GM Elberion |
Brallenera, there’s quite a list: DR5/cold iron or good; immune to electricity and poison; resist acid 10, cold 10, fire 10
Brallenera Thalkham |
Aww, you can't hurt them with lightning or poison, and they resist to both fire and cold, and acid too. And you better got a cold iron blade or good-aligned weapon to truly harm them.
Roderick Xim |
Good show! I suspected it may be immune to fire based on the last ones we fought. I dared not miss throwing a large explosion into the grand melee. I have a cold iron spear if anyone would make better use of it!
Roderick calls back to Brallenra and in general.
I forgot to say Roderick excludes 2 allies from the blast as well, if needed.
GM Elberion |
Xim's miss: 1d8 ⇒ 1
And one cultist is saved from the bomb.
reflex silver human: 1d20 + 6 ⇒ (11) + 6 = 17
reflex snakeskin gnoll: 1d20 ⇒ 18
The Yaenit Demon laughs at the puny mortal's puny flames.
GM Elberion |
The gnoll steps toward the stairs with a mad gleam in its eye and swings for its ally.
Movement provokes from Brallenera
attack: 1d20 + 9 ⇒ (5) + 9 = 14
damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9
While the human by the door makes a divine chant.
GM Elberion |
The maddened gnoll misses its ally and then howls out frustration at having been compelled by another.
Kermit
Xim (-1)Gnoll Green Hood (-14)
Human Red Face TattooKyra
Nanny
Zadim
Brallenera
Victor
OthineGnoll Snakeskin Boots (-3)
Human Silver Nose Ring (-3)
Yaenit Demon
???Bold are up!
GM Elberion |
Please, make your saves before declaring any actions and as soon as possible. Zadim has two to make; Kermit, Xim, Brallenera and Victor have one to make each.
Victor Mordenheim |
Will: 1d20 + 15 ⇒ (3) + 15 = 18.
Victor ignores the spell.
He then steps across, and ignoring the cover provided by his ally, attempts to finish-off the Green (grassy?) Gnoll.
+2 Ghost-Touch Fauchard: 1d20 + 9 ⇒ (11) + 9 = 20, for 1d10 + 15 ⇒ (7) + 15 = 22 damage.
Brallenera Thalkham |
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AoO: 1d20 + 10 ⇒ (20) + 10 = 30
Dmg: 1d10 + 4 ⇒ (9) + 4 = 13
AoO crit?: 1d20 + 10 ⇒ (18) + 10 = 28
Dmg: 2d10 + 8 ⇒ (4, 7) + 8 = 19
Will save: 1d20 + 4 ⇒ (18) + 4 = 22
Brallenera doesn't forget to strike the gnoll while it walks near her, and the axe cuts deep
Victor Mordenheim |
Huh. Well, in that case, since I presume the Gnoll will be killed by Brallenera's AoO crit for 32 damage, my attack will go into the man in front of Zadim - who still doesn't get cover ;-)
Zadim - Pregen |
Will (DC 13): 1d20 + 5 ⇒ (4) + 5 = 9
Will (DC 13), bane: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
Uneasy by the appearance of the demon, Zadim shakes for a moment, but steels himself at the urging of the dwarf that he can harm the creature with cold iron. His analytical eyes focus on the creature.
Studied target on demon
He drops one of his kukri and cautiously moves toward the demon while drawing a cold iron kukri.
5 ft. step; draw weapon
He then strikes at the demon.
Melee (cold iron kukri), bane: 1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25
Damage (S), cold iron: 1d4 + 6 ⇒ (3) + 6 = 9
Melee (+1 kukri), bane: 1d20 + 8 - 1 ⇒ (9) + 8 - 1 = 16
Damage (S): 1d4 + 7 ⇒ (2) + 7 = 9
GM Elberion |
What kinds of weapons are they wielding?
The humans have Kukris.
The Yaenit and the gnolls have falchions.
GM Elberion |
Brallenera cuts down the gnoll and Victor seriously hurts the human.
Things do not go quite as well for Zadim, who cannot move.
I think you missed it on the previous page. Your first save was for a DC16 Hold Person spell.
The gnoll with snakeskin boots stares at Brallenera.
The injured human steps to the side and makes a prayer. Another image of the man appears beside him.
