Wrath of the Righteous- go to 11 (Inactive)

Game Master drbuzzard

Map

combat map

Environs of Drezen


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Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

1st round cast Mirror Image..

Images: 1d4 + 3 ⇒ (3) + 3 = 6

2nd round cast Invisibility and spread out..


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val will cast Fly and then Shield.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren will cast longarm and then divine favor.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

We need to roll init then? Not sure what we are waiting on.


They get into charging rangs.

init: 1d20 + 2 ⇒ (3) + 2 = 5 boy, they sure are speedy


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Initiative: 1d20 + 11 ⇒ (13) + 11 = 24

Can we see them better to be able to tell who/what they are?


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

So they are how far away then?

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Initiative: 1d20 + 9 ⇒ (6) + 9 = 15

Are we flying still ourselves or have we landed back up top?


They are 120' away.

The riders are winged humanoids and the mounts are winged reptiles.

You can try to identify them, but at a penalty.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val flies up 30' and cast Mirror Image. She then uses an arcane point to buff her weapon.

Images: 1d4 + 3 ⇒ (1) + 3 = 4


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala moves 15' away from everyone else and casts mythic haste on the group.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Must...make...tactical decision...and not...charge them...with mythic haste...

Kendren adopts a defensive stance and sets himself up to strike at the mount of the first one to come within range of his extended reach.

I have 10 ft. Reach.

Readied Attack, Divine Favor, Haste, Fight Defensively: 1d20 + 19 + 3 + 1 - 4 ⇒ (2) + 19 + 3 + 1 - 4 = 21
Damage: 1d8 + 9 + 3 ⇒ (3) + 9 + 3 = 15

If Applicable:

Attack of Opportunity, Divine Favor, Haste, Fight Defensively: 1d20 + 19 + 3 + 1 - 4 ⇒ (10) + 19 + 3 + 1 - 4 = 29
Damage: 1d8 + 9 + 3 ⇒ (1) + 9 + 3 = 13

AC 30


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

I think it's on you Buzz..


Mama Mana wrote:


Are we flying still ourselves or have we landed back up top?

I imagine air walk is still up, but you choose if you are on solid ground or not.

init: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)
drbuzzard wrote:
I imagine air walk is still up, but you choose if you are on solid ground or not.

I'll assume I landed then up top as we were leaving this place with the extra guy, then we spotted the maybe-friends flying over to say hi.

They must be mythic friends getting two inits 5 and 13.


Bah, what I get for not scrolling up enough.

You can shoot at them before they go.


Ok, no shooting then.

They charge in with lances (10' reach so Kendren can hit the mounts when the riders hit him).

This will hurt.

on Kendren

to hit: 1d20 ⇒ 10 damage: 3d8 + 90 ⇒ (2, 7, 1) + 90 = 100 electric: 1d6 ⇒ 2 hit

on Mama

to hit: 1d20 ⇒ 6 damage: 3d8 + 90 ⇒ (3, 4, 1) + 90 = 98 electric: 1d6 ⇒ 4 hit

on Valk

to hit: 1d20 ⇒ 14 damage: 3d8 + 90 ⇒ (3, 3, 8) + 90 = 104 electric: 1d6 ⇒ 4 hit
image: 1d4 ⇒ 1 hit

Kendren hits the mount of the rider that hit him. It is still up.

Hmm, that didn't go well for you.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val will attempt to parry..

1d20 + 30 ⇒ (18) + 30 = 48

If that is higher than the attack roll of the charge she deflects the blow.. I am busy this afternoon, posting from phone, so i will finish post in the morn.


You deflect it.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Ouch. Turns out they were not friendly. The electric damage is resisted.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

With two of her companions down Nuala goes into action.. First she channel heals as a move action, casts empowered mass cure light as a standard, and then burns a mythic point to cast Slow on the enemies. Should hit all 3 mounts and riders. DC is 24.

SR if Needed: 2d20 ⇒ (14, 5) = 19 equals SR 25

Channel: 5d6 ⇒ (5, 5, 3, 2, 1) = 16

Mass CL: 1d8 + 9 + 6 ⇒ (4) + 9 + 6 = 19 Everyone is healed for 35

She becomes visible as well..


