SO Jade Regent

Game Master ScorchedOne

Maps & Handouts

Loot List


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| AC16 T11 F15 | HP 19/19 | CMD:15 | F:+2 R:-1 W:+3 | Init:+5 | Perception: +4

I did miss it. I have a thesis defense in a few days so the brain is a little fried.


Checks Sunishi's alignment... Okay, not an alignment infraction. :P


HP: 17/17 |AC:15 T:13 FF:12,| CMD: 15 | Fort: +1, Refl: +5, Will: +0 | Ki Pool 3/3 | Init: +5, Speed 30ft

Look, Sunishi isn't evil, he is just really doing his best to understand both why we don't just kill the goblins for being vermin with tendencies to do evil and also trying to show mercy like the group wants.

I apologize though if my character came off as too particularly evil or vicious.


A little. If you were good I'd be like... whoa buddy. Neutral? Totally fine. It's not evil-evil, but it's not quite okay.


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

That wasn't necessarily evil. Sunishi saw it as brutal pragmatic, which definitely falls within N. Unfortunately Vance is a naive CG bleeding-heart type. Perhaps with more adventuring and bloodshed and life-threatening experience he may harden, but right now he's very idealistic.


It's definitely non-good. We're talking mutilation. Better than genocide, worse than admonishment.

The Exchange

Male CN human (Ulfen) fighter (viking) 2 | HP: 15/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +5, R: +1, W: +4 | Init: +5 | Perc: +7, SM +1 | Speed 30ft (20ft in armor) | Active conditions: None.

Not sure if I missed something, but the whole stuff with the skeletons... at any point was a 'necromancer' mentioned? I think the goblin only mentioned skeletons.

The witch was dead a long time ago, so she had nothing to do with it. If a necromancer was indeed mentioned/involved, our mission in the swamp might still not be finished.


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Presumably where there is smoke undead there is fire necromancers, even if we didn't see any. It's possible they're no longer around at this point, but that would be a rather anticlimactic story.


| AC16 T11 F15 | HP 19/19 | CMD:15 | F:+2 R:-1 W:+3 | Init:+5 | Perception: +4

Ya the necromancer was an hypothosis.


Indeed, there was never any mention of a necromancer.


Female Halfling Fey Touched Druid Hp 16/16 |AC 17 (T 13 FF 15) | Init +2 | Per +7 | Fort +4, Ref +2, Will +3 (+2 vs fear) } HP 16/16 |||| Jakur (Cougar) AC 19. H{ 20/20)

Uh, I may be overthinking this, but

I had thought that our relationships with the OTHER characters would be key to our agreeing to this whole mission.

Ie, I'd accompany Koya in a heartbeat but NOT Ameiko.

I guess I'm asking :
If I say no now will I get a second chance when Koya goes? Because I think, in character, I'd say no right now


Not to metagame too much, but....

Spoiler:
that is part of why it will take a "few days" because she's going to convince Koya / Shalelu / Sandru to come with.


Also side note, I really have to read up on Koya because she wasn't in my JR campaign. Neither was Sandru. For reasons.

The Exchange

Male CN human (Ulfen) fighter (viking) 2 | HP: 15/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +5, R: +1, W: +4 | Init: +5 | Perc: +7, SM +1 | Speed 30ft (20ft in armor) | Active conditions: None.

I'm in favor of saving 2 shares of loot for the party fund. I'd also prefer to sell the ring of climbing and the wakizashis.

Tinkering with the idea of buying a breastplate prior to the trip... +1 to AC at low levels could mean the difference between life and death.


| AC16 T11 F15 | HP 19/19 | CMD:15 | F:+2 R:-1 W:+3 | Init:+5 | Perception: +4

We should consider using the party funds for contingency stuff like ghost salt arrows, remove condition scrolls, and splash weapons. I have seen encorporeals and swarms show up at level two and wreck parties. Bless weapon and magic weapon oils are also good choices


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

1363 liquidated coin
Selling ring of climbing for 1250 gp
Selling swords for (35*6)/2 = 105 gp

Total liquidated wealth = 2718 gp

Split 8 ways = 339.75 gp per share

Each party member receives 339.75 gp, and 679.5 gp goes into the party fund

I'm slightly confused by the loot tracker so I would prefer not to tamper with it at this point in time.