Suddenly, a small demonic creature appears behind Xim, claws flashing.
claw attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d3 - 1 ⇒ (3) - 1 = 2
claw attack: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d3 - 1 ⇒ (3) - 1 = 2
bite attack: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d4 - 1 ⇒ (2) - 1 = 1
Then the Yaenit demon laughs a broken chuckle and gestures at Victor.
GM Elberion |
Kermit
Xim (-3, Bane)
Gnoll Green Hood (-46, dead)
Human Red Face TattooKyra
Nanny
Zadim (Hold Person)
Brallenera
Victor
OthineGnoll Snakeskin Boots (-3)
Human Silver Nose Ring (-25, 1 mirror image)
Yaenit Demon
Small DemonBold are up!
GM Elberion |
I forgot something earlier as well. Before doing anything else, can Zadim and Victor make DC17 will saves.
Victor Mordenheim |
Will (DC 17): 1d20 + 15 ⇒ (8) + 15 = 23.
Will (DC 16): 1d20 + 15 ⇒ (1) + 15 = 16.
For a moment, Victor freezes in place, then his naga-shaped circlet pulses...
Will (DC 16), Re-roll: 1d20 + 15 ⇒ (11) + 15 = 26.
...and he starts moving again.
He then laughs mirthlessly.
"The Crawling Chaos won't allow such a useful tool to be ended so quickly..."
Roderick Xim |
Roderick gasps as the tiny creature tears at his flesh. Egads! No no no! We do not need this kind of attention at all!
He drops his longspear and steps back.
Hold still, you little bugger!
He attempts to grab the creature.
CMB, mutagen: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 vs CMD
this will provke, and I think Bane applies, but not sure if we have any active buffs.
If he hits, he grapples. If he misses he will draw his dagger.
Zadim - Pregen |
Will (DC17), bane: 1d20 + 5 - 1 ⇒ (5) + 5 - 1 = 9
Brallenera Thalkham |
Attack on Xim: 1d20 + 10 ⇒ (15) + 10 = 25
dmg: 1d10 + 4 ⇒ (2) + 4 = 6
Brallenera turns on Roderick, and draws blood
GM: not too sure about how to play the spell: do I have to attack to the best of my capacities (RAGE! and two attacks) or just a single whack?
Kermit Grippli |
Kermit shoots at the nearest bad guy.
rapid shot attack: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 1d8 + 2 ⇒ (2) + 2 = 4
rapid shot attack: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d8 + 2 ⇒ (3) + 2 = 5
iterative
rapid shot attack: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 2 ⇒ (1) + 2 = 3
GM Elberion |
Xim, you missed your fort save: DC13
little demon AoO: 1d20 + 7 ⇒ (5) + 7 = 12
AoO damage: 1d3 - 1 ⇒ (1) - 1 = 0
Brallenera, your attack is on your turn. You don't have to rage but you should make a full attack if you can (the language is 'to the best of your ability'). Roll your second attack on your turn and I will apply both then.
Victor, where does the re-roll come from?
GM Elberion |
GM Elberion |
Kermit, the nearest bad guy is currently grappled by Xim. Is that your target? Or do you prefer the human with the mirror image (the next closest)? Or the demon? All are within your first range increment and do not have cover.
GM Elberion |
Xim grabs hold of the little flying demon.
Just waiting for Kermit to confirm his target.
Roderick Xim |
Can Roderick use the little demon as a non-human shield? LoL. He doesn’t want to be on the receiving end of Brallenera’s axe
” Ouch! Hey! Who’s side are you on?“
Brallenera Thalkham |
2d attack: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d10 + 4 ⇒ (7) + 4 = 11
Fortunatly, Brallenera's axe miss this time, as she seems troubled by Xim words (maybe)
GM Elberion |
Okay, let's flip a coin to see where Kermit goes.
1 is little demon, 2 is human, 3 is yaenit: 1d3 ⇒ 2
GM Elberion |
Kermit's first arrow ends the cultist's mirror image, and the second ends his life.
Brallenera then feels her will distort and with a red mist over her eyes she assaults her fellow pathfinder, Xim.
The human with the red face tattoo then charges at Victor.
