Skyfall- An Only war story (Completed) (Inactive)

Game Master Solar27

Map of current fight
This is a Warhammer 40K story set on the world of Skyfall, where 5,000 years ago demons and angels warred in the heavens and broke the sky. Now pieces of that war rain down upon the land and you are the Scavanger teams sent to reclaim those pieces of lost technology that might survive, from an area called the Skybreak.

This is your life and it's not an easy one, the Skybreak takes as much as it gives but it gave you hope of better times.

At least it did, until they came


601 to 650 of 663 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Not so much, I did try to find the stats for the ants but couldn't find them. Not sure how close we need to get to be able to charge.


Here

Ant stats:

WS 30
BS 5
S 30
T 40
AG 50
Int 10
Per 31
WP 30
Fel 10

Skills
Awareness, Survival, Stealth, Dodge

Talent
Hardy, Sprint

Traits
Terrain Master, Quadruped, Paralytic Venom, Loyal, Size (5), Natural Armour (3), Natural Weapons,

Weapons 1d10+3 R (Pincers) Toxic (2) Primitive[7]
Wounds 14

Charge range is 34 meters
Run is 144 because of their sprint talent


@Jak, Davien and Duncan, I've noticed a drop of in posting lately, is everyone still interested in continuing this campaign?


1 person marked this as a favorite.
Ogryn

Always. Duncan just has not had much to add to most of the conversations. Can only force so much comedy relief into the grimdark before it starts becoming an issue. Do not worry boss, you have my gun... and my other gun... oh, and my third gun... and my knife... ooh ooh and fuzzy Val, fuzzy Val is good. But you can't keep fuzzy Val, fuzzy Val is mine.


1 person marked this as a favorite.
Ogryn

Duncan is so last he doesn't even get a turn this turn.


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Well, that's not the best possible start from Notch...


I am, its just I've been very busy this summer. And sometimes I'm so tired I just decide not to post because I know it would likely be a poor post.


Ogryn

I'm not sure if maybe I am surprised, so waiting to hear from the boss. If not surprised just tossing a grenade into the trench, so bot to speed up the process if you need to.


Thanks everyone, just wanted to gauge enthusiasm. This is the last leg of the campaign so if you have anything you want to wrap up with your characters send me a message and I'll try to work it in


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Vehicle(s) to loot. :D


I don't think it's a thing that you can attack with your mount and yourself but I like it so much that I'm going to make it part of the rules.
It just makes so much sense and make mounted combat so much for dynamic


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

I may not be able to post again until Saturday. Just a heads up.


Ogryn

One wound taken after soak correct? Also, sorry... probably should do a proper stat bar after all this time. Can't believe I had not noticed till now.


From what? Your attack or getting shoot?


The wounds at the bottom are how much you've hurt your enemies


Ogryn

Ahh, Dunc got confused.


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

I'm having trouble keeping track of where everyone is in relation to each other. Could we have a map?


Here's a rough ms paint.
Your in the green box and the red boxes are auto cannons.
The purple are heavy stubbers.
The two read lines are the trenches
https://drive.google.com/file/d/1N1_-vpIGaRlKGS3nLlB1Oqv3qH3Ft1B1/view?usp= sharing
The black line at the back is the gate


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Thanks for the map, that helps a lot!

I'll post tomorrow.


Ogryn

Is that everyone making pinning test?


Yes


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

I'll be travelling this weekend and I won't be posting again until Monday at least.


orry all. I lost access to the internet at my residence (and I have no cell signal where I stay either) so have been unable to get any posts in as the job I've been working is physical labor. I'm hoping to have one of the above problems fixed sometime by August, visiting my folks atm so managed to get some time and access to post an update. Sorry for the sudden disappearance.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Sorry to hear about the internet issues Davien.

Just a heads up. I wont be able to post often if at all from the 29th to the 3rd.


Ok this is taking too long. Its pretty clear to me by know that 40K combat doesn't work too well on play by post once the fights get big.
The rest of the fighting through the city will be handled in a more abstract way and we'll move onto the final scene of this campaign.

At this point I would just like to say that I've really enjoyed this campaign, the RP and commitment from all the players has been great.
I hope you've all enjoyed this as much as I have


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

I've had good fun with this campaign. This week has been unusually fraught for getting posts up for me.


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

BS +5 - 250xp

Dodge +10 - 400xp

Spent xp: 2,100xp

Remaining xp: 0xp


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

BS +5 250xp
Int +5 250xp

Remaining XP 500


1 person marked this as a favorite.

This is the conversation that defines the themes of this game
If anyone has anything to add, speak now or forever hold your peace


Ogryn

Athletics, Athletics +10, Wrestler


1 person marked this as a favorite.

Also this will be the last time that I'm giving out exp so spend it all


sorry, I got busy, forgot to finish my post, and then didn't realize I wasn't getting updates for the thread. (I might have accidentally hit the x to remove them, but I'm unsure) will try to catch up over weekend.

So, are we going out with a bang then?


I'll give you a way out but probably


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

It's good fun. I fully expected the group to perish when we defected. This is bonus time. :D


Ogryn

Ogryn like bang. Go out wit many bang.


1 person marked this as a favorite.

300 exp- telekentic Dome
200 exp- smite (might as well spend it)


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

1. Do we need to make fear checks?

2. What is the size category of the larger alien?


1. No as you spotted them before hand and would have overcome the results
2. Size 6 Enormous. Get a +20 to hit it


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Cheers!


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Just a note. My rate of posting has gotten more erratic lately. It may remain that way for some weeks yet.


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Caught up! Apologies for the delay.


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Hey folks. I've been wiped with a cold... then felt rough today. Now I'm awaiting a covid-19 test. I hope to catch up again soon.


Ogryn

Sorry folks. High holidays were a lot more time intensive this year due to the covid restrictions.


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Not covid but a rough sinus infection. Reading in evening.


@Duncan your auto cannon only has semi auto not full auto.
That said it only reduces you to two hits because you didn't take into account range or size (you got a +10 from each)
Here's the full rules for semi auto to save everyone digging though the book for them:

With precision and discipline, the active character fires a short,
controlled burst of semi-automatic gunfire at his enemies. The
attacker must be wielding a ranged weapon capable of semiautomatic
fire to take this Action. If the character has a pistol in
each hand, both capable of semi-automatic fire, he may fire both
with this Action (see Two-Weapon Fighting, page 252).
The attacker makes a Challenging (+0) Ballistic Skill
Test. A dice result of 94 to 00 indicates the weapon has
Jammed (see Weapon Jams, page 255). If he hits, he scores
a hit for the initial Degree of Success plus an additional hit
for every two additional Degrees of Success.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

@Davien in most 40krpgs you dodge first and then forcefield.... or they don't bother specifying. In DH2e you forcefield first I think.


Either way it is a success, if the conversion field goes first then it powers down after absorbing the shot.


Ogryn

Yep, I was thinking the ripper when I stated full auto, my mistake.


@Duncan, no problem
@Davien The wording of force fields is horribly vague so I'm going to rule it as it goes off if you miss your dodge or can't dodge

Force field rules:

A character may only benefit from one field at a time,
regardless of how many different fields he may have equipped.
When a character wearing an active field is attacked, roll
1d100. If the result is lower than or equal to the field’s
protection rating, the attack is nullified and has no effect
on the protected character


Just waiting on Duncan to post before the next round

601 to 650 of 663 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Skyfall- An Only war story Discussion All Messageboards

Want to post a reply? Sign in.