Wrath of the Righteous- go to 11 (Inactive)

Game Master drbuzzard

Map

combat map

Environs of Drezen


251 to 300 of 1,295 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Half-Orc

Rayne attacks the most damaged one remaining.
Attack: 1d20 + 19 ⇒ (11) + 19 = 30
Damage: 1d8 + 18 ⇒ (2) + 18 = 20
Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d8 + 18 ⇒ (6) + 18 = 24
AC: 31 with mutagen


Both are rendered unto rubble.

The other one comes out the southern door, and attacks Nuala.

to hit: 1d20 ⇒ 3 damage: 1d8 + 9 ⇒ (4) + 9 = 13 damage: 1d6 ⇒ 1 but since I can't roll to save my life, it misses.

PCs are up.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

mythic power attack charge: 1d20 + 16 - 2 + 2 ⇒ (12) + 16 - 2 + 2 = 28
Two handed mythic power attack: 2d4 + 12 + 9 ⇒ (2, 1) + 12 + 9 = 24

Godwin charges the statue and attacks.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Swift action study target #3.

Using +1 holy longbow cold iron durable arrows, ignore cover up to total concealment
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot

Manyshot
longbow to hit: 1d20 + 20 ⇒ (6) + 20 = 26
longbow damage: 2d8 + 20 ⇒ (1, 3) + 20 = 24

longbow to hit: 1d20 + 20 ⇒ (9) + 20 = 29
longbow damage: 1d8 + 10 ⇒ (7) + 10 = 17

longbow to hit: 1d20 + 15 ⇒ (10) + 15 = 25
longbow damage: 1d8 + 10 ⇒ (8) + 10 = 18


Smashed to bits before I can roll above suck. Combat over.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Godwin is your hp current?


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

yes


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Ok, I thought you were at full hp at the start of the construct fight and took no damage.

Cure Mod: 2d8 + 7 + 9 ⇒ (4, 7) + 7 + 9 = 27

"Let's keep moving east.."

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

I look at the constructs really quick and see if they had any special weapons or other loot.

"Let's check out the room there where those guys just came from. Anything interesting in there, this kind of looks like a shrine or temple. What god was this dedicated to that the demons felt they needed to deface it. What is that big statue in the front of the room?"

Entering F12 and standing in the middle of the room. If nothing interesting, heading towards the East doors.


Half-Orc

"Their vileness is so evil it turns the inanimate objects evil!"
East it is..


You check out the weapons dropped by the statues, but they are no longer magical.

There's nothing of note (ie worth looting) in the room. The door to the east is untrapped as far as you can tell.


You need to pick a named room destination if you're wondering what I'm waiting for.


Half-Orc

There’s only a double door east from the chapel where we are.


If you go east, you end up in a hallway. Nothing exciting happens in the hallway.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Move to 13a/b and then 11a/b. Up to 14a/b and 15 after.


You head into 13a and find what must be a store room. It is full of crates, sacks, and barrels.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

I'm just following everyone and keeping an eye out for any loot that looks interesting. Especially keeping an eye out for another Efficient Quiver if I happen to come across another.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin stomps along. Just a suggestion but maybe Rayne should stealth scout? Otherwise there's no chance of a surprise round in our favour.


Half-Orc

Stealth tends to slow things even more in PbP.
Rooms 13b and then 14a.


You looked into 13a already. It is a store room. Was waiting to see if anyone wanted to check out the stuff, but evidently not.

14a

A cascade of rubble has fallen through from the upper parapets into this ruined armory, creating a rise of debris that allows access to the citadel’s northernmost parapet.

There's 8 demons out here.

init: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Initiative: 1d20 + 8 ⇒ (8) + 8 = 16


Half-Orc

What was in 13b?
Initiative: 1d20 + 10 ⇒ (18) + 10 = 28


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 11 ⇒ (1) + 11 = 12


13b is the same as 13a. More stored stuff.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Init: 1d20 + 2 ⇒ (7) + 2 = 9


Rayne is up. Door is open.

He sees a bunch of demons like you found in the entryway (very first encounter).


