Wrath of the Righteous- go to 11 (Inactive)

Game Master drbuzzard

Map

combat map

Environs of Drezen


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Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Sadly I don't think my AC is going to save me from getting rapier'd.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

And, now I see Nuala post about saves, not AC. Crap. That was a great round of attacks, too.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Ah man if I'd known he was the big bad I think I might have concentrated on him rather than go after the minotaurs. I think the only thing I can do is try and take out the minotaur?


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

In general it's always a good idea to attack the unique baddie as they are probably a leader of some sort. Attacking something that can't hit and does low damage when it does is not advisable. Also just noticed Buzz you are full attacking with the minotaur's and most of them failed vs slow, so 1 attack at -1 to hit for them.

Nuala surveys the situation and decides the best course of action is to GTFO..

She heals Mama before using a mythic point to cast Dimension Door to escape outside.

Conc on Heal: 1d20 + 18 ⇒ (3) + 18 = 21 figures..
Burn a Mp 1d6 ⇒ 2 vs 23 so on the nose.

Heal Mama: 4d8 + 8 + 13 ⇒ (3, 5, 5, 5) + 8 + 13 = 39

"Everyone in the Door or be left!"

Teleporting back outside..


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

We had Haste up, not sure if AC 28 would have got him by.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

I posted my AC was 28 - I think buzz was rolling against that.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

As the party returns to their camp they find a stranger waiting with the army to greet them. She's of average height and build with dirty blond hair and pale blue eyes, and dressed in the lightest of armor with twin blades sheathed at her waist. As they draw close she seems to wince a bit in sympathy for the wounds she can see. "From the look of you lot I guess the stories I've heard about the dangers here aren't exaggerations at all. I'm Tinnath Lyhorne and I've been sent to join the strike team. I've also got a message for a Godwin Solace. He's needed urgently back home for some matter or other. I was told he'd know what that meant, but I certainly don't. Now, how can I be of help here?"


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

The heavily wounded Paladin says, ”Welcome, Tinnath! I was literally just released from captivity at the hands of the demons, so I had no idea there was an army out here! Also, I need a cleric to channel some energy. Could you get one?”


Everyone is healed by now. You are surrounded by paladins willing to lay hands on you.

No, not like that. Get your mind out of the gutter (or my mind, whatever).

Heal you.

Time to plan on how you wish to head back in and wehere.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

I recommend that we clear the top level again and make sure we hit all the rooms. Then we can go down to the basement and clear that back up and make sure that vamp didn't come back as some weird headless horseman.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

After the Paladins are done with their circle ... of healing, Tinnath does her best to get up to speed with the plans and capabilities of her new companions.

"Did you happen to make maps of the areas you explored that I could take a look at? Clearing one area fully first, and then heading to the next sounds like sound tactics to me. Do we have the ability to scout quickly to see if things are clear or do we move as a group? I can move quietly and fast if it's needed, but here I'm unfamiliar with the layout compared to the rest of you so I wouldn't be ideal this time through I wouldn't think."

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

"Hey Tinnath, ya we made a map as we went but also had some help from the friendly gods (aka GM) so we know the general layout of the place. We sort of explored and cleared the east half of the map until we found some stairs leading down at F19. We didn't explore anything on the West side beyond F18 and F19. We could probably do a speed run as a group through the East side again and then start in on the West where we left off by the stairs."

Gratuitous mocking for a charisma dump stat.

After looking to Tinnath for a minute I now understand the meaning of a double bagger. I have to look away before the Sickening Offensive kicks in as I sort of gag a little and almost throw up a little in my mouth. "Have you thought about wearing a full face helmet "for the extra AC"?" I use air quotes around the extra AC part. Now I know why she is good at stealth, I'd want to hide too if I looked like that.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

"Oh no, I couldn't do that. A full face helmet would restrict my vision and I'd lose more than any armor benefit my face might gain to my lessened ability to dodge incoming blows." Tinnath tries very hard to keep a straight face, managing for about 3 seconds beyond the time it takes to speak before she bursts out laughing.

"If you think I'm something to look at, I should tell you about the time that we used a naked troll in lieu of invisibility potions to escape a Merrow lair some time. Now that thing was hideous enough to make even deformed monstrosities avert their gaze. I wonder what ever happened to good old Rot Crotch."

