Hakon

Olaff Olaffson's page

758 posts. Alias of Sir Longears.


Full Name

Olaff Olaffson

Race

| HP: 67/67 | AC: 28 (14 Tch, 26 Fl) [+2 vs. critical] | CMB: +11, CMD: 31 | F: +9, R: +6, W: +8* | Init: +6 | Perc: +8, SM +2

Classes/Levels

| Speed 30ft (20ft in armor) | Active conditions: none.

Gender

Male CN human (Ulfen) fighter (viking) 7

Age

29

Alignment

CN

Deity

Gorum

Languages

Common, Skald

Occupation

Rage 18/18

Strength 20
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Olaff Olaffson

Stats:
OLAFF OLAFFSON
HUMAN (ULFEN) FIGHTER (VIKING) 7
CN Medium humanoid (human)
Init +6; Senses Perception +8
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DEFENSE
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AC 26, touch 12, flat-footed 24 (+7 armor, +2 Dex, +1 natural, +6 shield; +2 vs. critical, +2 vs. evil)
hp 67 (7d10+21)
Fort +7, Ref +4, Will +6; +7 vs. cold weather, +2 vs. fear, +2 vs. evil
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OFFENSE
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Speed 30 ft. (20 ft. in armor)
Melee +1 furious cold iron longsword +14/+9 (1d8+8/19-20) or
Melee dagger +12/+7 (1d4+5/19-20) or
Melee warhammer +12/+7 (1d8+5/x3) or
Melee throwing axe +12/+7 (1d6+5)
Ranged composite longbow (Str +2) +9/+4 (1d8+2/x3) [110 ft.] or
Ranged dagger +9 (1d4+5/19-20) [10 ft.] or
Ranged throwing axe +9 (1d6+5) [10 ft.]
Special Attacks rage 18 rounds/day, rage powers (guarded stance +2)
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STATISTICS
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Str 18 [20], Dex 14, Con 14, Int 10, Wis 14, Cha 8
Base Atk +7; CMB +12 (+14 with longsword); CMD 29 (31 vs. evil)
Feats Champion, Improved Initiative, Intimidating Prowess, Iron Will, Power Attack, Shield Focus (heavy wooden shield), Shield Specialization, Weapon Focus (longsword), Weapon Specialization (longsword)
Traits Courageous, Friend of the Family (Koya), Glint-Tongued
Drawback Overprotective
Skills 21 Ranks; 14 Background; 2 Bonus
Acrobatics +2 [+1 to jump] (3 ranks, +2 Dex, -3 ACP)
Appraise +6 (6 ranks)
Climb +9 (1 rank, 3 class skill, +5 Str, 0* ACP)
Intimidate +15 (7 ranks, 3 class skill, -1 Cha, +4 Str, +2 trait)
Knowledge (engineering) +7 (4 ranks, 3 class skill)
Knowledge (geography) +4 (4 ranks)
Knowledge (planes) +6 (6 ranks)
Perception +8 (2 ranks, 3 class skill, +1 trait, +2 Wis)
Profession (cook) +6 (1 rank, 3 class skill, +2 Wis)
Profession (soldier) +6 (1 rank, 3 class skill, +2 Wis)
Survival +6 (1 rank, 3 class skill, +2 Wis)
Swim +6 (1 rank, 3 class skill, +5 Str, -3 ACP)
Armor Check -3
Languages Common, Skald
SQ berserker, fearsome, shielded defense +2, skilled
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EQUIPMENT
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Weapons +1 furious cold iron longsword, composite longbow (Str +2) with 20 arrows, dagger, throwing axe [4], warhammer
Worn agile breastplate +1, cold weather outfit, furs, darkwood heavy wooden shield +1 (with mw reinforcing boss [hardness 5, 30 hp]), signal horn, traveler’s outfit
Slotted Items belt belt of giant strength +2, head Helgarval (cassisian angel), neck amulet of natural armor +1
Wands, Rods, Etc -
Backpack bedroll, iron pot, mess kit, rope, soap, torches [10], trail rations [5], waterskin
-Consumables: potion of cure light wounds
Belt Pouch coins (678gp, 8sp, 4cp), flint and steel
Other horse (heavy, combat training), bit and bridle, dandy brush, military saddle, saddlebags, feed (4 days); keg of ale (2)

Carrying Capacity
Total Carried Weight: 99 lbs. (70.5 [worn]/28.5 [backpack])
Light Load: 100 lbs. or less
Medium Load: 101 - 200 lbs.
Heavy Load: 201 - 300 lbs.
Lift Over Head: up to 300 lbs.
Lift: up to 600 lbs.
Push or Drag: up tp 1500 lbs.

Carrying Capacity (Horse)
Total Carried Weight: 360 lbs
Light Load: 399 lbs. or less
Medium Load: 400 - 798 lbs.
Heavy Load: 799 - 1200 lbs.
Lift Over Head: up to 1200 lbs.
Lift: up to 2400 lbs.
Push or Drag: up tp 6000 lbs.

