Wrath of the Righteous- go to 11 (Inactive)

Game Master drbuzzard

Map

combat map

Environs of Drezen


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Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

I 5' step away from the crazy eyed sparkle monster.

Current studied targets #1; Attacking #1

Weapon&Shot details:

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment, does not provoke AoO if threatened.
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot, Deadly Aim

to hit: 1d20 + 20 ⇒ (18) + 20 = 38 damage: 2d8 + 32 + 4d6 ⇒ (7, 7) + 32 + (4, 5, 6, 1) = 62 Manyshot
to hit: 1d20 + 20 ⇒ (14) + 20 = 34 damage: 1d8 + 16 + 2d6 ⇒ (8) + 16 + (1, 1) = 26
to hit: 1d20 + 15 ⇒ (1) + 15 = 16 miss

Not sure if this one is hard to hit yet.


1 hit.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala will use her swift action to cast Grace as well, move on the other side of her allies and then cast Haste on the group.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren decides this foe is more dangerous than the babau, and that they are obviously worthy of being smote with Iomedae's divine wrath. He also noticed it was quite difficult to hit, and while he was lost within the throes of his own glory, some part of him registered Mama's advice, and he made the choice to attack this foe with more accuracy and less power.

Stepping up, he calls out, "Fall before the power of Iomedae!", imbuing himself with divine wrath against evil, and strikes the foe.

Swift Action to Smite Evil on the bad guy. All my attacks ignore DR.

Attack 1, bloodrage, smite evil: 1d20 + 18 + 3 ⇒ (9) + 18 + 3 = 30
Damage, Smite Evil: 1d8 + 7 + 8 ⇒ (1) + 7 + 8 = 16

Attack 2, bloodrage, smite evil: 1d20 + 13 + 3 ⇒ (8) + 13 + 3 = 24
Damage, Smite Evil: 1d8 + 7 + 8 ⇒ (6) + 7 + 8 = 21

Haste Attack, bloodrage, smite evil: 1d20 + 18 + 3 ⇒ (16) + 18 + 3 = 37
Damage, Smite Evil: 1d8 + 7 + 8 ⇒ (4) + 7 + 8 = 19


1 hit

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

"This one seems a little harder to hit. Plus he sparkles and has red eyes, reminds me of a glitter bomb about to go off."


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

"To be fair, we caused the sparkles."


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Gaahhhh. It's impossible to use google docs on a phone. It's surprising how terrible it is. It's zoomed out so much i can't make sense of the icons and when I tried to zoom in the damn thing messed up entirely . Sorry GM. I can't tell how I can move to get adjacent to the vampire.


You need to move 10' to get into melee with the sparklepire.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Sorry lost track of the game in holiday stuff!

Godwin moves to hem the sparkling foe in and attacks! He uses a swift action to activate keen on his falchion.

Mythic Power Attack with racial Bonus and Bane Bonus and Reckless Rage affects both attack and damage. All attacks count as good and cold iron for DR purposes

Power attack no penalites for nine more rounds.

attack: 1d20 + 17 + 1 + 2 + 2 ⇒ (15) + 17 + 1 + 2 + 2 = 37
-3 if not evil outsider +2 if there is a flank.
damage: 2d4 + 12 + 18 + 1d6 + 2d6 + 3 ⇒ (3, 1) + 12 + 18 + (5) + (3, 4) + 3 = 49
-3d6 if not evil outsider

crit attack confirm: 1d20 + 17 + 1 + 2 + 2 ⇒ (8) + 17 + 1 + 2 + 2 = 30
-3 if not evil outsider +2 if there is a flank.
damage: 2d4 + 12 + 18 + 3 ⇒ (2, 1) + 12 + 18 + 3 = 36


The sparklypire disperses into mist and the mist moves back towards the door from whence he came.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Which door did it come from?


The one to the east into G6.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Would wind cause mistpire problems or are we just chasing it?


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Vamps go misty when u kill them and retreat to coffin.. Only way to kill it is to find its coffin. Im assuming a +20 mod to religion would know that Buzz? On another note we need to find some diamond dust.. Anyway i can have that over a level 2 pot for xmas?


You would know that.

Restoration doesn't need the diamond dust unless you fail the save the next morning. If you cast it before that, no save is needed. Also, level 2 potions are 300 Gp. Restoration needs 1k GP (which is not some) in diamond dust, so no. If you want the value of a 2nd level potion in diamond dust, sure.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

”You cannot Escape so easily, sparklepire! You shall be slain for your wicked deeds and crimes!”


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

It takes 100 gp of diamond dust to cast regardless. It becomes 1000 if its for perma neg levels. Therefore the 300 would get me 3 castings.


Fair enough.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

How long does it take for a mistpire to resurrect in a coffin?


