HomeWorld: POST CATACLYSM WORLD:
Stats: +3 to WS and Per
Skills: Awareness, Survival, Linguistics(low gothic).
Resourceful: +10 to survival skills to get food or water and to tech use to repair low tech equipment
1d5 insanity points
Talents: Resistance(fear)
Regiment type: Rough rider:
Stats: +3 Ag and -3 Bs
Skills: Survival
Talents: Catfall
Gear: Hunting lance,las pistol stats 1 flak jacket and helmet (3 to body and head) and 1 riding beast (including associated equipment),
Commander: Fixed
Skills: Command
Training Doctrines: Skirmishers:
Aptitude: Agility
Talents: Skilled rider or Ambush
Increased distance for Strike and fade action by your mounts agility bonus
Scavengers: +10 to acquisitions test, repercussion on doubles
Note: If you already have the Agility aptitude gain the finesse. If you have both gain one of your choosing
Additional Standard items:
1 krak grenade
1 frag grenade
1 Auspex per squad
Vital Statistics:
WS - 44 (36+8) Bonus: 4
BS - 28 (31-3) Bonus: 2
S - 37 Bonus: 3
T - 40 Bonus: 4
Ag - 35 (32+3) Bonus: 3
Int - 53 (38+15) Bonus: 7 (5+2)
Per - 36 (33+3) Bonus: 3
WP - 37 Bonus: 3
Fel - 28 Bonus: 3
A natural aerial hunter, the war drake has deadly natural weapons capable of rending through even modern carapace armor. Its tough scaled hide and natural regeneration serve it well against most small arms fire.
Attributes:
WS 40
BS 1
S 40
T 50
Agi 30
Int 20
Per 25
WP 20
Fel 10
Skills:
Athletics
Awareness
Survival
Talents:
Heightened Senses(Hearing)
Traits:
Bestial
Bred for War
Darksight
Deadly Natural Weapons
Flyer(8)
Jaded
Natural Armor(3)
Natural Weapons
Quadruped
Regeneration(1)
Unnatural Strength(2)
Natural Weapons
Weapons: Teeth, Claws
Melee, 1d10+6 R, Pen 2
Mono
Wounds: 16
Ammo:
M36 Lasgun:
60/60
4 extra charge packs
Laspistol:
30/30
2 extra charge packs
Frag Grenades:
1/1
Krak Grenades:
1/1
Equipment:
Standard Equipment:
One uniform
One set of poor weather gear
One laspistol (Main Weapon) with two charge packs
One knife
One flack vest with flack helm
One rucksack or sling bag
One set of basic tools
One mess kit and one water canteen
One blanket and one sleep bag
One rechargeable lamp pack
One grooming kit
One set of cognomen tags or equivalent identification
One primer or instructional handbook
Combat sustenance rations, two weeks’ supply
Specialist Equipment:
Sacred unguents
Dataslate
Combi-tool
One utility mechadendrite
Regimental Equipment:
Hunting lance
Two extra charge packs for laspistol
One frag grenade
One krak grenade
One squad-issue auspex
Requisitioned Equipment:
One M36 lasgun
One clip/drop harness
One vox-caster
Other Equipment:
Cavalry Saber
Imperial Guard Flak Armor
True copy of Lectitio Divinitatus
Cybernetics:
Good Quality Servo-Arm - Str 75, Unnatural Strength(7), can anchor as free action
Good Quality Mind-Impulse Unit - Gain +10 bonus to communicate with machine spirits and for Tech-Use, Operate, Logic, Inquiry, and Ballistic Skill Tests made as part of interfacing with the MIU systems.
Good Quality Cranial Implants - Gain Unnatural Intelligence (2) and +20 to Lore and Logic.
Good Quality Subskin Armor - Add +2 armor to body, arms, and legs.
Good Quality Bionic Legs - Gain Sprint Talent, gain +20 to Athletics for jumping. +2TB to legs, subskin armor does not count on legs.
Common Quality Bionic Arm (Right) - +2TB to right arm, subskin armor does not count on right arm.