Wrath of the Righteous- go to 11 (Inactive)

Game Master drbuzzard

Map

combat map

Environs of Drezen


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That fails to dispel it.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

"I have but one more use of power that could possibly dispel him and I must use it to secure rest for us. I can do nothing more for him at the moment."


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Let us move on then. Once we cleanse this place the dedicated healers can come and heal him.

Actually if we end up deciding to rest for the day maybe we could go and ask for a healer to come? Anyway onwards for now.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Speaking of heals I'm starting to run low. One more encounter and prob need to rest..


The man continues to babble and rant while testing out the length of his chain while reaching for the weapon beyond his grasp.


Basically I will continue to have him harass you till you leave and pick another room.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Let's try to do one more encounter then.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

I guess towards F16 then.


Room: One wall of this long arcade features several arrow-slits looking out over the northern part of Drezen.

There are six humanoids in here:
Dead white scars and raw red flesh crisscross this creature’s scorched and sallow skin as though it has been flogged and branded a thousand times.

knowledge planes to identify

They look like they've been lazing about the place, which is quite a mess. They are holding weapons though- two bladed swords.

Seeing the door open they clutch their weapons tighter and prepare to fight.
init: 1d20 + 2 ⇒ (11) + 2 = 13


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Knowledge Planes: 1d20 + 3 ⇒ (11) + 3 = 14
+7 to roll if demons, +2 to roll if non demon evil outsdiers
Init: 1d20 + 2 ⇒ (4) + 2 = 6


You recognize them as Thoxel Demons

CE Medium Outsider

1 question


Half-Orc

Initiative: 1d20 + 11 ⇒ (19) + 11 = 30
Apologies for limited posts...should be able to post regularly starting today.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

AC please.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Initiative: 1d20 + 8 ⇒ (12) + 8 = 20


Their AC is on the low side for their CR. I can't imagine you expected me to give you a number.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Fairly easy to hit is good enough for Godwin.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Sry Buzz on outage atm.. Will post in the morn.


Half-Orc

Rayne charges #6!
Attack: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29
Damage + sneak attack: 1d8 + 19 + 4d8 ⇒ (4) + 19 + (3, 7, 5, 4) = 42
#6 takes -2 to all attacks, -4 to attack me
AC: 28 with charge
Only #6 and #3 should be to full-attack me.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 11 ⇒ (18) + 11 = 29

Nuala casts Extended Haste, Lasts 14 rounds.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Swift action study target #3 & #4. Current studied targets #3 & #4

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot, sneak attack

Attacking #3 and if it falls, targeting #4

Manyshot
longbow to hit: 1d20 + 21 ⇒ (9) + 21 = 30
longbow damage: 2d8 + 20 + 4d6 + 2d6 ⇒ (3, 3) + 20 + (1, 2, 3, 5) + (4, 2) = 43

longbow to hit: 1d20 + 21 ⇒ (15) + 21 = 36
longbow damage: 1d8 + 10 + 2d6 + 2d6 ⇒ (7) + 10 + (5, 3) + (1, 5) = 31

longbow to hit: 1d20 + 16 ⇒ (6) + 16 = 22
longbow damage: 1d8 + 10 + 2d6 + 2d6 ⇒ (5) + 10 + (1, 2) + (6, 5) = 29

Haste
longbow to hit: 1d20 + 21 ⇒ (13) + 21 = 34
longbow damage: 1d8 + 10 + 2d6 + 2d6 ⇒ (2) + 10 + (6, 1) + (2, 4) = 25


Rayne tears into a demon spraying copious blood around the place, but it remains standing.

3,4 drop with 2 arrows in each of them.

