GM Elberion's Broken Chains (Inactive)

Game Master GeraintElberion

Maps & Handouts


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Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor nods.

He sneaks forward.

Stealth : 1d20 + 10 ⇒ (16) + 10 = 26


From Shore to Sea GM All-powerful dictator of reality 4

Would everyone please announce light sources they have been using in the underground tunnel, or confirm that you have darkvision.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick has only his human vision, so he would use wayfinder light unless someone has something better

Roderick hangs back while the scouts do their thing...

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Darkvision 60 feet as a dwarf

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor has lowlight vision and would use the light source of Roderick.


From Shore to Sea GM All-powerful dictator of reality 4

Andor:
As you sneak ahead you can make out a light source further down the tunnel. If you want to cross through the darkness then your speed will be halved (so, with stealth, quartered) unless you make a DC10 acrobatics check (with a -4 due to darkness) You will probably have to cross about 60ft of darkness until you reach the low-light region of the other light source. You can only guess that the terrain between is the same.
If the party catches up with you (currently 30ft ahead) then anyone in the area of the other light source will have a decent chance to see Roderick's light.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

DC 10 is Auto Success GM with +14 Acrobatics and-4 for darkness.

Andor continues walking in the darkness.

He will check the setting and then return to the group to tell what he saw.

Stealth : 1d20 + 10 ⇒ (8) + 10 = 18


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:

1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 7 ⇒ (11) + 7 = 18
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 8 ⇒ (7) + 8 = 15

Andor:
There are two gnolls and two humans, two are arguing while the other two look on in a amusement. The humans are carrying lit torches and whips, the gnolls have dire flails.
They are standing around a well at the end of this tunnel (see map).
They do not appear to have seen you.

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor returns and tells about the two gnolls and humans.

See spoilers and map as Andor explains what he saw.

”Those able to sneak should proceed together and try to get as near as possible and then surprise attack! The others run forward as soon as the action starts. They don’t deserve any mercy but if we can keep one alive for questioning that would be great!“ Andor says.

I assume the group now proceeds.

Andor sneaks forward with all who are stealthy.

Stealth : 1d20 + 10 ⇒ (19) + 10 = 29

Andor moves forward and does a standard action charge attack in the surprise round .

Andor studies his target and attacks with his Rapier.

Swift action Studied Combat with quick study: 1/2 investigator level as an insight bonus on melee attack rolls and as a bonus on damage rolls against the creature.

Rapier attack roll, studied combat, charge : 1d20 + 12 + 2 + 2 ⇒ (9) + 12 + 2 + 2 = 25

Damage roll, studied combat : 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit moves up.

Stealth: 1d20 + 14 ⇒ (12) + 14 = 26

and if he can shoots a bad guy that's been hit by an ally.

attack: 1d20 + 13 ⇒ (15) + 13 = 28

damage: 1d6 + 2 ⇒ (2) + 2 = 4

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny will have dancing lights active, but she'll stay well back from the scout.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

"I am blind here without a light source, which would undoubtedly give me away." Zadim concedes. "I will await your signal before arriving to attack."

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick nods with Zadim and hangs back until the ambush is sprung.


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

"The challenges of our human genes.", Kyra quietly smiles at their limitations.


From Shore to Sea GM All-powerful dictator of reality 4

GM screen:

Initiative
nanny: 1d20 + 4 ⇒ (3) + 4 = 7
zadim: 1d20 + 3 ⇒ (16) + 3 = 19
kermit: 1d20 + 4 ⇒ (17) + 4 = 21
Xim: 1d20 + 10 ⇒ (13) + 10 = 23
andor: 1d20 + 6 ⇒ (4) + 6 = 10
Kyra: 1d20 ⇒ 6
Brallenera: 1d20 + 1 ⇒ (20) + 1 = 21

gnoll 1: 1d20 + 2 ⇒ (5) + 2 = 7
gnoll 2: 1d20 + 2 ⇒ (15) + 2 = 17
human 1: 1d20 + 2 ⇒ (17) + 2 = 19
human 2: 1d20 + 2 ⇒ (7) + 2 = 9


From Shore to Sea GM All-powerful dictator of reality 4

Andor and Kermit kick off a surprise assault on the slavers.

initiative - Welltop Round 1 wrote:


Surprise round!
Andor
Kermit

regular initiative
Xim
Kermit
Brallenera
Zadim

Human red (-16)
Gnoll red

Andor

Human green

Nanny

Gnoll brown

Kyra

Bold are up!

