STRANGE AEONS (Inactive)

Game Master Daniel Penfold 351

You wake up not knowing who or what you are, the campaign revolves around solving this mystery

Strange Aeons treasure list

Strange Aeons specific treasures

clues

images

maps


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AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

That's a well prepared bard. Thank you.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay fires several arrows at the closest beast, adding his Bane ability to his bow.

Attack with rapid shot and PBS, IC, Haste and Bane 1d20 + 13 + 2 + 2 + 1 ⇒ (18) + 13 + 2 + 2 + 1 = 36
Damage 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10plus
2d6 ⇒ (6, 3) = 9 Bane

Attack with rapid shot and PBS, IC, Haste and Bane 1d20 + 13 + 2 + 2 + 1 ⇒ (17) + 13 + 2 + 2 + 1 = 35
Damage 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9plus
2d6 ⇒ (4, 3) = 7bane

Iterative Attack with rapid shot, haste, and PBS, IC, and Bane 1d20 + 8 + 2 + 2 + 1 ⇒ (13) + 8 + 2 + 2 + 1 = 26
Damage 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8 plus
2d6 ⇒ (6, 3) = 9 bane

Haste attack1d20 + 18 ⇒ (14) + 18 = 32
Damage 1d8 + 5 ⇒ (5) + 5 = 10 plus
2d6 ⇒ (6, 4) = 10 bane


Bitey hits the creature several times, not all of the damage gets through.

Penith's rock strikes the creature squarely, again not all of the damage gets through

Atajay hits the creature with all of his arrows, not all of the damage gets through.

The shoggoths attack Bitey and Senn again.

slam on Bitey: 1d20 + 22 ⇒ (2) + 22 = 24

damage: 2d8 + 10d1d20 + 21 ⇒ (1, 8) + (18, 7, 11, 3, 6, 7, 2, 2, 8, 16) + 21 = 110 + acid: 2d6 ⇒ (4, 2) = 6

slam on Bitey: 1d20 + 22 ⇒ (9) + 22 = 31

damage: 2d8 + 10 ⇒ (2, 1) + 10 = 13 + grab: 1d20 + 21 ⇒ (20) + 21 = 41 + acid: 2d6 ⇒ (4, 4) = 8

slam on Senn: 1d20 + 22 ⇒ (15) + 22 = 37

damage: 2d8 + 10 ⇒ (4, 7) + 10 = 21 + acid: 2d6 ⇒ (4, 5) = 9

slam on Senn: 1d20 + 22 ⇒ (4) + 22 = 26

damage: 2d8 + 10 ⇒ (7, 3) + 10 = 20 + acid: 2d6 ⇒ (6, 1) = 7

I haven't rolled grab checks against Senn due to freedom of movement.

Trevor your action.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

I did hit them with an Authoritative Admonishing Ray. I think 24 touch. which means they can't attack this round. Also I forget ot roll the damage for the spell.

Damage: 4d6 ⇒ (2, 5, 2, 1) = 10
Damage: 4d6 ⇒ (6, 3, 5, 2) = 16

I just double-checked. For it to work both rays have to be on the same target so both on the one nearest Senn. Sorry for the confusion.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

With Senn in the way, Trevor runs around the other side to helpDOne


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn will take the AOO and move as she had not moved. To clarify cause thing got jumbled on my end. Senn delayed until she was free. Once she was saved by Domeric, she ran away and cast a spell. Running away would provoke an Aoo. If it's ok with the GM I will use:

slam on Senn: 1d20 + 22 ⇒ (15) + 22 = 37

damage: 2d8 + 10 ⇒ (4, 7) + 10 = 21 + acid: 2d6 ⇒ (4, 5) = 9

As the aoo. The spell she cast would prevent the closer creature from attacking this round and deal 26 force damage.

Thanks all I have been sick so my brain feels a little cloudy.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Hope you feel better soon!


Senn's spell takes out the first proto shoggoth attacking her.

Back to block 1 I think.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric maintains his song and casts Ear-Piercing Scream.