#5 5' steps down to flank Rayne with 6 (and Rayne was kind enough to drop uncanny dodge with his archetypes).

to hit: 1d20 ⇒ 12 damage: 1d8 + 6 ⇒ (5) + 6 = 11 miss
to hit: 1d20 ⇒ 15 damage: 1d8 + 6 ⇒ (2) + 6 = 8 miss
to hit: 1d20 ⇒ 1 damage: 1d8 + 6 ⇒ (2) + 6 = 8 miss

#6 also attacks Rayne (flanking)
to hit: 1d20 ⇒ 6 damage: 1d8 + 6 ⇒ (1) + 6 = 7 miss
to hit: 1d20 ⇒ 16 damage: 1d8 + 6 ⇒ (6) + 6 = 12 hit
to hit: 1d20 ⇒ 3 damage: 1d8 + 6 ⇒ (7) + 6 = 13 miss

#1,#2 also join the party but after too much movement for full attacks.

to hit: 1d20 ⇒ 1 damage: 1d8 + 6 ⇒ (2) + 6 = 8 miss

to hit: 1d20 ⇒ 17 damage: 1d8 + 6 ⇒ (4) + 6 = 10 miss

Godwin is up to finish round 1, then the of the PCs for the top of round 2


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin uses fervor to swift action cast Divine Favor on himself then he goes into a rage as a free action and 5 foot steps up to stand behind Rayne and lays into 2.

Attacks count as cold iron and good to overcome DR

mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor plus haste minus negative level: 1d20 + 16 + 1 + 2 - 2 + 2 + 3 + 1 - 1 ⇒ (12) + 16 + 1 + 2 - 2 + 2 + 3 + 1 - 1 = 34
Damage Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor plus haste minus negative level: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 + 3 + 1 - 1 ⇒ (4, 1) + 12 + 9 + 2 + (5) + (2, 2) + 3 + 3 + 1 - 1 = 43

haste mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor plus haste minus negative level: 1d20 + 16 + 1 + 2 - 2 + 2 + 3 + 1 - 1 ⇒ (14) + 16 + 1 + 2 - 2 + 2 + 3 + 1 - 1 = 36
Damage Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor plus haste minus negative level: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 + 3 + 1 - 1 ⇒ (4, 4) + 12 + 9 + 2 + (1) + (1, 3) + 3 + 3 + 1 - 1 = 42

Iterative mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor plus haste minus negative level: 1d20 + 16 + 1 + 2 - 2 + 2 + 3 + 1 - 1 - 5 ⇒ (15) + 16 + 1 + 2 - 2 + 2 + 3 + 1 - 1 - 5 = 32
DamageTwo handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor plus haste minus negative level: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 + 3 + 1 - 1 ⇒ (3, 2) + 12 + 9 + 2 + (1) + (1, 4) + 3 + 3 + 1 - 1 = 40

5 is next target if 2 goes down


2 drops as does 5.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Swift action study target #1 & #6. Current studied targets #1 & #6

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot

Attacking #1 and if it falls, targeting #6

Manyshot
longbow to hit: 1d20 + 21 ⇒ (5) + 21 = 26
longbow damage: 2d8 + 20 + 4d6 ⇒ (3, 5) + 20 + (1, 3, 5, 2) = 39

longbow to hit: 1d20 + 21 ⇒ (3) + 21 = 24
longbow damage: 1d8 + 10 + 2d6 ⇒ (2) + 10 + (6, 1) = 19

longbow to hit: 1d20 + 16 ⇒ (16) + 16 = 32
longbow damage: 1d8 + 10 + 2d6 ⇒ (2) + 10 + (4, 3) = 19

Haste
longbow to hit: 1d20 + 21 ⇒ (18) + 21 = 39
longbow damage: 1d8 + 10 + 2d6 ⇒ (7) + 10 + (2, 6) = 25


That's enough to drop #1 and the injured #6. Combat over.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

We move into the room F16 and search the bodies for loots. Anything interesting about the room?

Next up is the F17.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

A minute break so Godwin isn't Fatigued before moving on please


After Godwin takes a breather, you head up to F17.

A ruinous field of debris covers the southeast corner of this large courtroom. Columns support the thirty-foot ceiling overhead.

