 9

Krenshar Raar Round 1 wrote:


Xim
Kermit

Krenshar Red Eyes (-18, dead)

Kyra

Krenshar Metallic Fur
Krenshar Rune on Forehead (-7)

Nanny
Zadim
Brallenera
Victor
Othine

Bold are up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Sorry, you said we had a round to prepare, so I thought that meant we could charge :-/ In that case, I will activate my Wand of Shield in the preparation round.


From Shore to Sea GM All-powerful dictator of reality 4

No worries. The chamber is meant to be vast and thus is just the end of it. Consider your places on the map to be when you got close enough to figure out what that noise was by those rocks. I suppose I could have given space for Kermit to show off his archery skills but I figured we could stick to Paizo’s map rather than adding my own stuff.


From Shore to Sea GM All-powerful dictator of reality 4

Kermit and Kyra are up!


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

GM:
Rydw i yma. peidiwch â sgrechian
Rwy'n gwella o'r ffliw.
^^

Will do when i am home in a few hours.


From Shore to Sea GM All-powerful dictator of reality 4

Kyra:

Ha! My Welsh is just a few phrases from my dad. I had to look that up, the only word I knew was peidiwch.

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit fires one shot at the window.

"Take this!"

attack: 1d20 + 13 ⇒ (11) + 13 = 24

damage: 1d6 + 2 ⇒ (2) + 2 = 4


From Shore to Sea GM All-powerful dictator of reality 4

Kermit's arrow sails through the window.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

GM:

My Welsh is worse than yours. I know nothing if not for a translator. ;)

Been there just once on vacation many years ago.

Kyra lays her hand on Zadim's shoulder.
"May her grace guide your aim."

Guidance.


From Shore to Sea GM All-powerful dictator of reality 4

Both Krenshar charge at Xim, growling.

attack: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 ⇒ 6

attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 ⇒ 1


From Shore to Sea GM All-powerful dictator of reality 4

And one of them hits, its teeth biting into his armour so hard that they seriously bruise the flesh beneath.

Seeing how much more effective her rescuers have been so far, Othine hangs back.

Krenshar Raar Round 1/2 wrote:


Xim (-1)
Kermit

Krenshar Red Eyes (-18, dead)

Kyra

Krenshar Metallic Fur
Krenshar Rune on Forehead (-7)

Nanny
Zadim
Brallenera
Victor
Othine

Bold are up!


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim moves forward, considering the nearest beast, before striking..
Studied target

Melee (+1 kukri), ST: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Damage (S): 1d4 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Melee (+1 kukri), ST: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Damage (S): 1d4 + 7 + 2 ⇒ (4) + 7 + 2 = 13


From Shore to Sea GM All-powerful dictator of reality 4

Zadim kills another of the panther-beasts

Krenshar Raar Round 1/2 wrote:


Xim (-1)
Kermit

Krenshar Red Eyes (-18, dead)

Kyra

Krenshar Metallic Fur (-24, dead)
Krenshar Rune on Forehead (-7)

Nanny
Zadim
Brallenera
Victor
Othine

Bold are up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

I believe my action was being 'held' for the post I made earlier?


From Shore to Sea GM All-powerful dictator of reality 4

Oh, yes!

Victor kills the last Krenshar.


From Shore to Sea GM All-powerful dictator of reality 4
Krenshar Raar Round 1/2 wrote:


Xim (-1)
Kermit

Krenshar Red Eyes (-18, dead)

Kyra

Krenshar Metallic Fur (-24, dead)
Krenshar Rune on Forehead (-32)

Nanny
Zadim
Brallenera
Victor
Othine

Bold are up!

We are still in rounds. How odd! What could be going on?

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick cringes but is surprised the scratch is not a more serious wound.

There could be more of the beasts lurking. he calls

readies to hurl a bomb in case others appear.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Brallenera keeps an eye on Othine, not trusting her totally.
And maybe not even trusting her partially.

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit readies a shot.

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Delay


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra peers into the room, listening....

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


From Shore to Sea GM All-powerful dictator of reality 4
Le Kyra Pregen wrote:

Kyra peers into the room, listening....

Perception 22

You are 100ft from the nearest doors.

GM Screen:

1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (2) + 3 = 5
1d20 - 1 ⇒ (4) - 1 = 3
1d20 - 1 ⇒ (20) - 1 = 19


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:

Perception
nanny: 1d20 + 5 ⇒ (19) + 5 = 24
zadim: 1d20 + 10 ⇒ (13) + 10 = 23
kermit: 1d20 + 11 ⇒ (19) + 11 = 30
xim: 1d20 + 10 ⇒ (19) + 10 = 29
Victor: 1d20 + 20 ⇒ (3) + 20 = 23
Kyra: 1d20 + 4 ⇒ (13) + 4 = 17
Brallenera: 1d20 + 8 ⇒ (8) + 8 = 16

Kermit & Xim:

You hear sounds of movement from within the building, 100ft away.

Krenshar Raar Round 3 wrote:


Xim (-1)
Kermit

Kyra
Nanny
Zadim
Brallenera
Victor
Othine

Bold are up!

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick points to the location he heard sounds, wiggles his fingers like steps then advances 30’ closer. He again readies a bomb to hurl if enemy apprears.


From Shore to Sea GM All-powerful dictator of reality 4

Yo, Kermit! You're up.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

I think miss piggy just dunked his lights out.


From Shore to Sea GM All-powerful dictator of reality 4
Le Kyra Pregen wrote:
I think miss piggy just dunked his lights out.

She's got levels in brawler.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

FYI - Updated Roderick's position on map...was on phone yesterday and unable.

