Skyfall- An Only war story (Completed) (Inactive)

Game Master Solar27

Map of current fight
This is a Warhammer 40K story set on the world of Skyfall, where 5,000 years ago demons and angels warred in the heavens and broke the sky. Now pieces of that war rain down upon the land and you are the Scavanger teams sent to reclaim those pieces of lost technology that might survive, from an area called the Skybreak.

This is your life and it's not an easy one, the Skybreak takes as much as it gives but it gave you hope of better times.

At least it did, until they came


1,151 to 1,171 of 1,171 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor stumbles to the side dropping the grenade launcher. He fumblingly draws his laspistol and quickly snapped off a shot in overcharge mode but it goes wide.

Dodge: 1d100 ⇒ 1
Laspistol Vs Pink: 1d100 ⇒ 100
Fate Point: 1d100 ⇒ 46


Davien swings his staff at the creature engaging him

1-40: 1d100 ⇒ 99

But misses, due to not having enough practice and trying to keep the dome going.


Rolls and stuff:

Dodge Notch: 1d100 ⇒ 74
Dodge Duncan: 1d100 ⇒ 80
Blood loss: 1d100 ⇒ 76
Attack Notch: 1d100 ⇒ 88
Attack Duncan: 1d100 ⇒ 47
Pen 3: 1d10 + 5 ⇒ (7) + 5 = 12
Pen 3: 1d10 + 5 ⇒ (8) + 5 = 13
Attack Krevlor: 1d100 ⇒ 18
Pen 3: 1d10 + 3 ⇒ (8) + 3 = 11
Toughness: 1d100 ⇒ 68

2 Rounds left

Notch's Ant bites deep into the creatures arm breaking bone and sending a gush of blood flying. In return it flails blindly and misses.

Duncan's fire shreds the last Genestealer but he's shot again by the smaller one Dodge or take 13 damage pen 3

The Gaunt figure slashes at Krevlor scoring at hit Dodge or take 11 damage pen 3

A man steps through the shredded door, his head swolen to twice it's notmal size.
"You will not stop the destiny of the Star children" He screams at you.

Psyscience at +20 as a free action:

This is the most powerful psykers you've ever seen


Map of last fight

Pink Gaunt at -1
Initiative:
Notch, Krevlor
Davien,
Duncan
Enemies


1 person marked this as a favorite.
Ogryn

Duncan barely feels the shot as it tears through armor and flesh, his special armor and his inhuman toughness keeping him standing. His grin widens as he continues his barrage on the new target stepping through the door.

1d100 ⇒ 77 spraying the surroundings with ineffective lead.


1 person marked this as a favorite.
Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor screams in pain before hastily trying to tend to his wounds.

Dodge: 1d100 ⇒ 42 That brings him to 0 wounds...
Medicae: 1d100 ⇒ 41 That brings him back up to full but thats his whole turn gone and in only war thats all the medicae he's getting for today... but we're about to go boom so...


1 person marked this as a favorite.

apologies, thought I had made a post. Also, krev

Psyniscience: 1d100 ⇒ 36

Can I get within 20 meters of the man? I've been hoping for a chance to use this thing hehe.


Yes you can


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Beating back the ineffectual blows of the xenos creature, Notch is driven to finish it off!

"We hold! WE HOLD!", Notch shouts as he stabs!

Warknife -5 to hit, 1d5+3+2 R damage, Pen 0.

WS 31 + Aim +10 Single Attack +10 quality -5 = 46

Notch's Stab with Warknife 46: 1d100 ⇒ 89

Damage, Pen 2: 1d5 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Ant bite 1d10+3 R (Pincers) Toxic (4) Primitive[7]

WS 30 + Aim +10 Single Attack +10 = 50

Ant Bite 50: 1d100 ⇒ 23

Damage: 1d10 + 3 ⇒ (8) + 3 = 11

Xenos has to dodge or else takes 10 damage. Also, Toughness test at -40 if that is a toxin that the xenos is vulnerable to.


1 person marked this as a favorite.

Davien moves towards what he perceives the largest threat left in the room. He raises his hand and a bright glowing orb of energy forms in front of it. A beam of molten plasma erupts from the orb, streaking towards the huge headed psyker. He channels more energy than he has ever before into this blast.

this is probably a suboptimal choice, but I haven't used it all game and I'll be damned if I die without using it once. lol. I spent the exp! I just wanna see what he can do.

molten beam1-80: 1d100 ⇒ 19
damage: 2d10 + 17 ⇒ (9, 8) + 17 = 34 pen of 8, melta quality.


