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Andor nods.
He sneaks forward.
Stealth : 1d20 + 10 ⇒ (16) + 10 = 26

GM Elberion |

Would everyone please announce light sources they have been using in the underground tunnel, or confirm that you have darkvision.

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Roderick has only his human vision, so he would use wayfinder light unless someone has something better
Roderick hangs back while the scouts do their thing...

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Andor has lowlight vision and would use the light source of Roderick.

GM Elberion |

If the party catches up with you (currently 30ft ahead) then anyone in the area of the other light source will have a decent chance to see Roderick's light.

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DC 10 is Auto Success GM with +14 Acrobatics and-4 for darkness.
Andor continues walking in the darkness.
He will check the setting and then return to the group to tell what he saw.
Stealth : 1d20 + 10 ⇒ (8) + 10 = 18

GM Elberion |

1d20 + 7 ⇒ (6) + 7 = 13
1d20 + 7 ⇒ (11) + 7 = 18
1d20 + 8 ⇒ (2) + 8 = 10
1d20 + 8 ⇒ (7) + 8 = 15
They are standing around a well at the end of this tunnel (see map).
They do not appear to have seen you.

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Andor returns and tells about the two gnolls and humans.
See spoilers and map as Andor explains what he saw.
”Those able to sneak should proceed together and try to get as near as possible and then surprise attack! The others run forward as soon as the action starts. They don’t deserve any mercy but if we can keep one alive for questioning that would be great!“ Andor says.
I assume the group now proceeds.
Andor sneaks forward with all who are stealthy.
Stealth : 1d20 + 10 ⇒ (19) + 10 = 29
Andor moves forward and does a standard action charge attack in the surprise round .
Andor studies his target and attacks with his Rapier.
Swift action Studied Combat with quick study: 1/2 investigator level as an insight bonus on melee attack rolls and as a bonus on damage rolls against the creature.
Rapier attack roll, studied combat, charge : 1d20 + 12 + 2 + 2 ⇒ (9) + 12 + 2 + 2 = 25
Damage roll, studied combat : 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12

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Kermit moves up.
Stealth: 1d20 + 14 ⇒ (12) + 14 = 26
and if he can shoots a bad guy that's been hit by an ally.
attack: 1d20 + 13 ⇒ (15) + 13 = 28
damage: 1d6 + 2 ⇒ (2) + 2 = 4

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Nanny will have dancing lights active, but she'll stay well back from the scout.

Zadim - Pregen |

"I am blind here without a light source, which would undoubtedly give me away." Zadim concedes. "I will await your signal before arriving to attack."

GM Elberion |

Initiative
nanny: 1d20 + 4 ⇒ (3) + 4 = 7
zadim: 1d20 + 3 ⇒ (16) + 3 = 19
kermit: 1d20 + 4 ⇒ (17) + 4 = 21
Xim: 1d20 + 10 ⇒ (13) + 10 = 23
andor: 1d20 + 6 ⇒ (4) + 6 = 10
Kyra: 1d20 ⇒ 6
Brallenera: 1d20 + 1 ⇒ (20) + 1 = 21
gnoll 1: 1d20 + 2 ⇒ (5) + 2 = 7
gnoll 2: 1d20 + 2 ⇒ (15) + 2 = 17
human 1: 1d20 + 2 ⇒ (17) + 2 = 19
human 2: 1d20 + 2 ⇒ (7) + 2 = 9

GM Elberion |

Andor and Kermit kick off a surprise assault on the slavers.
Surprise round!
Andor
Kermitregular initiative
Xim
Kermit
Brallenera
ZadimHuman red (-16)
Gnoll redAndor
Human green
Nanny
Gnoll brown
Kyra
Bold are up!

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Roderick advances and quickly mixes an explosive concoction and hurls it into the room at the rear green belted man.
”Fire in the gnoll! “
Bomb, range, cover, pb: 1d20 + 9 - 4 + 1 ⇒ (7) + 9 - 4 + 1 = 13 vs FF touch AC
for Explosve dmg : 3d6 + 3 + 1 ⇒ (3, 3, 3) + 3 + 1 = 13 10'r splash, 7 fire dmg (DC14 for half).
Excluding 2 allies from the blast.