There are four winged minotaurs in here.

Upon seeing you they starting yelling "MOOOO!!!" quite loudly in Abyssal.

init: 1d20 ⇒ 19


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Knowledge Planes: 1d20 + 3 ⇒ (12) + 3 = 15
+7 to roll if demons, +2 to roll if non demon evil outsiders

Init: 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

"We found the cow level."

Initiative: 1d20 + 8 ⇒ (20) + 8 = 28


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin can cast Long Arms on himself, combined with an Enlarge Person maybe he would have enough reach to hit the flying enemies and keep the heat off of Mama who is the best suited to downing them?


They aren't actually flying, but I suppose they might eventually. Currently they are at ground level.


Half-Orc

Initiative: 1d20 + 10 ⇒ (2) + 10 = 12


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Init: 1d20 + 11 ⇒ (6) + 11 = 17


Hmm, that's novel, won init without a modifier. Don't do that every day.

The demon cows move in and attack you before you get into the door.

on Godwin
to hit: 1d20 ⇒ 15 damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19 hit

on Rayne
to hit: 1d20 ⇒ 12 damage: 2d6 + 9 ⇒ (2, 5) + 9 = 16 miss

The loud "MOOOs" continue from the others.

PCs are up.


Usable:
MP(2/9), Channel Energy(5/7), Aura of Hero(9/9), PoS(9/9), Augment(9/9), Resto Touch(7/7), Touch of Glory(7/7)
HP 101/101 | AC 22 | T 16 | FF 18 | CMD 19 | Fort +14 | Ref +11 | Will +14 | Init +11 | Perc +17 | Images 6

Not sure how long it's been but that haste was 14 rounds she cast in the last room.

Nuala casts Slow on the ones in front.

SR: 2d20 ⇒ (15, 6) = 21 +9 mod, save is DC 23 Will.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

@drbuzzard Your init of 19 without modifier didn't beat my 20 on the die and 28 after modifier. Can I shoot one before they get a chance to go or is their modifier at least 9?


Sorry, too early to be posting. You should have been first.

will saves: 2d20 ⇒ (20, 3) = 23 yes, no


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

There was a minute rest which probably used it up Nuala. Are you going to pop it again?

Any info on Godwin's knowledge planes?

Godwin uses a point of fervor to switft action cast Divine Favor on himself. As a free action he goes into a rage and then full rounds the cow attacking him.

mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor minus negative level: 1d20 + 16 + 1 + 2 - 2 + 2 + 3 - 1 ⇒ (10) + 16 + 1 + 2 - 2 + 2 + 3 - 1 = 31

Damage Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor minus negative level: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 + 3 - 1 ⇒ (1, 3) + 12 + 9 + 2 + (6) + (6, 3) + 3 + 3 - 1 = 47

iterative mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor minus negative level: 1d20 + 16 + 1 + 2 - 2 + 2 + 3 - 1 - 5 ⇒ (10) + 16 + 1 + 2 - 2 + 2 + 3 - 1 - 5 = 26

Damage Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor minus negative level: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 + 3 - 1 ⇒ (3, 3) + 12 + 9 + 2 + (2) + (6, 4) + 3 + 3 - 1 = 46


Yeah, after the minute of rest, I'm pretty sure haste is gone.

You didn't make the DC on the knowledge check.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Swift action study target #1 & #2. Current studied targets #1 & #2

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot

Attacking #1 and if it falls, targeting #2

Manyshot
longbow to hit: 1d20 + 20 ⇒ (8) + 20 = 28
longbow damage: 2d8 + 20 + 4d6 ⇒ (6, 7) + 20 + (4, 1, 1, 4) = 43

longbow to hit: 1d20 + 20 ⇒ (8) + 20 = 28
longbow damage: 1d8 + 10 + 2d6 ⇒ (3) + 10 + (5, 4) = 22

longbow to hit: 1d20 + 15 ⇒ (6) + 15 = 21
longbow damage: 1d8 + 10 + 2d6 ⇒ (3) + 10 + (6, 2) = 21

I'm assuming they are evil since knowledge check failed but if that is not the case, then subtract the holy d6 damage above


If I wasn't clear, Mama can shoot and it will count before the enemy went.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Don't worry about it, just pretend I delayed.