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

If it takes a while for a vampire to resurrect then Godwin will want to pause and work off fatigue and get some healing! 18 points of healing will take care of all health and also about half of his non lethal. Godwin managed to do a pretty good job of soaking a lot of damage here.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

"Well, lets follow the sparkle trail and see where it goes."


You head into G6.

Well-stocked bookshelves line the walls this room, while a plush carpet covers the floor.

There is an unconscious human laying on the floor in here, with evident signs of having been fed upon (his neck has the cliche double punctures).

You don't see anything which looks like a coffin.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"We must find it's coffin in order to fully destroy it. It is most likely to be hidden. Everyone look around closely."

She will also burn a mp to cast Restoration on herself to remove the neg levels. And channel heal.

Channel: 4d6 ⇒ (6, 4, 2, 4) = 16

Perc for Hidey spots: 1d20 + 18 ⇒ (18) + 18 = 36

Not sure if anyone else has neg levels or needs more heals. Let me know please.


Nuala finds a secret doo at the back of the room to the east.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren ends his glory lust as they move towards the room, breathing heavily from the exertion.

He goes to help look for hiding spots, but Nuala finds the door right off the bat, so instead he looks about the room, searching for EVIL!

Casting detect evil, checking the unconscious human and seeing if there's any other evil lurking around.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin points at the corpse. We should burn it so it does not rise as an undead. Then he takes a break. A minute please before we go into secret doors. He will drink his protection from arrows potion for 2 hours of that!


The guy on the floor is not evil, but looks mighty pale like he's been a food source for a while.

The guy is not a corpse.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

"Good news, Godwin! He isn't dead, so he won't rise as an undead. Nor has he been turned into an abomination like the sparklepire."

Kendren's sword speaks up, "Yeah, why are we standing here? Let's go give the vampire a holy water bath."


The door (secret) is locked.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"If no one can open it I have a spell that probably can."

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Looking at the secret door for any traps, then trying to open it.
Perception (Traps): 1d20 + 14 + 4 ⇒ (10) + 14 + 4 = 28
Disable Device: 1d20 + 25 ⇒ (16) + 25 = 41


You don't find any traps, and are able to open the door.

Beyond the door is an empty room save for a single coffin in the middle.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

"Does one of you smart folks know what to do with a sparklepire in a coffin? I don't want to look inside it just in case it is all bedazzled up in there."


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Knowledge (religion): 1d20 + 12 ⇒ (17) + 12 = 29

Rolling to see if I know how to kill a vampire in a coffin. I am possibly one of the smart folks.


You know.

You must stake it through the heart, chop off the head, and burn it separately from the body.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

"I do, actually! First, we must stab it through the heart with a wooden stake. Then, we must cut off its head, and burn that separately from the body. Now, does anyone have a wooden stake?"

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

"Does the wooden shaft of an arrow count as a stake? I have plenty of those. Otherwise I bet that coffin is made of wood and we can demolish it to make a few pieces of wood that would be suitable."


An arrow shaft is sufficient.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"I believe the stake is enough to keep it from reviving itself for now. We can always come back and finish the job when we have more time."

Moving back to the guy that was fed on Buzz. He would have been subject to the 16 healing from the channel. Is he awake after?


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Would not take very long to remove the evil head and burn it while I rest to recover my divine wrath. Godwin point out


The man on the floor groans and wakes up from the healing.

"No, no more. I can't take it any more!" he groans from the floor without even opening up his eyes.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

"Either way, let's stake him. Mama, get your arrow shaft ready. I'll open the coffin, you stab him, and then we'll decide if we want to cut his head off now or later."

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

I grab one of my disposable plain arrows out of my backpack and ready to shove it through the sparklepire.

"Ready."

As Kendren flips opens the lid of the coffin, I locate the target and stick him in the chest with the arrow.

melee: 1d20 + 13 - 4 ⇒ (20) + 13 - 4 = 29damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6 crit threat
crit confirm: 1d20 + 13 - 4 ⇒ (9) + 13 - 4 = 18damage: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6

strength check to pierce chest: 1d20 + 5 ⇒ (18) + 5 = 23

"Does the shaft in the heart stop him coming back for now?"


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Someone might come and remove it Godwin grouses, I would be more comfortable if we cut off the head and carry it with us.


What now?


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

I'd say cut off head, interrogate prisoner. Should use up Godwin minute of rest also.

who are you? Why are you here? Can you fight? he demands of the vampires blood bag.


"You're not here to feed on me? I'm so tired of being food. "

"I'm Dudley from Mendev. I'm a member of the crusade. When Kenabres fell I was captured and brought here. I was able to hold out against being corrupted so they gave me to the vampire to feed upon. "


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

”Nay, Dudley. We shall not feed upon you - first of all, that’s really gross, and second of all, I think it’s a violation of the Paladin’s Code. Tell me, Dudley, how do you feel?”


"Like an overcooked side of beef. "

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