Skyfall- An Only war story (Completed)
(Inactive)
Game Master
Solar27
Map of current fight
This is a Warhammer 40K story set on the world of Skyfall, where 5,000 years ago demons and angels warred in the heavens and broke the sky. Now pieces of that war rain down upon the land and you are the Scavanger teams sent to reclaim those pieces of lost technology that might survive, from an area called the Skybreak.
This is your life and it's not an easy one, the Skybreak takes as much as it gives but it gave you hope of better times.
At least it did, until they came
Creating a discussion thread for this campaign
| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|
Notch Carno, present and accounted for.
I'm looking forward to a spot of Only War! :)
Ogryn
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
Jak Sunnajak reporting for duty.
I just have to massage the equipment into place and add the mount and comrade and I am all set.
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
got those two things fixed. i will get the other equipment sorted tonight.
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As the Only war acquisition system is awful I'm using the Dark heresy second edition rules with squad logistic rating instead on influence
Here's the only modifier I'm using:
Also you squad logistic rating is currently 25 (15+10 for your scavenger talent)
| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|
A huge yes to this development from me.
Any other imported or house rules in mind?
Ogryn
Well, I wouldn't mind some bulgryn armor and a slab shield. Don't think that is happening with our current logistics. Otherwise, I am good unless someone needs to load me down with an M34 Autocannon, just don't expect me to hit anything all that often.
No more house rules for now. We can discuss any changes when and if they're needed.
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
The system actually works quite well but perhaps not for our current set up. I wont be too upset if it's gone though.
Feel free to make your acquisition rolls yourself. If no one wants anything specific I'll move this campaign along by about 5 today
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
Any modifier because the 'Master Armorer looks out for the new ones'? ;)
I'll let you make a charm roll to try, if you have the skill with a +5 if you succeed
| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|
Notch tries his luck at finding a decent helmet. Or any helmet.
Flak Helmet, Average +0, 25: 1d100 ⇒ 75
You automatically start with a flak helmet
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Generous, thanks. Flak vests are usually just the vests.
Our mounts are tougher than most of us but longterm I think making somw barding from hides (heavy leather armour) should be doable. They might have some fancy modern barding for them given the world but it might be tough to get.
You can make leather armour (and most basic stuff) with your survival skill so barbing is no problem.
Professionally made stuff will be better of course
| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
In games I've run I house ruled it so you needed the right trade to craft good or best quality gear.
I was planning on giving you bonuses for having the correct trade
Ogryn
Sorry, forgot to mention I am an observant Jew and it was the last two days of Pesach so no electronics for that time. Only reason I have been gone.
Ogryn
We all got helmet and flak jacket (same as flak vest) from rough rider, replaced are regular armour just the same as the hunting lance and Las Pistol which replaced the standard Las pistol.
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
Sorry for the delay. This week was brutal at work. I hope it is not too late for a couple of requisition rolls. I would like to requisition:
Clip/Drop Harness
Common (35) 1d100 ⇒ 2
An M36 lasgun with four charge packs.
Common (35) 1d100 ⇒ 34
A Vox-Caster.
Scarce (15) 1d100 ⇒ 14
Cameleoline Cloak
Rare (5) 1d100 ⇒ 41
More Grenades either frag or krak or both. Not picky.
Frag (35) Krak (5) 1d100 ⇒ 27
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
Do we start with full flack armor or just the vest and helm?
Ogryn
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
Ah. Well then, I would also like to requisition full flak armor:
1d100 ⇒ 87
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
I think I need to learn some trade talents.....
@Ducan happy holidays.
@Jak the request rolls are fine
Ogryn
Thank you boss, and a many happy days to you as well.
Can you tell me if your doing any preparations before you go to sleep (in character), watch rotations, defences, nightly rituals etc
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
How about everyone takes one watch with their comrade. If no one objects to the order. Krevlor-Notch-Jak-Dunc... I'm thinking Dunc might do best with some sleep... dusk and dawn are the most dangerous times.
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
Sounds good to me.
Can I rig some type of primitive warning system to help alert those on watch?
A trip line with rattling bits attached, cover the ground with bits that will crackle underfoot, or some such?
You can with the security skill based off int (at - 20 if you don't have it)
You can attempt any skill at - 20 (if you don't have it) except scholastic and forbidden lores
@Jak tech priest only start with "one utility or ballistic mechadendrite of choice".
You need to modify your Cybernetics accordingly
| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|
The order sounds good to me!
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
@GMSkyfall - Ah, now I think I understand that comment from the recruitment thread. Tech priest actually starts with four cybernetics per the text at the top of page 99:
Mechanicus wrote: Tech-Priest Enginseers gain the Mechanicus Implants Trait, which can be found on page 156. Additionally, a Tech-Priest Enginseer character begins play with a Good Craftsmanship mind impulse unit and two additional Good Craftsmanship cybernetics of his choice. The first time I read that I thought you were objecting to my having a servo-arm, which is why I changed it to the generic utility mechadendrite. I would actually prefer to have the servo-arm to start off with.
EDIT: Obviously, if you want to change that up for this setting, that is up to you.
I didn't spot that. In that case keep them as you want
Ogryn
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
Are you okay with me switching back to the servo-arm?
Ogryn
Since we are doing PBP, how are we dealing with initiative? Can I post actions since I am before the kitties, or do I need to wait for notch and Jak first?
| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|
Pbp does pose its own set of advantages and disadvantages.
And assuming no dodge, Notch has scored the first righteous fury of the campaign. :D
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Bar Jak remember the orders you can give your comrade, volley fire and closer quarters are great for combat.
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
Yeah, I forgot about all that until after I posted. Luckily I hit anyway. Too bad I did minimum damage.
I think I really really should have taken the weapon mechadendrite talent...
Jak you start with both the weapon and utility mechadendrite talent
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
heh .. I even wrote it down. I am gonna chalk that one up to this being the third 60+ hour week in a row...
Just a quick reminder that your dodge/parry is a reaction and you can still attack afterwards.
Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
Do those cats have any AP?
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