Half-Orc

Rayne moves in north and attacks #5 with CE:
Attack vs. FF AC: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d8 + 19 + 4d6 ⇒ (2) + 19 + (6, 5, 4, 4) = 40
#5 takes -2 on attacks and -4 vs. me
AC: 30


You beat the tar out of the little demon (they are small), but it's still standing.

Most of the demons swarm you, while the remainder block the door.

2 get full attacks, rest get standards
longsword/longsword/hoof
to hit: 1d20 ⇒ 11 damage: 1d6 + 3 ⇒ (1) + 3 = 4 fire: 1d6 ⇒ 2 miss
to hit: 1d20 ⇒ 19 damage: 1d6 + 3 ⇒ (6) + 3 = 9 fire: 1d6 ⇒ 6 miss
to hit: 1d20 ⇒ 1 damage: 1d6 + 1 ⇒ (4) + 1 = 5 fire: 1d6 ⇒ 1 miss

to hit: 1d20 ⇒ 12 damage: 1d6 + 3 ⇒ (3) + 3 = 6 fire: 1d6 ⇒ 1 miss
to hit: 1d20 ⇒ 18 damage: 1d6 + 3 ⇒ (6) + 3 = 9 fire: 1d6 ⇒ 4 miss
to hit: 1d20 ⇒ 1 damage: 1d6 + 1 ⇒ (2) + 1 = 3 fire: 1d6 ⇒ 3 miss

to hit: 1d20 ⇒ 9 damage: 1d6 + 3 ⇒ (1) + 3 = 4 fire: 1d6 ⇒ 2 miss

Rest get a swing at Godwin in the doorway.

to hit: 1d20 ⇒ 18 damage: 1d6 + 3 ⇒ (6) + 3 = 9 fire: 1d6 ⇒ 4 miss due to hard corner

to hit: 1d20 ⇒ 2 damage: 1d6 + 3 ⇒ (5) + 3 = 8 fire: 1d6 ⇒ 3 miss

to hit: 1d20 ⇒ 2 damage: 1d6 + 3 ⇒ (5) + 3 = 8 fire: 1d6 ⇒ 2 miss

The demons feel a touch inadequate.

Rest of the party is up.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin goes into a rage and lashes out at the demon right in front of him.

mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 1d20 + 16 + 1 + 2 - 2 + 2 ⇒ (9) + 16 + 1 + 2 - 2 + 2 = 28
-3 if not
Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 ⇒ (1, 2) + 12 + 9 + 2 + (1) + (4, 4) + 3 = 38
-2-3d6 if not

mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 1d20 + 16 + 1 + 2 - 2 + 2 - 5 ⇒ (18) + 16 + 1 + 2 - 2 + 2 - 5 = 32
-3 if not
Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 ⇒ (3, 2) + 12 + 9 + 2 + (3) + (2, 3) + 3 = 39
-2-3d6 if not

If first hit kills 9 then second attack to 1. Is seven minutes of Iron Skin still up?


The two blows slay the demon in front of Godwin.

Iron skin is down by now.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala flings some magic missiles at #1.

SR: 1d20 + 9 ⇒ (1) + 9 = 10
SR: 1d20 + 9 ⇒ (8) + 9 = 17

Missiles: 4d4 + 4 ⇒ (3, 1, 4, 4) + 4 = 16


Why are you rolling twice?


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Eldritch Breach


Hits. Still up.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Not liking my friend being surrounded, I try to help out with that.

Swift action study target #3 & #1.

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot

Attacking #3 and if it falls, going for #1

Manyshot
longbow to hit: 1d20 + 20 ⇒ (11) + 20 = 31
longbow damage: 2d8 + 20 + 4d6 ⇒ (5, 8) + 20 + (2, 4, 4, 5) = 48

longbow to hit: 1d20 + 20 ⇒ (12) + 20 = 32
longbow damage: 1d8 + 10 + 2d6 ⇒ (6) + 10 + (5, 6) = 27

longbow to hit: 1d20 + 15 ⇒ (16) + 15 = 31
longbow damage: 1d8 + 10 + 2d6 ⇒ (1) + 10 + (6, 4) = 21


3 dies in the first 2 shots, last one hits #1.