Sonic Damage: 5d6 ⇒ (4, 5, 1, 5, 1) = 16

Enemy must make a DC 17 fort save or be dazed for one round. Everyone continues to get +2 to hit and damage, Haste grants +1 to attack, +1 to AC and ref saves, and an additional attack


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

attack, in, be, pa: 1d20 + 12 + 2 + 1 + 4 ⇒ (20) + 12 + 2 + 1 + 4 = 39
damage, in, pa: 5d6 + 11 + 2 + 1 ⇒ (5, 1, 2, 4, 5) + 11 + 2 + 1 = 31

Penith gives a little cheer as Senn slips away from the whatevers and flings another rock in the same one.

confirm, in, be, pa: 1d20 + 12 + 2 + 1 + 4 ⇒ (15) + 12 + 2 + 1 + 4 = 34
damage, in, pa: 5d6 + 11 + 2 + 1 ⇒ (2, 5, 5, 5, 2) + 11 + 2 + 1 = 33


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Bitey keep attacking."

Bite: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d6 + 15 ⇒ (4) + 15 = 19

Bite: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d6 + 15 ⇒ (3) + 15 = 18

Talon: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 1d6 + 15 ⇒ (6) + 15 = 21

Talon: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 1d4 + 15 ⇒ (3) + 15 = 18

Claw: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d4 + 15 ⇒ (1) + 15 = 16

Claw: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d4 + 15 ⇒ (4) + 15 = 19

Senn has 49 damage split with Aquilo (24 and 25). Bitey have taken 58 (29 to bitey 13 Senn 14 aquilo). Senn 38, Aquilo 37, Bitey 29.


Domeric can you make a spell penetration roll please.

Penith's 2 rocks strike the creature.

Bitey tears and claws into the creature doing some significant damage.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay fires several more arrows at the closest beast, adding his Bane ability to his bow.

Attack with rapid shot and PBS, IC, Haste and Bane 1d20 + 13 + 2 + 2 + 1 ⇒ (20) + 13 + 2 + 2 + 1 = 38
Damage 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
2d6 ⇒ (4, 2) = 6 Bane

Attack with rapid shot and PBS, IC, Haste and Bane 1d20 + 13 + 2 + 2 + 1 ⇒ (14) + 13 + 2 + 2 + 1 = 32
Damage 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9 plus
2d6 ⇒ (5, 2) = 7 bane

Iterative Attack with rapid shot, haste, and PBS, IC, and Bane 1d20 + 8 + 2 + 2 + 1 ⇒ (11) + 8 + 2 + 2 + 1 = 24
Damage 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10 plus
2d6 ⇒ (4, 3) = 7 bane

Haste attack 1d20 + 18 ⇒ (4) + 18 = 22
Damage 1d8 + 5 ⇒ (2) + 5 = 7 plus
2d6 ⇒ (2, 2) = 4bane

———-
Possible crit 1d20 + 18 ⇒ (7) + 18 = 25
Damage 2d8 + 10 ⇒ (8, 5) + 10 = 23


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Spell Penetration: 1d20 + 10 ⇒ (16) + 10 = 26


Fort save: 1d20 + 13 ⇒ (3) + 13 = 16


The creature is dazed.

Some of Atajay's arrows hit.

As the creature is dazed on to block 3


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor moves up and bashes at the nasty

Hammer,Haste,PA,Furious: 1d20 + 22 ⇒ (19) + 22 = 412d6 + 22 ⇒ (3, 6) + 22 = 31
If Abberation, add 2d6 damage Bonus damage: 2d6 ⇒ (3, 5) = 8
Critical?: 1d20 + 22 ⇒ (16) + 22 = 384d6 + 44 ⇒ (5, 1, 6, 4) + 44 = 60

Bonus damage(22) is doubled, right?


Trevor's hammer smashes down into the creature doing a massive amount of damage.

Senn do you want to do anything?


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn will channel.

5d6 ⇒ (1, 1, 3, 6, 5) = 16


Back to block 1


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric casts Ear-Piercing Scream again.

Spell Pen: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 5d6 ⇒ (1, 1, 4, 2, 3) = 11

Enemy must make a DC 17 fort save or be dazed for one round. Everyone continues to get +2 to hit and damage, Haste grants +1 to attack, +1 to AC and ref saves, and an additional attack


fort save: 1d20 + 13 ⇒ (2) + 13 = 15


The spell hits the proto shoggoth and it stands there dazed.

Anyone else?


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay fires several more arrows at the beast.