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick advances and quickly mixes an explosive concoction and hurls it into the room at the rear green belted man.

”Fire in the gnoll! “

Bomb, range, cover, pb: 1d20 + 9 - 4 + 1 ⇒ (7) + 9 - 4 + 1 = 13 vs FF touch AC
for Explosve dmg : 3d6 + 3 + 1 ⇒ (3, 3, 3) + 3 + 1 = 13 10'r splash, 7 fire dmg (DC14 for half).

Excluding 2 allies from the blast.


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim draws his blade and moves swiftly forward with deadly purpose.
Double move

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit fires at the gnoll near Zadim.

rapid shot: 1d20 + 11 ⇒ (10) + 11 = 21

damage: 1d6 + 2 ⇒ (2) + 2 = 4

rapid shot: 1d20 + 11 ⇒ (14) + 11 = 25

damage: 1d6 + 2 ⇒ (6) + 2 = 8

iterative

rapid shot: 1d20 + 6 ⇒ (15) + 6 = 21

damage: 1d6 + 2 ⇒ (4) + 2 = 6

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awww, let me go!

Brallenera can't reach her foes


From Shore to Sea GM All-powerful dictator of reality 4

thrown miss: 1d8 ⇒ 2

GM screen:

reflex human green: 1d20 + 4 ⇒ (10) + 4 = 14
reflex human red: 1d20 + 4 ⇒ (1) + 4 = 5
reflex gnoll red: 1d20 + 5 ⇒ (5) + 5 = 10
reflex gnoll wood: 1d20 + 5 ⇒ (19) + 5 = 24


From Shore to Sea GM All-powerful dictator of reality 4

Roderick's bomb is imprecise but the flames are still strong enough to finish off the injured human.

All of the enemies take some kind of damage from the flames and the nearest gnoll is peppered with arrows by Kermit.

The gnoll with red fur races around the well to face Andor.

red human stabilise: 1d20 + 1 ⇒ (14) + 1 = 15


From Shore to Sea GM All-powerful dictator of reality 4
initiative - Welltop Round 1 wrote:


Xim
Kermit
Brallenera
Zadim

Human red (-23; unconscious)
Gnoll red (-7)

Andor

Human green (-3)

Nanny

Gnoll brown (-21)

Kyra

Bold are up!

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor makes a small step forwward, studies the brown gnoll and attacks with his Rapier.

Swift action Studied Combat with quick study: 1/2 investigator level as an insight bonus on melee attack rolls and as a bonus on damage rolls against the creature.

Rapier attack roll, studied combat : 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24

Damage roll, studied combat : 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11


From Shore to Sea GM All-powerful dictator of reality 4

Andor's strike cuts deep into the gnoll and it snarls in pain and anger.

The human lashes out with his whip, aiming for Zadim's legs.
trip: 1d20 + 6 ⇒ (9) + 6 = 15


From Shore to Sea GM All-powerful dictator of reality 4

...but the whip slaps noisily into the wall instead.

initiative - Welltop Round 1 wrote:


Xim
Kermit
Brallenera
Zadim

Human red (-23; unconscious)
Gnoll red (-7)

Andor

Human green (-3)

Nanny

Gnoll brown (-32)

Kyra

Bold are up!

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny moves closer to the action and casts murderous command on the brown gnoll.

Will DC 17 resists


From Shore to Sea GM All-powerful dictator of reality 4

GM screen:

will: 1d20 + 2 ⇒ (17) + 2 = 19

attack: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
damage: 1d8 + 6 ⇒ (6) + 6 = 12
attack: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
damage: 1d8 + 2 ⇒ (5) + 2 = 7

The gnoll snarls defiance as it shakes off the spell and swings it’s flails at Andor and one lands a blow against his hip.


