Skyfall- An Only war story (Completed) (Inactive)

Game Master Solar27

Map of current fight
This is a Warhammer 40K story set on the world of Skyfall, where 5,000 years ago demons and angels warred in the heavens and broke the sky. Now pieces of that war rain down upon the land and you are the Scavanger teams sent to reclaim those pieces of lost technology that might survive, from an area called the Skybreak.

This is your life and it's not an easy one, the Skybreak takes as much as it gives but it gave you hope of better times.

At least it did, until they came


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Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

@GM Skyfall - Can you link that aptitude calculator that you showed us?


Sure excel. You need to download it on to your computer for it to work properly and it doesn't have everything but it's still amazing.


Also your Ants have 3 armour and do 3+1d10 Primitive (7) damage with paralytic venom at toxic 4 that gives a fatigue for every 2 degrees of failure on the toughness test rather than extra damage


Due to Shavuot I will not be on till Monday night. Bot as needed.


Everyone gain 200 exp


When are we allowed to spend exp?


Whenever you get it or anytime you want


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Getting Trade Chymist and Armourer! Not really crazy good in direct combat but longterm Krevlor's healing and skills will contribute a lot.


Ogryn

Dunc got True grit. Need eye patch now.


Gonna go ahead and "power up" to PR 3, leaving me 100exp


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Commerce (1 aptitude) 200xp

Notch doesn't want to get ripped off!


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Just so you all know, I won't be available much at all on Friday, and a limited amount on Saturday and Sunday.


Same actually


I forgot your loot form the last fight is 4 poor quality autopustols 4 truncheons 1 staff and the books


Gain +5 to your logistic rating
current rating 30 (20+10 for your scavenger talent)


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

@GM: Any limit to acquisition attempts?

@Party: Notch happy to try to get just about anything. Not able to look up books now though


No limits but remember the scavenger trait.
No trying for the same item twice.
Commerce will just be based off your int for each individual item. None of that contested rolls nonsense


I'll also be putting together a list of rumours that your characters will hear over the festival. You'll get them on Wednesday


Here's the stats for some new mounts:

Terro cat (Duncan's new friend):

Natural predators of the Skyfall these creatures are a Scavangers natural enemy and deadly killers
WS 50
BS 01
S 40
T 40
AG 30
Int 10
Per 35
WP 20
Fel 10

Skills:
Awareness, Survival, Stealth
12 -5=7
Traits:
Deadly Natural Weapons, Irritable, Unnatural Strength (2), Unnatural Toughness (2), Quadruped (2)
Sharp teeth: 1d10 + 6 Tearing Rending damage
Wounds: 20

Canter: 16/32 meters
Crushing Charge: +20 weapons skill test
Evasive Riding: -15 survival test
Rearing Strike: +5 survival test
Sidestep: -37 survival test
Soaring Leap: -17 survival test
Strike and Fade: -10 weapon skill


Availability= Scarce (-10)


how exactly do requisition rolls work?


The requisition rolls work by an logistic rating role modified by the availability and quality of the item you want to get
I'm not using the Only war rules (because they're 5 pages long) and just using these instead:

Buying modifiers:

Rarity of item:
Ubiquitous (UB) Automatic
Abundant (AB) Easy (+30)
Plentiful (PL) Routine (+20)
Common (CM) Ordinary (+10)
Average (AV) Challenging (+0)
Scarce (SC) Difficult (–10)
Rare (RA) Hard (–20)
Very Rare (VR) Very Hard (–30)
Extremely Rare (ER) Arduous (–40)
Near Unique (NU) Punishing (–50)
Unique (UN) Hellish (–60)/GM's discretion)

Quality:
(Poor) +10
(Common) +0
(Good) –20
(Best) –30

For example a best quality quality plasma gun is at -50 (-20 for very rare and -30 for best quality)
But a Poor quality knife is at +30 (+20 for Plentiful and +10 for poor quality)


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

How does training in Commerce affect logistics rolls?


I don't have access to the book atm(and for another few day), can anyone be kind enough to tell me the scarcity for all arlind flak armor and or a power staff?


Ogryn

Imp flak is scarce. Force staff is extreme rare.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

I've sent GM Skyfall a message asking if we can have a set stat for the opposed roll for the market that we can roll or just do it as a flat unopposed bonus.

Commerce:

WORKING THE SYSTEM
A player might decide that it is in his character’s best interest to focus his Skills so that he is better suited for acquiring gear. In this way, one character might be the focal negotiator for obtaining unusual items for the squad or bartering for any extra equipment. A character who chooses to embrace this philosophy would be best suited by raising his Commerce Skill and Fellowship Characteristic. In this way, the squad can improves its odds of having access to the most appropriate gear for their situation, and might even acquire a few luxuries along the way.
Any time that a character seeks to obtain an item, he begins by identifying the person most likely to provide it. Once he has done so, he may engage them in a Challenging (+0) Opposed Commerce Test. For every Degree of Success on the Test, the character receives a +10 bonus to his Logistics Test to obtain an item.
Often, a character might have a piece of extra gear that he might be willing to trade in order to obtain a particular item. If this is the case, the availability of that item should be calculated (see Table 6–2: Availability by Front Conditions on page 163). The Logistics Test difficulty for the traded item may be added as a bonus to the acting character’s Commerce Test or as a penalty to the opposing character’s Commerce Test.
The downside is that, strictly speaking, bartering is a violation of Imperial Doctrine. The God-Emperor and his servants—by divine mandate—are certain to always provide all of the necessary equipment for a mission. Anyone who doubts this is clearly guilty of heresy. Furthermore, many of the items that are in greatest demand include things that are clear violations of Imperial law. These include illicit substances, xenos tech, and even confidential information. Anyone who is willing to deal in such contraband could potentially trade them for items of great value, but must always consider the risk that his trade partner might turn him in to the Commissariat.


