Wrath of the Righteous- go to 11 (Inactive)

Game Master drbuzzard

Map

combat map

Environs of Drezen


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Half-Orc

Ouch! Completely missed reading the arrow slits part.
Rayne is down 31 hps.
Initiative: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Seems like ducking into the west room is a good idea anyway to escape the barrage.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

ouch and ouch

Initiative: 1d20 + 10 ⇒ (13) + 10 = 23

Assuming haste (rds/lvl) wore off and Extended Cat's Grace (min/lvl) is still up. Also not sure them attacking was a surprise round for them only. Also Godwin, I'm stealing your stat line setup because I like that style


Thy had a surprise round. Cat's grace is still up.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala channel heals.

Heals: 4d6 ⇒ (5, 3, 5, 3) = 16

Can we see what is shooting? Humans? She still has a swift action depending on that answer.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Unless someone else beats me in initiative, I'm going
I double move and fly over the rubble to the other side of the wall and setup behind one of the arrow slits in preparation for the next round of fighting back.


They are not exactly humans. Knowledge planes to identify.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 11 ⇒ (15) + 11 = 26

Know Planes: 1d20 + 23 ⇒ (20) + 23 = 43

Anything pertinent plz


They are cambions.

CE Outsider Demon
DR cold iron or good
Immune electricity, poison
resist acid, cold, fire


Order round 1
Nuala: acted
Mama: acted
Rayne:

Cambions

Godwin


Half-Orc

Rayne follows Mama past the rubble with a move action and dep nding what he sees there, he will use his standard action.


Reflex save as you step 'over' the rubble (it's an illusion over a pit trap. )


Half-Orc

Reflex: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Good thing I flew over, I just thought it was going to be rough terrain and really slow me down.

Anything in this other room I should be concerned with, anyone over here trying to kill me too?


Nope, just no way out of it other than how you got in. The door to the west isn't actually there. It's covered over in stone.


Rayne notices the lack of footing in the nick of time, and stops before he steps into pit. However, this does leave him in the room with the portcullis.

That's a move action. You can do something for your standard.


Half-Orc

Rayne moves back outside, out of line of sight of the archers.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

We must open the gate! Mama shoot back at the foul demons and I will bash it open!

What kind of options are there to smash it open? Sunder check? Str check? Is there some hinge or lock that Godwin could focus on?


Sunder or strength are options.


Looks like Godwin is all alone in the room volunteering to be a target.

Godwin, update your stat line AC, I don't like digging back to figure out your current AC (26). I won't do it again.

to hit: 1d20 ⇒ 12 damage: 1d8 + 6 ⇒ (5) + 6 = 11 hit
to hit: 1d20 ⇒ 12 damage: 1d8 + 6 ⇒ (5) + 6 = 11 miss

to hit: 1d20 ⇒ 1 damage: 1d8 + 6 ⇒ (2) + 6 = 8 miss
to hit: 1d20 ⇒ 4 damage: 1d8 + 6 ⇒ (8) + 6 = 14 miss

to hit: 1d20 ⇒ 15 damage: 1d8 + 6 ⇒ (7) + 6 = 13 hit
to hit: 1d20 ⇒ 17 damage: 1d8 + 6 ⇒ (7) + 6 = 13 hit

to hit: 1d20 ⇒ 14 damage: 1d8 + 6 ⇒ (3) + 6 = 9 hit
to hit: 1d20 ⇒ 17 damage: 1d8 + 6 ⇒ (8) + 6 = 14 hit

Godwin is up for round 1, rest for round 2.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Understood will update main statline as well
Godwin fires up a stone shield spell as an immediate action that increases his AC to 30 against the first attack. (let me know if that becomes a miss. So either down 60 or 49 hp)

Then he goes into a rage and moves to attack the weakest looking part of the portcullis with Sunder

mythic power attack sunder with reckless rage: 1d20 + 14 - 3 + 2 ⇒ (2) + 14 - 3 + 2 = 15
Two handed mythic rage power attack: 2d4 + 12 + 9 + 3 ⇒ (3, 3) + 12 + 9 + 3 = 30

Uh... if that doesn't break an opening then he will use a swift action mythic surge to make a Champion strike. Additional attack.

mythic power attack sunder with reckless rage: 1d20 + 14 - 3 + 2 ⇒ (16) + 14 - 3 + 2 = 29
mythic power attack sunder with reckless rage: 1d20 + 14 - 3 + 2 ⇒ (15) + 14 - 3 + 2 = 28
Using the first roll as Champion strike allows reroll
Two handed mythic reckless rage power attack ignoring DR: 2d4 + 12 + 9 + 3 ⇒ (4, 1) + 12 + 9 + 3 = 29

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Swift action study target. There are no markers for the bad guys, assuming I can see two of them through some combination of the arrow slits. Also assuming they are not in point blank range.

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Rapid shot, Clustered Shots, Studied Target

Manyshot
longbow to hit: 1d20 + 19 ⇒ (6) + 19 = 25
longbow damage: 2d8 + 18 + 4d6 ⇒ (8, 6) + 18 + (1, 4, 5, 6) = 48

longbow to hit: 1d20 + 19 ⇒ (19) + 19 = 38
longbow damage: 1d8 + 9 + 2d6 ⇒ (3) + 9 + (6, 2) = 20

longbow to hit: 1d20 + 14 ⇒ (9) + 14 = 23
longbow damage: 1d8 + 9 + 2d6 ⇒ (5) + 9 + (4, 3) = 21

Free action trigger Amazing Initiative using 1 MP to gain another standard action and taking another shot.
longbow to hit: 1d20 + 19 ⇒ (12) + 19 = 31
longbow damage: 1d8 + 9 + 2d6 ⇒ (7) + 9 + (3, 2) = 21

As always, shooting at one of my targets until it dies, then moving on to the next one.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Ill wait to see how damaged people are before acting.


