
| Notch Carno | 
 
	
 
                
                
              
            
            Cheers, GM.
1. How hard would it be for us to get access to a highly explosive area? e.g. macrocannon shell storage.
2. How hard would it be for us to send a vox transmission out of the ship to Imperial or tribal forces?
3. Same as 2, but without being detected by chaos followers?

| GM Skyfall | 
 
	
 
                
                
              
            
            1. The macro cannon shells are deep but unguarded. The main problem would be getting out before it exploded as your improvising a timer because all you have is hand grenades and this would require a lot of them. Also you have no idea if that section of the ship is safe.
2. Not very you've been given the frequencies already so it's just a matter of firing up Jak's vox unit
3. Very. Any signal strong enough to reach them would be hard to hide. You'd have to disable the comn tower first. Or generate a lot of noise to hide your signal, once again with the comn tower.

| Notch Carno | 
 
	
 
                
                
              
            
            When you say safe, do you mean from cultists, weird creatures, or environment?
Could we cut the power to the comm tower?

| Notch Carno | 
 
	
 
                
                
              
            
            @Davien: That's totally understandable. Take care.
@All: I say 1. After thinking about it, voting for causing a massive explosion.

| Notch Carno | 
 
	
 
                
                
              
            
            I'm all for battlefield sanctioning.
Highly-ranked Imperial psykers should have options beyond:
"Frack. We have to send them *all* to Terra."

| GM Skyfall | 
 
	
 
                
                
              
            
            @Davien with your permission I'll be using the sanctioning side effects table from dark heresy first edition
Table 1–5: Sanctioning Side Effects
Result Effect
01-08 Reconstructed Skull: Some part of your sanctioning fractured your skull. Perhaps it was a form of psycho-surgery,
instructive beating or blast of untrammelled power that split your head like a Malfian pus-grape. You have large metal plates in
your head, some of which are clearly visible. Reduce your Intelligence by 3, but gain 5d10 Throne Gelt in compensation.
09-14 Hunted: Your sanction-visions have induced a mild paranoia. You believe certain parts of your psyche, those
amputated by the sanctioners, have gained sentience and are tracking you down. Whilst part of you realises that
this is foolish, you still refuse to sit with your back to the door, just in case. Gain 1d10 Insanity Points.
15-25 Unlovely Memories: Such was your sanctioning, that you visibly twitch and grimace whenever Holy Terra is
mentioned. Gain 1d5 Insanity Points.
26-35 The Horror, the Horror: Your hair is pure white, you occasionally gibber quietly to yourself and you endure
terrible nightmares every night. Gain 1d5 Insanity Points.
36-42 Pain through Nerve Induction: The skin on the back of your right hand is horribly scarred. You are
uncomfortable around bald, robed women.
43-49 Dental Probes: You no longer have any teeth in your head. Perhaps they were shattered, or removed, or simply
fled your skull in protest at the psychic agony within. You have a set of carven dentures, formed from the teeth
of dead pilgrims. They are of Good quality and, whilst they have inestimable sentimental value to you, on the
open market they are worth approximately 50 Thrones.
50-57 Optical Rupture: Your sanctioning rituals have done great violence to your eyes. They have been removed and
replaced with Common quality cybernetic senses. See Chapter V: Armoury for more details on these.
58-63 Screaming Devotions: Your ruined vocal cords have been replaced with a vox inducer. This thumb-sized implant gleams
in the flesh of your neck. Other than granting you a rather mechanical timbre to your voice, this has no game effect.
64-70 Irradience: You have seen the true power of the Golden Throne. You have no hair anywhere upon your body, face or head.
71-75 Tongue Bound: Your lips, gums and soft palate are tattooed with hexegrammatic wards. You must make
a Hard (–20) Will Power Test to speak the names of the Ruinous Ones (Khorne, Tzeentch, Slaanesh and
Nurgle). Additionally, you stutter terribly when speaking of daemons.
76-88 Throne Wed: You cleave only unto the Emperor. You gain the Chem Geld talent, (see page 113) and a
chattallium ring, worth 100 Thrones.
89-94 Witch Prickling: Your body is covered in thousands of tiny scars. You have a thorough dislike of needles.
Increase your Toughness by 3.
95-00 Hypno-doctrination: Powerful conditioning causes you to chant the Litany of Protection in a whispered voice
whenever you are asleep or unconscious. Increase your Willpower by 3.

| Davien Sol | 
 
	
 
                
                
              
            
            I mean, going chaos was to avoid the sanctioning process for poor davien haha. Well, that and the fact that there are two halves to him, one part a guy that just wants to survive, one part a guy that reaaallllyyy enjoys power.
And I'm fine with that I suppose. Do you want me to roll it, you to roll it, or wait until its relevant?

| Krevlor | 
 
	
 
                
                
              
            
            Well the Scholastia Psykana is made up of the Adeptus Astra Telepathica and the Black Ships. Now a lot are two weak to function and are sent on to Terra to be sacrificed or be soul bound to become Astropaths. It doesn't quite say this but in my own head canon I always suspected that those with strong potential and will get funnelled off for training at a more local level (at the lowest the subsegmentum level), you could argue the Templar Calyx could be an example of this. The Lexicanum does say of the suitable and very young are indoctrinated into the Imperial Guard to begin their training as part of the Primaris Battle Psykers...
In short 40k has very shaky canon as it is and Davien is half trained so him getting fast tracked makes sense. Another good mark for him is he was instrumental in identifying the morale threat and resisted it's temptation. In conclusion get this man a psykana blade!
 
	
 
     
     
     
	
  
	
 