From Shore to Sea GM All-powerful dictator of reality 4
initiative - Welltop Round 1 wrote:


Xim
Kermit
Brallenera
Zadim

Human red (-23; unconscious)
Gnoll red (-7)

Andor (-7)

Human green (-3)

Nanny

Gnoll brown (-32)

Kyra

Bold are up!

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP 78 (Rage:98)/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Brallenera throws caution to the wind, and tries to get behind the Red gnoll to strike

acrobatics, AP: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19

attack: 1d20 + 10 ⇒ (13) + 10 = 23
Dmg: 1d10 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit fires at the gnoll near Zadim again.

rapid shot: 1d20 + 11 ⇒ (7) + 11 = 18

damage: 1d6 + 2 ⇒ (5) + 2 = 7

rapid shot: 1d20 + 11 ⇒ (4) + 11 = 15

damage: 1d6 + 2 ⇒ (4) + 2 = 6

iterative

rapid shot: 1d20 + 6 ⇒ (18) + 6 = 24

damage: 1d6 + 2 ⇒ (5) + 2 = 7


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Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra, seeing silhouettes of dust where first were her companions, feels slow compared to such rushing.

Such hasty movements.

She moves closer and, when near Nanny Roderick, points her scimitar a the red gnoll.

"Your resistance is folly. Your compatriot lies defeated, and in this pace so shall you."

Intimidate?: 1d20 + 2 ⇒ (6) + 2 = 8
Kyra's throat isn't all that clear yet, and the result is a slightly hoarse threat.

*couch, cough... hrrrrmmmmm.*


From Shore to Sea GM All-powerful dictator of reality 4

Brallnera cannot get past and instead provokes a strike from the gnoll.

GM screen:

attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 + 6 ⇒ (5) + 6 = 11

Its attack flies wide but Brallenera's strike is true, slicing into the furious beast.

Meanwhile, Kermit's first arrow finishes off the brown-furred gnoll and and his last, despite clipping the corner of the wall, sinks into the read gnoll's flesh.

With the noise of battle, Kyra's cries go un-noticed.

initiative - Welltop Round 1 wrote:


Xim
Kermit
Brallenera
Zadim

Human red (-23; unconscious)
Gnoll red (-25)

Andor (-7)

Human green (-3)

Nanny

Gnoll brown (-39) dying

Kyra

Bold are up!

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

”By my assessment, the situation is soon to be well in hand. I will not inject any additional explosives unless events turn for the worst.“

He will delay until next round for now...


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Zadim steps forward silently and effeciently. He slashes at his foe, intending to make short work of his opponent with his kukri.

Melee (+1 kukri): 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Melee (+1 kukri): 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d4 + 7 ⇒ (1) + 7 = 8


From Shore to Sea GM All-powerful dictator of reality 4

Zadim steps forward over the corpse and strikes the remaining human .

GM screen:

1d20 ⇒ 13
1d20 ⇒ 18


From Shore to Sea GM All-powerful dictator of reality 4
initiative - Welltop Round 3 wrote:


Xim
Kermit
Brallenera
Zadim

Human red (-23; unconscious)
Gnoll red (-25)

Andor (-7)

Human green (-19)

Nanny

Gnoll brown (-40; unconscious)

Kyra

Bold are up!

The red gnoll swings again at Andor but cannot land a blow.

GM screen:

1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Acrobatics to avoid AoO, half speed : 1d20 + 10 ⇒ (13) + 10 = 23

Andor tumbles forward and attacks the remaining human!

Swift action Studied Combat with quick study: 1/2 investigator level as an insight bonus on melee attack rolls and as a bonus on damage rolls against the creature.

Rapier attack roll, studied combat : 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30

Damage roll, studied combat : 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Free action to do a studied strike and end studied combat for precision damage : 1d6 ⇒ 4


From Shore to Sea GM All-powerful dictator of reality 4

Andor kills the human.

initiative - Welltop Round 3/4 wrote:


Xim
Kermit
Brallenera
Zadim

Human red (-23; unconscious)
Gnoll red (-25)

Andor (-7)

Human green (-35; dead)

Nanny

Gnoll brown (-40; unconscious)

Kyra

Bold are up!


