GM Abraham's Emerald Spire

Game Master Abraham Z.

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The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning
GM Abraham wrote:
Where to next? There is a door to the south in this chamber. Another unexplored door at the north end of the combustion chamber. Two unexplored doors back in the time dilation trap. And of course the locked door at the other end of the map that you were unable to open.

For those of us who weren't here in the last part... which doors are those? And what should Onjatan be worried about?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

Just look for unopened doors on the map. The 'time dialation trap' happened in the ladder shaped area where, no matter how long you walked you ended up back where you started. Part of the trap is that the door to the west back to the spire can NOT be opened or bypassed in any way. We are hoping once we conquer the rest of this area, it will open for us.

So we can go to one of the doors that lead to the blanked out north section, which will most likely not offer a solution, but should be explored out of thoroughness, or one of the doors leading to the southeast blanked out section where, I am assuming, the BBEG lives.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning

@GM:
While there's a bit of downtime... Onjatan has a boon attached that says "Each time you receive a Chronicle sheet for a scenario whose primary success condition was completed. check one of the boxes below."

Would you say that Emerald Spire levels fulfil this requirement? Or do you rule that they have no success/failure conditions?


Emerald Spire slides |
Onjatan wrote:

@GM:

While there's a bit of downtime... Onjatan has a boon attached that says "Each time you receive a Chronicle sheet for a scenario whose primary success condition was completed. check one of the boxes below."

Would you say that Emerald Spire levels fulfil this requirement? Or do you rule that they have no success/failure conditions?

Unfortunately I think in the case of the Emerald Spire - like many adventures that weren't written with Society play in mind - there aren't any success/failure conditions. But let me ponder it and ask me again when we get to the end of the level.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning

I didn't think of this until after posting, and Onjatan wouldn't know one way or the other anyway.

But... if he has to light up and drop a pebble to see the bottom of the pit... that talent specifically causes the pebble to emit heat as if it were on fire. So if the "oily" walls are also flammable, and if the pit is deep enough, and if the bottom of the pit has more oil in it... this could get bright.

Also, there aren't any gridlines in the pit room, but it looks like moving 30' straight across the pit would leave Onjatan standing on the ledge on the other side. Is that correct? I ask because blade rush could potentially come into play as a movement option.


Emerald Spire slides |
Onjatan wrote:

I didn't think of this until after posting, and Onjatan wouldn't know one way or the other anyway.

But... if he has to light up and drop a pebble to see the bottom of the pit... that talent specifically causes the pebble to emit heat as if it were on fire. So if the "oily" walls are also flammable, and if the pit is deep enough, and if the bottom of the pit has more oil in it... this could get bright.

Also, there aren't any gridlines in the pit room, but it looks like moving 30' straight across the pit would leave Onjatan standing on the ledge on the other side. Is that correct? I ask because blade rush could potentially come into play as a movement option.

The pit is 25' across.

The pebble does not appear to set the pit on fire, or at least not within your range of vision.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning

I mean, if you all want to shove your way up to the cliff side like a bunch of lemmings, Onjatan won't stop you.

That said, it might make more sense to let him climb around a bit first, both to make sure the wall isn't a trap and to see if anything jumps out of the pit at us. If he gets over fine, he could secure a rope for the rest of you.

I'm still a little wary about the whole "there is no bottom of the pit" thing that's apparently going on, but eh.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning

Doing a thing! Either nothing happens and we move on, or something happens and we roll initiative.

Onjatan has a half-dozen pitons, so can make this easier for everyone else if we need to. If Mykel wants to toss over one end of the knotted rope after Onjatan's over, he can fasten that too.

@GM - out of curiosity... do you allow Aid Another on Knowledge checks? I've seen it ruled both ways. Just noticed that Onjatan has a higher Dungeoneering than Araga.


Emerald Spire slides |

Hey sorry for the delay everyone - it was my birthday this week and I'm still recovering from more carousing than I'm used to (I think I might have failed my Fort save, or possibly my Wisdom check, or possibly both). Will post the next encounter soon but might not be until tomorrow. Catching up on multiple fronts.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

no prob man..as long as you didn't wind up in jail/hospital and there is no video of said carousing,..lol


Emerald Spire slides |

Well I misspoke. It'll be Sunday before I have time to set up the next encounter.