Background:

Like many others in Hagreach, the easternmost kingdom from the Lands of the Linnorm Kings, Olaff was born in Hellirim, as his mother was hoping to give birth to a girl and wished for her to inherit the legendary oracular powers from the caves of Hellirim… instead she was given a boy, and so Olaff was named after his father, a deceased warrior from the lengthy war against Irrisen. Soon after his birth, Olaff and his mother Iolana, from Varisian blood, moved back to Trollheim where Olaff grew up to become a warrior.

So close to the Irriseni border, every able-citizen is expected to be trained with sword, spear, or bow in Trollheim and few complain… some even enjoy. Olaff grew up with tales from his father’s heroics and the desire to be compared to him, and even surpass his deeds, pushed Olaff to join the Blackravens as a warrior. For the first couple months, Olaff enjoyed his new post and life-style: a true ulfen, eager to prove his mettle in battle. This sentiment changed as the years passed and more and more of his friends falling in battle. Nevertheless, Olaff would never willingly abandon his companions and would fight until he wasn't able to hold a sword in his hand. Different than those on the western kingdons, Olaff was not a raider but instead a protector of his people.

At almost thirty years old, Olaff received a message telling that his mother was terribly sick and he should leave immediately if he wished to say his farewells. Olaff indeed left for Trollheim and was barely able to speak with his mother, at least enough for her to ask him two last wishes: first, she wished to not be buried in the frigid lands of the north, but instead in the lands she grew up as a girl; and second, she wished for him to promise her to never fight against Irrisen anymore… she had already lost a husband there and she would not lose a son as well. Iolana passed away soon after.

Olaff left Trollheim the next day, and even if he sent a courier to Blackraven Hall, telling about his plans and oath, he could not stop to think of himself as a deserter, tarnishing the memory of his brothers in arms that had fallen beside him. Nevertheless he was a man bounded by his words and soon bought him, and his mother, a passage by boat to Kalsgard and then south to Sandpoint, in Varisia.

With no family left, no home to return, and no purpose in life, Olaff breathes the warm breeze of the south, unsure if his mother’s last wishes were a curse, as he thinks, or a blessing in disguise.

Description:
Olaff is a tall Ulfen man with about 6 feet and 6 inches of height and weighting around 220 pounds. He has long blond hair and a beard, both kept clean and well groomed. He is very strong and well built, and his left arm is covered in shield tattoos of various sizes and colors, almost as if forming a shield wall. Along his chest, back and arms, numerous scars mark the battles he had fought and survived.

10-minute-Background:
Step 1: Write at least 5 concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind.

  • Giantslayer: So close to the Irriseni border, and a former member of the Blackravens, Olaff always understood the importance of knowing how to fight a giant... actually in Trollheim it was kind of a test, for or you'd learn how to defend yourself against the rending claws of the trolls and the big weapons of the ice giants or you'd be reduced to a pulp. Olaff learnt by example numerous times.
  • Ashamed about his Past: Having to travel south to bury his mother and leaving the Blackravens behind left a deep mark in Olaff's mind. Even if his commander (a close friend of his father) accepted his resignation in good faith, Olaff still thinks about himself as a deserter. In result, he avoids the matter entirely, getting angry if pressured to talk about it, and acts harshly against other deserters and cowards... almost as if giving the punishment that he thinks he himself deserves.
  • Shield Brothers: The Blackravens, and in fact the whole Ulven culture, taught him about the link between warriors alongside a shield wall, for a shield wall, like a chain, is only strong as its weakest link. Olaff learnt to trust and bond with those he fights side by side. Even before his mother died, Olaff always knew which was his true family... his shield brothers.
  • Bounded by his Word: To an outsider, the Ulven culture might look chaotic and erratic, with warriors fighting among themselves and kings deposing kings... and even if this is kind of true, there is also another side often overlooked... the weight of a man's oaths. In Olaff's mind, the worst kind of man is an oathbreaker and he'd soon die before breaking one of his own. His word is his law and, at least so far, it was all the law he needed.
  • The Importance of Honor and Deeds: To be the hero of a tale sung by a skald is generally the dream of every boy in the Lands of the Linnorm Kings and it is uncommon that, once grown up, any man would leave this dream behind. Olaff is no such man and so his actions are still somehow guided by the desire of making a name by himself. During his time in the Blackraven he wasn't lucky enough to win himself a respectable name for himself.

Step 2: List at least 2 goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

  • To return home: With his oath to his mother about not leaving the Blackravens, and his shame about doing so, Olaff is convinced that he can't come back to the Lands of the Linnorm Kings. Even if this isn't true, he is finding some way to return. His first though is by killing a dragon.
  • Accepting your Wyrd: Quite the opposite, me, as a player, would like to see Olaff to see his mother's last wishes as a blessing, and not as a curse. Earning a name and fame in the south so he can return home with his head raised is a good idea.

Step 3: List at least 2 secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.