1 person marked this as a favorite.

Rolls and stuff:

Resist Davien's powers: 1d100 ⇒ 97
Dodge Notch: 1d100 ⇒ 77
Shoot: 1d100 ⇒ 27
Shoot Duncan: 1d100 ⇒ 45
pen3: 1d10 + 5 ⇒ (7) + 5 = 12
pen3: 1d10 + 5 ⇒ (7) + 5 = 12
Stab Krevlor: 1d100 ⇒ 79

Last Round

Daviens blast strikes at the Magus, who desperately tries to use his powers to form a barrier in front of him. For a moment that barrier holds until with a crash Daviens blast cuts through it and incinerates him.
I'm not sure I'd say 34 damage pen 8 is a sub optimal choice in any scenario

The Gaunt swipes ineffectively at Krevlor and Duncan take another shoot to his chest from behind.
Duncan make a dodge roll or take 12 damage pen 3

Notches strike cuts the leg off the creature he's fighting and it dies in a pool of it's own blood

Two more of the 6 legged creature come in through the door

Prepare Scavengers the ritual of destruction is almost complete
The ForgeMaster yells over the din of battle


1 person marked this as a favorite.

because it can be dodged fairly easily :P but, I'm not really sure honestly. I'm just burnin'[melting] stuff. lol

to be honest, don't know if that was an enemy, but, to be honest again, don't really care. I'm fed up with the BS, and that was awesome.

As the forgemaster yells, davien sighs. any last tricks up my sleeve? well.. maybe one..

As he begins moving back to the others he will speak a one word question.

Samus?


and there was me being disappointed you never supped from that particular poisined chalice.
Make a pysic power roll


Seeds need time to grow *laughs in selfish psyker*, I already had a one-liner for if nothing happened/happens as well haha.

psychic1-80: 1d100 ⇒ 7


The dead body of the Magus twists on the floor before exploding into a showers of blood and bone.
For a moment time freezes and the pieces stitch themselves back together again, this time into a new more horrible form of unnatural and impossible angles

[/i]I'M FREE[/i]

Davien gain 1d10 + 5 ⇒ (1) + 5 = 6 corruption points


thats 20+ corruption. I think that means I need to make a roll or a check?
Yeah, this thing still makes me feel sick.

Well, I hope you have a way to get far from here. Davien says as he slowly backs up towards the others.


Yes make a willpower test (+0)


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

"Take out the six-legs! I'll take care of the little one!", calls Notch, as he spurs his ant to charge the remaining small xenos!

As he closes, he spits out the words:

"You will not interfere!"

Warknife -5 to hit, 1d5+3+2 R damage, Pen 0.

WS 31 + Charge +20 Single Attack +10 quality -5 = 56

Notch's Charge with Warknife 56: 1d100 ⇒ 8

Damage, Pen 2: 1d5 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Swap in 5 degrees of success = 10 damage, Pen 2

Ant bite 1d10+3 R (Pincers) Toxic (4) Primitive[7]

WS 30 + Aim +10 Single Attack +10 = 50

Ant Bite 50: 1d100 ⇒ 31

Damage: 1d10 + 3 ⇒ (4) + 3 = 7

7 damage, 0 Pen

A toughness test at -40 if that is a toxin that the xenos is vulnerable to.

********************************************

As he strikes down at the creature, Notch adds:

"Now, to the teleportarium!"

Notch Dodge if needed:

Dodge 64: 1d100 ⇒ 29


wp1-50: 1d100 ⇒ 72 yess.... goood. good.


Ogryn

Duncan listens to his friends yelling. Something manages to get through his thick skull about the yelling. He doesn't even look as he continues to fire into the hallway, just slowly turning his head to human Val. "Dunc stay. Dunc fight. Friends go to scary dark cave... Dunc make sure nothing come after."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor moved back from the creature trying to dodge it's blow, a las bolt shot at the six armed ones. He looked over at Dunc pained... he'd tried arguing with Dunc in situations with much lower stakes and to no success. He'd never managed to convince him when he started talking like that so he didn't, he just did the best he could. "You're making the Emperor proud Dunc. You're a very good friend."

