Sanvil Trett

Vance Leroung's page

187 posts. Alias of CampinCarl9127.


Full Name

Vance Leroung

Race

Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Gender

Male

Size

Medium

Age

25

Alignment

CG

Languages

Common, Chelaxian, Tien, Varisian, Aklo, Goblin, Abyssal, Minkain

Strength 8
Dexterity 14
Constitution 13
Intelligence 18
Wisdom 12
Charisma 8

About Vance Leroung

Statistics:
Male Human (Chelaxian) Wizard 2
CG Medium Humanoid (Human)
Init +2; Senses Perception +1 (+2 with familiar, +3 sight-based in bright light)
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DEFENSE
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 dex)
hp 14
Fort +1, Ref +2, Will +4
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OFFENSE
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Speed 30 ft.

Melee Quarterstaff +0 (1d6-1)
Dagger +0 (1d4-1)

Ranged Dagger +3 (1d4-1)
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STATISTICS
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Str 8, Dex 14, Con 13*, Int 18, Wis 12, Cha 8
Base Atk +1; CMB +0; CMD 12
Traits Transmuter, Beast Bond
Feats Nature Soul, Spirit's Gift
Skills (14 points; 4 class, 8 int, 2 human)
ACP -0
(1) Appraise +8
(1) Handle Animal +3
(2) Knowledge (arcana) +9
(1) Knowledge (dungoneering) +8
(1) Knowledge (geography) +8
(1) Knowledge (local) +8
(1) Knowledge (nature) +10
(1) Knowledge (planar) +8
(1) Knowledge (religion) +8
(2) Linguistics +9
(0) Perception +1 (+2 with familiar, +3 sight-based in bright light)
(0) Ride* +3
(0) Sense Motive +1 (+2 with familiar)
(2) Spellcraft +9
(0) Survival +3
*ACP applies to these skills
Non-Standard Skill Bonuses
+1 Handle Animal (trait)
+1 Ride (trait)
+2 Knowledge (nature) (feat)
+2 Survival (feat)
+2 Perception (familiar)
+2 Sense Motive (familiar)
+3 Perception (sight-based in bright light) (familiar)
Languages Common, Chelaxian, Tien, Varisian, Aklo, Goblin, Abyssal, Minkain

Special Abilities:

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SPECIAL ABILITIES
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Bonus Feat Humans select one extra feat at 1st level.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level

Transmuter You learned the secrets of transmutation. Whenever you cast a spell from the transmutation school, its effects manifest at +1 caster level. Once per day when you cast bull’s strength, its duration is doubled. A spell affected by this trait cannot be modified further by the Extend Spell metamagic feat or similar abilities.

Beast Bond You share a close bond with animals. You gain a +1 bonus on Handle Animal checks and Ride checks. One of these skills (your choice) is always a class skill for you.

Arcane Bond Familiar Tiltha. The master of a storm roc familiar gains a +3 bonus on sight-based and opposed Perception checks in bright light.

Scribe Scroll At 1st level, a wizard gains Scribe Scroll as a bonus feat.

Transmutation School Transmuters use magic to change the world around them.

Opposition Schools Enchantment & Necromancy

Physical Enhancement* You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. The ability modified by this will be marked with an asterisk.

Telekinetic Fist As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Spells:

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Spells
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0th (at will)
Detect Magic
Light
Read Magic
Daze

1st (4/day)
Color Spray (prepared)
Enlarge Person (prepared)
Feather Fall (prepared)
Grease
Mount
Identify
Mage Armor
Silent Image
Vanish (prepared)

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-26 lb. Medium 27-53 lb. Heavy 54-80 lb.
Current Load Carried 9 lb.

Money 115 GP 2 SP 5 CP
Quarterstaff (4 lb.)
Dagger (2gp) (1 lb.)
Silken Ceremonial Armor (30gp) (4 lb.)
Potion of CLW
Wand of Identify (15 charges)
Scroll of Mirror Image (CL3) (150gp)

Crafted Scrolls
Scroll of Mage Armor x2 (25gp)
Scroll of Mount x2 (25gp)
Scroll of Identify (12.5gp)
Scroll of Color Spray x2 (25gp)
Scroll of Silent Image (12.5gp)
Scroll of Grease (12.5gp)

Background:
Vance Leroung was born to Lucio and Anna Leroung in the heart and capital of Cheliax, the city of Egorian. From a young age he was conscripted into the Chelish way of life as a representative of the Leroung family. He was expected to honor the family name and follow in his ancestor's footsteps as a great scholar. He was home schooled at a brutal pace, and this aggressive education took up most of his early childhood. Vance had little to no time to spend with other children or explore the rest of the outside world; he was a conduit of his parents expectations, and his parents high expectations were too demanding to accommodate frivolous nonsense.

As Vance grew into his teen years he began subtly rebelling against his authoritarian parents. He pushed himself through his studied even faster so he could create free time, which he used to sneak around the slums of the city getting into trouble as well as outside the walls to taste the freedom of the wilderness. For a few years he was content, believing that as long as he fulfilled his obligations he could enjoy this level of freedom. But then one day, across Lake Sorrow on the northeastern bank, he saw griffon known as Ironwing Kazi soaring over the buildings of Dekarium. In a moment he felt the gnawing hunger for more freedom, the kind of freedom that only a creature of the sky could feel.