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val 5' steps to the enemy that attacked her and full attacks. Using spell combat to cast displacement on herself as well. She auto passes concentration. Burning a mythic point for an extra attack as well and negate power attack pen.

Attack 1: 1d20 + 28 ⇒ (5) + 28 = 33
Attack 2: 1d20 + 23 ⇒ (17) + 23 = 40
Attack Haste: 1d20 + 28 ⇒ (14) + 28 = 42
Attack Sudden Strike: 1d20 + 31 ⇒ (1) + 31 = 32
Attack Sudden Strike Reroll: 1d20 + 31 ⇒ (7) + 31 = 38

Confirm 2: 1d20 + 23 + 9 ⇒ (11) + 23 + 9 = 43

Dam 1: 1d6 + 37 ⇒ (4) + 37 = 41
Dam 2: 1d6 + 37 ⇒ (1) + 37 = 38
Dam Haste: 1d6 + 37 ⇒ (4) + 37 = 41
Dam SS: 1d6 + 37 ⇒ (1) + 37 = 38

Dam 2 Crit: 2d6 + 74 ⇒ (1, 1) + 74 = 76

Dam is +5 for DR purposes so should bypass all. If the rider dies switch attacks to the mount please.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Maybe charging wasn't the poor tactical choice. Given that was 100 damage, should I make a Fort save against massive damage?


Massive damage isn't a thing in PF (at least it certainly isn't a thing in this game).


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Damage is off on that crit.. It makes my brain hurt figuring it out with damage that doesn't multiple on a crit and damage that is multiplied before the crit multiplier is added..

Crit is 12 more damage..


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Okay. Just checking before I posted an action.

The lance pierced his armor, and he blacked out as it drove into him. He was only out a short while, but he was still in bad shape. He only had one chance - kill his foe before his foe killed him. [b]"Feel the wrath of Iomedae!" Kendren roared in rage, striking at the rider of the mount.

Smite evil on the guy who attacked me. Attacks ignore all DR.

Attack 1, bloodrage, smite evil, divine favor, haste, Mythic PA: 1d20 + 19 + 2 + 3 + 3 + 1 - 3 ⇒ (10) + 19 + 2 + 3 + 3 + 1 - 3 = 35
Damage, bloodrage, smite evil, divine favor, Mythic PA: 1d8 + 9 + 2 + 3 + 3 + 6 ⇒ (4) + 9 + 2 + 3 + 3 + 6 = 27

Attack 2, bloodrage, smite evil, divine favor, haste, Mythic PA: 1d20 + 14 + 2 + 3 + 3 + 1 - 3 ⇒ (13) + 14 + 2 + 3 + 3 + 1 - 3 = 33
Damage, bloodrage, smite evil, divine favor, Mythic PA: 1d8 + 9 + 2 + 3 + 3 + 6 ⇒ (5) + 9 + 2 + 3 + 3 + 6 = 28

Haste Attack, bloodrage, smite evil, divine favor, haste, Mythic PA: 1d20 + 19 + 2 + 3 + 3 + 1 - 3 ⇒ (6) + 19 + 2 + 3 + 3 + 1 - 3 = 31
Damage, bloodrage, smite evil, divine favor, Mythic PA: 1d8 + 9 + 2 + 3 + 3 + 6 ⇒ (1) + 9 + 2 + 3 + 3 + 6 = 24

Mythic Point for an extra standard action to attack.

Extra Attack, bloodrage, smite evil, divine favor, haste, Mythic PA: 1d20 + 19 + 2 + 3 + 3 + 1 - 3 ⇒ (7) + 19 + 2 + 3 + 3 + 1 - 3 = 32
Damage, bloodrage, smite evil, divine favor, Mythic PA: 1d8 + 9 + 2 + 3 + 3 + 6 ⇒ (7) + 9 + 2 + 3 + 3 + 6 = 30


Shame you dropped your weapon (unconsciousness does that).

I'll ignore the last attack since you had to use that action to pick up your weapon.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Action redo

The lance pierced his armor, and he blacked out as it drove into him. He was only out a short while, but he was still in bad shape. He only had one chance - kill his foe before his foe killed him. Standing, he grabbed his sword and shouted, "Feel the wrath of Iomedae!" Kendren roared in rage, striking at the rider of the mount.