Attack with rapid shot and PBS, IC, Haste and Bane 1d20 + 13 + 2 + 2 + 1 ⇒ (20) + 13 + 2 + 2 + 1 = 38
Damage 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8 plus
2d6 ⇒ (4, 6) = 10 Bane

Attack with rapid shot and PBS, IC, Haste and Bane 1d20 + 13 + 2 + 2 + 1 ⇒ (7) + 13 + 2 + 2 + 1 = 25
Damage 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6 plus
2d6 ⇒ (4, 1) = 5 bane

Iterative Attack with rapid shot, haste, and PBS, IC, and Bane 1d20 + 8 + 2 + 2 + 1 ⇒ (12) + 8 + 2 + 2 + 1 = 25
Damage 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8 plus
2d6 ⇒ (4, 4) = 8 bane

Haste attack 1d20 + 18 ⇒ (3) + 18 = 21
Damage 1d8 + 5 ⇒ (8) + 5 = 13 plus
2d6 ⇒ (2, 3) = 5 bane

———-

Possible Crit on #1 1d20 + 18 ⇒ (4) + 18 = 22
Damage 2d8 + 10 ⇒ (2, 6) + 10 = 18


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith continues to chuck rocks mentally at the foul beast.

attack, be, pbp, in: 1d20 + 12 + 1 + 2 + 4 ⇒ (9) + 12 + 1 + 2 + 4 = 28
damage: 5d6 + 11 + 1 + 2 ⇒ (1, 3, 5, 3, 3) + 11 + 1 + 2 = 29


Between Atajay's arrow and Penith's rock the proto shoggoth is no more.

Where to next?


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Don't stop until it's down."

Bite: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 1d6 + 15 ⇒ (6) + 15 = 21

Bite: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 1d6 + 15 ⇒ (1) + 15 = 16

Talon: 1d20 + 18 ⇒ (13) + 18 = 31
Damage: 1d6 + 15 ⇒ (1) + 15 = 16

Talon: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d4 + 15 ⇒ (2) + 15 = 17

Claw: 1d20 + 18 ⇒ (11) + 18 = 29
Damage: 1d4 + 15 ⇒ (2) + 15 = 17

Claw: 1d20 + 18 ⇒ (16) + 18 = 34
Damage: 1d4 + 15 ⇒ (3) + 15 = 18

Senn 12, Aquilo 21, Bitey 13.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn will delay.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Trevor elbow drops! Ooohhhhh yeaaaaa!


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

”Uhhh, I think they’re already dead..,” Domeric said as everyone continued to butcher the dead monsters.


You pulverise the proto shoggoths into pieces.

Where to next?


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"One needs to make sure. Right and proper sure" Penith nods at the continued bitey violence.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

We took quite the beating, how is everyone?


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Yes how is everybody's health?"

Sorry all I missed that they were bot down. Chalk it up a near-death experience.

Channel: 5d6 ⇒ (2, 4, 4, 5, 4) = 19

"And now? Just a head up I can feel that power getting close to it's limit. Once everyone is ready shall we head through the double doors?"

Perception: 10 + 30 = 40


The doors bear deep gauges and smears of ichor. The doors are 3 inch thick, heavy wooden door and bound with iron. They appear to have been barricaded, making it harder to open them.


Senn, you can hear a fluttering, flapping noise coming from behind the doors.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

that is probably not good


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

More stuff to smash! I go first with Bitey?


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Sounds good. I will stay back this time."


If Trevor and Bitey are shoving the door, could I have a strength check please.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Strength,Mutagen: 1d20 + 5 + 3 ⇒ (11) + 5 + 3 = 19


The doors give slightly but do not open


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Shall we, work together to get it open or can you handle it, Trevor?"


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

SOme help would be good. But Penith and Atajay can cover us.


Make another strength check


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Str: 1d20 + 8 ⇒ (17) + 8 = 25


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Bitey help him out.""

aid: 1d20 + 1 ⇒ (10) + 1 = 11


With the combined might of Trevor and Bitey the door bursts open. This room is in disarray. An alchemist's lab is set up on one of the tables, and a few of the shelves have been cleared of books. Throughout the room, a chaotic swirl of yellow hues has been painted, daubed and scratched into the walls, on the spines of books, and across the floor. Flying in the air is a homunculus which appears to be the spitting image of Micknian Mun, watching you warily.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Another Mun. Hey, do you want to talk? We know stuff about Mun." she says from the back of the group.