Vance was enrolled in the University of Egorian early where he attacked his studies with a newfound vigor that surprised even his parents. He had been preparing for this and had developed a plan to escape the suffocating expectations of his parents. If he excelled enough, he may be considered for a transfer to the University of Korvosa, where his aunt Eliasia was the headmistress. Although it was still within the Leroung family, he had never been outside Cheliax (he had barely been outside Egorian) and he thought that being able to see Varisia would quench his burning wanderlust.

Although his parents were reluctant to send him abroad, eventually his plan was successful and within two years Vance found himself in Korvasa. He was greeted by his aunt, Lady Eliasia Leroung, who took him under her wing as his education continued. Eliasia shared the high expectations of Vance's parents, but was much more lenient and forgiving, allowing him more free time to explore the city and surrounding area and pursue his own interests. He quickly became entranced by the local cultures that were not present in Cheliax, notably the magic students of the Acadamae wizards college.

Vance made his first group of friends with a group of students from the Acadamae and their tales of the dangerous teaching methods excited him. An educational opportunity that was full of danger and risk sounded like a great opportunity to find some adventures while fulfilling his parents expectations of pursuing a higher education. In addition becoming a spellcaster would give its own sort of power and freedom. And so with his aunt's recommendation and his friends assistance, he made his way into the study of magic.

Years passed and Vance's education continued to advance, but so did his hunger for adventure. Every time he was given more room to breath he only craved more. His aunt eventually gave him her reluctant permission to go on short trips with the Varisian nomads whom he had become obsessed with for their endless wanderlust. With them he rode horses, lived off the land, and slept under the stars. His Aunt even began to approve of the small adventures as it seemed to make Vance happy as well as more productive.

But one trip with the Varisian nomads would alter Vance's future, once again stoking the fire in his soul for freedom and adventure. They were passing by a cliff when one of their scouts noticed the corpse of a female storm roc. The Varisians lamented the loss of such a beautiful creature, but were also eager at the opportunity to find a nest with valuable roc eggs that were unguarded. After a few hours the well-hidden nest was found, but sadly it had already been plundered by predators, the eggs broken and the interiors scooped out.

Vance was deeply saddened at the death of the wondrous creatures, but as he picked through the broken eggshells he discovered one egg at the bottom hidden among its broken unborn siblings, cracked and bruised but still barely intact. The nomads told him that even if the creature was still alive there was no chance it would survive and develop in order to hatch given the eggs condition. But Vance would not give up so easily. In the past few years he had seen magic perform miracles much more impressive than saving a damaged life. He took the damaged egg and returned to the Acadamae, adamant to make a tangible change in the world from all his years spent reading.

Vance went to various colleagues and professors to brainstorm ideas on how to save the unborn storm roc, who were all either unhelpful or suggested acts of magic far exceeding his ability. But professor Esmeralda Covary suggested he try a minimalist approach with transmutation magic by simulating the conditions necessary for the embryo to develop as if its egg was undamaged and its mother was still around. With a strategy within his capabilities, and with the help of Esmeralda, Vance developed a ritual for the storm roc embryo.

The results of Vance's ritual were mixed. Since he could not keep the ritual going long enough for the tremendously long incubation time required for proper development, Esmeralda helped speed the process with time magic. It was successful in that the storm roc embryo developed and hatched, but without the proper time necessary it was born miniaturized, the size of a hawk as opposed to man-sized. They were still thrilled by the result, because disregarding the size, it appeared to be entirely healthy.

Vance continued on with his education and quickly sped towards graduation. But as he did so he heard all the great adventurers and feats his peers were having, and the hunger for adventure came back, more demanding than ever. He knew that once he graduated he would be shipped back to his family and the stifling expectations that came with being a Leroung and felt his opportunities quickly slipping away. He made a request to Esmeralda and headmaster Toff Ornelos for permission to travel the countryside for an independent research project; he wanted to discover how to convert his pygmy roc back into a full-fledged storm roc. Although Vance was truly interested in the project and thought that traveling would help, it was also an excuse to spend time as an adventurer. However Esmeralda was so enthralled by the idea that she convinced Toff Ornelos to allow Vance to use this project as an alternate graduation requirement, provided he could prove his thesis. Ornelos agreed.

Vance went back to his aunt's and packed up, his heart pumping with adrenaline. Eventually he would have to return and go back to the humdrum life of being a Leroung. But right now, he is an adventurer. The world is his. And he intends to make the most of it.

Appearance and Personality:
Tall and lithe, Vance is a man who looks skinny but healthy, like a runner. He has strait black hair cascading down to his shoulders, which in combination with his pale skin and dark eyes gives away his Chelaxian heritage. He has a well defined jaw but enough softness about his face to betray his sheltered lifestyle.

Vance has been shaped by his rigid upbringing, causing him to resent authority and always be on the search for freedom and adventure. His life had always been prescribed to him and he wants to insert some chaos into it. He wants to seek risks and go on daring adventures and experience more of the fullness of life. He isn't sure exactly what it is he wants to do, but he knows he wants more than the boring humdrum life the Leroung family name expects of him.