Those are a couple items I wouldn't mind haha. Obv the flak armor being the easier/more reasonable of the two.

I also like this psykers journal already... haha.


Sorry for delay on this. As I said above it's an unopposed roll, roll for each item


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

So the logistics rating of 30, that is the number we roll against modified by rarity, craftsmanship, the commerce roll, and any potential trade in?


Ogryn

+10 for the festival. +10 for either of the guns that are regimental standard. +2 for having won first in strength and any race.

I think that is all.


You have bonuses to autocannons and sniper rifles


Ogryn

Just realized, I got a double on getting that armor.

Just keeping things on the up and up.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

That is concerning... however in for a penny... autocannons have ogryn proof and Dunc is proficient


Autocannon would be nice haha.

Do we each need to roll our own requisition rolls?


Ogryn

I mean, if someone wants to get Duncan one with their commerce ability. He just wanted the pretty clothing, he isn't going to really think about new weapons on his own as he has the ripper gun he was told was his to shoot at things.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Not this time. The ripper gun is pretty good anyway.

I'm going to be hopefully making a BQ chainsword. I doubt anyone is proficient yet but it'd be a very nice weapon especially if someone picked up chain weapon expertise.


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

How about a mauler cannon for Dunc? It's a double barreled M34 autocannon.


More mounts for you

Servo Ant:

"By the Four Arms of the Emperor, what did you do to my Ant"
"I improved it"

WS 30
BS 5
S 30
T 40
AG 50
Int 10
Per 31
WP 30
Fel 10

Skills
Awareness, Survival, Stealth, Dodge

Talent
Hardy,

Traits
Terrain Master, Quadruped, Paralytic Venom, Loyal, Size(5), Natural Armour (3), Natural Weapons, Machine(2)

Weapons 1d10+3 R (Pincers) Toxic (2) Primitive[7]
Wounds 14


rarity=Scarce

Mountain Ants:

Breed for Orgyn riders, these trusty mount are occasionnaly smarter than their riders

WS 30
BS 5
S 30
T 50
AG 40
Int 10
Per 31
WP 30
Fel 10

Skills
Awareness, Survival, Stealth, Dodge

Talent
Hardy, Sprint

Traits
Terrain Master, Quadruped, Paralytic Venom, Loyal, Size(6),Natural Armour (3), Natural Weapons,

Weapons 1d10+3 R (Pincers) Toxic (2) Primitive[7]
Wounds 14


rarity=Scarce


Ogryn

Can we assume the ant with Duncan is a mountain ant he can ride?


Sorry you regiment favourite weapons are long las and Autocannon.

As your an Orgyn you can swap it out unless you want to ride fuzzy val instead.


Ogryn

Dunc would never swap out his bug friend. Clack is a good ant and he won Dunc big bag cash... then Dunc got best clothing ever... was good day.


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

Servo Ant?! Can we get Servo Tero Cat??!

Also, is it possible to upgrade the craftsmanship of an item through crafting?


You can if you get better quality parts.
A sword made of impure metals will never be best quality without better steal. Though at that point your just reforging it.
Basically make a roll for the best quality version with the crafting and trade in bonuses

As for the Servo Terror cat, sure but it'll loses it's irritable trait (though many would consider that an improvement)


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Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

There's no real rules for getting multiple of an item in Only War, I did get six DOS on the test for charge packs, should I just keep rolling until I fail? Or would you rather steal a rule from DH2nd -"Successful requisitions for ammo clips yield two clips, plus one extra clip for every degree of success beyond the first, while those for grenades, drugs, and other single-use items garner one item, plus one extra for every degree of success on the test beyond the first."


That perfect.
For trades you get a +20 to crafting


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

I'm going to do some weapon customizations (page 190) to the longlas. I could do some or other peoples gear too.

Custom Grip, Modified Stock


Male Human Tech-Priest Enginseer | Wounds: 13/13 | Armor rating: (Body 6/Head 4/Arms 6/Legs 4) | Fate: 3/3 |

So we could make a logistics check with bonuses from a trade check similar to how we do for commerce if we are looking for parts?

Would the parts be easier to find than the finished product? (since we then have to go and pass a crafting check anyway)


The parts are one step more available


Ogryn

Krevlor was approached by a bad man...

Also, we all know what colour Dunc likes. Red, and we would get to tag along with a lord.


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

I've asked for clarification before assuming that event has occurred...


Either a common lore scavengers at - 20 or a forbidden lore Scavangers at +10 will answer your question.
If no one has those it's generally a bad idea to piss off the boss.
This is the same man from the salvage depot

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