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

sorry

Kermit and his gecko friend move towards the stairs.

double move


From Shore to Sea GM All-powerful dictator of reality 4

As Kermit moves forward, a human with a red facial tattoo swings open the double doors and a gnoll with a green hood races toward Kermit!

They roar and scream as they go and you can clearly see the symbol of a three-eyed jackal daubed upon their armour.

DC10 knowledge (religion):
The most famous symbol of Lamashtu, the Mother of Monsters.


From Shore to Sea GM All-powerful dictator of reality 4
Krenshar Raar Round 3 wrote:


Xim (-1)
Kermit

Gnoll Green Hood
Human Red Face Tattoo

Kyra
Nanny
Zadim
Brallenera
Victor
Othine

Gnoll Snakeskin Boots
Human Silver Nose Ring

Bold are up!

Grand Lodge

Male Half-Orc Ex-Cleric 1 / Spiritualist(Phantom Blade) 6 (HP 38/52) (AC 21/11/20) (CMD 20) (Fort +13, Ref +7, Will +15) (Init +1) (Perception +20)

Victor moves forward.

Run.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Knowledge (religion): 1d20 + 6 ⇒ (2) + 6 = 8

Zadim races forward to confront the newcomer at the door.
Double move


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Auto pass on knowledge check.

"There they are! They display their devotion boldly on their armor, the unholy symbol of Lamashtu!"

Kyra 2x moves south.

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny moves up and casts murderous command (DC 17) on the gnoll.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick hurls a shock bomb as his readied action is triggered(?) by the appearance of the gnoll and slaver.

There they are!

Bomb, range, pb: 1d20 + 9 + 1 - 2 ⇒ (13) + 9 + 1 - 2 = 21
for Shock dmg : 3d6 + 3 + 1 ⇒ (4, 4, 2) + 3 + 1 = 14 5'r splash, 6 elec dmg (DC14 for half).

He excludes kermit and lizard from the blast area.


From Shore to Sea GM All-powerful dictator of reality 4

The gnoll's fur sizzles as Xim's bomb jolt the creature.

Krenshar Raar Round 3 wrote:


Xim (-1)
Kermit

Gnoll Green Hood (-14)
Human Red Face Tattoo

Kyra

Nanny
Zadim
Brallenera
Victor
Othine

Bold are up!

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

The blonde barbarian rushes toward the gnoll, as fast as she can

Double move and nothing else


From Shore to Sea GM All-powerful dictator of reality 4

More creatures pour forth from the double doors.

ignore:

nonsense: 1d20 + 900 ⇒ (14) + 900 = 914

First a gnoll appears and utters a strange prayer, a bolt of dark energy flies toward Victor.
ranged touch attack: 1d20 + 4 ⇒ (4) + 4 = 8

Then a human darts forward and tries to touch Zadim as he prays.
melee touch attack: 1d20 + 4 ⇒ (7) + 4 = 11

Finally, a tall jackal-headed creature appears in the doorway and snarls at Zadim.

Zadim, DC16 Will Save:

Krenshar Raar Round 3 wrote:


Kermit
Xim (-1)

Gnoll Green Hood (-14)
Human Red Face Tattoo

Kyra
Nanny
Zadim
Brallenera
Victor
Othine

Human Silver Nose Ring
Gnoll Snakeskin Boots
Jackal-creature
???

Bold are up!

Knowledge (planes) DC16:
Yaenit Demon:

Patches of fur cover the sickly flesh of this gangly, muscular, hyena-headed biped. Its swollen eyes blaze with madness.
For every 5 points by which you beat the DC you may ask one question.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

No kn:planes for Roderick Xim. Also, with his readied action, should he move down to just before the appearance of the first gnoll and/slaver?
I guess maybe that does not really move him much.
I was asking since I did not see anyone bolded in the above.

Just grand! More to the party. he exclaims sarcastically as the newcomers pour into the room.

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Did you resolve the murderous command?


From Shore to Sea GM All-powerful dictator of reality 4

Good call, Xim. Changes made.

I somehow made a mistake every time I posted the latest round, then when I got it right I was timed out. It is now correct. XIm and Kermit are up.


From Shore to Sea GM All-powerful dictator of reality 4
Nanny Ahd wrote:
Did you resolve the murderous command?

It happens on its turn, I think. I'll roll the save now.

will save: 1d20 + 5 ⇒ (11) + 5 = 16

Incidentally, I don't know much about the psychic class. How do you get the DC of level 1 spell so high?

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick trudges forward as he shakes up another explosive cocktail for the new arrivals.

Let us give them a nice house warming gift.

He hurls the fire bomb into the group, targetting the square of the jackal creature (assuming that is the one with the dashed outline?)

Bomb, range touch, cover, pb: 1d20 + 9 + 1 - 4 ⇒ (5) + 9 + 1 - 4 = 11 AC5 ?
for Explosve dmg : 3d6 + 3 + 1 ⇒ (5, 4, 2) + 3 + 1 = 15 10'r splash, 7 fire dmg (DC14 for half).

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4
GM Elberion wrote:
Nanny Ahd wrote:
Did you resolve the murderous command?
Incidentally, I don't know much about the psychic class. How do you get the DC of level 1 spell so high?

No worries. It's just Spell Focus and my INT bonus on the spell DC--but I forgot to update my stat lines when I bought my headband. Fixed now.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Know planes: 1d20 + 4 ⇒ (19) + 4 = 23Yes, it is a class skill for me, with Cosmopolitan trait ;-) Question: special defenses

Awww, this big one with the mad eyes is a Yaenit demon. Be careful, all

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