Wrath of the Righteous- go to 11 (Inactive)

Game Master drbuzzard

Map

combat map

Environs of Drezen


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#3 dies in a pile of shis kebab.

combat over


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin comes out of his rage and cricks his neck. How much of this desecrated place is left to cleanse?

Last two combats have gone pretty well but we are getting depleted.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Looking around the room for any loots and checking the bodies for anything interesting.

I'm still good to go if we continue, but if we need a rest we can always go hang out with our paladin army outside and come back fully rested.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"I'm sure there are other areas.. I have spells left if we wish to continue."


The room has nothing of value in it. The moo beasts have mundane weapons and armor (large, so heavy).

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Seeing as we are done in room F17 and nobody was objecting to continuing, we head into F18.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Another minute pause please before we do so!


You open the door and there are four foes waiting for you. I guess they heard the "Moos"

They have been waiting for you.

init: 1d20 + 5 ⇒ (20) + 5 = 25


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 11 ⇒ (17) + 11 = 28

Planes: 1d20 + 23 ⇒ (6) + 23 = 29


Half-Orc

Initiative: 1d20 + 10 ⇒ (5) + 10 = 15


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

No point in initiative. Just rolling knowledge plains

Know:planes: 1d20 + 3 ⇒ (19) + 3 = 22
+7 if demons. +2 if non demon evil outsiders.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Said in my most mocking bovine imitation voice while smirking "Moo, Moo, moo, MOO!"

Initiative: 1d20 + 8 ⇒ (14) + 8 = 22


The ones in front are Babau demons.

CE medium outsider

2 questions


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Special attacks and Special defenses please


You didn't get 2 questions, but for the sake of speed, I'll go with your two.

Special attacks: sneak attack
Special defenses: protective slime (acid coating which does damage to touch attacks or weapons)


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Ahh, sorry didn't realize Nuala did the same


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala casts Haste..


The on in the back casts a spell and seeing an archer, moves out of line of sight.

spellcraft DC 19:
blessing of fervor

The two in front step up and attack.
claw, claw, bite on Godwin
to hit: 1d20 ⇒ 19 damage: 1d6 + 5 ⇒ (5) + 5 = 10 hit
to hit: 1d20 ⇒ 4 damage: 1d6 + 5 ⇒ (4) + 5 = 9 miss
to hit: 1d20 ⇒ 18 damage: 1d6 + 5 ⇒ (6) + 5 = 11 hit

claw, claw, bite on Rayne
to hit: 1d20 ⇒ 1 damage: 1d6 + 5 ⇒ (3) + 5 = 8 miss
to hit: 1d20 ⇒ 4 damage: 1d6 + 5 ⇒ (4) + 5 = 9 miss
to hit: 1d20 ⇒ 5 damage: 1d6 + 5 ⇒ (3) + 5 = 8 miss

Another one teleports next to Mama.

Mama, Godwin and Rayne are up for the end of round 1.

Nuala can then act for top of round 2.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Swift action study target #3 & #1. Current studied targets #1 & #3

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot

Attacking #3 and if it falls, targeting #1

Manyshot
longbow to hit: 1d20 + 21 ⇒ (3) + 21 = 24
longbow damage: 2d8 + 20 + 4d6 ⇒ (1, 5) + 20 + (2, 1, 4, 5) = 38

longbow to hit: 1d20 + 21 ⇒ (20) + 21 = 41
longbow damage: 1d8 + 10 + 2d6 ⇒ (3) + 10 + (2, 4) = 19

crit confirm to hit: 1d20 + 21 ⇒ (12) + 21 = 33
crit damage: 2d8 + 20 ⇒ (7, 8) + 20 = 35

longbow to hit: 1d20 + 16 ⇒ (5) + 16 = 21
longbow damage: 1d8 + 10 + 2d6 ⇒ (3) + 10 + (5, 5) = 23

Haste
longbow to hit: 1d20 + 21 ⇒ (5) + 21 = 26
longbow damage: 1d8 + 10 + 2d6 ⇒ (6) + 10 + (4, 3) = 23


You hit once and confirm.

I didn't mention the demons were wearing armor I suppose. They are in banded mail.

Guy who did the casting is in full plate.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

She auto gets SC 19. And remember I cast Heroism on you Mama.. It has most likely not been 70 mins since then.

"There's a priest in there.. Better not hold back on this one."

Nuala casts Mirror Image on herself and burns her last mythic point to cast Slow(DC 23) on 1, 2, and 3.

SR: 1d20 + 9 ⇒ (11) + 9 = 20
SR: 1d20 + 9 ⇒ (14) + 9 = 23

Images: 1d4 + 2 ⇒ (3) + 2 = 5

Deff have to rest after this one.


will save: 3d20 ⇒ (7, 12, 4) = 23 all fail


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin five foot steps back to get at the one threatening Mama.

He uses a swift action and a fervor to gain the benefit of keen on his weapon.