Half-Orc

Rayne can't sunder and he can't attack through an arrow slit so he stays outside, looking to see if there is another entrance into the citadel, like a window or balcony up above.


The immediate action blocks an attack.

Actually you don't really need sunder (sunder implies opposition in possession of an item in retrospect. Options are:
Break
Strength check
attack the portcullis (which he did, and sunder works for that as well)

Godwin wails on the portcullis, doing significant damage, but not breaking it all the way. (BTW hardness is not DR, so bypassing DR doesn't help. There are mythic powers for the purpose of ignoring hardness while breaking through stuff).

Mama kills one target and wounds another.

Rayne: the citadel has a roof on it, so no easy access by the top. You can help with trying to break the portcullis if you choose as it doesn't require sunder. Currently you are out of line of sight of the archers and safe.

Nuala can go if she decides Godwin is pincushioned enough already.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

wind wall or stone shape or something would be great!


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala burns a mythic point and casts wind wall as a swift action. It comes into existence between herself, Godwin, and #1/#2.

She then moves up and touches him with a cure spell.

"You should really try to dodge more.."

Emp Cure Serious: 3d8 + 7 + 11 ⇒ (3, 7, 6) + 7 + 11 = 34


The archers step away from the arrow slits, so Mama no longer has a target.

PCs are up.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Unless they have spellcraft there's no way for them to know she cast a wind wall. It is invisible.


Yeah, realized that after I posted. First one shoots. It hits the wall. He then steps away from the slit. The other see it bounce off and step away as well.

Pedantic objection addressed, outcome the same.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

I will take that under advisement Godwin grits out through his teeth as he continues to wail on the damned bars.

Attack Reckless rage mythic power attack 1: 1d20 + 16 - 3 + 2 ⇒ (14) + 16 - 3 + 2 = 29
Two handed mythic rage power attack: 2d4 + 12 + 9 + 3 ⇒ (1, 4) + 12 + 9 + 3 = 29
Attack Reckless rage mythic power attack 2: 1d20 + 16 - 3 + 2 - 5 ⇒ (7) + 16 - 3 + 2 - 5 = 17
Two handed mythic rage power attack: 2d4 + 12 + 9 + 3 ⇒ (2, 1) + 12 + 9 + 3 = 27


He manages to smash down the portcullis.


Half-Orc

Rayne comes back inside the room next to Nuala. "Don't know what you did, but it stopped the arrows...for now." Beyond the portcullis, we see more slits and double doors?

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Can I see #3 and/or #4 through the slits they are next to so I can shoot them? Looks like the wind wall stops short of the other slits.


Mama: No, They moved so they are not visible through the slits. You are shooting through an arrow slit of about 4" in width into another arrow slot of equal width. The ability of someone to move such that they get total cover in said situation is not all that difficult.

I said you didn't have a target. Asking won't change that.

There's a large set of double doors beyond the portcullis.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

We should check the door for traps.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Nuala heals Godwin once more before moving up.

Cure Light: 1d8 + 5 + 3 ⇒ (2) + 5 + 3 = 10 +34 puts you at 69.

"We will most likely see those foes again."

She casts Shield of Faith on herself as well.

A wand of healing is #1 priority if we make it through the castle.


If you rogue-ey types want to roll for trap checking you are welcome to do so. The archers, seem to have vacated the arrow slits.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

moving up to the door and looking for traps.
Perception (Traps): 1d20 + 16 ⇒ (1) + 16 = 17

If I or someone else finds anything, attempt to disable it.
Disable Device: 1d20 + 23 ⇒ (8) + 23 = 31


Half-Orc

Perception for traps: 1d20 + 11 ⇒ (9) + 11 = 20


It is locked, and nobody detects any traps. Mama is able to unlock it without setting off a trap.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin opens the door. We should go west and end the existence of the cowardly archers!


This once-beautiful court now lies in disarray. The walls are decorated with murals of angels and templars engaged in all manner of foul acts with beasts and demons. Collapsed stone completely bars the way north, as only five decorative columns still support the thirty-foot ceiling overhead.

There are two winged creatures in here which remind you of vultures, but have arms.

They have been waiting for you.

init: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Initiative: 1d20 + 10 ⇒ (16) + 10 = 26


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 11 ⇒ (8) + 11 = 19

Planes: 1d20 + 23 ⇒ (8) + 23 = 31

Special Attacks, Special Defenses, Resistances if possible.


Half-Orc

Initiative : 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

init: 1d20 + 3 ⇒ (7) + 3 = 10


Vrock- CE demon, evil outsider

you get 2 questions
special attacks: screech, dance of death, spores
no special defenses

I should comment on this good and early. I consider the knowledge skills to be abused in the sense that people have ridiculous expectations for them. In many cases the amount of benefit you get for a knowledge skill is utterly over the top. Consider- for a few skill ranks, I can either be a pretty good swimmer, or I can know volumes about all the creatures, politics, and physical laws of multiple discrete planes (each of which can be unto a universe). Gee, I wonder which skill is getting more for my buck? As such knowledge checks will get terse answers, and of course never any numbers. It will also never reveal anything more than what is assigned to a base monster race. Templates, classes, or anything else added will not come up. If this makes you invest less in knowledge skills, so be it, but I doubt that to be the case with how powerful they are. If I get the impression that people are metagaing and check stats, their characters will likely get extra attention which they won't like.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

I've played with you long enough to understand your take on Knowledge Checks, playing a class that gets not much other than knowledge skills kinda railroads her though. Basic information will be fine with me.


Yeah, just figured I'd warn everyone. I been stuck having arguments on it in the past.

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