Wrath of the Righteous- go to 11 (Inactive)

Game Master drbuzzard

Map

combat map

Environs of Drezen


801 to 850 of 1,295 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

After getting bored of this room (F5) which looks the same as the other one across the way, I have a quick peek into the secret room (F6) and see nothing interesting. We head out of the room towards F8 to clear it. Assuming nothing in there, we head towards F9a and I check the other doors that go east towards F3b.

Perception (take 10): 10 + 17 = 27 I notice that the walls and the rooms I just walked around don't match up. There appears to be a discrepancy in the spaces we've explored.

"There is something not right here, I noticed we finished looking in that chapel room and it had a secret room, but then we walked around a much larger space that we didn't see. We should look for any secret doors in the hallway here."

Taking 10 on some more perception checks, I go all around the walls in the hallway and back into the chapel and the secret room checking all along the way.

Do I find anything?


While you are convinced there should be a room there and hence a door, you are unable to find the actual portal.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Again Nuala takes a peek around as well.

Perc: 1d20 + 17 ⇒ (18) + 17 = 35 Her keen eyes see all..


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

"Nuala and her eyes are something else. I'll see if I can help."

Perception Aid Another to help Nuala search DC 10: 1d20 + 17 ⇒ (17) + 17 = 34


Nuala find a secret door in F6 leading into F7.

A metal rod on which hangs a magnificent banner depicting a sword before a sunburst is raised up in the hands of a statue of an armored woman to the north. Just south of the statue sits a gleaming alabaster altar. Another four statues flank the room, each wearing a real suit of metal armor, while to the south hangs a tattered red and gold tapestry..


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Detect Magic!


One of the suits of armor is magic.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Any idea what the room is for then? knowledge?


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

"Seems suspicious. I'd like to take a closer look at the altar and the magic armor, but first let's see if there are any traps I can spot from afar."

Tinnath will take a look for traps.

Perception to find traps: 1d20 + 17 + 4 ⇒ (8) + 17 + 4 = 29

Using Inspiration I suppose.

Inspiration: 1d6 ⇒ 2 = 31 total


You don't notice any traps.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala will move up and take a look at the armor.

SC: 1d20 + 25 ⇒ (14) + 25 = 39


As you move up to the armor stand, all the armor stand shapeshift into strange amorphous critters and attack you.
Their disguise numbers were extremely high

surprise round (vs. flat footed)

on Nuala: slam: 1d20 ⇒ 17 damage: 1d8 + 9 ⇒ (5) + 9 = 14 hit

on Nualaslam: 1d20 ⇒ 12 damage: 1d8 + 9 ⇒ (4) + 9 = 13 hit

on Tinnathslam: 1d20 ⇒ 11 damage: 1d8 + 9 ⇒ (2) + 9 = 11 hit

on Kendren slam: 1d20 ⇒ 5 damage: 1d8 + 9 ⇒ (2) + 9 = 11 miss

Everyone hit is grappled due to an adhesive which coats the critters.

init: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Initiative: 1d20 + 10 ⇒ (1) + 10 = 11


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Initiative: 1d20 + 8 ⇒ (12) + 8 = 20


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 11 ⇒ (9) + 11 = 20

"Rats!"

Nuala attempts to remove herself from the grapple. Use a mythic point to cast Freedom of Movement.

Concentration: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38 must tie or beat grappler's cmb+14.

If it does not work she has something else to do. If it does she will swift action cast Grace and move behind Tinnath.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

Initiative while grappled: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Is Nuala's Aura of Heroism still active?


Nuala is able to free herself.

Tinnath and Kendren can go.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Since Nuala included an extra +2 bonus on her Concentration check, I'm going to assume the Aura of Heroism is active. If it is not, then subtract 2 from my attacks.

Kendren fights off the amorphous creature's surprise attack. He chants a litany of righteousness, then embraces the glory of his destiny in order to launch his own attacks upon the monster.

Swift action to cast Litany of Righteousness, DC 16 Will Negates. Entering Bloodrage, full attack, then spending a Mythic Point to make an additional standard action to attack. All attacks are cold iron and good-aligned.