Investigator 2 HP7/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage

Mun must have a complex of some kind.

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Is anyone interested in a Strange Aeons campaign.

General rules for character creation:

No feat taxes

No 3rd party content

25 point point buy


Additional:

Players start at 1st level.

While you can create a background DO NOT post any of it in the character section- you start the campaign not knowing anything about your past/background or even your full name. First names only in character creation.


Oh and 4 players only required.


Dotting


Would you allow me to play a Yaddithian?

They fit really well into the grand scheme of the AP and amnesia would explain why he wasn't strong at the start of the game.

Would play as an Int caster - either Wizard or Amnesiac Psychic.


@ Nikolaus - yeah that's fine


Posting interest. Thinking bard. How are we doing wealth/traits?


Thinking mutation warrior


One campaign trait (see strange aeons players guide) and one other, no flaws.

Starting gold as per https://www.d20pfsrd.com/basics-ability-scores/character-creation/

Everyone gets one weapon and one set of armour as a free- not magical or masterwork.

So we have out four players: Phillip, Usmo, Nikolaus and the Chess


Daniel Penfold 351 wrote:


Starting gold as per https://www.d20pfsrd.com/basics-ability-scores/character-creation/

So, we rolling, or just taking average?


Average is fine


I’ll have the character ready by Wednesday morning :)


I am on holiday from the 23rd to the 29th June so will probably not start until I am back but if people want to start creating characters ready that'll be fine.


If you’d like a 5th, I’d be happy to jump in, lol...

Grand Lodge

If there ends up being space I will throw my name in the hat, but I get that the game is getting full. Please keep me in mind if space opens up.


I'd also like to be considered if at all possible

Thanks!


Phillip here. Here is my Mutation Warrior

Crunch:
Full Name : Trevor Culexis
Race: Half-Orc

Classes/Levels: Fighter (Mutation Warrior) 1

Gender : M

Size : M

Age : 18

Special Abilities :

Alignment: NG

Deity : Gorum

Location : In Trouble

Languages :Common,Orc

Occupation : Foot Soldier

Strength 16 (+3)
Dexterity 14 (+2)
Constitution 16 (+3)
Intelligence 10
Wisdom 14 (+2)
Charisma 10
Height:6'4" Weight: Hair: Black Eyes: Black
Favored Class: Fighter (HP)
EXP: 0
Hit Points: 14
Spd: 30
Init: +6
AC: 17 (+5armor shield +2 Dex)/Touch 12/FF 15)
BAB: +1
CMB: +4
CMD: 16
Saves: Fort +5 (+7 vs. poison) Ref +2 Will +2

Weapons:
Earthbreaker +5 2d6+4 x3
Dagger +4 1d4+3 19-20/x2

Skills: 2/level
Perception (1+2) 3
Climb (1+3+3) 5

Background skills 2/level
Handle Animal (1) 1
Appraise (1) 1

Equipment
Earthbreaker (40)
Dagger (2)
Scale Mail (50) +5 AC +3 Dex -4 ACP
Fighter's Kit (9)
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
rope
soap
torches (10)
trail rations (5 days)
waterskin.

Feats:Improved Initiative(+4 Init),Weapon Focus-Earthbreaker,
Traits:,Hard to Kill (hen you are attempting a Constitution check to stabilize when dying, the penalty on the check is only half your negative hit point total instead of your full negative hit point total.)
Pugnacious: +1 to attack when threatoned by two or more enemies, 1/day increase weapon reach or increase size catagory for 1 round
Special Abilities: +2 Intimidate,Orc Ferocity Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon Darkvision Half-orcs can see in the dark up to 60 feet.

Description: Trevor is a very large half-orc that seems somewhat twisted and has a chemical smell to him. His lank hair is tied in a rough braid and his greyish skin is stretched over his muscles
that seem to bulge in odd places. Perhaps his features don't seem to line up right or his hands are too large and legs to knobby at the knees but he certainly doesn't look
appealing.


Usmo here with Arcane Duelist, still fiddling around with it a bit.


Yaddithian wizard reporting - hope none of you mind going on an adventure with a (slow) aberration in tow!


dotting for interest


One space open. We need someone that can heal. Please submit a character for approval if you are interested.

All we ask is that you post fairly regularly to keep the gameplay flowing (once every 1-2 days ideally). If you can't post for some reason that's Ok provided that you let us know if you can't post. If you fail to post over a 2 week period without letting us know we'll assume you don't want to continue and look to replace you.