Poke?

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Well guys it's been fun but 6 months is pushing it for a one-level dungeon crawl and I need to unlock this character for a game tomorrow. Apologies for any inconvenience this may cause but I need to drop out.

Good luck with the rest of the level and thanks to all of you for the good times!


Emerald Spire slides |

Sorry for the long delay - I've been scrambling to get my PCs ready for Outpost.

I understand completely Jey, thanks for playing and good luck to you.

For everyone else, hang on - the next encounter is on its way.


Emerald Spire slides |

And, I've gone ahead and posted the next encounter. Sorry it took me so long - there are a few parts of this one that were a bit tricky to figure out how to run.

Jey, you'll be most welcome if you decide you want to come back in the future.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning
GM Abraham wrote:

And then Onjatan beings to climb across, together with his faithful Araga. Both of them find that the climbing is not too difficult, though the surviving eels do nip at them.

eels nipping Onjatan: 1d4 ⇒ 3
eels nipping Araga: 1d4 ⇒ 3
Though it hardly matters given their damage reduction.

Araga only has DR1, so it might matter for her. Not sure if that's a flat 3 damage, or if there's a strength penalty added to it or anything.

GM Abraham wrote:
Onjatan, you are entangled (half speed, -2 to attacks, -4 to Dex, Concentration check of 15+spell level to cast (I assume that would apply to kineticist abilities?); you can attempt to free yourself with Escape Artist (standard action) or a Str check (with a -4 penalty), also a standard action.

Most of them are spell-like abilities, yes. The damage-dealing ones are currently treated as 4th-level SLAs.

Earth Climb, thankfully, is Supernatural.

GM Abraham wrote:
If you can see 35' down in the darkness:

I assume this wasn't actually present until a few seconds ago? Because we did look down, both with 60' darkvision and with the lightrock.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning

For the Knowledge checks, Onjatan would like Resistances, and Araga will take Special Attacks.

Out of curiosity, does "poison on bite" fall under special attacks or special abilities? I'm going to assume it's venomous either way, because spider, but it's nice to know.

Is Onjatan required to make an immediate Climb check in response to the web attack, or is that just a note that he's currently climbing?

Also, Araga's just sitting on top of Onjatan's pack. Not actively climbing. If she was on her own, she'd just burrow. The Climb check she made in this post was an Aid Another. So not sure she'd be required to make a climb check either way, beyond like a DC5 to hold on while the thing she's sitting on moves.

---

EDIT to previous post, out of edit window: Ah, I see Araga's damage in the initiative tracker. So yeah, just 3-1 environmental damage, essentially. And with Onjatan's DR tanking all the damage, he probably doesn't even know they're venomous and/or diseased (don't have to make the save if you don't take damage from the relevant attack), unless it's a contact poison.


Emerald Spire slides |
Onjatan wrote:
Araga only has DR1, so it might matter for her. Not sure if that's a flat 3 damage, or if there's a strength penalty added to it or anything.

Not so far. :-)

Onjatan wrote:
I assume this wasn't actually present until a few seconds ago? Because we did look down, both with 60' darkvision and with the lightrock.

Correct.

Also note that the lightrock will not be visible from infinitely far away. I treated it as if the light spell had been cast on it which is why it simply disappeared out of your view.


Emerald Spire slides |
Onjatan wrote:
For the Knowledge checks, Onjatan would like Resistances, and Araga will take Special Attacks.

Understood. Will relay these, along with general info about what the creature is, once your turn comes around (unfortunately after it gets to act again! You may have different questions at that point...)

Onjatan wrote:
Out of curiosity, does "poison on bite" fall under special attacks or special abilities? I'm going to assume it's venomous either way, because spider, but it's nice to know.

Yes I think that would be special attacks. You can also ask for something like 'whatever category a poisonous bite would be under'.

Onjatan wrote:
Is Onjatan required to make an immediate Climb check in response to the web attack, or is that just a note that he's currently climbing?

Just on your turn. I put things like that in bold in the initiative card so that I don't forget to process them. From the climbing you've already done before the surprise round you are confident that it's not a difficult Climb check (all those eel nests make for good handholds) but without making one (as part of a Move action) you would fall. (I'm pretty sure that's how it works but I'll admit that sometimes 2e and 1e rules get a little scrambled in my head so if anyone ever thinks I'm botching a rule don't hesitate to let me know).