@ScorchedOne - What magical and/or alchemical items are available to purchase in town?


| AC16 T11 F15 | HP 19/19 | CMD:15 | F:+2 R:-1 W:+3 | Init:+5 | Perception: +4

I'm willing to put in the remainder of the money to get a wand of cure light before we head out if the party wants to go that way.


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

If we each donate 11.75 gp, bringing our shares down to 328 gp, then the party fund becomes 750 gp and we can use it on a wand of cure light wounds.

Assuming this town has such gear available.


I'm going to say... nothing yet, and check my data.


There is not a wand of CLW available in Sandpoint at this time.

EDIT: Your highest cleric is level 4, and doesn't have craft wand as it has CL 5 requirement. They have an amount of healing to offer, should you need it, but no healing items.


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Damn, and no merchants happen to have one on hand either?

Well that's unfortunate. Are any scrolls available?

What about my previous question as far as available magic/alchemical items?


Sorry missed that one. Answer is in maps/handouts.


| AC16 T11 F15 | HP 19/19 | CMD:15 | F:+2 R:-1 W:+3 | Init:+5 | Perception: +4

What system are wee using for availability? Sandpoint is a small town if I remember correcly. I believe the general rule is 75% chance of anything below the purchase limit (1000gp) with 3d4 minor and 1d6 major rolled items exceeding that. It seems they pre rolled the §inor an major items I guess that answers that, but the purchase rule for things under 1000 should still apply. If I'm way off I'm happy to move forward.


https://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building/settlem ents/

The base value of a settlement is used to determine what magic items may easily be purchased there. There is a 75% chance that any item of that value or lower can be found for sale in the settlement with little effort.

Yeah, that is a thing, and I did roll it.

Sandpoint
NG small town
Corruption +0; Crime +0; Economy +1; Law +0; Lore +2;
Society +0
Qualities Prosperous, Rumormongering Citizens
Danger +0
MARKETPLACE
Base Value 1,300 gp; Purchase Limit 7,500 gp; Spellcasting 4th
Minor Items 3d4*; Medium Items 1d6*; Major Items —
* The Resources section lists specific items for sale in
Sandpoint at the start of this adventure. Every month, roll
3d4 to see how many new minor items are for sale, and 1d6
to see how many new medium items are for sale. Healing
items that might be offered by the Sandpoint Cathedral or
other individuals do not count against these limits.


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Damn, lost a 75% chance. Oh well.

I suppose we will look to see how many cure light wounds scrolls we can purchase. Those are relatively cost effective.


Indeed, and forget not the potions you already picked up.


| AC16 T11 F15 | HP 19/19 | CMD:15 | F:+2 R:-1 W:+3 | Init:+5 | Perception: +4

Thanks for clarifying ScorcedOne.


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

How many (if any) cure light wounds scroll could we purchase?


Roll 2d4 in your next post and we'll call that a number.


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Done.

How about curing potions? How many of those suckers sitting around?

Also how much downtime will we have, both before the journey starts and day to day on the journey? Vance has many scrolls he will need to make.


You've had ~ 3 days of downtime to account for, most of your days will be in the caravan fairly uninterrupted, I need to check approximate travel time and roll for "fun".


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Oh 3 days should provide more than enough time to craft whatever scrolls I'm going to need.

Further in this campaign does there continue to be significant amounts of downtime? Would I be able to get mileage out of crafting feats? With a party size this large we will be splitting the loot fairly small so I'm sure crafting will be much appreciated.


I will say that downtime is limited, but there are periods of it. I would not go into this with the intention of being a crafter all the time, but crafting scrolls, wands, and some other limited amounts of items will be possible. (If it isn't, I'm saying it is, and I stand by my word.)

EDIT: This will not be like my WotR campaign where it's like "Okay, you got about two months, what are you doing?"


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Alright, I'm actually glad because as efficient as crafting is it makes for a rather boring build, and I am already feat-intensive for a wizard since it's going to take 3 feats to turn Tiltha into a full terror.


| AC16 T11 F15 | HP 19/19 | CMD:15 | F:+2 R:-1 W:+3 | Init:+5 | Perception: +4

acid (flask),
alchemist's fire (flask) (2),
vermin repellent (2);
morningstar (alchemical silver),
crowbar,
rope (hemp/50 ft.) (2),
specialty smoke pellet, smog (2),
tent, small,
bear trap
Kuni
spring loaded wrist sheaths (2)
holywater (2)

Here is my list nothing magical.


| AC16 T11 F15 | HP 19/19 | CMD:15 | F:+2 R:-1 W:+3 | Init:+5 | Perception: +4

Is everybody done with shopping?