Zadim - Pregen |

Zadim draws his blade and moves swiftly forward with deadly purpose.
Double move

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Kermit fires at the gnoll near Zadim.
rapid shot: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d6 + 2 ⇒ (2) + 2 = 4
rapid shot: 1d20 + 11 ⇒ (14) + 11 = 25
damage: 1d6 + 2 ⇒ (6) + 2 = 8
iterative
rapid shot: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 2 ⇒ (4) + 2 = 6

GM Elberion |

thrown miss: 1d8 ⇒ 2
reflex human green: 1d20 + 4 ⇒ (10) + 4 = 14
reflex human red: 1d20 + 4 ⇒ (1) + 4 = 5
reflex gnoll red: 1d20 + 5 ⇒ (5) + 5 = 10
reflex gnoll wood: 1d20 + 5 ⇒ (19) + 5 = 24

GM Elberion |

Roderick's bomb is imprecise but the flames are still strong enough to finish off the injured human.
All of the enemies take some kind of damage from the flames and the nearest gnoll is peppered with arrows by Kermit.
The gnoll with red fur races around the well to face Andor.
red human stabilise: 1d20 + 1 ⇒ (14) + 1 = 15

GM Elberion |

Xim
Kermit
Brallenera
ZadimHuman red (-23; unconscious)
Gnoll red (-7)Andor
Human green (-3)
Nanny
Gnoll brown (-21)
Kyra
Bold are up!

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Andor makes a small step forwward, studies the brown gnoll and attacks with his Rapier.
Swift action Studied Combat with quick study: 1/2 investigator level as an insight bonus on melee attack rolls and as a bonus on damage rolls against the creature.
Rapier attack roll, studied combat : 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Damage roll, studied combat : 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11

GM Elberion |

Andor's strike cuts deep into the gnoll and it snarls in pain and anger.
The human lashes out with his whip, aiming for Zadim's legs.
trip: 1d20 + 6 ⇒ (9) + 6 = 15

GM Elberion |

...but the whip slaps noisily into the wall instead.
Xim
Kermit
Brallenera
ZadimHuman red (-23; unconscious)
Gnoll red (-7)Andor
Human green (-3)
Nanny
Gnoll brown (-32)
Kyra
Bold are up!

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Nanny moves closer to the action and casts murderous command on the brown gnoll.
Will DC 17 resists

GM Elberion |

will: 1d20 + 2 ⇒ (17) + 2 = 19
attack: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
damage: 1d8 + 6 ⇒ (6) + 6 = 12
attack: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
damage: 1d8 + 2 ⇒ (5) + 2 = 7
The gnoll snarls defiance as it shakes off the spell and swings it’s flails at Andor and one lands a blow against his hip.

GM Elberion |

Xim
Kermit
Brallenera
ZadimHuman red (-23; unconscious)
Gnoll red (-7)Andor (-7)
Human green (-3)
Nanny
Gnoll brown (-32)
Kyra
Bold are up!

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Brallenera throws caution to the wind, and tries to get behind the Red gnoll to strike
acrobatics, AP: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19
attack: 1d20 + 10 ⇒ (13) + 10 = 23
Dmg: 1d10 + 4 ⇒ (7) + 4 = 11

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Kermit fires at the gnoll near Zadim again.
rapid shot: 1d20 + 11 ⇒ (7) + 11 = 18
damage: 1d6 + 2 ⇒ (5) + 2 = 7
rapid shot: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 1d6 + 2 ⇒ (4) + 2 = 6
iterative
rapid shot: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Le Kyra Pregen |
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Kyra, seeing silhouettes of dust where first were her companions, feels slow compared to such rushing.
Such hasty movements.
She moves closer and, when near Nanny Roderick, points her scimitar a the red gnoll.
"Your resistance is folly. Your compatriot lies defeated, and in this pace so shall you."
Intimidate?: 1d20 + 2 ⇒ (6) + 2 = 8
Kyra's throat isn't all that clear yet, and the result is a slightly hoarse threat.
*couch, cough... hrrrrmmmmm.*