Onjatan wrote:
Also, Araga's just sitting on top of Onjatan's pack. Not actively climbing. If she was on her own, she'd just burrow. The Climb check she made in this post was an Aid Another. So not sure she'd be required to make a climb check either way, beyond like a DC5 to hold on while the thing she's sitting on moves.

Ah yes I missed that she was aiding Onjatan. It's fine with me for her to forego the Climb check and just ride on Onjatan's pack (she's tiny and he's strong, right?) but in that case I'm going to say that she is Entangled too.

Onjatan wrote:
EDIT to previous post, out of edit window: Ah, I see Araga's damage in the initiative tracker. So yeah, just 3-1 environmental damage, essentially. And with Onjatan's DR tanking all the damage, he probably doesn't even know they're venomous and/or diseased (don't have to make the save if you don't take damage from the relevant attack), unless it's a contact poison.

That's right - Onjatan shouldn't have needed to make a save since he actually took no damage. Good catch.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning

After double-checking, Onjatan's damaging abilities only count as a 3rd-level SLA, not 4th. Still bad, but could make a difference.

So it'd be concentration +12 vs a DC of 18, or a 25% chance of failure.

GM Abraham wrote:
Onjatan wrote:
Out of curiosity, does "poison on bite" fall under special attacks or special abilities? I'm going to assume it's venomous either way, because spider, but it's nice to know.
Yes I think that would be special attacks. You can also ask for something like 'whatever category a poisonous bite would be under'.

That's the kind of question that, if you suspect enough to ask it, you probably already know the answer.

GM Abraham wrote:
...without making one (as part of a Move action) you would fall. (I'm pretty sure that's how it works but I'll admit that sometimes 2e and 1e rules get a little scrambled in my head so if anyone ever thinks I'm botching a rule don't hesitate to let me know).

The climb skill says that "with a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline." To me, this would imply not needing to do anything to stay still. Contrast that with the swim skill, which says to "make a Swim check once per round while you are in the water."

GM Abraham wrote:
Ah yes I missed that she was aiding Onjatan. It's fine with me for her to forego the Climb check and just ride on Onjatan's pack (she's tiny and he's strong, right?) but in that case I'm going to say that she is Entangled too.

Annoying, but fair.

Looking at it, this is not a situation Onjatan's great at getting out of... Escape Artist at -7 or Strength at +1, both likely against a DC scaled to the monster's HD.

With not-stuck-to-a-person webs, you can attack them (especially with fire) to break your way through. Can the same be done to webs stuck to Onjatan? Say, if I take splash damage from Yanda's bombs? Or if he uses a boon to give his unarmed strike the "+1d6 (element) damage" enhancement for 4r, and brushes them off with an elementally-charged hand?

Quote:
That's right - Onjatan shouldn't have needed to make a save since he actually took no damage. Good catch.

Did Araga need to make the save, or was she immune? That might affect what she could tell the others about the hazard, too.

GM Abraham wrote:
Onjatan wrote:
I assume this wasn't actually present until a few seconds ago? Because we did look down, both with 60' darkvision and with the lightrock.

Correct.

Also note that the lightrock will not be visible from infinitely far away. I treated it as if the light spell had been cast on it which is why it simply disappeared out of your view.

Huh. So the lightrock is... falling infinitely? Or at least past the loop point. Would explain why we didn't see it pop up at the ceiling again, but that's some odd behavior.

And yes, it's just a light spell... that has the side effect of heating up the target object.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning

@GM:
Onjatan's between squares, I think, and the map's a bit hard to use anyway. So, two new questions:
1) How much movement would Onjatan need to get onto solid ground on the other side? Double-moving would go 40', and I'm unclear whether that would get him to the ground, or just near it.
2) Can anyone but Mykel see Onjatan where he's at? I'm hoping at least Shiva can, but worth checking.

Plus the question of "can a flaming+frost cestus be used to remove the web on Onjatan?"

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning
Onjatan wrote:
Double-moving would go 40'

20', not 40'. 40 would definitely work, but sadly moving at half speed due to Entangled.


