Wrath of the Righteous- go to 11 (Inactive)

Game Master drbuzzard

Map

combat map

Environs of Drezen


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The demons carried nothing.


Half-Orc

"Thanks for the healing, Nuala." Rayne is at full again. He checks the doors for traps and if none, opens the doors leading north to F2.
Perception: 1d20 + 12 ⇒ (20) + 12 = 32


F2
Eight weathered statues of horned demons crouch on platforms that overlook the rise of this massive rampway, which leads up to the north to an atrium.

8d20 ⇒ (20, 9, 1, 3, 5, 1, 8, 6) = 53You notice that 7 of the 8 statues appeared to move a tiny little bit when you entered. They are probably not just statues.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin fervor casts Iron Skin upon himself as he charges the closest one and brings his falchion down on it!

Your tricks do not work on me Foul Demon!

mythic power attack with racial bonus and bane bonus if really evil outsiders: 1d20 + 16 + 1 + 2 - 2 + 2 ⇒ (12) + 16 + 1 + 2 - 2 + 2 = 31

-3 if not

Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 ⇒ (3, 1) + 12 + 9 + 2 + (5) + (3, 3) = 38

-2-3d6 if not

AC 24 currently because - charge for one round + Iron Skin for seven minutes


They are above you on pedestals. 15' up

It would probably be a good idea to roll initiative first before anything else.

init: 1d20 + 6 ⇒ (1) + 6 = 7 meh


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Init: 1d20 + 3 ⇒ (3) + 3 = 6
lol
How high are the pedestals, can Godwin swing at them from the ground?


15'

I wouldn't worry, they will come to you.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Hah. In that case Godwin will probably not charge for -2 to attack and AC being at 26.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Initiative: 1d20 + 10 ⇒ (5) + 10 = 15


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 11 ⇒ (16) + 11 = 27

Planes: 1d20 + 23 ⇒ (4) + 23 = 27 Special Attacks, Special Defenses, Resistances?

If it happens to be arcana instead of planes it's just a 20 total.


Nature actually. That gets you a '15' which means you remember that Gargoyles look like that (CE monstrous humanoids), but you can't recall any details.


Half-Orc

Initiative: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nature would be 19, she has +4 to skills via Heroism and Heightened Awareness. It's moot though just a heads up.

"Gargoyles.."

Nuala casts Shield on herself and uses a mythic point to quick cast Haste on the group, lasts 9 rounds..


Half-Orc

Rayne moves up 30' and goes full-defense.
EDIT: Damn, have not calculated my AC with the mutagen.
Normal: 30
Hasted: 31
Full-defense: 37

"Let them come to us, so we don't aggro the whole compound."


Mama is up.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Immediate action, study front 2 targets (they are currently flat footed)

Going against the first one on the right. If it dies, then arrows would be directed at the new target on the left if needed.

Using +1 adaptive holy longbow vs. Evil target, ignore cover up to total concealment, Rapid shot, Clustered Shots, point blank shot, sneak attack, extra haste attack

Manyshot
longbow to hit: 1d20 + 21 ⇒ (14) + 21 = 35
longbow damage: 2d8 + 20 + 4d6 + 2d6 ⇒ (5, 3) + 20 + (4, 3, 6, 5) + (5, 4) = 55

longbow to hit: 1d20 + 21 ⇒ (3) + 21 = 24
longbow damage: 1d8 + 10 + 2d6 + 2d6 ⇒ (2) + 10 + (5, 3) + (4, 4) = 28

longbow to hit: 1d20 + 21 ⇒ (7) + 21 = 28
longbow damage: 1d8 + 10 + 2d6 + 2d6 ⇒ (2) + 10 + (6, 2) + (1, 4) = 25

longbow to hit: 1d20 + 16 ⇒ (7) + 16 = 23
longbow damage: 1d8 + 10 + 2d6 + 2d6 ⇒ (6) + 10 + (2, 3) + (5, 6) = 32


Two close in Gargoyles die in chunky bits.


3,4 fly to flank Rayne and attack him.

to hit: 1d20 ⇒ 17 damage: 1d6 + 4 ⇒ (1) + 4 = 5 miss

to hit: 1d20 ⇒ 20 damage: 1d6 + 4 ⇒ (4) + 4 = 8 hit

confirm: 1d20 ⇒ 9 damage: 1d6 + 4 ⇒ (3) + 4 = 7 nope

2 move charge fly to attack him as well

to hit: 1d20 ⇒ 9 damage: 1d6 + 4 ⇒ (2) + 4 = 6 nope

to hit: 1d20 ⇒ 7 damage: 1d6 + 4 ⇒ (4) + 4 = 8 nope

Last 2 double move fly to close in.

Rest of the party is up for round 1 (that being Godwin)

Then the others for start of round 2 (wait for Godwin).


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Same as my last attempt please just charging 4.


You hit it for 25.

Now, the rest for top of round 2.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

After Nuala of course.

Swift action study #3 and #4, 5' step up into point blank range. Shooting at #3 and if it goes down, switching to #4.