Grand Lodge

I have not flushed out the equipment yet. But this is a healer that will do trap finding pretty well especially as he levels. The Familair will allow him to use shield other very effectly at level 3.

Sen
Human Cleric 2; Cernunnos
Neutral Medium
Init:3 Senses: none

DEFENSE
AC:17 Touch:11 Flat-Footed :16
HP:19
Fort:5 Ref:1 Will:7

OFFENSE
Speed:30
Melee: Cestus -2(1d4-2)
Ranged: Longbow +2(1d8-2)
Cleric spells prepared (CL 2; concentration +6)
1st (3/day)- Barbed Chains (DC 15), Bless (DC 15), Murderous Command (DC 15), apect of the eagle, calm animal
0th (at will)- Create Water (DC 14), Detect Magic (DC 14), Guidance (DC 14), Read Magic (DC 14),

STATISTICS
Str 7 Dex 12 Con 14 Int 12 Wis 18 Cha 16
Base Atk:1 CMB -1 CMD 10
Skills: Diplomacy +8; Disable Device +9; Perception +7; Sense Motive +9;

SPECIAL ABILITIES
Feats: Fey Foundling; Selective Channeling;
Specials: ; Aura; Channel Energy (Cleric) +1d6; Eyes of the Hawk; Forbidden Rites; Domains: Animal (Feather); Eagle domain Familair (Protector), Hawkeye.

Equipment: Thieves' tools, masterwork;


Hi, I would like to put Penith up for consideration. She will truly try not to be a bother, doing her best to stay focused, and the like.

Since you already have a cleric applying (and since this is the adventure path made for the occult classes), Penith is a kineticist with the kinetic healer wild talent. I have absolutely NO idea if that will work as a full time healer but she was fun to make. So thank you. Oh also didn't do a background or buy equipment and stuck to first name only since I don't know what you wish on that since you are further along than the adventure than the original posting.

personality and looks:

A small plain young woman with braided hair and an easy frown, often mumbling about headaches and the scratching of rats no one else can hear.

She loves things, nic naks, whirly bits, oh and shiny... well you get the picture. Often she ends up with things she doesn't have a clue where they came from but if the previous owner really cared about it as much as she now does, then well they would have paid more attention now wouldn't they!

Now if she gets angry, scared, or worse... flustered... bad things happen, like ceiling's falling, hornets nests exploding all over you, or maybe just a stumbling mess of a stammering scolding which makes you awkwardly dreading her next attempt at a syllable.
But it will BE BAD, believe me.

stats:

Penith
Female human telekineticist 2 (Pathfinder RPG Occult Adventures 10, 90)
CG Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 23 (2d8+10)
Fort +7, Ref +6, Will +2
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Offense
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Speed 30 ft.
Special Attacks kinetic blast
Kineticist Wild Talents Known
. . Defense—force ward
. . Blasts—telekinetic blast (1d6+5)
. . Utility—basic telekinesis, kinetic healer, telekinetic finesse
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Statistics
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Str 8, Dex 16, Con 18, Int 12, Wis 14, Cha 10
Base Atk +1.5; CMB +0; CMD 13
Feats Point-Blank Shot, Precise Shot
Traits nimble fingers, keen mind, sensitive mind (appraise)
Skills Acrobatics +8, Appraise +7, Disable Device +7, Heal +7, Knowledge (engineering) +6, Perception +8, Sense Motive +3, Sleight of Hand +8, Stealth +8
Languages Common, Gnome
SQ burn (1 point/round, max 7), gather power, kinetic chirurgery
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Special Abilities
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Burn 1/round (2 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Chirurgery (Su) You can apply mercies when using kinetic healer.
Kinetic Healer (Sp) Heal others equal to your blast damage
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Telekinetic Blast (Sp) Level 1; Burn 0
Telekinetic Finesse (Sp) Use telekinesis to perform Sleight of Hand and Disable Device checks.


@Grandlounge and John Gs: They both look like very good characters so I would like to invite you both to join. Please feel free to post into the story. Please bear in mind that your characters currently have some degree of amnesia so you know your names and class but no idea of how you go to where the party are.


Thank you :) If you could, please give me the day to read over the posts, and then I'll post this evening.

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