Attack, bloodrage, heroism: 1d20 + 17 + 2 + 2 ⇒ (9) + 17 + 2 + 2 = 30
Damage, bloodrage, holy: 1d8 + 7 + 2 + 2d6 ⇒ (3) + 7 + 2 + (1, 2) = 15
Litany Damage if applicable: 1d8 + 7 + 2 + 2 + 2d6 ⇒ (3) + 7 + 2 + 2 + (2, 5) = 21
Attack2, bloodrage, heroism: 1d20 + 12 + 2 + 2 ⇒ (10) + 12 + 2 + 2 = 26
Damage, bloodrage, holy: 1d8 + 7 + 2 + 2d6 ⇒ (7) + 7 + 2 + (3, 3) = 22
Litany Damage if applicable: 1d8 + 7 + 2 + 2 + 2d6 ⇒ (5) + 7 + 2 + 2 + (2, 3) = 21
Attack3, bloodrage, heroism: 1d20 + 17 + 2 + 2 ⇒ (9) + 17 + 2 + 2 = 30
Damage, bloodrage, holy: 1d8 + 7 + 2 + 2d6 ⇒ (4) + 7 + 2 + (6, 4) = 23
Litany Damage if applicable: 1d8 + 7 + 2 + 2 + 2d6 ⇒ (1) + 7 + 2 + 2 + (5, 4) = 21


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

"My, you're overly friendly for a hollow suit of armour, aren't you?"

Swift action to study my attacker, full action to attack with one hand (because I'm grappled, sadly). Further grappled cancels the dexterity from my mutagen and I've got an extra -2 to hit. Boo, hiss!

Power Attack attack 1: 1d20 + 20 + 2 + 4 - 2 - 3 ⇒ (17) + 20 + 2 + 4 - 2 - 3 = 38
Damage (S, Cold Iron, Magic): 1d8 + 12 + 6 + 4 ⇒ (1) + 12 + 6 + 4 = 23
Critical Confirmation: 1d20 + 20 + 2 + 4 - 2 - 3 ⇒ (8) + 20 + 2 + 4 - 2 - 3 = 29
Critical Damage: 3d8 + 36 + 18 ⇒ (4, 6, 2) + 36 + 18 = 66 = 89 damage if critical

If that one kills my target then I'll attack any other in range. If mine's still alive I'll keep hitting it.

Power Attack attack 2: 1d20 + 15 + 2 + 4 - 2 - 3 ⇒ (16) + 15 + 2 + 4 - 2 - 3 = 32 28 if not the studied target
Damage (S, Cold Iron, Magic): 1d8 + 12 + 6 + 4 ⇒ (2) + 12 + 6 + 4 = 24 20 if not the studied target

Buffs Running:

Barkskin: +5 enhancement to natural AC, < 2 hours left
Heroism: +2 to Hit, Skill Checks and Saves, < 90 minutes left
Mutagen: +4 Dex, +2 Natural AC, -2 Wis, < 90 minutes left


Kendren, they are not evil, so you don't actually drop the target. You do hit it three times though. 41 damage

Tinnath: While I don't know why something that shapeshifts isn't immune to criticals, these are not, so you kill your critter.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

That’s why I listed the litany Damage separately. I’ll leave off the holy Damage next time.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Aura is not active, the extra +2 was from Inspired Spell.


#4 moves forward and attacks Tinnath.

slam: 1d20 ⇒ 5 damage: 1d8 + 9 ⇒ (4) + 9 = 13 miss

#2,#3 attack Kendren
slam: 1d20 ⇒ 15 damage: 1d8 + 9 ⇒ (5) + 9 = 14 hit - grappled
slam: 1d20 ⇒ 4 damage: 1d8 + 9 ⇒ (6) + 9 = 15 miss

Mama is up.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Assuming that #2 is the one currently grappling with Kendren

Swift action study target #2 & #3. Current studied targets #2 & #3
Attacking #2 and if it falls, switch to #3

Weapon&Shot details:

Using +1 holy longbow cold iron durable arrows, ignore cover up to total concealment, does not provoke AoO if threatened.
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot, Deadly Aim

to hit: 1d20 + 22 ⇒ (4) + 22 = 26 damage: 2d8 + 17 + 17 ⇒ (2, 5) + 17 + 17 = 41 Manyshot
to hit: 1d20 + 22 ⇒ (6) + 22 = 28 damage: 1d8 + 17 ⇒ (1) + 17 = 18
to hit: 1d20 + 17 ⇒ (3) + 17 = 20 damage: 1d8 + 17 ⇒ (2) + 17 = 19


Hit, hit, miss

still up.

Rest of the party for round 2.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

Swift action to study #4, then a full attack on #4, switching to #3 if #4 falls.