Rayne is up for round 2.


Half-Orc

Rayne attacks #5 again and then #6 if #5 dies.
Attack: 1d20 + 20 ⇒ (2) + 20 = 22
Damage: 1d8 + 20 ⇒ (5) + 20 = 25
Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d8 + 20 ⇒ (2) + 20 = 22
AC: 30


5 drops, and he hits 6 once.

4,6,7, attack Rayne same 2 with longsword and 1 hoof

to hit: 1d20 ⇒ 13 damage: 1d6 + 3 ⇒ (4) + 3 = 7 fire: 1d6 ⇒ 3 miss
to hit: 1d20 ⇒ 5 damage: 1d6 + 3 ⇒ (4) + 3 = 7 fire: 1d6 ⇒ 1 miss
to hit: 1d20 ⇒ 19 damage: 1d6 + 1 ⇒ (4) + 1 = 5 fire: 1d6 ⇒ 2 miss

to hit: 1d20 ⇒ 12 damage: 1d6 + 3 ⇒ (1) + 3 = 4 fire: 1d6 ⇒ 3 miss
to hit: 1d20 ⇒ 8 damage: 1d6 + 3 ⇒ (5) + 3 = 8 fire: 1d6 ⇒ 4 miss
to hit: 1d20 ⇒ 16 damage: 1d6 + 1 ⇒ (1) + 1 = 2 fire: 1d6 ⇒ 3 miss

to hit: 1d20 ⇒ 6 damage: 1d6 + 3 ⇒ (6) + 3 = 9 fire: 1d6 ⇒ 5 miss
to hit: 1d20 ⇒ 20 damage: 1d6 + 3 ⇒ (6) + 3 = 9 fire: 1d6 ⇒ 1 hit
to hit: 1d20 ⇒ 18 damage: 1d6 + 1 ⇒ (4) + 1 = 5 fire: 1d6 ⇒ 1 miss

confirm: 1d20 ⇒ 6 damage: 1d6 + 3 ⇒ (1) + 3 = 4 fire: 1d6 ⇒ 6 nope

8 moves up and attacks Godwin without cover.
to hit: 1d20 ⇒ 10 damage: 1d6 + 3 ⇒ (6) + 3 = 9 fire: 1d6 ⇒ 2 miss
to hit: 1d20 ⇒ 11 damage: 1d6 + 3 ⇒ (3) + 3 = 6 fire: 1d6 ⇒ 3 miss
to hit: 1d20 ⇒ 1 damage: 1d6 + 1 ⇒ (2) + 1 = 3 fire: 1d6 ⇒ 3 miss

1 attacks Godwin with cover
to hit: 1d20 ⇒ 20 damage: 1d6 + 3 ⇒ (4) + 3 = 7 fire: 1d6 ⇒ 6 hit
to hit: 1d20 ⇒ 7 damage: 1d6 + 3 ⇒ (3) + 3 = 6 fire: 1d6 ⇒ 5 miss
to hit: 1d20 ⇒ 19 damage: 1d6 + 1 ⇒ (5) + 1 = 6 fire: 1d6 ⇒ 5 miss

PCs are up.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin swings away at what's in front of him. 8 first then 1 if 8 drops.

mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 1d20 + 16 + 1 + 2 - 2 + 2 ⇒ (12) + 16 + 1 + 2 - 2 + 2 = 31
-3 if not
Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 ⇒ (2, 3) + 12 + 9 + 2 + (6) + (5, 6) + 3 = 48
-2-3d6 if not

mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 1d20 + 16 + 1 + 2 - 2 + 2 - 5 ⇒ (20) + 16 + 1 + 2 - 2 + 2 - 5 = 34
-3 if not
Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 ⇒ (3, 4) + 12 + 9 + 2 + (2) + (1, 5) + 3 = 41
-2-3d6 if not

Crit chance.
mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage crit chance: 1d20 + 16 + 1 + 2 - 2 + 2 - 5 ⇒ (2) + 16 + 1 + 2 - 2 + 2 - 5 = 16
Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 2d4 + 12 + 9 + 2 + 3 ⇒ (1, 1) + 12 + 9 + 2 + 3 = 28