Tinnath takes a look at the map and nods. "As far as exploration goes, that sounds like a plan and I can get behind. I'm ready to head on in whenever you lot are. Anything else I should know before we get started?"


When Godwin gets word he goes running off into the waste (but towards the exit) without explanation.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Looking around the group, it looks like everyone has had a chance to change their soiled undershorts, unbunch their panties, and put on their big boy pants and is ready to go. "Keep an eye out for that mean dwarf and the traitor."

We head back into the fray and attempt to make sure the East side is still clear, then head to where the stairs were and continue clearing around there.

Clearing in this order again: F1, F2, F3a (watching out for the pit in the rocks), F3b, F4, F3c, F10, F12, F13a, F13b, F11a, F11b, F14a, F14b, F15, F16, F17, F18

That should be right where we left off.

Let us know if we make it to F18 again without incident.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

”So this is what the rest of the fortress looks like. They brought me in with a bag over my head like a kidnapping victim in a generic police procedural, so I didn’t get to see any of it. Could be nice with a little cleaning, redecorating, maybe get a good stonemason in here.”

Kendren goes with Mama’s suggested route once this been this way before.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

While the others gather their gear and get ready to go Tinnath pulls out some vials and mixes up what looks like a noxous mixture which she tucks into the pouch at her side. When they get to the fortress she pauses outside the gate and pulls out two vials, either one of which might have been one she prepared earlier. She drinks them both in quick succession, and then impresses no one by apparently spitting the contents of the second back out and sealing it away again. Once she's done, she smiles, draws a single blade, and gives a thumbs up, ready to head in, apparently oblivious to any looks the others might be giving her.

Spending a minute to prepare an extract of Alchemical Allocation back at the camp, and then at the fortress drinking first that then the Barkskin potion (and spitting the barkskin back out to use again later.) That'll give 2 hours of +5 Natural armor to explore with for now.

Buffs running:

Barkskin: +5 enhancement to natural AC, 2 hours left


Mama, didn't you just list off where you've been before? It has not been re-populated (because I'm lazy).


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala greets the new beat stick and prepares to reenter the Dungeon of Doom.

She re-casts her long term buffs mage armor, heightened awareness, heroism, ant haul, and overland flight.

"Ready when yall are! And remember, no taking it easy this time. I wanna see maximum effort!"

Before we get to where she thinks danger zone is I want to cast some shorter duration buffs as well GM.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

That was the plan - speed run everything they cleared before, then deal with the rest of it.

"If it tastes that bad, Tinnath, why would you drink it in the first place?"

Once we reach the end of the unexplored area, Kendren will cast resist energy (fire) on himself to give himself 20 fire resistance for 90 minutes.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

"Oh, that one's not bad. It tastes of juniper and raspberries. I just like to save it to use again later.

When they reach the end of the unexplored area and the others start to prepare, Tinnath takes out one more vial and downs that.

Using a Heroism extract

"So what's the plan? 20 now since we're right next door? Or head back to the front of the fortress and hit the west rooms there?"

Buffs Running:

Barkskin: +5 enhancement to natural AC, < 2 hours left
Heroism: +2 to Hit, Skill Checks and Saves, 90 minutes left


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Once we reach the unexplored area Nuala will cast Extended Cat's Grace on Mama and Shield/SoF on herself.

Spell Active:

Mage Armor 9 hours
Ant Haul 9 Hours
Extended Heroism 180 Mins
Heightened Awareness 90 Mins
Overland Flight 9 hours
Shield 9 Mins
Shield of Faith 9 mins

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)
Tinnath Lyhorne wrote:
"So what's the plan? 20 now since we're right next door?"

"Excellent plan, F20 it is." I added us all to the map at F18 with the curious Tinnath opening the door to F20.

"Thank you Nuala."


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

"Right then! Let's just let ourselves in and see who's about! And you said no holding back, right? Better get serious about this."

Pulling yet another vial out of her pouch, Tinnah downs it as well, and with this one her features shift, becoming more savage. She crouches as the door in an almost bestial way had reaches up to open it, peering through to see what's on the other side.

Using my mutagen, opening the door and getting ready to see how well I've built a frontliner.

Buffs Running:

Barkskin: +5 enhancement to natural AC, < 2 hours left
Heroism: +2 to Hit, Skill Checks and Saves, 90 minutes left
Mutagen: +4 Dex, +2 Natural AC, -2 Wis, 90 minutes left


You open the door into F20.

