SO Jade Regent (Inactive)

Game Master ScorchedOne

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Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

I can climb take 10 for a...9. Is that enough to get up? Or am I going to need some assistance? Perhaps a guidance spell?


| AC16 T11 F15 | HP 19/19 | CMD:15 | F:+2 R:-1 W:+3 | Init:+5 | Perception: +4

"Go with a blessing."

Ryn will guidance anyone that needs it then go up himself.

Take ten for ten.


Male Human (Varisian) Swashbuckler 2 | HP 20/20 | AC: 17, T: 14, FF: 13 | Fort: +2, Ref: +6, Will: +0 | BAB: +2, CMB: +2/+5, CMD: 15, M.Attack +6 (1d6+3) | Init: +3 | Perception: +5 | Panache 0/2

"Is it empty then?" calls out Leandro, before following.

Taking 10 for a 10.


Anyone can get up with ease save for Jakur, given that he is an animal and can't make use of the rope. You consider that you might raise him with the rope instead.


Female Halfling Fey Touched Druid Hp 16/16 |AC 17 (T 13 FF 15) | Init +2 | Per +7 | Fort +4, Ref +2, Will +3 (+2 vs fear) } HP 16/16 |||| Jakur (Cougar) AC 19. H{ 20/20)

Uh, Jakur has a +6 on climb so with a 16 he should be able to climb no problem. And, non mechanically, he is a cougar so the mechanics absolutely make sense for once (cougars climb quite well :-))


Climb DC 25 for "A rough surface, such as a natural rock wall or a brick wall." Humanoids using the rope get DC 5 "A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell."


| AC16 T11 F15 | HP 19/19 | CMD:15 | F:+2 R:-1 W:+3 | Init:+5 | Perception: +4

Ryn is happy to lend a hand to hoist.


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Assist Handle Animal: 1d20 + 3 ⇒ (6) + 3 = 9

Vance tries to help Nikka get Jakur into the ropes calmly, but seems just shy of understanding the best way to act. With a sheepish shrug he slowly makes his way up the rope, waiting at the top.

Perception (with familiar): 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 5


HP: 17/17 |AC:15 T:13 FF:12,| CMD: 15 | Fort: +1, Refl: +5, Will: +0 | Ki Pool 3/3 | Init: +5, Speed 30ft

Looking down at the cougar trying to make use of hte rope, "We can try tying it around Him and lifting him up here with us,"


Female Halfling Fey Touched Druid Hp 16/16 |AC 17 (T 13 FF 15) | Init +2 | Per +7 | Fort +4, Ref +2, Will +3 (+2 vs fear) } HP 16/16 |||| Jakur (Cougar) AC 19. H{ 20/20)

Presumably we're able to tie a harness around Jakur and raise him up


You tie a harness around Jakur and raise him to the ramparts. The crew finds themselves between the guardhouse and a nearby tower. The tower has a path to the main building beyond the courtyard, or they could descend down to the guardhouse should they choose.

Map of Upper Floors added.


| AC16 T11 F15 | HP 19/19 | CMD:15 | F:+2 R:-1 W:+3 | Init:+5 | Perception: +4

Ryn casts guidance and moves up to the door, indicating for people to follow, and listens at it.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

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