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Swift action study target #8. Current studied targets #1 & #8

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot

Attacking #1 and if it falls, targeting #8

Manyshot
longbow to hit: 1d20 + 20 ⇒ (6) + 20 = 26
longbow damage: 2d8 + 20 + 4d6 ⇒ (5, 2) + 20 + (4, 6, 6, 5) = 48

longbow to hit: 1d20 + 20 ⇒ (4) + 20 = 24
longbow damage: 1d8 + 10 + 2d6 ⇒ (1) + 10 + (6, 1) = 18

longbow to hit: 1d20 + 15 ⇒ (4) + 15 = 19
longbow damage: 1d8 + 10 + 2d6 ⇒ (6) + 10 + (4, 5) = 25


Godwin: 8 dies in two hits (no confirm on the crit, but didn't matter).

Manyshot kills #1. 8 is dead already, and you can't see the rest from your current location.


Half-Orc

Rayne follows same pattern, attacking #6, who was wounded:
1d20 + 20 ⇒ (12) + 20 = 32
Damage: 1d8 + 20 ⇒ (5) + 20 = 25
1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d8 + 20 ⇒ (5) + 20 = 25
AC: 30


Takes both hit to drop 6.

4,7 attack Rayne again

to hit: 1d20 ⇒ 14 damage: 1d6 + 3 ⇒ (6) + 3 = 9 miss
to hit: 1d20 ⇒ 7 damage: 1d6 + 3 ⇒ (2) + 3 = 5 miss
to hit: 1d20 ⇒ 17 damage: 1d6 + 1 ⇒ (2) + 1 = 3 miss

to hit: 1d20 ⇒ 4 damage: 1d6 + 3 ⇒ (6) + 3 = 9 miss
to hit: 1d20 ⇒ 1 damage: 1d6 + 3 ⇒ (1) + 3 = 4 miss
to hit: 1d20 ⇒ 9 damage: 1d6 + 1 ⇒ (1) + 1 = 2 miss

but it continues to be futile

PCs are up


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala holds her action and let's companions do the work.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin moves in to flank #7 and smacks it!

mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus flank: 1d20 + 16 + 1 + 2 - 2 + 2 + 2 ⇒ (9) + 16 + 1 + 2 - 2 + 2 + 2 = 30
-3 if not
Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 ⇒ (1, 2) + 12 + 9 + 2 + (5) + (3, 2) + 3 = 39
-2-3d6 if not

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Not seeing any of the remaining bad guys from my position out in the hall but still hearing battle, I move into the room to see what's left.

Swift action study target #4 & #7.

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Studied Target, Point Blank Shot

Attacking #4

longbow to hit: 1d20 + 22 ⇒ (12) + 22 = 34
longbow damage: 1d8 + 10 + 2d6 ⇒ (1) + 10 + (2, 6) = 19


Under all that pressure, 7 crumples into a bloody mass on the floor dead.


Half-Orc

Rayne attacks #4
Attack: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 1d8 + 20 ⇒ (1) + 20 = 21
Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d8 + 20 ⇒ (4) + 20 = 24


Hit him twice but he remains standing.

Having no way to run, it tries to go down fighting.

to hit: 1d20 ⇒ 17 damage: 1d6 + 3 ⇒ (5) + 3 = 8 fire: 1d6 ⇒ 5 hit
to hit: 1d20 ⇒ 7 damage: 1d6 + 3 ⇒ (5) + 3 = 8 fire: 1d6 ⇒ 5 nope
to hit: 1d20 ⇒ 4 damage: 1d6 + 1 ⇒ (1) + 1 = 2 fire: 1d6 ⇒ 3hope

PCs are up.


Half-Orc

Who got struck? Me? A 17 missed before.

2 more strikes:
1d20 + 20 ⇒ (19) + 20 = 39
Damage: 1d8 + 20 ⇒ (6) + 20 = 26
1d20 + 15 ⇒ (20) + 15 = 35
Damage: 1d8 + 20 ⇒ (1) + 20 = 21
That should kill it.

251 to 300 of 1,295 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Wrath of the Righteous -Go to 11 All Messageboards

Want to post a reply? Sign in.