Emerald Spire slides |
Onjatan wrote:
GM Abraham wrote:
...without making one (as part of a Move action) you would fall. (I'm pretty sure that's how it works but I'll admit that sometimes 2e and 1e rules get a little scrambled in my head so if anyone ever thinks I'm botching a rule don't hesitate to let me know).

The climb skill says that "with a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline." To me, this would imply not needing to do anything to stay still. Contrast that with the swim skill, which says to "make a Swim check once per round while you are in the water."

Yep that's reasonable. You'll only need to make a Climb check if you want to move.


Emerald Spire slides |
Onjatan wrote:
With not-stuck-to-a-person webs, you can attack them (especially with fire) to break your way through. Can the same be done to webs stuck to Onjatan? Say, if I take splash damage from Yanda's bombs? Or if he uses a boon to give his unarmed strike the "+1d6 (element) damage" enhancement for 4r, and brushes them off with an elementally-charged hand?

You'll have to try it to see but I will say that they seem to be actual physical sticky webs. Or at least so they seem...


Emerald Spire slides |
Onjatan wrote:
Did Araga need to make the save, or was she immune? That might affect what she could tell the others about the hazard, too.

She needed to make the save (as far as I know). Immune on what basis?


Emerald Spire slides |
Onjatan wrote:
So the lightrock is... falling infinitely? Or at least past the loop point.

You don't know. You just know that you didn't see it reappear, though you did see the stones from Jey's spell reappear (multiple times).

Btw, in the future please break all these question up into more than one post. It will make it much easier for me to respond using the website's reply function. Thx.


Emerald Spire slides |
Onjatan wrote:

@GM:

Onjatan's between squares, I think, and the map's a bit hard to use anyway.

Don't worry too much about the map grid - it's going to be hard to use for this encounter given how they made the map. In any case, the creature is Huge so it basically fills most of the space in the pit (at least side to side) but of course at the moment it's below you.

Onjatan wrote:


1) How much movement would Onjatan need to get onto solid ground on the other side? Double-moving would go 40', and I'm unclear whether that would get him to the ground, or just near it.

It looks to me like it's 25' of (horizontal) Climbing to get to the platform on the other side. That's a 5' square and then a door so there would only be room for one of you to stand there outside the pit until you open that door.

Onjatan wrote:
2) Can anyone but Mykel see Onjatan where he's at? I'm hoping at least Shiva can, but worth checking.

I'm going to say that everyone can see Onjatan and Araga stuck to the side of the pit but only Mykel (and Onjatan and Araga of course) can see the creature beneath them. For Shiva or Yanda to see it they'll have to move up but there's no more room without entering the pit so they would either have to Climb or Fly.

Onjatan wrote:
Plus the question of "can a flaming+frost cestus be used to remove the web on Onjatan?"

As noted above, give it a try! :-)

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning
GM Abraham wrote:
Onjatan wrote:
With not-stuck-to-a-person webs, you can attack them (especially with fire) to break your way through. Can the same be done to webs stuck to Onjatan? Say, if I take splash damage from Yanda's bombs? Or if he uses a boon to give his unarmed strike the "+1d6 (element) damage" enhancement for 4r, and brushes them off with an elementally-charged hand?
You'll have to try it to see but I will say that they seem to be actual physical sticky webs. Or at least so they seem...

"I . d i s b e l i e v e !."

GM Abraham wrote:
Onjatan wrote:
Did Araga need to make the save, or was she immune? That might affect what she could tell the others about the hazard, too.
She needed to make the save (as far as I know). Immune on what basis?

Elemental traits make Araga immune to bleed, paralysis, poison, sleep, and stunning. If it requires a Fortitude save, isn't on that list, and isn't a spell, it's probably a disease.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning
GM Abraham wrote:


Onjatan, I'm going to assume that misses (or this is going to go south very quick!) but please a) give me a breakdown of your current AC (and its components) and b) add your basic info (AC, saves, hp, etc.) to your character header - it makes it much easier for me if I don't have to go digging through your character sheet every time). Note that by my calculation at present modifiers to your AC are: no shield bonus (climbing), no dex bonus (climbing), -4 to AC (entangled).

Sorry, meant to get to that earlier but didn't. I'll try to get that updated at some point.