Rich appointments of fine furniture and plush carpet decorate this oddly shaped chamber. A mahogany desk with several bookshelves occupies the southeast corner, while expansive liquor cabinets follow the curving northern wall. Three doors lead south and west.

The dwarf you had met downstairs is present.

Need perception checks.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

DBZ Abridged voice: Mahogany...

Perception: 1d20 + 12 ⇒ (1) + 12 = 13


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

Perception: 1d20 + 15 ⇒ (11) + 15 = 26

Buffs Running:

Barkskin: +5 enhancement to natural AC, < 2 hours left
Heroism: +2 to Hit, Skill Checks and Saves, 90 minutes left
Mutagen: +4 Dex, +2 Natural AC, -2 Wis, 90 minutes left

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Perception: 1d20 + 13 ⇒ (4) + 13 = 17 (+4 if traps)


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Perc: 1d20 + 17 ⇒ (20) + 17 = 37


I forgot to suggest initiative.

init: 1d20 + 4 ⇒ (17) + 4 = 21

Nuala:
You notice a Babau demon hiding to the side of the door. If you beat critter and front liner initiative, you can issue a warning.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

Initiative: 1d20 + 11 ⇒ (8) + 11 = 19

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Initiative: 1d20 + 10 ⇒ (6) + 10 = 16


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Initiative: 1d20 + 8 ⇒ (17) + 8 = 25


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 11 ⇒ (19) + 11 = 30

Got a demon hiding over there!

She points out the Babau before casting Haste on the group and activating her Aura if Heroism, as the spell, affecting the group.


Kendren is up.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

Kendren would like nothing better than to slaughter the Dwarf who attacked them previously, but Nuala's warning of the hidden Babau gives him pause. Instead of charging straight at the Dwarf, he calls forth a divine spirit into his sword, imbuing it with holy power. He then moves into the room and, losing himself in his rage as he charges his sword with arcane power, he strikes at the Babau.

Standard action to activate divine bond and add the holy enchantment to my sword. All attacks count as cold iron and good aligned. Move action to the babau, swift action for Arcane Strike, then spending a mythic point to take an extra standard action and attack the babau.

Attack, bloodrage, heroism, Destined strike: 1d20 + 17 + 2 + 2 + 3 ⇒ (7) + 17 + 2 + 2 + 3 = 31
Damage, Arcane Strike, Holy: 1d8 + 7 + 2 + 2 + 2d6 ⇒ (4) + 7 + 2 + 2 + (4, 4) = 23


Hit.

Baddies are up now.

As you enter, you see there was another demon to the other side who comes out of cover and flanks you with the one you attacked.

Nuala didn't have a line of sight on this one, so didn't get it with that crazy perception check)

They attack.

2 claws and a bite per.

to hit: 1d20 ⇒ 11 damage: 1d6 + 7 + 2d6 ⇒ (1) + 7 + (2, 5) = 15 hit
to hit: 1d20 ⇒ 13 damage: 1d6 + 7 + 2d6 ⇒ (4) + 7 + (6, 4) = 21 hit
to hit: 1d20 ⇒ 8 damage: 1d6 + 7 + 2d6 ⇒ (1) + 7 + (6, 6) = 20 miss

to hit: 1d20 ⇒ 8 damage: 1d6 + 7 + 2d6 ⇒ (1) + 7 + (5, 2) = 15 miss
to hit: 1d20 ⇒ 15 damage: 1d6 + 7 + 2d6 ⇒ (2) + 7 + (3, 4) = 16 hit
to hit: 1d20 ⇒ 16 damage: 1d6 + 7 + 2d6 ⇒ (5) + 7 + (5, 5) = 22 hit

Dwarf sees your archer and moves away from the line of sight to avoid being a pincushion.

Rest of the party is up.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

"You take these demons, I'll get the dwarf! He's the threat, yes?"
Without waiting for an answer Tinnath charges into the room, trying to dodge past the demon on the right, staying out of the others reach, and in to take a chop at the dwarf. Once there she studies him briefly and smiles before unleashing a barrage of attacks with both blades.

Spending a Mythic Power to make a fleet charge to get to the dwarf and make an attack.