Using +1 holy longbow cold iron arrows vs. Evil target, ignore cover up to total concealment
Rapid shot, Clustered Shots, Point Blank Shot, Haste, Cat's Grace

Manyshot
longbow to hit: 1d20 + 21 ⇒ (8) + 21 = 29
longbow damage: 2d8 + 20 + 4d6 ⇒ (3, 8) + 20 + (1, 3, 6, 3) = 44

longbow to hit: 1d20 + 21 ⇒ (4) + 21 = 25
longbow damage: 1d8 + 10 + 2d6 ⇒ (3) + 10 + (6, 5) = 24

longbow to hit: 1d20 + 21 ⇒ (5) + 21 = 26
longbow damage: 1d8 + 10 + 2d6 ⇒ (6) + 10 + (4, 4) = 24

longbow to hit: 1d20 + 16 ⇒ (10) + 16 = 26
longbow damage: 1d8 + 10 + 2d6 ⇒ (4) + 10 + (2, 5) = 21

Am I noticing any DR and if clustered shot is helping here. Or is magic and/or cold iron of the arrows seem effective based on my experience.


3 dies, then the wounded#4 does as well.

It's hard to tell with them dying so quickly (as clustered shot doesn't cost anything in practice, I don't see why it matters to you).

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Was just curious if I learned anything turning them into pin cushions that I could share with the group.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala watches the devastation unfold and holds her action. She instead opts to keep an eye out further up for additional dangers.

Perc: 1d20 + 17 ⇒ (16) + 17 = 33


There's no other visible threats in the area other than the fragile gargoyles.


Half-Orc

Down 8 hps...we move forward carefully to the next sets of doors, using the real gargoyle statues as cover, looking out for threats on any nearby towers, if there are any.
Perceptions: 1d20 + 12 ⇒ (3) + 12 = 15


There's still 2 gargoyles left standing.


Half-Orc

My bad, didn't realize there were 8 gargoyles. Rayne stays in full defense, they won't survive another barrage from Mama.


OK they fly past you (above no AOO) and attack Mama.

to hit: 1d20 ⇒ 2 damage: 1d6 + 2 ⇒ (4) + 2 = 6 miss

to hit: 1d20 ⇒ 17 damage: 1d6 + 2 ⇒ (2) + 2 = 4 hit

PCs are up.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Realizing that the enemy are not demonic outsiders dulls Godwin's fire a bit but he charges 7 nevertheless.

Charge Two handed: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31

Two handed: 2d4 + 12 ⇒ (1, 3) + 12 = 16


Hit. Still up.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Swift action study target #7 & #8.

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot

Shooting #7 first, it if drops, targeting #8. Also Point Blank Master so does not provoke AoO.

Manyshot
longbow to hit: 1d20 + 21 ⇒ (14) + 21 = 35
longbow damage: 2d8 + 20 + 4d6 ⇒ (6, 8) + 20 + (6, 2, 6, 2) = 50

longbow to hit: 1d20 + 21 ⇒ (1) + 21 = 22
longbow damage: 1d8 + 10 + 2d6 ⇒ (8) + 10 + (6, 5) = 29

longbow to hit: 1d20 + 21 ⇒ (12) + 21 = 33
longbow damage: 1d8 + 10 + 2d6 ⇒ (3) + 10 + (4, 6) = 23

longbow to hit: 1d20 + 16 ⇒ (1) + 16 = 17
longbow damage: 1d8 + 10 + 2d6 ⇒ (8) + 10 + (6, 2) = 26


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala watches as the archer gives no mercy..


First of the two gargoyles explodes into rocky chunks from the multishot (Baysplosions).

Second one is still up.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

I should remember to edit my posts for natural ones and remove the damage lines. Also later I will want to know if I'm hitting or missing so that I can use mythic and legendary points to surge the roles. Not too much of an issue on mooks for now.


Considering that against the gargoyles you only missed on a 1 (initial shots), it's kinda moot.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Who's up next?


Rayne has yet to go this round.


Half-Orc

Rayne charges the last one.
charge: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42
damage: 1d8 + 19 + 4d8 ⇒ (4) + 19 + (5, 4, 1, 1) = 34
confirmation: 1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27
extra damage: 1d8 + 19 ⇒ (8) + 19 = 27


Dead as a rock.

Combat over.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Onward. These minions were bound by greater evil!

Let me know when the Iron Skin and Haste expire

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Also my Cat's Grace (thanks Nuala) which was 14 minutes.


Half-Orc

We move forward to next sets of doors.


A portcullis of rune-carved iron bisects this entry hall. Arrow slits mark the passageway’s walls near the ceiling twenty feet above. A seven-foot-high section near the floor of the west wall has collapsed and fallen away, allowing access to another room beyond.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"Let's try the collapsed section.."


Half-Orc

Rayne will first check the portcullis for traps and to see if it is locked or barred.
Perception: 1d20 + 12 ⇒ (8) + 12 = 20

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Also looking for any traps.

Perception (Traps): 1d20 + 16 ⇒ (4) + 16 = 20

Maybe there is a way to get this portcullis open. or disable a trap if I find one

Disable Device: 1d20 + 23 ⇒ (16) + 23 = 39

If no traps and can't open, then heading through the collapsed section.


As you start to examine the portcullis, archers behind the arrow slits open up on you.

They (4) Target Mama and Rayne

Mama
to hit: 1d20 ⇒ 10 damage: 1d8 + 6 ⇒ (6) + 6 = 12 hit
to hit: 1d20 ⇒ 11 damage: 1d8 + 6 ⇒ (1) + 6 = 7 hit

Rayne
to hit: 1d20 ⇒ 13 damage: 1d8 + 6 ⇒ (8) + 6 = 14 hit
to hit: 1d20 ⇒ 17 damage: 1d8 + 6 ⇒ (3) + 6 = 9 hit

Roll init.

init: 1d20 + 3 ⇒ (19) + 3 = 22


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

init: 1d20 + 3 ⇒ (16) + 3 = 19

We go over the rubble!


I forgot to note that the arrows are coming from the side without the rubble (east)

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