Half-Orc

Rayne swings at the one who attacked him.
Attack: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d8 + 20 ⇒ (1) + 20 = 21
Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d8 + 20 ⇒ (5) + 20 = 25


Mama:
hit, hit, miss still up

Rayne: one hit, but it drops the target.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

I assumed both Rayne and Godwin 5' stepped forward before attacking because the bad guys were 10' away. I moved their tokens up into the doorway.


Godwin kills his as well (sorry, overlooked that).

The other two fly over to block the door, replacing their hapless fellows.

on Rayne
to hit: 1d20 ⇒ 2 damage: 2d6 + 9 ⇒ (4, 1) + 9 = 14 iss

on Godwin
to hit: 1d20 ⇒ 8 damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14 miss

"Moo, moomoo, Moo!, moomoomoo MOOO!"

PCs are up.


Resources:
Corruption Resistance 1/1 | Minor Blessings (Good/War) 7/7 | BloodRage 16/21| Mythic 5/7 | Sacred Armor 8/8 | Sacred Weapon 6/8 | Fervor 8/8
HP 84/94 24 nonlethal| AC 22 (27 Iron Skin) | T 11 | FF 22 | CMD 23 | Fort +12 | Ref +3 | Will +14 | Init +3 | Perc +2
Active:
Defending Bone 5/40 Iron Skin 8 +5 AC minutes

Godwin uses a swift action and one use of sacred weapon to add keen to his falchion and continues to swing.

mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor minus negative level: 1d20 + 16 + 1 + 2 - 2 + 2 + 3 - 1 ⇒ (3) + 16 + 1 + 2 - 2 + 2 + 3 - 1 = 24

Damage Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor minus negative level: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 + 3 - 1 ⇒ (2, 2) + 12 + 9 + 2 + (5) + (2, 2) + 3 + 3 - 1 = 41

iterative mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor minus negative level: 1d20 + 16 + 1 + 2 - 2 + 2 + 3 - 1 - 5 ⇒ (11) + 16 + 1 + 2 - 2 + 2 + 3 - 1 - 5 = 27
Damage Two handed mythic power attack with racial bonus and bane bonus if really evil outsiders plus rage plus divine favor minus negative level: 2d4 + 12 + 9 + 2 + 1d6 + 2d6 + 3 + 3 - 1 ⇒ (4, 1) + 12 + 9 + 2 + (1) + (6, 5) + 3 + 3 - 1 = 45


Godwin kills another one.

Grand Lodge

Resources:
Mythic Power left 8/9 | Legendary Power left 4/4
HP 34/97, AC 28/T 18/F 21, Init +9, Perc +15 (+4 traps), Fort +10, Ref +17, Will +6, CMB +15/30
Active:
Energy Resistence Fire(20)(30 min)

Swift action study target #3.

Using +1 holy longbow cold iron durable arrows vs. Evil target, ignore cover up to total concealment
Rapid shot, Clustered Shots, Studied Target, Point Blank Shot

Attacking #3

Manyshot
longbow to hit: 1d20 + 20 ⇒ (9) + 20 = 29
longbow damage: 2d8 + 20 + 4d6 ⇒ (4, 5) + 20 + (5, 5, 1, 4) = 44

longbow to hit: 1d20 + 20 ⇒ (20) + 20 = 40
longbow damage: 1d8 + 10 + 2d6 ⇒ (6) + 10 + (4, 5) = 25

longbow to hit: 1d20 + 15 ⇒ (1) + 15 = 16 miss

crit confirm to hit: 1d20 + 20 ⇒ (1) + 20 = 21 miss

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