He uses a free action to enter into a rage

he then attacks

All attacks count as good and cold iron

mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 1d20 + 16 + 1 + 2 - 2 + 2 ⇒ (20) + 16 + 1 + 2 - 2 + 2 = 39
-3 if not
Damage Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 ⇒ (1, 1) + 12 + 9 + 2 + (5) + (1, 1) + 3 = 35
-2-3d6 if not

crit mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 1d20 + 16 + 1 + 2 - 2 + 2 ⇒ (8) + 16 + 1 + 2 - 2 + 2 = 27
-3 if not
Crit Damage Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 2d4 + 12 + 9 + 2 + 3 ⇒ (3, 2) + 12 + 9 + 2 + 3 = 31
-2-3d6 if not

haste mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 1d20 + 16 + 1 + 2 - 2 + 2 ⇒ (19) + 16 + 1 + 2 - 2 + 2 = 38
-3 if not
Damage Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 ⇒ (4, 1) + 12 + 9 + 2 + (2) + (1, 3) + 3 = 37
-2-3d6 if not

crit mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 1d20 + 16 + 1 + 2 - 2 + 2 ⇒ (4) + 16 + 1 + 2 - 2 + 2 = 23
-3 if not
Damage Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 2d4 + 12 + 9 + 2 + 3 ⇒ (2, 4) + 12 + 9 + 2 + 3 = 32
-2-3d6 if not

iterative mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 1d20 + 16 + 1 + 2 - 2 + 2 - 5 ⇒ (14) + 16 + 1 + 2 - 2 + 2 - 5 = 28
-3 if not
Damage Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 ⇒ (1, 1) + 12 + 9 + 2 + (1) + (3, 6) + 3 = 38
-2-3d6 if not

Maybe Mama could five foot step behind Godwin after her attack for protection?


All three attacks hit, none confirm, the target goes down.


Half-Orc

Rayne moves 5' and attacks the demon who attacked him.
Attack: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 1d8 + 20 ⇒ (7) + 20 = 27
Attack: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 1d8 + 20 ⇒ (4) + 20 = 24


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

don't forget your haste attack Rayne.


Rayne: hit, miss


Half-Orc

Oops, forgot about haste. Add +1 to previous rolls.
Hasted attack: 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 1d8 + 20 ⇒ (3) + 20 = 23


Also miss.

Both ones in the door attack Rayne.

to hit: 1d20 ⇒ 10 damage: 1d6 + 5 ⇒ (2) + 5 = 7 hit

to hit: 1d20 ⇒ 7 damage: 1d6 + 5 ⇒ (2) + 5 = 7 miss

The one in the room seems to be casting (from what you hear).

PCs are up.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Don't want to provide soft cover so Godwin will go after Mama

After the ace archer of the group peppers the demons with arrows Godwin steps in to start wailing on who's left. targeting 1 first then 2.

using a Mythic point for a champion strike.

If both demons go down before his turn then he will move in and do the champion strike plus regular on 4.

Champion's Strike roll twice take better attack:

mythic power attack with racial bonus and bane bonus plus haste and chamption stirke if really evil outsiders: 1d20 + 16 + 1 + 2 - 2 + 1 + 2 ⇒ (2) + 16 + 1 + 2 - 2 + 1 + 2 = 22
-3 if not
mythic power attack with racial bonus and bane bonus plus haste and chamption stirke if really evil outsiders: 1d20 + 16 + 1 + 2 - 2 + 1 + 2 ⇒ (6) + 16 + 1 + 2 - 2 + 1 + 2 = 26
-3 if not

Using 2nd roll

Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 ⇒ (4, 4) + 12 + 9 + 2 + (2) + (3, 2) = 38
-2-3d6 if not

Regular

mythic power attack with racial bonus and bane bonus plus haste if really evil outsiders: 1d20 + 16 + 1 + 2 - 2 + 1 ⇒ (3) + 16 + 1 + 2 - 2 + 1 = 21
-3 if not
Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 ⇒ (1, 1) + 12 + 9 + 2 + (2) + (6, 5) = 38
-2-3d6 if not

Haste

mythic power attack with racial bonus and bane bonus plus haste if really evil outsiders: 1d20 + 16 + 1 + 2 - 2 + 1 ⇒ (16) + 16 + 1 + 2 - 2 + 1 = 34
Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 ⇒ (2, 3) + 12 + 9 + 2 + (2) + (2, 4) = 36
-2-3d6 if not

Iterative
mythic power attack with racial bonus and bane bonus plus haste if really evil outsiders: 1d20 + 16 + 1 + 2 - 2 + 1 - 5 ⇒ (11) + 16 + 1 + 2 - 2 + 1 - 5 = 24
Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 ⇒ (1, 1) + 12 + 9 + 2 + (2) + (1, 5) = 33
-2-3d6 if not

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Swift action study target #2. Current studied targets #1 & #2

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Clustered Shots, Studied Target, Point Blank Shot

Attacking #1 and if it falls, targeting #2

Manyshot
longbow to hit: 1d20 + 23 ⇒ (14) + 23 = 37
longbow damage: 2d8 + 20 + 4d6 ⇒ (8, 6) + 20 + (5, 3, 1, 5) = 48

longbow to hit: 1d20 + 18 ⇒ (18) + 18 = 36
longbow damage: 1d8 + 10 + 2d6 ⇒ (4) + 10 + (4, 4) = 22

Haste
longbow to hit: 1d20 + 23 ⇒ (19) + 23 = 42
longbow damage: 1d8 + 10 + 2d6 ⇒ (5) + 10 + (6, 4) = 25


Haste attacks hits, the rest miss.