  • The bitter truth: Olaff's father was actually a deserter. In the famous battle that he was supposed to have died, his father abandoned his brothers and fleed towards Irrisen. In hope to spare Olaff's mother, one of his shield brothers (Olaff's current commander) lied about a glorious death. Olaff discovered the truth a couple years ago and until recently thought that he'd clean his family's name... he is not so sure at the present moment.
  • Bad Omen: Before passing away, his mother had a feverish dream where a big man, probably a giant, hits Olaff for a deadly blow. Afraid of her only son and imagining the giant was one of the countless minions of Irrisen, she decided to make him bring her south, away from the giants... if this vision was avoided or not is yet to be known.

Step 4: Describe at least 3 people that are tied to the character. Two of them are friendly to the character, one is hostile.

  • Iolana Darinstarti (mother, deceased): Iolana wasn't an ulfen like her husband, but instead a varisian from Sandpoint. Combining the traditions of ulven and varisian luck and omen reading, she used to be a famous fortune-teller back in Trollheim.
  • Svalk Three-fingers (former commander): His father's once best friend and now Olaff's immediate commander, Svalk is a respected fighter in Blackraven Hall. In the later years, Svalk had also developed a romantic relationship with Iolana (Olaff is aware, even if the couple didn't know).
  • Asta Vargdottir (former lover, deceased): A shieldmaiden from Trollheim and also member of the Blackravens, Asta was once Olaff's lover and didn't react so well when he decided to end the relationship. She already tried to cause his death, but he is not aware of it.

Step 5: Describe at least 3 mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

  • Omens Everywhere: The combination of Ulfen and Varisian blood caused Olaff to try to see omens, good or bad, everywhere.
  • Drinker: Olaff don't drinks lightly... he is not an alcoholic but when he starts to drink, unless stopped, he will do so until he blacks out. He has a pretty good memory of his deeds in the following day though, with usually regrettable feelings.
  • Elaborated Swearer: Olaff doesn't take light on swearing... he does so like a true Ulfen!

Build:
Class Abilities
2nd Fearsome (move action)
3rd Shielded Defense +1
5th Berserker
6th Rage Powers
7th Shielded Defense +2
10th Fearsome (swift action)
11th Shielded Defense +3
15th Shielded Defense +4
18th Fearsome (free action)
19th Armor Mastery
20th Weapon Mastery

Feats
1st Improved Initiative, Iron Will, Shield Focus
2nd Intimidating Prowess
3rd Weapon Focus
4th Weapon Specialization
5th Shield Specialization
6th Guarded Stance
-6th Guarded Stance +2
7th Power Attack
8th Superstition +3, Greater Weapon Focus (swap intimidating prowess)
-8th Guarded Stance +3
9th Armor Focus
10th Witch Hunter
-10th Superstition +4
11th Greater Shield Focus
12th Greater Weapon Specialization
-12th Guarded Stance +4
-12th Superstition +5
13th Advanced Armor Training (Armored Specialization +3)
14th Protect Vitals
15th Advanced Armor Training (Critical Deflection +5)
16th Reflexive Dodge
-16th Armor Specialization +4
-16th Guarded Stance +5
-16th Superstition +6
17th Advanced Armor Training (Armored Confidence +5)
18th Clear Mind
19th Advanced Armor Training (Armored Juggernaut)
-19th Armored Confidence +6
-19th Critical Deflection +6
20th Eater of Magic
-20th Guarded Stance +6
-20th Superstition +7

To Buy List:
Armor
Mithril Tatami-do
Bloodthirsty (+2)

Shield
Shield Part - +5, Rallying
Weapon Part - +5, Defending (+1), Furious (+1)

Weapon
Furious (+1)

Feet
Boots of Swift Fury

Head
Helm of Fearsome Mien

Headband
Headband of Havoc

GMPC:
Enemy is Distant
Move Action: Move towards enemy
Standard Action: Attack if in melee or Intimidate to demoralize
Swift Action: Challenge enemy to single combat if Olaff believes he will fight that enemy alone. Gets +1 bonus to attack rolls and +1 dodge bonus to AC.

Enemy is Close
Move Action: Intimidate to demoralize
Standard Action: Attack
Swift Action: Challenge enemy to single combat if Olaff believes he will fight that enemy alone. Gets +1 bonus to attack rolls and +1 dodge bonus to AC.

If too wounded or enemy is too strong
Move Action: Intimidate to demoralize or Move to better protect allies
Standard Action: Total defense (+6 dodge bonus to AC)

Codes
[dice=Attack (longsword)]1d20+11[/dice]
[dice=Attack (longsword), charge]1d20+11+2[/dice]
[dice=Attack (longsword), flanking]1d20+11+2[/dice]
[dice=Damage]1d8+7[/dice]
[dice=Intimidate]1d20+13[/dice]
[dice=Intimidate, size]1d20+13+4[/dice] (+4 if target is Small or smaller)
[dice=Intimidate, size]1d20+13-4[/dice] (-4 if target is Large or larger)