Does this provoke?
attack: 1d20 + 7 ⇒ (3) + 7 = 10
damage: 1d4 + 1 ⇒ (4) + 1 = 5
GM Elberion |
Kermit
Xim (-9, Bane)
Gnoll Green Hood (-46, dead)
Human Red Face TattooKyra
Nanny
Zadim (held, mind-warped)
Brallenera
Victor
OthineGnoll Snakeskin Boots (-3)
Human Silver Nose Ring (-30)
Yaenit Demon
Small DemonBold are up!
Victor Mordenheim |
It will indeed provoke...
As the man charges him (taking a -2 to AC!), Victor takes a swing...
AoO: 1d20 + 9 ⇒ (8) + 9 = 17, for 1d10 + 15 ⇒ (10) + 15 = 25 Magical Ghost-Touch Slashing damage.
He then 5' steps for another swing.
If the human is still standing, I will go for him. Otherwise, I will swing at the Yaenit.
+2 Ghost-Touch Fauchard: 1d20 + 9 ⇒ (17) + 9 = 26, for 1d10 + 15 ⇒ (10) + 15 = 25 Magical Ghost-Touch Slashing damage.
Zadim - Pregen |
Will: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
Failed save. Does he still have an action? Is the penalty cumulative each round?
Nanny Ahd |
Nanny will move up and hit another murderous command (DC 17), targeting the gnoll, or the human if the gnoll is down.
GM Elberion |
Zadim remains frozen in place.
GM Elberion |
Othine hustles forward and stands protectively, if rather sheepishly, in front of Nanny Ahd.
The gnoll in snakeskin boots steps forward provoking AoO from Victor and reaches out to touch the half-orc.
melee touch attack: 1d20 + 8 ⇒ (17) + 8 = 25
I'll wait for your AoO to see if it has any effect.
Meanwhile, the yaenit howls and its voice rings around the chamber.
something is happening, the yaenit is hoping for a high roll...: 1d100 ⇒ 38
The demon furrows its brow, perhaps it is disappointed.
will: 1d20 + 5 ⇒ (15) + 5 = 20
GM Elberion |
The small winged figure claws at Xim.
attack: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
damage: 1d3 - 1 ⇒ (2) - 1 = 1
GM Elberion |
Victor strikes the gnoll a serious blow but then its evil touch sickens him.
GM Elberion |
Suddenly, from around the side of the building, three creatures appear.
A human cultist; a strange, spiked quadruped the size of a big horse and a pale, goggle-eyed creature with a knot of horrible bite scars across its face. The pale creature appears to be several months pregnant. All have limbs streaked with a purple dye or stain.
Kermit
Xim (-10, Bane)
Gnoll Green Hood (-46, dead)
Human Red Face TattooKyra
Nanny
Zadim (held, mind-warped)
Brallenera
Victor (sickened)
OthineGnoll Snakeskin Boots (-21)
Human Silver Nose Ring (dead)
Yaenit Demon
Small Demon
Purple cultist
Large quadruped
Pale figureBold are up!
Roderick Xim |
Ouch! Hold still you little miscreant!
fort: 1d20 + 8 ⇒ (10) + 8 = 18
He dropped the creature and steps 5' SW away before hurling a blasting bomb at the newcomers, target the largest, exclude 2 allies from blast.
Egads! Is there no
end to these slavers?
Bomb, range, pb: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
for Explosve dmg : 3d6 + 3 + 1 ⇒ (4, 3, 4) + 3 + 1 = 15 10'r splash, 7 fire dmg (DC14 for half).
Kermit Grippli |
Kermit moves and shoots the big creature large thing now heading inside.
attack point blank: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 1d6 + 3 ⇒ (1) + 3 = 4
While Kermit orders his gecko to protect him and Geico readies an attack if a foe comes near him.
bite: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
GM Elberion |
I made an error earlier. The red-ringed human is dead.
reflex ot: 1d20 + 9 ⇒ (5) + 9 = 14
reflex: 1d20 + 4 ⇒ (19) + 4 = 23
And both Kermit and Xim strike true.
GM Elberion |
Kermit
Xim (-10, Bane)
Gnoll Green Hood (-46, dead)
Human Red Face Tattoo (-50, dead)Kyra
Nanny
Zadim (held, mind-warped)
Brallenera
Victor (sickened)
OthineGnoll Snakeskin Boots (-21)
Human Silver Nose Ring (-30, dead)
Yaenit Demon
Small Demon
Purple cultist (-3)
Large quadruped (-19)
Pale figure (-7)Bold are up!