Dodge if Needed: 1d100 ⇒ 87
BS: 1d100 ⇒ 78


1 person marked this as a favorite.

The ForgeMaster leads the group through a side door leaving Duncan behind guns blazing surrounded by a growing pile of enemy bodies and the growing wine of the reactor.

After a short sprint down a corridor you reach the Teleportarium and the squad takes position on the pad while the ForgeMaster man the controls, refusing like Duncan to leave his forge.
The room is dark and shadows ring the pad, with the Forgemaster only illuminated by the light from his optical mechadendrites.

"Beginning initiation sequence, may the Omnissiah bless this machine and your journey."
The teleporter begins to whine as the power within it grows. The air around you shimmers as reality being to break down.

"Initiating teleportarium in 10, 9, 8, 7, 6, 5, 4, 3, 2 !!" the Forgemasters voice cuts out as a claw punches through his chest. His light swings around to illuminate a Genestealer behind him.
His arms scramble wildly on the controls

Then the room floods with light and the taste of purple

10 minutes later the Reckless Dawn detects a nuclear explosion destroying the city of Calamity.
A small group of survivors are detected who when asked, attribute their survival to the man beside them.

A report on the planet is sent to the Adeptus Administratium. This report recommends immediate colonization and harvesting of the debris cloud.

This report is printed out and left in stack 37B.
By the time it is read the ink has faded and only one word is legible:
Skyfall

1,151 to 1,171 of 1,171 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Skyfall-An Only war story All Messageboards

Want to post a reply? Sign in.
101 to 150 of 663 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

I just realised that Scrutiny should have cost me 200xp, not 100xp.

So 100xp goes into paying that debt and the other 100xp into raising Agility to 49.


You can make a cart for the Talkspire without any rolls. With 5 people assisting and the +10 from resourceful it would be a +60 at least.

Unless anyone has anything more to add to this scene I've move things along shortly


Ogryn

Sounds good boss. Dunc is more than happy pulling the travois.


@Davien Psyniscience is a skill that is based off perception.
I'll give it to you this time but in future make a roll first


Ogryn

Sorry guys...


I'll give everyone a chance to react to this


Ogryn

Sounds like a plan. Ogryn got to Ogryn.


I'm assuming your all on your Ants for now. Here's all the actions that thee are hard rules for

Skyfall Ants
Canter= 5/10 meters (half or full action)
Crushing Charge=20m
Evasive Riding=-5 Survival test move 20m
Gallop=+0 Survival 60m +5 for each DOS
Mount/Dismount=+30 (Survival) when in combat
Rearing Strike=-7 (Survival) Hit the target with pincers
Sidestep=-25 (Survival) to dodge an attack
Soaring Leap=-5 run and leap up to 3m (+1 per DOS) over obsitcal
Strike and Fade= move up to 5m and make a -10 WS test to hit it with a weapon. Then move up to 5m (10m if the target was unaware)


The minions and Psyker get a surprise round against everyone but Jak.
I'll wait until he posts


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

What is the scale of the current map?


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |
Jak Sunnajak wrote:
What is the scale of the current map?

Also, can I tell which of the auspex pings is the one who spoke?


1m per square and no


I forgot that the Ants have Quadruped so double all the movement values in my above post about them


Ogryn

notch, you forgot your damage.


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

So I did!


Krevlor, Jak and Notch are up next in initiative


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

@GM: Could you add a link to the map in the description at the top of the page? It would make referring to it a lot more straightforward.


1 person marked this as a favorite.

Done.
Your mounts have a total toughness+armour bonus of 7
Just realised I skipped Duncan, edited my post to remove the minions actions


Ogryn

All good, I didn't notice the skip either, doesn't change the action.


Krevlor you may want to read my opening gameplay post again


Ogryn

We are the evil genestealer cult, the pylon was warning about us. Easily missed or forgotten as it isn't normal to be playing from this end, I've just been working under the assumption we are uninfected rubes until I get told we have a brood lord or magus running things in plain sight.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

That did not click with me... it should have but it did not.


Ogryn

Like I said, easy to miss. If I wasn't a nids player I probably would have missed it completely myself.


1 person marked this as a favorite.

Your characters know this:You are human (or abhuman) and that the lower classes (i.e. you lot) rarely interact with the nobility of this planet.