GM Elberion |

Brallnera cannot get past and instead provokes a strike from the gnoll.
attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d8 + 6 ⇒ (5) + 6 = 11
Its attack flies wide but Brallenera's strike is true, slicing into the furious beast.
Meanwhile, Kermit's first arrow finishes off the brown-furred gnoll and and his last, despite clipping the corner of the wall, sinks into the read gnoll's flesh.
With the noise of battle, Kyra's cries go un-noticed.
Xim
Kermit
Brallenera
ZadimHuman red (-23; unconscious)
Gnoll red (-25)Andor (-7)
Human green (-3)
Nanny
Gnoll brown (-39) dying
Kyra
Bold are up!

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”By my assessment, the situation is soon to be well in hand. I will not inject any additional explosives unless events turn for the worst.“
He will delay until next round for now...

Zadim - Pregen |

Zadim steps forward silently and effeciently. He slashes at his foe, intending to make short work of his opponent with his kukri.
Melee (+1 kukri): 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Melee (+1 kukri): 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

GM Elberion |

Zadim steps forward over the corpse and strikes the remaining human .
1d20 ⇒ 13
1d20 ⇒ 18

GM Elberion |

Xim
Kermit
Brallenera
ZadimHuman red (-23; unconscious)
Gnoll red (-25)Andor (-7)
Human green (-19)
Nanny
Gnoll brown (-40; unconscious)
Kyra
Bold are up!
The red gnoll swings again at Andor but cannot land a blow.
1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d8 + 2 ⇒ (5) + 2 = 7

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Acrobatics to avoid AoO, half speed : 1d20 + 10 ⇒ (13) + 10 = 23
Andor tumbles forward and attacks the remaining human!
Swift action Studied Combat with quick study: 1/2 investigator level as an insight bonus on melee attack rolls and as a bonus on damage rolls against the creature.
Rapier attack roll, studied combat : 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
Damage roll, studied combat : 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Free action to do a studied strike and end studied combat for precision damage : 1d6 ⇒ 4

GM Elberion |

Andor kills the human.
Xim
Kermit
Brallenera
ZadimHuman red (-23; unconscious)
Gnoll red (-25)Andor (-7)
Human green (-35; dead)Nanny
Gnoll brown (-40; unconscious)
Kyra
Bold are up!

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Kermit will move up and ready an attack on the gnoll if he gets a clear shot he'll take it.
"Hi ho..Mr. Gnoll stand down or I'll shoot!"
attack with point blank: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 1d6 + 3 ⇒ (1) + 3 = 4

GM Elberion |

Please can everyone check in to the discussion thread a.s.a.p., thank you!

Zadim - Pregen |

Considering the remaining gnoll for a moment, Zadim strikes swiftly with his kukri.
Melee (+1 kukri), studied target: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Melee (+1 kukri), studied target: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage: 1d4 + 7 ⇒ (3) + 7 = 10
He catches his foe with the sharp of one of his blades!

GM Elberion |

The final gnoll collapses in a bloody heap.
end of combat. One human is dead, the other foes are dying or unconscious. What now, Pathfinders?

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”Lets search the area for clues on our missing woman or other pertinent information . “
Perception, cues : 1d20 + 10 + 5 ⇒ (17) + 10 + 5 = 32
Checking the bodies for notes or keys

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Andor searches the bodies but does nothing to stabilise them.
perception : 1d20 + 13 ⇒ (8) + 13 = 21

GM Elberion |

Each human corpse has a potion of cure light wounds, masterwork leather armour, a masterwork whip, an everburning torch, masterwork manacles and 50ft of silk rope.
The gnoll corpses have potions of cure light wounds, high-quality studded leather armour, masterwork dire flail, masterwork manacles and 50ft of hemp rope.

GM Elberion |

You all notice that the well is completely dry and the cable does not connect to a bucket, it connects to a metal cage with a long screw mechanism.
Roderick finds a strange item on one of the gnolls, a small metal plate with slots cut around the edge.