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Make sure somebody notes the healing scrolls I purchased with party funds.

Vance has all of his shopping/crafting done. He purchased the mirror image scroll available in town and crafted a number of other scrolls. Ready to go!


HP: 17/17 |AC:15 T:13 FF:12,| CMD: 15 | Fort: +1, Refl: +5, Will: +0 | Ki Pool 3/3 | Init: +5, Speed 30ft

Yeah I'm ready, I honestly didn't purchase anything. I wasn't really sure what all we would need and figured I could make do with whatever we find out in the wilds.


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

As a general rule of thumb, Vance will always identify monsters as quickly as possible and share all information he knows. However I typically wait until I'm up in initiative since speaking is not an immediate action :P

Although in this case there probably won't be anything of much significance. "They're ogres. Big, stupid, and strong." 'Bout sums it up.


Male Human (Varisian) Swashbuckler 2 | HP 12/20 | AC: 17, T: 14, FF: 13 | Fort: +2, Ref: +6, Will: +0 | BAB: +2, CMB: +2/+5, CMD: 15, M.Attack +6 (1d6+3) | Init: +3 | Perception: +5 | Panache 0/2

Sorry for the silence these last couple of days, I've had a bit of an organization nightmare. I'll be fully back in a couple of days, in the meantime you are free to bot me.


Will have update a bit later today.

The Exchange

Male CN human (Ulfen) fighter (viking) 2 | HP: 15/22 | AC: 20 (11 Tch, 19 Fl) | CMB: +5, CMD: 16 | F: +5, R: +1, W: +4 | Init: +5 | Perc: +7, SM +1 | Speed 30ft (20ft in armor) | Active conditions: None.
ScorchedOne wrote:
Party up. What an ineffective battle.

IMHO, this is not the case for this battle. This fight was pretty good.

Aside from the 2nd ogre that fumbled its will save, the 1st one was rolling nice, but Olaff's AC was just too high for him. Ogres are powerful creatures and I honestly believe we walked unharmed because our tactics were good instead of the encounter being weak.

Already considering we are in a group of 6, according to my calculations (2 x 800XP = 1600XP; 1600XP / 6PCs = 267XP/PC; 267XP/PC x 4PCs = 1067XP) this was CR3~CR4.


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Agreed. I was expecting somebody to take a brutal beating. But we had very efficient tactics. Olaff distracted one while intentionally boosting his AC very high, and we had some dice luck with a save-or-lose spell.

Definitely not an easy encounter. We just had good tactics and a little luck.


Male Human (Varisian) Swashbuckler 2 | HP 12/20 | AC: 17, T: 14, FF: 13 | Fort: +2, Ref: +6, Will: +0 | BAB: +2, CMB: +2/+5, CMD: 15, M.Attack +6 (1d6+3) | Init: +3 | Perception: +5 | Panache 0/2

Yep. One good hit in from either of them and it could have gone downhill pretty fast.


HP: 17/17 |AC:15 T:13 FF:12,| CMD: 15 | Fort: +1, Refl: +5, Will: +0 | Ki Pool 3/3 | Init: +5, Speed 30ft

I definitely went into this scared for my life


Indeed, I would have liked to hit someone once. To impress the severity of this and the coming battles. I will say I -rolled- for this battle (Though it was supposed to be a "caravan battle" and I took out the caravan rules, so blah).


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Hey it's not us versus you, remember? :P


Oh indeed, as my players oft remind me, but lining up pins to be knocked down is not always fun. I like there to be a challenge. In one game, a boss that we had been leading up to for several BOOKS went down in a little over a round. Now while I applaud my players, it's rather anticlimactic and a let down. It is you versus the obstacles, and I like them to be obstacles.


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Yeah I emphasize with that. I once ran a 3 year homebrew game that ended with a Balor, only for the greataxe-wielding paladin to get a max damage smiting crit and nearly one shot it.


Male Human Wizard 2 | HP 14/14 | AC 13/12/11 | Initiative +2 | Perception +1 (+2 with familiar) | Speed 30 ft. | CMB +0 | CMD 12 | Saving Throws F +1, R +2, W +4

Is there anything you're waiting on from us ScorchedOne?

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