
Godwin Solace |

Seems like ducking into the west room is a good idea anyway to escape the barrage.

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ouch and ouch
Initiative: 1d20 + 10 ⇒ (13) + 10 = 23
Assuming haste (rds/lvl) wore off and Extended Cat's Grace (min/lvl) is still up. Also not sure them attacking was a surprise round for them only. Also Godwin, I'm stealing your stat line setup because I like that style

Nuala Sataleeti |

Nuala channel heals.
Heals: 4d6 ⇒ (5, 3, 5, 3) = 16
Can we see what is shooting? Humans? She still has a swift action depending on that answer.

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Unless someone else beats me in initiative, I'm going
I double move and fly over the rubble to the other side of the wall and setup behind one of the arrow slits in preparation for the next round of fighting back.

Nuala Sataleeti |

Init: 1d20 + 11 ⇒ (15) + 11 = 26
Know Planes: 1d20 + 23 ⇒ (20) + 23 = 43
Anything pertinent plz

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Good thing I flew over, I just thought it was going to be rough terrain and really slow me down.
Anything in this other room I should be concerned with, anyone over here trying to kill me too?

Godwin Solace |

We must open the gate! Mama shoot back at the foul demons and I will bash it open!
What kind of options are there to smash it open? Sunder check? Str check? Is there some hinge or lock that Godwin could focus on?

drbuzzard |

Looks like Godwin is all alone in the room volunteering to be a target.
Godwin, update your stat line AC, I don't like digging back to figure out your current AC (26). I won't do it again.
to hit: 1d20 ⇒ 12 damage: 1d8 + 6 ⇒ (5) + 6 = 11 hit
to hit: 1d20 ⇒ 12 damage: 1d8 + 6 ⇒ (5) + 6 = 11 miss
to hit: 1d20 ⇒ 1 damage: 1d8 + 6 ⇒ (2) + 6 = 8 miss
to hit: 1d20 ⇒ 4 damage: 1d8 + 6 ⇒ (8) + 6 = 14 miss
to hit: 1d20 ⇒ 15 damage: 1d8 + 6 ⇒ (7) + 6 = 13 hit
to hit: 1d20 ⇒ 17 damage: 1d8 + 6 ⇒ (7) + 6 = 13 hit
to hit: 1d20 ⇒ 14 damage: 1d8 + 6 ⇒ (3) + 6 = 9 hit
to hit: 1d20 ⇒ 17 damage: 1d8 + 6 ⇒ (8) + 6 = 14 hit
Godwin is up for round 1, rest for round 2.

Godwin Solace |

Understood will update main statline as well
Godwin fires up a stone shield spell as an immediate action that increases his AC to 30 against the first attack. (let me know if that becomes a miss. So either down 60 or 49 hp)
Then he goes into a rage and moves to attack the weakest looking part of the portcullis with Sunder
mythic power attack sunder with reckless rage: 1d20 + 14 - 3 + 2 ⇒ (2) + 14 - 3 + 2 = 15
Two handed mythic rage power attack: 2d4 + 12 + 9 + 3 ⇒ (3, 3) + 12 + 9 + 3 = 30
Uh... if that doesn't break an opening then he will use a swift action mythic surge to make a Champion strike. Additional attack.
mythic power attack sunder with reckless rage: 1d20 + 14 - 3 + 2 ⇒ (16) + 14 - 3 + 2 = 29
mythic power attack sunder with reckless rage: 1d20 + 14 - 3 + 2 ⇒ (15) + 14 - 3 + 2 = 28
Using the first roll as Champion strike allows reroll
Two handed mythic reckless rage power attack ignoring DR: 2d4 + 12 + 9 + 3 ⇒ (4, 1) + 12 + 9 + 3 = 29

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Swift action study target. There are no markers for the bad guys, assuming I can see two of them through some combination of the arrow slits. Also assuming they are not in point blank range.
Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Rapid shot, Clustered Shots, Studied Target
Manyshot
longbow to hit: 1d20 + 19 ⇒ (6) + 19 = 25
longbow damage: 2d8 + 18 + 4d6 ⇒ (8, 6) + 18 + (1, 4, 5, 6) = 48
longbow to hit: 1d20 + 19 ⇒ (19) + 19 = 38
longbow damage: 1d8 + 9 + 2d6 ⇒ (3) + 9 + (6, 2) = 20
longbow to hit: 1d20 + 14 ⇒ (9) + 14 = 23
longbow damage: 1d8 + 9 + 2d6 ⇒ (5) + 9 + (4, 3) = 21
Free action trigger Amazing Initiative using 1 MP to gain another standard action and taking another shot.
longbow to hit: 1d20 + 19 ⇒ (12) + 19 = 31
longbow damage: 1d8 + 9 + 2d6 ⇒ (7) + 9 + (3, 2) = 21
As always, shooting at one of my targets until it dies, then moving on to the next one.

drbuzzard |

The immediate action blocks an attack.
Actually you don't really need sunder (sunder implies opposition in possession of an item in retrospect. Options are:
Break
Strength check
attack the portcullis (which he did, and sunder works for that as well)
Godwin wails on the portcullis, doing significant damage, but not breaking it all the way. (BTW hardness is not DR, so bypassing DR doesn't help. There are mythic powers for the purpose of ignoring hardness while breaking through stuff).
Mama kills one target and wounds another.
Rayne: the citadel has a roof on it, so no easy access by the top. You can help with trying to break the portcullis if you choose as it doesn't require sunder. Currently you are out of line of sight of the archers and safe.
Nuala can go if she decides Godwin is pincushioned enough already.