Per the climb skill, a Climb speed means Onjatan's not denied his Dex bonus while climbing.

AC breakdown:
+12 Armor (full plate with a +3 enhancement bonus)
+2 Shield (buckler with +1 bonus, but that hand is busy while climbing)
+1 Dex (available while climbing, because climb speed)
+2 Natural (1 from amulet, 1 from Granite Skin racial trait)
+1 Deflection (ring of protection)
+1 Dodge (Dodge feat, available while climbing because Dex mod is)
+1 Insight (implanted dusty rose ioun stone)
-2 Entangled (via 4-point Dex penalty)

So his climbing+entangled AC is 26.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning
GM Abraham wrote:
Onjatan, two questions. I know you already stated your preferences but I want to give you the chance to revise in case anything that has happened has given you new interests.

Well, from the description we know it can Plane Shift, which means SLAs are probably a category that has some value. But we also know it has a web attack, and we don't really have any reason to believe it's an SLA.

It seems to have had the ability to use the web after coming out of Plane Shift without us seeing it first, which could be a special ability (hide in plain sight or something spring-attackish?)

I don't really need to know fighting ability after seeing that ridiculous attack modifier. Can't target saves (especially not at the moment), and AC will partly depend on resistances.

Could be immune to stuff, but that's not a guarantee. Same with weaknesses.

Only two questions, and "how do we kill it" is always a good choice, so Resistances.
And "is there something else we have to worry about besides the web", so Special Attacks.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

Is there room for Yanda to fly up a bit and get over the other player characters, thus avoiding cover penalties and getting her out of any line AoE attacks. I.e., how high is the ceiling to the north of the pit?


Emerald Spire slides |
Firewarden Yanda wrote:
Is there room for Yanda to fly up a bit and get over the other player characters, thus avoiding cover penalties and getting her out of any line AoE attacks. I.e., how high is the ceiling to the north of the pit?

Yes you could fly through your friends' squares and then through the doorway and then fly up. Although you can't see it from your current position, Onjatan could relay to you that the ceiling appears to be 40' above. Though clearly there are some shenanigans afoot since that is also where the rocks that fell down into the depths would reappear.


Emerald Spire slides |
Onjatan wrote:
GM Abraham wrote:


Onjatan, I'm going to assume that misses (or this is going to go south very quick!) but please a) give me a breakdown of your current AC (and its components) and b) add your basic info (AC, saves, hp, etc.) to your character header - it makes it much easier for me if I don't have to go digging through your character sheet every time). Note that by my calculation at present modifiers to your AC are: no shield bonus (climbing), no dex bonus (climbing), -4 to AC (entangled).

Sorry, meant to get to that earlier but didn't. I'll try to get that updated at some point.

Per the climb skill, a Climb speed means Onjatan's not denied his Dex bonus while climbing.

AC breakdown:
+12 Armor (full plate with a +3 enhancement bonus)
+2 Shield (buckler with +1 bonus, but that hand is busy while climbing)
+1 Dex (available while climbing, because climb speed)
+2 Natural (1 from amulet, 1 from Granite Skin racial trait)
+1 Deflection (ring of protection)
+1 Dodge (Dodge feat, available while climbing because Dex mod is)
+1 Insight (implanted dusty rose ioun stone)
-2 Entangled (via 4-point Dex penalty)

So his climbing+entangled AC is 26.

I hadn't noticed that you have a Climb speed. What is that from? Always on or an activity that you've activated? In any case, if you have a Climb speed no need to make climb checks - as already mentioned all the holes in the sides of the pit make it fairly easy climbing.

And thanks for the AC breakdown, very helpful.


Emerald Spire slides |
Onjatan wrote:
GM Abraham wrote:
Onjatan, two questions. I know you already stated your preferences but I want to give you the chance to revise in case anything that has happened has given you new interests.

Well, from the description we know it can Plane Shift, which means SLAs are probably a category that has some value. But we also know it has a web attack, and we don't really have any reason to believe it's an SLA.

It seems to have had the ability to use the web after coming out of Plane Shift without us seeing it first, which could be a special ability (hide in plain sight or something spring-attackish?)

I don't really need to know fighting ability after seeing that ridiculous attack modifier. Can't target saves (especially not at the moment), and AC will partly depend on resistances.