Move action to pick up weapon, move action to stand, Smite evil on the guy who attacked me. Attacks ignore all DR. Mythic Point for extra standard action to make an attack.

Attack, bloodrage, smite evil, divine favor, haste, Mythic PA: 1d20 + 19 + 2 + 3 + 3 + 1 - 3 ⇒ (17) + 19 + 2 + 3 + 3 + 1 - 3 = 42
Damage, bloodrage, smite evil, divine favor, Mythic PA: 1d8 + 9 + 2 + 9 + 3 + 9 ⇒ (6) + 9 + 2 + 9 + 3 + 9 = 38


You hit hard, but the enemy is still up.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

What's the status of the one Val attacked? I ask because Mama needs info before making her attacks.. Also I though Kendren was getting a full attack..


Val killed her target and its mount.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Using mythic haste bonus move to stand up (maybe provoking AoO from them both which is probably bad). Spending a mythic point for Amazing initiative for an extra action and using that to pick up my bow. Then full attack.

Swift action study target #1 & #2. Current studied targets #1 & #2
Attacking #2 and if it falls, switch to #1

Weapon&Shot details:

Using +3 adaptive holy greater sniping composite longbow (19-20/x3) cold iron durable arrows vs. Evil target, ignore cover up to total concealment, does not provoke AoO if threatened.
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot, Deadly Aim

to hit: 1d20 + 23 ⇒ (5) + 23 = 28 damage: 2d8 + 19 + 19 + 4d6 ⇒ (5, 1) + 19 + 19 + (1, 6, 2, 4) = 57 Manyshot
to hit: 1d20 + 23 ⇒ (8) + 23 = 31 damage: 1d8 + 19 + 2d6 ⇒ (7) + 19 + (5, 5) = 36
to hit: 1d20 + 23 ⇒ (14) + 23 = 37 damage: 1d8 + 19 + 2d6 ⇒ (3) + 19 + (4, 2) = 28
to hit: 1d20 + 23 ⇒ (16) + 23 = 39 damage: 1d8 + 19 + 2d6 ⇒ (5) + 19 + (2, 4) = 30


miss, miss, hit, hit

AOO: 1d20 ⇒ 12 damage: 1d8 + 30 ⇒ (4) + 30 = 34 hit

AOO: 1d20 ⇒ 3 damage: 1d8 + 30 ⇒ (8) + 30 = 38 miss

after their AOOs, they fly away

will saves: 2d20 ⇒ (19, 3) = 22 almost forgot pass, fail

One flies away slowly

As their manueverability ain't great, they need to turn for a turn.


Kendren gets an AOO as his foe moves away.

Then the rest are up.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

She was at 34 so get's downed before she can attack..

Nuala moves over the Mama and heals her.

Cure Critical: 4d8 + 9 + 14 ⇒ (6, 5, 1, 7) + 9 + 14 = 42

She then burns a mythic point to cast invisibility again..

"I suggest you kill the fast one before it can return.."


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

How far did they fly away?


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

I would like the answer to how far away they are as well.

Attack of Opportunity: 1d20 + 19 + 2 + 3 + 3 + 1 - 3 ⇒ (2) + 19 + 2 + 3 + 3 + 1 - 3 = 27
Damage: 1d8 + 9 + 2 + 9 + 3 + 9 ⇒ (2) + 9 + 2 + 9 + 3 + 9 = 34

I doubt it hits, but I rolled damage anyway.


There's a link which says 'combat map' at the top. Oddly enough, it has the combat we're playing in it.

You miss.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kinda figured it would miss.

Kendren lays hands on himself, healing some of his wounds.

Lay on Hands Swift action: 4d6 ⇒ (6, 1, 6, 5) = 18

He said, "We can't leave the other an option to attack while our backs are turned. I'll keep them occupied so it can't charge at us while our backs are turned. Mama, Valkyrie, focus on the fast one."

Kendren the moved forward and struck at the closest one several times.

Using my swift action for lay on hands, and my bonus move action from mythic haste to move up to number 1. Full Attack.