PA Primary Attack 1: 1d20 + 18 + 2 + 2 + 4 - 3 ⇒ (18) + 18 + 2 + 2 + 4 - 3 = 41
Damage (S, Coldiron, Magic): 1d8 + 12 + 2 + 6 + 4 ⇒ (2) + 12 + 2 + 6 + 4 = 26
Critical Confirmation: 1d20 + 18 + 2 + 2 + 4 - 3 ⇒ (4) + 18 + 2 + 2 + 4 - 3 = 27
Critical Damage: 3d8 + 36 + 6 + 18 ⇒ (3, 4, 7) + 36 + 6 + 18 = 74 =100 damage if critical

PA Offhand Attack 1: 1d20 + 18 + 2 + 2 + 4 - 3 ⇒ (20) + 18 + 2 + 2 + 4 - 3 = 43 39 if not against #4
Damage (S, Coldiron, Magic): 1d8 + 12 + 2 + 3 + 4 ⇒ (2) + 12 + 2 + 3 + 4 = 23 19 if not against #4
Critical Confirmation: 1d20 + 18 + 2 + 2 + 4 - 3 ⇒ (15) + 18 + 2 + 2 + 4 - 3 = 38 34 if not against #4
Critical Damage: 3d8 + 36 + 6 + 9 ⇒ (1, 8, 6) + 36 + 6 + 9 = 66 =89 damage if cirtical, 85 if not against #4

Primary Attack 2: 1d20 + 13 + 2 + 2 + 4 - 3 ⇒ (12) + 13 + 2 + 2 + 4 - 3 = 30 26 if not against #4
Damage (S): 1d8 + 12 + 2 + 6 + 4 ⇒ (1) + 12 + 2 + 6 + 4 = 25 21 if not against #4

Offhand Attack 2: 1d20 + 13 + 2 + 2 + 4 - 3 ⇒ (10) + 13 + 2 + 2 + 4 - 3 = 28 24 if not against #4
Damage (S): 1d8 + 12 + 2 + 3 + 4 ⇒ (3) + 12 + 2 + 3 + 4 = 24 20 if not against #4


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala will channel heal minus the baddies..

Heals: 5d6 ⇒ (3, 4, 1, 1, 2) = 11


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

"Eager to die, are we? I'll finish you off, foul creature!" Kendren lays into it with his sword, attempting to slay the...whatever it is.

Full attack on #2, since he's grappling me. If he falls, switch to #3. Using Mythic Power Attack. Attacks count as magic and cold iron.

Attack 1, bloodrage, Mythic PA: 1d20 + 17 + 2 - 3 ⇒ (11) + 17 + 2 - 3 = 27
Damage, bloodrage, Mythic PA: 1d8 + 7 + 2 + 9 ⇒ (6) + 7 + 2 + 9 = 24

Attack 2, bloodrage, Mythic PA: 1d20 + 12 + 2 - 3 ⇒ (19) + 12 + 2 - 3 = 30
Confirm?: 1d20 + 12 + 2 - 3 ⇒ (3) + 12 + 2 - 3 = 14
Damage, bloodrage, Mythic PA: 1d8 + 7 + 2 + 9 ⇒ (1) + 7 + 2 + 9 = 19
Critical Damage, bloodrage, Mythic PA: 1d8 + 7 + 2 + 27 ⇒ (7) + 7 + 2 + 27 = 43

Mythic Point for Sudden Attack, Roll twice and take the higher result. Damage bypasses all DR.

Sudden Attack Roll 1: 1d20 + 17 + 2 - 3 ⇒ (17) + 17 + 2 - 3 = 33
Sudden Attack Roll 2: 1d20 + 17 + 2 - 3 ⇒ (6) + 17 + 2 - 3 = 22
Damage: 1d8 + 7 + 2 + 9 ⇒ (7) + 7 + 2 + 9 = 25


They are all dead due to the silly amount of damage. Combat over.

There's still a magic suit of armor. It is armor of the pious (I figure Nuala will do the identify voodoo).


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nice armor for Kendren..

Nuala channels again..

Heals: 5d6 ⇒ (6, 2, 6, 1, 5) = 20

Anyone still injured?


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Breathing heavily, Kendren says, "I am fine now, thank you. Your healing has been most appreciated in this endeavor, Nuala."

Armor in the bag of holding, then? It is quite nice for me.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

i would imagine most of the short term buffs would be gone by now if you wanna take the time to put that armor on.. The one we just found.. How long has it been since we entered on this run Buzz?