Could be immune to stuff, but that's not a guarantee. Same with weaknesses.

Only two questions, and "how do we kill it" is always a good choice, so Resistances.
And "is there something else we have to worry about besides the web", so Special Attacks.

Onjatan recalls that bebiliths are resistant to attacks that are not good-aligned. And Araga remembers that in addition to its ability to spew webbing at you, its bite can also rot your flesh and its claws can dismantle your armor (fun times!).


Emerald Spire slides |

Btw, I'm taking my kid on vacation tomorrow. Posting will be limited between tomorrow and Monday.

The Concordance

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M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning
GM Abraham wrote:
Onjatan wrote:


Per the climb skill, a Climb speed means Onjatan's not denied his Dex bonus while climbing.
I hadn't noticed that you have a Climb speed. What is that from? Always on or an activity that you've activated? In any case, if you have a Climb speed no need to make climb checks - as already mentioned all the holes in the sides of the pit make it fairly easy climbing.

That would be from his Earth Climb class ability. I brought it up in this post, and mentioned having it always on back here.

Also, I feel I should point out that in general, a climb speed doesn't prevent you from needing to make climb checks. It just gives an extra +8 bonus and lets you always take 10. Generally things with a climb speed will be sufficiently invested to make the distinction meaningless at this level, but it could actually affect Onjatan on some surfaces.

EDIT: For reference, on surfaces when Earth Climb applies, Onjatan can T10 for "a typical wall in a dungeon" or "a rough surface, such as a natural rock wall or a brick wall." He's 4 points short of "an overhang or ceiling with handholds only."

GM Abraham wrote:


Onjatan recalls that bebiliths are resistant to attacks that are not good-aligned. And Araga remembers that in addition to its ability to spew webbing at you, its bite can also rot your flesh and its claws can dismantle your armor (fun times!).

No energy resistances, which is nice. And don't get hit, aaaand... don't get hit. Gotcha.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope
GM Abraham wrote:
Yes you could fly through your friends' squares and then through the doorway and then fly up. Although you can't see it from your current position, Onjatan could relay to you that the ceiling appears to be 40' above. Though clearly there are some shenanigans afoot since that is also where the rocks that fell down into the depths would reappear.

I'm actually asking if Yanda could just fly 5' straight up or 5' forward and 5' up and be above Shiva and STOP THERE and not share a square with Shiva because Yanda is occupying the square 5' above her. And if she did would she have an unobstructed shot at the creature. Though I suspect if she went too close to the creature that she would invite an AoO which, in light of the DO NOT GET hit suggestion might be a bad idea.

Basically, how high is the ceiling where she is now and above Shiva and Mykel. If it is 10' high I think Yanda can do it.


Firewarden Yanda wrote:
GM Abraham wrote:
Yes you could fly through your friends' squares and then through the doorway and then fly up. Although you can't see it from your current position, Onjatan could relay to you that the ceiling appears to be 40' above. Though clearly there are some shenanigans afoot since that is also where the rocks that fell down into the depths would reappear.

I'm actually asking if Yanda could just fly 5' straight up or 5' forward and 5' up and be above Shiva and STOP THERE and not share a square with Shiva because Yanda is occupying the square 5' above her. And if she did would she have an unobstructed shot at the creature. Though I suspect if she went too close to the creature that she would invite an AoO which, in light of the DO NOT GET hit suggestion might be a bad idea.

Basically, how high is the ceiling where she is now and above Shiva and Mykel. If it is 10' high I think Yanda can do it.

Given the enemy is 15' down, the edge of Mykel's square probably counts as a hard corner, which would prevent AoOs. Probably. Maybe into Mykel's square, then 5' straight up, and hope it doesn't have 20' reach?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

Thanks. I decided to fly across since I'd rather she provoke while moving than while tossing. But knowing there was some clearance made the decision easier.


Emerald Spire slides |
Firewarden Yanda wrote:
GM Abraham wrote:
Yes you could fly through your friends' squares and then through the doorway and then fly up. Although you can't see it from your current position, Onjatan could relay to you that the ceiling appears to be 40' above. Though clearly there are some shenanigans afoot since that is also where the rocks that fell down into the depths would reappear.