Godwin Solace |

wind wall or stone shape or something would be great!

Nuala Sataleeti |

Nuala burns a mythic point and casts wind wall as a swift action. It comes into existence between herself, Godwin, and #1/#2.
She then moves up and touches him with a cure spell.
"You should really try to dodge more.."
Emp Cure Serious: 3d8 + 7 + 11 ⇒ (3, 7, 6) + 7 + 11 = 34

Nuala Sataleeti |

Unless they have spellcraft there's no way for them to know she cast a wind wall. It is invisible.

Godwin Solace |

I will take that under advisement Godwin grits out through his teeth as he continues to wail on the damned bars.
Attack Reckless rage mythic power attack 1: 1d20 + 16 - 3 + 2 ⇒ (14) + 16 - 3 + 2 = 29
Two handed mythic rage power attack: 2d4 + 12 + 9 + 3 ⇒ (1, 4) + 12 + 9 + 3 = 29
Attack Reckless rage mythic power attack 2: 1d20 + 16 - 3 + 2 - 5 ⇒ (7) + 16 - 3 + 2 - 5 = 17
Two handed mythic rage power attack: 2d4 + 12 + 9 + 3 ⇒ (2, 1) + 12 + 9 + 3 = 27

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Can I see #3 and/or #4 through the slits they are next to so I can shoot them? Looks like the wind wall stops short of the other slits.

drbuzzard |

Mama: No, They moved so they are not visible through the slits. You are shooting through an arrow slit of about 4" in width into another arrow slot of equal width. The ability of someone to move such that they get total cover in said situation is not all that difficult.
I said you didn't have a target. Asking won't change that.
There's a large set of double doors beyond the portcullis.

Godwin Solace |

We should check the door for traps.

Nuala Sataleeti |

Nuala heals Godwin once more before moving up.
Cure Light: 1d8 + 5 + 3 ⇒ (2) + 5 + 3 = 10 +34 puts you at 69.
"We will most likely see those foes again."
She casts Shield of Faith on herself as well.
A wand of healing is #1 priority if we make it through the castle.

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moving up to the door and looking for traps.
Perception (Traps): 1d20 + 16 ⇒ (1) + 16 = 17
If I or someone else finds anything, attempt to disable it.
Disable Device: 1d20 + 23 ⇒ (8) + 23 = 31

Godwin Solace |

Godwin opens the door. We should go west and end the existence of the cowardly archers!

drbuzzard |

This once-beautiful court now lies in disarray. The walls are decorated with murals of angels and templars engaged in all manner of foul acts with beasts and demons. Collapsed stone completely bars the way north, as only five decorative columns still support the thirty-foot ceiling overhead.
There are two winged creatures in here which remind you of vultures, but have arms.
They have been waiting for you.
init: 1d20 + 6 ⇒ (16) + 6 = 22

Nuala Sataleeti |

Init: 1d20 + 11 ⇒ (8) + 11 = 19
Planes: 1d20 + 23 ⇒ (8) + 23 = 31
Special Attacks, Special Defenses, Resistances if possible.

Godwin Solace |

init: 1d20 + 3 ⇒ (7) + 3 = 10

drbuzzard |

Vrock- CE demon, evil outsider
you get 2 questions
special attacks: screech, dance of death, spores
no special defenses
I should comment on this good and early. I consider the knowledge skills to be abused in the sense that people have ridiculous expectations for them. In many cases the amount of benefit you get for a knowledge skill is utterly over the top. Consider- for a few skill ranks, I can either be a pretty good swimmer, or I can know volumes about all the creatures, politics, and physical laws of multiple discrete planes (each of which can be unto a universe). Gee, I wonder which skill is getting more for my buck? As such knowledge checks will get terse answers, and of course never any numbers. It will also never reveal anything more than what is assigned to a base monster race. Templates, classes, or anything else added will not come up. If this makes you invest less in knowledge skills, so be it, but I doubt that to be the case with how powerful they are. If I get the impression that people are metagaing and check stats, their characters will likely get extra attention which they won't like.

Nuala Sataleeti |

I've played with you long enough to understand your take on Knowledge Checks, playing a class that gets not much other than knowledge skills kinda railroads her though. Basic information will be fine with me.