Weapon Training (Heavy, Solid Projectile)
Auto-Stabilised, But It Dark in Dere!, Clumsy, Size (Hulking), Sturdy, Unnatural Strength (+2), Unnatural Toughness (+2).
+10 to survival skills to get food or water and to tech use to repair low tech equipment
Increased distance for Strike and fade action by your mounts agility bonus
+10 to acquistions test, repercussion on doubles
• One uniform
• One set of poor weather gear
• One laspistols,and four charge packs
• One Common Craftsmanship ripper gun, two clips
• Four frag grenades
• One krak grenade
• One hunting lance
• One knife
• One flak helmet
• One flak jacket
• One rucksack or sling bag
• One set of basic tools
• One mess kit and one water canteen
• One blanket and one sleep bag
• One rechargeable lamp pack
• One grooming kit
• One set of cognomen tags or equivalent identification
• One primer or instructional handbook
• Combat sustenance rations, two weeks’ supply
Warknife poor quality, ogryn proof, immune to power fields
Heavy leather from terror cat hide. 1 (Arm/Leg)
Bestest glow armour makes dark green.(Guard flak with radiation glow) 4(All)
Choppa (Melee;1d10 R; Pen 2; Tearing, Unbalanced)
Clack the Ant.
Fuzzy Val the T-Cat.
Bitey the Attack Squig.