Acrobatics Check to avoid AoO from the demon vs. CMD +10 for moving at full speed: 1d20 + 19 + 2 + 2 ⇒ (1) + 19 + 2 + 2 = 24

Power Attack with +1 Cold Iron Falcata: 1d20 + 20 + 2 + 2 + 1 - 3 ⇒ (1) + 20 + 2 + 2 + 1 - 3 = 23
Damage (S, Cold Iron, Magic): 1d8 + 12 + 2 + 6 ⇒ (7) + 12 + 2 + 6 = 27(ignoring any DR)

Not a great start, but OK, them's the dice sometimes.

Spending a Mythic Power for Awesome Initiative for a standard action to Study the opponent (+4 to hit and +4 precision damage for 3 rounds or until studies strike is used.) Then making a full attack against the dwarf.

Primary Attack 1: 1d20 + 18 + 2 + 2 + 1 - 3 + 4 ⇒ (18) + 18 + 2 + 2 + 1 - 3 + 4 = 42
Damage (S, Cold Iron, Magic): 1d8 + 12 + 2 + 6 + 4 ⇒ (1) + 12 + 2 + 6 + 4 = 25
Confirming Critical: 1d20 + 18 + 2 + 2 + 1 - 3 + 4 ⇒ (16) + 18 + 2 + 2 + 1 - 3 + 4 = 40
Critical Damage: 3d8 + 36 + 6 + 18 ⇒ (5, 6, 1) + 36 + 6 + 18 = 72 =99 damage if critical

Primary Attack Haste: 1d20 + 18 + 2 + 2 + 1 - 3 + 4 ⇒ (19) + 18 + 2 + 2 + 1 - 3 + 4 = 43
Damage (S, Cold Iron, Magic): 1d8 + 12 + 2 + 6 + 4 ⇒ (5) + 12 + 2 + 6 + 4 = 29
Confirming Critical: 1d20 + 18 + 2 + 2 + 1 - 3 + 4 ⇒ (15) + 18 + 2 + 2 + 1 - 3 + 4 = 39
Critical Damage: 3d8 + 36 + 6 + 18 ⇒ (5, 1, 2) + 36 + 6 + 18 = 68 =97 damage if critical

Offhand Attack 1: 1d20 + 18 + 2 + 2 + 1 - 3 + 4 ⇒ (8) + 18 + 2 + 2 + 1 - 3 + 4 = 32
Damage (S, Cold Iron, Magic): 1d8 + 12 + 2 + 3 + 4 ⇒ (5) + 12 + 2 + 3 + 4 = 26

Primary Attack 2: 1d20 + 13 + 2 + 2 + 1 - 3 + 4 ⇒ (15) + 13 + 2 + 2 + 1 - 3 + 4 = 34
Damage (S, Cold Iron, Magic): 1d8 + 12 + 2 + 6 + 4 ⇒ (4) + 12 + 2 + 6 + 4 = 28

Offhand Attack 2: 1d20 + 13 + 2 + 2 + 1 - 3 + 4 ⇒ (8) + 13 + 2 + 2 + 1 - 3 + 4 = 27
Damage (S, Cold Iron, Magic): 1d8 + 12 + 2 + 3 + 4 ⇒ (7) + 12 + 2 + 3 + 4 = 28

That's a bit better

Buff Running:

Barkskin: +5 enhancement to natural AC, < 2 hours left
Heroism: +2 to Hit, Skill Checks and Saves, 90 minutes left
Mutagen: +4 Dex, +2 Natural AC, -2 Wis, 90 minutes left
Haste: +1 to hit, +1 AC, CMD, extra Attack, 30 move, a couple rounds left


The demon swings at you as you pass by (failed the tumble)

to hit: 1d20 ⇒ 8 damage: 1d6 + 7 ⇒ (5) + 7 = 12 miss

Not much I can do about 2 crits in a row. He goes down.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

5' step up, Swift action study target #2 & #3. Current studied targets #3 & #2
Attacking #3 and if it falls, switch to #2

Weapon&Shot details:

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment, does not provoke AoO if threatened.
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot, Deadly Aim

to hit: 1d20 + 25 ⇒ (15) + 25 = 40 damage: 2d8 + 17 + 17 + 4d6 ⇒ (2, 2) + 17 + 17 + (1, 6, 1, 2) = 48 Manyshot
to hit: 1d20 + 25 ⇒ (6) + 25 = 31 damage: 1d8 + 17 + 2d6 ⇒ (7) + 17 + (4, 3) = 31
to hit: 1d20 + 20 ⇒ (14) + 20 = 34 damage: 1d8 + 17 + 2d6 ⇒ (5) + 17 + (2, 2) = 26
to hit: 1d20 + 25 ⇒ (6) + 25 = 31 damage: 1d8 + 17 + 2d6 ⇒ (8) + 17 + (5, 2) = 32 Haste


Nuala, and Kendren can go for round 2.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

You didn't specify a target for the Babau, so I'm guessing both attacked me?