Human Cleric 7 [HP 59/59 ], [AC 19, touch 11, flat-footed 19] , [Fort +7, Ref +4, Will +10], [Spd 20ft, Perception +4]

Kyra casts guidance on Roderick.

Dark Archive

Female N Elf Psychic 5 | HP 32/32| AC 15 T 12 FF 10 | CMB +2, CMD 14 | F: +3, R: +4, W: +4 (+6 vs enchantments) | Init: +4 | Perc: +5, SM: +3 | Speed 30ft | Phrenic Pool: 2/4 | Spells: 1st 0/8, 2nd 3/5 | Active conditions: None.4

Nanny will delay

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick will nod to le Kyra but delays as the melee unfolds.

Liberty's Edge

Male Grippli Rng 6| HP 42 | AC 22; Touch 17; FF 17 | F +6; R +10; W +5 | CMB+6; CMD 22| Speed 30 ft | Init +4 | Perc +11 | Stealth: +14 Ranger 6

Kermit will move up and ready an attack on the gnoll if he gets a clear shot he'll take it.

"Hi ho..Mr. Gnoll stand down or I'll shoot!"

attack with point blank: 1d20 + 14 ⇒ (15) + 14 = 29

damage: 1d6 + 3 ⇒ (1) + 3 = 4


From Shore to Sea GM All-powerful dictator of reality 4

Please can everyone check in to the discussion thread a.s.a.p., thank you!


”Zadim” | Male N Medium Human Slayer 7 | Speed 30ft | Active Conditions: none
Skills:
Acrobatics +13, Bluff +3, Climb +10, Disguise +8, Heal +4, Intimidate +3 (+4 by day), Know (dungeoneering, geography) +5, Know (local) +11, Know (religion) +6, Ride +7, Stealth +13, Survival +10 (+13 for tracks), Swim +10
| HP 56/60 AC 20, T 14, FF 17 | CMD 26 | F +7 R +9 W +5; | Init +3 | Perc +10 | SM +10

Considering the remaining gnoll for a moment, Zadim strikes swiftly with his kukri.

Melee (+1 kukri), studied target: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Melee (+1 kukri), studied target: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

He catches his foe with the sharp of one of his blades!


From Shore to Sea GM All-powerful dictator of reality 4

The final gnoll collapses in a bloody heap.
end of combat. One human is dead, the other foes are dying or unconscious. What now, Pathfinders?

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

”Lets search the area for clues on our missing woman or other pertinent information . “

Perception, cues : 1d20 + 10 + 5 ⇒ (17) + 10 + 5 = 32

Checking the bodies for notes or keys

Scarab Sages

Male CG Kitsune (in vulpine form) from the Forest of Spirits in Tian Xia | Swashbuckler 1 / Investigator 9 | Resistances: Elec. 3, Acid 3, Fire 2, Cold 2 | Init +8 | HP 94/94 | ‘Serang' Familiar HP 47/47 | Normal: Panache 7/7 | Inspiration 10/10 | Extend Potion 6/6 | AC 28 (30 vs. Traps), T 18 FF 21| CMB +16 (with Rapier), CMD 22 (24 Disarm) | F: +10, R: +18 (+20 vs. traps), W: +12 (+14 vs. illusions) | Boots of Speed 10/10 | Perc +24 (+28 vs. traps), Dipl +19 | Low-light vision | Speed 30 | Active cond.: none

Andor searches the bodies but does nothing to stabilise them.

perception : 1d20 + 13 ⇒ (8) + 13 = 21


From Shore to Sea GM All-powerful dictator of reality 4

dead bodies have this gear:

Each human corpse has a potion of cure light wounds, masterwork leather armour, a masterwork whip, an everburning torch, masterwork manacles and 50ft of silk rope.

The gnoll corpses have potions of cure light wounds, high-quality studded leather armour, masterwork dire flail, masterwork manacles and 50ft of hemp rope.


From Shore to Sea GM All-powerful dictator of reality 4

You all notice that the well is completely dry and the cable does not connect to a bucket, it connects to a metal cage with a long screw mechanism.

Roderick finds a strange item on one of the gnolls, a small metal plate with slots cut around the edge.

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