Also for those interested in fashion masks and thick cloaks are extremely popular with the nobility. Hunching is common but the same can be said of most the enginseers.
Purple is currently the new black.

Anything else is out of character knowledge


1 person marked this as a favorite.
Ogryn

Four arm Empra' hep Dunc find shinies, amen.


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

I had totally missed it as well.

I was looking forward to seeing how things go in this campaign.

Now I'm even more so!


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

Yeah .. I completely missed that also...


2 people marked this as a favorite.
Ogryn

Ogryn put all points into forbidden knowledge tyranid organism codex. The one character where I will never be able to use any of my metaknowledge, this is why I chose Ogryn.


I was trying to keep this a secret a litte while longer while planting enough evidence so that the reveal wouldn't be too shocking. I was aiming for a game of thrones style reveal, shocking but completely logical in hindsight.
I had a few more seeds to plant before you were meant to figure it out


Ogryn

Um... oops. Sorry boss.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.
Duncan "Dunc the Lunk" wrote:
Like I said, easy to miss. If I wasn't a nids player I probably would have missed it completely myself.

...I'm working on a Genestealler Cult Kill Team so I've no excuse. I call them the Salvation Army... My Deathguard Kill Team are called the Soggy Bottom Boys so at least the GSC get a less silly name.

I for one think those nobles are swell guys, I'd gladly lay down my life for them.


Jak and Davien your up next


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

@All: My free time is going to be quite limited over Friday, Saturday, and Sunday. I might be able to post later on over the three days, but I can't guarantee that I'll be able to.


I'll be busy over the weekend as well so there won't be any updates until monday.
@Davien I'm looking to post the next round of this fight tonight. If I don't hear from you before that I'm botting you for this round


Ogryn

Yeah Krev, I have been meaning to get into kill teams. I have a few first generation screamer killers that might be funny to use.


This is my first play by post game so since we're nearing the end of this fight and the arc does anyone have any feedback they'd like to give me about the style of this game?
Things you liked, clunkyness that could be smoothed out etc...


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Being very clear on who needs to post is always helpful. Feel free to say "Party up." or something like that if everyone is up, or specifically say who needs to post. I know I've managed to miss that people were waiting on me to post in the past, so all reminders and prompts are welcome in my book.

I say feel free to bot if a player takes too long to respond. They may have gotten unexpectedly busy or just dropped out (hopefully not!).


So there's only one minion left so we can do the next bit narratively.
In future I'll colour code the enemies so can everyone declare the colour of the enemy that your attacking.
@Notch thanks for the feedback. I'll keep that in mind


Ogryn

If everyone doesn't kill the minion, Duncan can grab him in a bear hug. Or we can just kill him, either option is fine by me.

This was supposed to be here and not in play.


Just a reminder, your Ants have a paralyzing venom that's useful for capturing enemies


You want us to hash it out in combat, or do you wanna just say he gets swarmed by the ants?


Just give me damage roll to see if the ants kill him or Duncan squeezes him to death


Ogryn

Dunc has been asked to hold the one that got dominated, he isn't planning on squeezing the life out of him unless he struggles.


Ogryn

Not sure how I want to play this. On the one hand, Emprah of Man. On the other hand, I could see Duncan never being convinced that fo' arm emprah is wrong emprah.


Don't worry. I have a few secrets that you haven't (yet) figured out that might change his mind. |It's also fine (narratively) for an Ogyrn to have difficulty accepting new information, even if Duncan is one of the smarter ones


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

I am loving your portrayal of Dunc. He really is one of the smarter Ogryn...


Ogryn

He is honestly not that smart. Just simple and honest, happens to be real good at the whole survival thing. I just figure he is used to being a beast of burden and is more like a good tempered mule that can talk.

I mean, all the lore says they are like overly large six year olds so...


Ogryn

I don't know how I managed to miss the fact the soldier got out from my hands and started shooting. I guess Dunc got distracted by a new bed time story.


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

Lol, I was not saying that he was smart on the whole spectrum of intelligence, just that on the Ogryn spectrum he was one of the smarter ones...


Ogryn

I can accept that. At some point I can get the Bone 'ead which might be fun.

101 to 150 of 663 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Skyfall- An Only war story Discussion All Messageboards

Want to post a reply? Sign in.