Attack 1, bloodrage, smite evil, divine favor, haste, Mythic PA: 1d20 + 19 + 2 + 3 + 3 + 1 - 3 ⇒ (11) + 19 + 2 + 3 + 3 + 1 - 3 = 36
Damage, bloodrage, smite evil, divine favor, Mythic PA: 1d8 + 9 + 2 + 9 + 3 + 9 ⇒ (5) + 9 + 2 + 9 + 3 + 9 = 37

Attack 2, bloodrage, smite evil, divine favor, haste, Mythic PA: 1d20 + 14 + 2 + 3 + 3 + 1 - 3 ⇒ (5) + 14 + 2 + 3 + 3 + 1 - 3 = 25
Damage, bloodrage, smite evil, divine favor, Mythic PA: 1d8 + 9 + 2 + 9 + 3 + 9 ⇒ (6) + 9 + 2 + 9 + 3 + 9 = 38

Mythic Point for an extra standard action to attack.

Attack, bloodrage, smite evil, divine favor, haste, Mythic PA: 1d20 + 19 + 2 + 3 + 3 + 1 - 3 ⇒ (6) + 19 + 2 + 3 + 3 + 1 - 3 = 31
Damage, bloodrage, smite evil, divine favor, Mythic PA: 1d8 + 9 + 2 + 9 + 3 + 9 ⇒ (4) + 9 + 2 + 9 + 3 + 9 = 36

Haste Attack, bloodrage, smite evil, divine favor, haste, Mythic PA: 1d20 + 19 + 2 + 3 + 3 + 1 - 3 ⇒ (11) + 19 + 2 + 3 + 3 + 1 - 3 = 36
Damage, bloodrage, smite evil, divine favor, Mythic PA: 1d8 + 9 + 2 + 9 + 3 + 9 ⇒ (3) + 9 + 2 + 9 + 3 + 9 = 35


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Val flies after the not slowed one and full attacks it. With reach she will provoke if it has another AoO. She uses spell combat/Spellstrike with arcane mark as well. She spends a mythic point for sunden attack.

Attack 1: 1d20 + 28 ⇒ (7) + 28 = 35
Attack 2: 1d20 + 23 ⇒ (5) + 23 = 28
Attack Haste: 1d20 + 28 ⇒ (5) + 28 = 33
Attack SS: 1d20 + 28 ⇒ (9) + 28 = 37
Mythic: 1d20 + 31 ⇒ (19) + 31 = 50
Mythic Reroll: 1d20 + 31 ⇒ (4) + 31 = 35

Confirm Mythic: 1d20 + 31 + 9 ⇒ (10) + 31 + 9 = 50

Dam 1: 1d6 + 37 ⇒ (1) + 37 = 38
Dam 2: 1d6 + 37 ⇒ (5) + 37 = 42
Dam Haste: 1d6 + 37 ⇒ (2) + 37 = 39
Dam SS: 1d6 + 37 ⇒ (3) + 37 = 40
Dam Mythic: 1d6 + 37 ⇒ (2) + 37 = 39

Dam Crit: 2d6 + 83 ⇒ (2, 1) + 83 = 86


Kendren hits his target twice, but they are still up.

In no surprise, Valkyrie offs hers, and convinces the GM that crits will be negated in almost every future monster or this campaign with be a sorry joke.

Last one runs away (teleport after 5' step) , so combat is over.


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

Mythic Improved Crit is a thing for sure. Get's really redic once you put Foe Biter in the mix via legendary weapon.. And let's be fair here you one shotted two party members first round. All this boils down to you wanted a buffed stat gestalt mythic campaign.. If you didn't want high damage prob not the best idea. I mean the recruitment said over the top downright stupid power levels..


I didn't crit. I used spirited charge. Heck, those guys were not mythic or gestalt.

But nothing says I can't make the over the top abilities not work if it is within the rules. Might be a lesson on over investment into a one trick pony.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Due to my Anchoring Aura (20' radius), if the teleporter is an evil outsider, they need to make a DC 17 Will save to teleport away.


will save: 1d20 ⇒ 18 BAMF!


Active Spells:
HP 101/101 | AC 35 | T 25 | FF 20 | CMD 34 | Fort +12 | Ref +17 | Will +11 | Init +16 | Perc +17 | Images 4
Usable:
Arcane Pool 5/8, Panache 6/6, Mythic Power 6/9,

The point i was trying to make is that when ur pcs are supermen they should be one rounding regular mobs.. Yall did in MM and werent even gestalt.. i dont see how making everything immune to crits just outa nowhere is fair..

The enemies are checked for loots..

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