Sheriff Belor Hemolock

Jak Sunnajak's page

161 posts. Alias of MisterLurch.


Full Name

Jak Sunnajak

Race

Human

Classes/Levels

Tech-Priest Enginseer | Wounds: 8/13 | Armor rating: (Body 6)(Head 4)(Arms/Legs 2) | Fate: 3/3 |

Gender

Male

Size

5'10"

Age

27

About Jak Sunnajak

Scavengers:
HomeWorld: POST CATACLYSM WORLD:
Stats: +3 to WS and Per
Skills: Awareness, Survival, Linguistics(low gothic).
Resourceful: +10 to survival skills to get food or water and to tech use to repair low tech equipment
1d5 insanity points
Talents: Resistance(fear)
Regiment type: Rough rider:
Stats: +3 Ag and -3 Bs
Skills: Survival
Talents: Catfall
Gear: Hunting lance,las pistol stats 1 flak jacket and helmet (3 to body and head) and 1 riding beast (including associated equipment),
Commander: Fixed
Skills: Command
Training Doctrines: Skirmishers:
Aptitude: Agility
Talents: Skilled rider or Ambush
Increased distance for Strike and fade action by your mounts agility bonus
Scavengers: +10 to acquisitions test, repercussion on doubles
Note: If you already have the Agility aptitude gain the finesse. If you have both gain one of your choosing
Additional Standard items:
1 krak grenade
1 frag grenade
1 Auspex per squad

Vital Statistics:

WS - 39 (36+3) Bonus: 3
BS - 28 (31-3) Bonus: 2
S - 37 Bonus: 3
T - 35 Bonus: 3
Ag - 35 (32+3) Bonus: 3
Int - 48 (38+10) Bonus: 6 (4+2)
Per - 36 (33+3) Bonus: 3
WP - 37 Bonus: 3
Fel - 28 Bonus: 3

FP: 3/3
Wounds: 13/13
Move: 3/6/15/18

Insanity: 5
Corruption: 2

Aptitudes:
Agility
Ballistic Skill
Intelligence
Knowledge
Strength
Tech
Toughness
Weapon Skill
Willpower

Skills:
Awareness
Command
Commerce
Dodge
Linguistics(Low Gothic, High Gothic)
Lore, Common(Enginseer)
Lore, Common(Tech)
Lore, Forbidden(Enginseer)
Lore, Forbidden(Archaeotech)
Survival +10
Tech-Use +10

Talents:
Catfall:
Mechadendrite Use (Weapon, Utility):
Resistance(Fear):
Skilled Rider:
Technical Knock:
Weapon Training (Las, Power):

Traits:
Mechanicus Implants
Unnatural Intelligence (2)

Weapons and Combat:
Ranged:
M36 Lasgun
  • Basic, 100m, S/3/-, 1d10+3 E, Pen 0, Clip 60, Full
  • Reliable
  • 4 extra charge packs
    Laspistol
  • Pistol, 30m, S/2/-, 1d10+2 E, Pen 0, Clip 30, Free
  • Reliable
  • 2 extra charge packs
    Frag Grenade
  • Thrown, 2d10+4 X, Pen 2
  • Blast[1], Shrapnel [8], Proven[3], Delayed
    Krak Grenade
  • Thrown, 3d10+6 I, Pen 6
  • Blast [2], Concussive [0], Proven[4], Delayed
    Melee:
    Hunting Lance
  • Melee, 2d10+6 I, Pen 7
  • Concussive(3)
    Servo-Arm
  • Melee, 2d10+14 I, Pen 10
  • Unwieldy
    Knife
  • Melee, 1d5+3 R, Pen 0
    Unarmed
  • Melee, 1d10+3 I, Pen 0
  • Mount (Skyfall Ants):
    Loyal, fast and tough these native inhabitants of Skyfall are a Scavenger's best friend. Useful for both their ability to navigate over any terrain and their paralyzing venom to bring back with whatever you find .
    Attributes:
    WS 30
    BS 5
    S 30
    T 40
    Agi 50
    Int 10
    Per 31
    WP 30
    Fel 10
    Skills:
    Awareness
    Dodge
    Stealth
    Survival
    Talents:
    Hardy
    Sprint
    Traits:
    Terrain Master
    Quadruped
    Paralytic Venom Toxic trait gives foe fatigue instead of damage for every 2 degrees of failure
    Loyal
    Size(5)
    Natural Armour(3)
    Natural Weapons
    Weapons:
    Pincers
  • Melee, 1d10+3 R, Pen 0
  • Toxic(4) Primitive(7)
    Wounds: 14
  • Ammo:
    M36 Lasgun:
  • 47/60
  • 4 extra charge packs
    Laspistol:
  • 30/30
  • 2 extra charge packs
    Frag Grenades:
  • 1/1
    Krak Grenades:
  • 1/1
  • Equipment:
    Standard Equipment:
  • One uniform
  • One set of poor weather gear
  • One laspistol (Main Weapon) with two charge packs
  • One knife
  • One flack vest with flack helm
  • One rucksack or sling bag
  • One set of basic tools
  • One mess kit and one water canteen
  • One blanket and one sleep bag
  • One rechargeable lamp pack
  • One grooming kit
  • One set of cognomen tags or equivalent identification
  • One primer or instructional handbook
  • Combat sustenance rations, two weeks’ supply
    Specialist Equipment:
  • Sacred unguents
  • Dataslate
  • Combi-tool
  • One utility mechadendrite
    Regimental Equipment:
  • Hunting lance
  • Two extra charge packs for laspistol
  • One frag grenade
  • One krak grenade
  • One squad-issue auspex
    Requisitioned Equipment:
  • One M36 lasgun
  • One clip/drop harness
  • One vox-caster
  • Cybernetics:
    Good Quality Servo-Arm - Str 75, Unnatural Strength(7), can anchor as free action
    Good Quality Mind-Impulse Unit - Gain +10 bonus to communicate with machine spirits and for Tech-Use, Operate, Logic, Inquiry, and Ballistic Skill Tests made as part of interfacing with the MIU systems.
    Good Quality Cranial Implants - Gain Unnatural Intelligence (2) and +20 to Lore and Logic.
    Good Quality Subskin Armor - Add +2 armor to body, arms,
    and legs.

    Experience:
    XP Earned: 1000
    Starting xp: 300

    XP spent: 700

    Expenditures:

  • Intelligence - Basic: Characteristic - 100xp
  • Dodge: Skill - 200xp
  • Commerce: Skill - 100xp
  • Tech-Use +10: Skill - 200xp
  • Linguistics(High Gothic): Skill - 100xp

    XP saved: 600