I'm actually asking if Yanda could just fly 5' straight up or 5' forward and 5' up and be above Shiva and STOP THERE and not share a square with Shiva because Yanda is occupying the square 5' above her. And if she did would she have an unobstructed shot at the creature. Though I suspect if she went too close to the creature that she would invite an AoO which, in light of the DO NOT GET hit suggestion might be a bad idea.

Basically, how high is the ceiling where she is now and above Shiva and Mykel. If it is 10' high I think Yanda can do it.

That wouldn't work because there's a (normal size) door (now open) between where Yanda and Shiva are standing and where Mykel is standing. So if you fly up above Shiva you'll just be looking at the wall separating the room you are in from the pit room. If you want to get up above the creature you'll have to go into the pit room.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

I decided to fly through the pit room to the other side, trying to stay 20' away from the critter.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning

Onjatan's actions depend on how well he can get rid of the webbing. Not sure if you want him to roll damage on the elemental enhancements, or go with "flaming weapon just works", or what. Or if this is just going to be completely ineffective. As a result, the map has NOT been updated with Onjatan's end-of-turn position.

Also, Onjatan specifically belayed himself about where Mykel's standing. It would probably be a good idea to cut/untie that rope if you have a spare action.

Araga could maybe untie the rope from her end, but that would probably involve climb checks getting down to Onjatan's belt or something. He's got a tiny rope ladder going down the side of his pack and another one from his pack to normal ground level, but that's still a little more exciting than Araga would prefer.


Mykel Therinor wrote:

Blessed weapons? Got it... Mykel grabs a vial from his bandolier and applies the contents to his blade.

been holding on to that oil of bless weapon since like 3rd level..lol

You know what would be appropriately swashbucklery? Cutting Onjatan's rope as far out as you can reach, grabbing the cut end, and swinging down to engage the spider in melee. The length is probably about right.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

i also have a potion of fly...can use that too.

but now wondering what the penalties would be for that...interesting...

hey GM..what would the penalties be for that? and would i need to make a roll to hang on to the rope?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

@Onjatan
If you are not free by next round and Yanda is able to make a full attack, I will have her use one of her bombs to incinerate the webs.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning
Shiva Parashurama wrote:
Mykel and Onjatan, don't forget you're spirit attacks.

Thanks. I forgot they had reach at this level.

@GM: By "fifteen feet down", do you mean "three empty squares between us and it", or "attacking with 15' reach"? I'm assuming the latter, but it's worth clarifying.

Firewarden Yanda wrote:

@Onjatan

If you are not free by next round and Yanda is able to make a full attack, I will have her use one of her bombs to incinerate the webs.

Obviously I'd prefer not dealing with "plan: friendly fire", but Onjatan is fine with it if needed. Araga might be a little peeved, though.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

I could exclude your square, but that might not burn off the webbing enough. Could Onjatan's familiar duck into your backpack or something and stay out out the rest of the battle? I'm thinking, though, that it can weather the 13 splash damage DC 20 save for half (or 0 if evasion).

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning
Firewarden Yanda wrote:
I could exclude your square, but that might not burn off the webbing enough. Could Onjatan's familiar duck into your backpack or something and stay our out the rest of the battle? I'm thinking, though, that it can weather the 13 splash damage DC 20 save for half (or 0 if evasion).

Eh, she's got 33HP and Improved Evasion. She'll be fine.

...don't tell her I said that.

She also gives Onjatan +1 attack/damage when she's out. If she was to hide, she'd just jump into the wall or something (burrow speed). Suppose she might do that in this battle anyway. Onjatan will be using his Fire element, which targets touch, and this thing's huge, so its touch AC is probably garbage.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

forgot that spirit thing too...

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 12/70 | AC 30 31 / 14T 15T / 28FF | Fort +12 +14 / Ref +8 +11 Will +9 +11 | Init +1 | Perception +16 +18, darkvision, stonecunning

I'm assuming that Onjatan's move happens before Shiva's haste does, because of the post and initiative orders. That said, if the spell goes off first, Onjatan's movement will probably put him on the ledge under Yanda.

Assuming the webbing is destroyed and that he's got more than a 5' step left, Onjatan's AC vs the likely AoO is 28, or 29 if the haste happened first. Plus the miss chance from the spirit totem.

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