Kendren goes all in on finishing off the Babau before him, swinging his sword with all his might.

Full Attack, Weapon counts as good and cold iron for overcoming DR, using Mythic PA. Lay on Hands as a Swift Action. Targeting #2. If he goes down, switch attacks to #3.

Attack 1, bloodrage, heroism, Mythic PA: 1d20 + 17 + 2 + 2 - 3 ⇒ (13) + 17 + 2 + 2 - 3 = 31
Damage, bloodrage, Mythic PA: 1d8 + 7 + 2 + 9 + 2d6 ⇒ (6) + 7 + 2 + 9 + (4, 3) = 31

Attack 2, bloodrage, heroism, Mythic PA: 1d20 + 12 + 2 + 2 - 3 ⇒ (4) + 12 + 2 + 2 - 3 = 17
Certain Strike ReRoll: 1d20 + 12 + 2 + 2 - 3 ⇒ (17) + 12 + 2 + 2 - 3 = 30
Damage, bloodrage, Mythic PA: 1d8 + 7 + 2 + 9 + 2d6 ⇒ (4) + 7 + 2 + 9 + (5, 1) = 28

Haste Attack, bloodrage, heroism, Mythic PA: 1d20 + 17 + 2 + 2 - 3 ⇒ (19) + 17 + 2 + 2 - 3 = 37
Damage, bloodrage, Mythic PA: 1d8 + 7 + 2 + 9 + 2d6 ⇒ (4) + 7 + 2 + 9 + (5, 6) = 33
Confirm?: 1d20 + 17 + 2 + 2 - 3 ⇒ (4) + 17 + 2 + 2 - 3 = 22
Critical Damage: 1d8 + 7 + 2 + 9 + 2d6 ⇒ (4) + 7 + 2 + 9 + (3, 3) = 28

He then quickly healed himself of some of his wounds.

Lay on Hands: 4d6 ⇒ (1, 6, 5, 5) = 17

Current Combat Stats:

AC 28 (+1 Haste, -2 Rage, +2 Fated Bloodrager)
HP 55/112


Yes, as you were the only person in the room yet, they attacked you.

Hit, miss, hit, no confirm. Still up.


Male Human Paladin (Warrior of the Holy Light) 8 | AC 26, T 11, FF 25 | HP 68/68| Fort +12, Ref +6, Will +12 Immune charm, disease, fear| Init +0 | Perception +10 | Lay on Hands 9/9 | Smite Evil 3/day | Auras: courage (+5 vs fear), resolve (+4 vs charm)

I used Certain Strike to reroll my second attack. I am correct in thinking the 30 missed?


Sorry, didn't notice that. 30 hit. With that he drops.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

Did Mama's attacks have any apparent effect? I kind of expected her to have dropped at least one of them with those rolls.


Oops forgot to resolve that.

#3 is down, and #2 was hit. Kendren then dropped it also.


Empiricist 9 /Weapon Master 9 // Champion 2 | AC 31, T 21, FF 21 | HP 104/104 | Fort +13, Ref +20, Will +9 | Init +11 | Perception +17 | Mythic Power 4/7 | Inspiration 5/7 | Loot sheet

"Nice job strike team! Shall we check those rooms to the west and south before poking around to take advantage of running buffs?"

Buffs Running:

Barkskin: +5 enhancement to natural AC, < 2 hours left
Heroism: +2 to Hit, Skill Checks and Saves, 90 minutes left
Mutagen: +4 Dex, +2 Natural AC, -2 Wis, 90 minutes left
Haste: +1 to hit, +1 AC, CMD, extra Attack, 30 move, still running!


A head pops out of the door to the SW(F21) sees the carnage and teleports away.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

At camp again this weekend so posting will be limited.

Who did the demons attack?

Indeed we should move on quickly. Who was injured?

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