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

The biggest bottleneck for buffs for me is my mutagen. I think there are a few more rooms up here. If it's been less than 90 minutes since we hit the dwarf I'd love to finish them up and then take an hour at the top of the stairs before heading down (assuming everyone's willing to wait an hour for me to brew up a new batch of mutagen.) Actually, even if it's been 90 minutes I'd love to finish clearing the last couple rooms here and then have the hour rest before heading down to the lower level if we think we can spare the time.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

I'm fine with continuing or waiting for an hour. We are still too low for the Mythic Recuperation at this point, but that would come in handy later.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

"Well that was ... sticky. Shall we finish up the mop up of the floor before heading down the stairs?"

Tinnath will head to 9a and poke her head in to see if anyone's about.

I think it's just 9a, 9b and 8 we haven't seen on this floor? Let's get them done and then spend an hour preparing to head down for a delve into the basement! I think that everyone's doing OK for resources so far?


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Yea I was talking about the Min/Level spells. Surely it has not been 90 minutes yet. My resources are fine, but I would think kendren would want to put on the Armor of the Pious..


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

I do, yes. The minute/level is probably done, though. If we want to take the time to swap it out now, I will.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

I don't know. We've been moving around a lot and have taken the time to loot a couple times and search some more. Those are going to add up over time. Regardless, if Kendren is more comfortable putting on the armor now before we hit rooms 8 and 9 I'm fine with that. Unless there's more than half an hour left on the 90 minute buffs I'd still like to stop and prepare a new mutagen before heading down to the basement.


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Let's hit rooms 8 and 9 to finish up this level. I'll change after that.


F8 A large number of weapons are stored along the walls of this well-equipped armory.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

I look to see if there are any special arrows in the room.
"Can someone tell if any of this stuff is magical and worth keeping/using?"


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala will scan the area for potential items with detect magic.

Perc: 1d20 + 17 ⇒ (11) + 17 = 28


The choicest items kept here include an adamantine battleaxe, 50 +1 arrows, an arrow of human laying, a +2 breastplate, a +1 keen longsword, a masterwork composite longbow (Str +2), a masterwork flail, a mithral heavy shield, and a suit of +2 elven chain.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)
drbuzzard wrote:
... 50 +1 arrows, an arrow of human laying, ... a masterwork composite longbow (Str +2), ... a suit of +2 elven chain.

"I can hold onto the arrows and extra bow. Tinnath I'm not sure if you want the elven chain as it slows you down a bit, but it appears to be a bit more robust than what you're wearing."

+2 elven chain is +8 AC (+5 max dex, -1 check penalty, and 20% arcane failure)

I look at the one "special" arrow and wonder how I'm supposed to use it. Do I shoot it towards their groin? It's got the weirdest head shape of any arrow I've ever seen.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

I think it's just +4 max dex unless there's some mechanic I'm missing there, in which case, I'm getting the benefit of that with my mutagen running already (3 AC from current armor + 9 from dex) without the ACP (and I don't really care about arcane spell failure.) I can surpass it with any of a number of dex boosting buffs (cat's grace, reduce person, etc ...) Even if it is supposed to be +5 max dex it'd be obsolete so soon it's not really worth it.

"No, I need to stay light on my feet to get to the enemies more quickly. As light as that is, it'd still slow me down. Let's load the loot in the bag and head for F9a! Mama, if you need some time alone with the new arrow you can probably use the bedchambers near the stairs and can catch up with us when we're getting ready to go down."


I assume you are proceeding to 9a.

Dozens of beds fill this wide room, jammed together with little space between them. A dozen decapitated human bodies lie in a heap to the west, while a dozen human heads sit to the east.

There is a woman standing here with a bloody sword in her hands.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

Tinnath nods in appreciation of work well done. "Looks like you've been busy here! Nice work! I don't suppose you've got an airtight reason to be in a castle full of evil on your own?"

Turning her head to the rest of the party she totally fails to be discrete. "Someone should use detect evil right around now."


Male Human Paladin (Warrior of the Holy Light) 9 | AC 26, T 11, FF 25 | HP 76/76| Fort +12, Ref +7, Will +12 Immune charm, disease, fear| Init +0 | Perception +11 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

That puppy is so adorable with the big floppy ears. My wife is a sucker for big ears on a dog.

Kendren walks into the room and immediately starts scanning for evil auras when he sees the bloodshed.

Detecting that evil.


Given that you in a demon infested fortress inside the worldwound, which is an outbreak of the abyss on Golarion, you are not overly surprised to detect evil here.

(all you get in the first round of detect evil)

801 to 850 of 1,295 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wrath of the Righteous -Go to 11 All Messageboards

Want to post a reply? Sign in.