That was for Godwin

Mama: hit, hit, hit

1 drops
2 is still up


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala heals Godwin.

Cure Crit: 4d8 + 7 + 11 ⇒ (3, 4, 6, 3) + 7 + 11 = 34

Sucks you can't convert domains to heals.


Rayne?


Half-Orc

Rayne full-attacks #2.
Attack: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 1d8 + 20 ⇒ (3) + 20 = 23
Attack: 1d20 + 21 ⇒ (18) + 21 = 39
Damage: 1d8 + 20 ⇒ (5) + 20 = 25
Attack: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d8 + 20 ⇒ (5) + 20 = 25


All hit and it dies.

The caster moves down and engages Rayne.

to hit: 1d20 ⇒ 18 damage: 1d10 + 20 ⇒ (3) + 20 = 23 hit

PCs are up.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Swift action study target #4. Current studied targets #4.

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Clustered Shots, Studied Target, Point Blank Shot

Attacking #4.

Manyshot
longbow to hit: 1d20 + 23 ⇒ (11) + 23 = 34
longbow damage: 2d8 + 20 + 4d6 ⇒ (6, 5) + 20 + (2, 5, 1, 4) = 43

longbow to hit: 1d20 + 18 ⇒ (5) + 18 = 23
longbow damage: 1d8 + 10 + 2d6 ⇒ (3) + 10 + (2, 3) = 18

Haste
longbow to hit: 1d20 + 23 ⇒ (17) + 23 = 40
longbow damage: 1d8 + 10 + 2d6 ⇒ (2) + 10 + (3, 4) = 19


2 hits.


Ah, forgot my intimidate from Cornugon Smash on Rayne.

1d20 + 10 ⇒ (5) + 10 = 15 nope


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala delays her action with having no offensive capability left..


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin 5 steps up to start to try and get a flank with the demon and then full attacks with a champion strike

Champion:

mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus haste plus chamption : 1d20 + 16 + 1 + 2 - 2 + 2 + 1 + 2 ⇒ (5) + 16 + 1 + 2 - 2 + 2 + 1 + 2 = 27
mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus haste plus chamption : 1d20 + 16 + 1 + 2 - 2 + 2 + 1 + 2 ⇒ (1) + 16 + 1 + 2 - 2 + 2 + 1 + 2 = 23

The heck is with the champion rolls? Using first

Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 ⇒ (4, 4) + 12 + 9 + 2 + (6) + (2, 4) = 43

Haste:

mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus haste: 1d20 + 16 + 1 + 2 - 2 + 2 + 1 ⇒ (15) + 16 + 1 + 2 - 2 + 2 + 1 = 35

Crit confirm mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus haste: 1d20 + 16 + 1 + 2 - 2 + 2 + 1 ⇒ (11) + 16 + 1 + 2 - 2 + 2 + 1 = 31

Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 ⇒ (2, 3) + 12 + 9 + 2 + (5) + (3, 3) = 39

Crit Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders: 2d4 + 12 + 9 + 2 ⇒ (1, 3) + 12 + 9 + 2 = 27

Regular
mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus haste: 1d20 + 16 + 1 + 2 - 2 + 2 + 1 ⇒ (7) + 16 + 1 + 2 - 2 + 2 + 1 = 27

Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 ⇒ (4, 3) + 12 + 9 + 2 + (3) + (1, 1) = 35

Iterative:

mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus haste: 1d20 + 16 + 1 + 2 - 2 + 2 + 1 - 5 ⇒ (20) + 16 + 1 + 2 - 2 + 2 + 1 - 5 = 35

crit confirm mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 1d20 + 16 + 1 + 2 - 2 + 2 + 1 - 5 ⇒ (13) + 16 + 1 + 2 - 2 + 2 + 1 - 5 = 28

Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 ⇒ (4, 2) + 12 + 9 + 2 + (2) + (4, 3) = 38

Crit Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders: 2d4 + 12 + 9 + 2 ⇒ (4, 1) + 12 + 9 + 2 = 28


It's not a demon, it's a dwarf, and I don't see how it is even vaguely possible to take a 5' step and flank.

If you are counting flanking in those numbers, redo them.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

No flank in these numbers, He's 5 stepping so he can 5 step and flank next turn.


Ah, well you should probably take out the bane bonus as it's just a dwarf.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Will do starting next turn.


After decoding all of that you hit once on the natural 20, and did not confirm.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Fair enough! Apologies for the gigantic list of numbers. Do you want me to streamline somehow?

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

I didn't realize the caster guy was not a demon as well. I included the Holy damage assuming he was Evil but if that is not the case, just let me know and I'll be sure to omit it for future attacks.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

A spoiler helps condense a large amount of attacks. Or perhaps just state in OOC what extra bonuses you have if you are fighting demons and otherwise roll normal. Your character sheet is almost like mores code lol. If you don't mind I will condense it and set you up a spoiler for attacks.

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