STRANGE AEONS (Inactive)

Game Master Daniel Penfold 351

You wake up not knowing who or what you are, the campaign revolves around solving this mystery

Strange Aeons treasure list

Strange Aeons specific treasures

clues

images

maps


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Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay was more of the silent menacing type, but he tried to smile and help things along.

Diplomacy 1d20 + 6 ⇒ (9) + 6 = 15


Investigator 1 HP8/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Trevor tries to re arrange his ugly mug into a friendly look
Diplomacy: 1d20 ⇒ 8


"Very well, your intentions seem pure, however we are uncertain about you. We will not aid you but we will not hinder you, either."


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Very kind and more then I could have hoped for.


Where to next?


Investigator 1 HP8/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Let's go clockwise around the area.


Next one is B24 then

This collection encompasses hundreds of books, scrolls and manuals detailing the esoteric processes involved in creation magic. In this room are 4 statues made of metal, they appear to be clockwork in nature.


Investigator 1 HP8/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

You can stop pretending to be statues! We know you are gunna attack us.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay nods. He knew that his experience with statues wasn’t great. He holds back and nocks an arrow.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith's eyes light up at the statues made up of metal and gears. She agrees they will probably attack them, but maybe she could put a few of their parts in her haversack once they were done. She wondered exactly what they were...

engineering: 1d20 + 10 ⇒ (19) + 10 = 29


Penith you think these things are powerful constructs known as clockwork mages.

Knowledge arcana


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Know. Arcana 1d20 + 10 ⇒ (2) + 10 = 12

The archer stares at the clockworks trying to figure out their strengths and weaknesses.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Arcana: 1d20 + 15 ⇒ (15) + 15 = 30

"Door and statues I want to live in a wall-less space with nothing even resembling a statue."


Investigator 1 HP8/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

We need to fight these things? If not, we can handle them later.


Senn you recognise these creatures as clockwork mages. They have damage reduction against anything except adamanatine, although they are vulnerable to electricity. They have spell resistance and dependent on which school of magic they are set to they have the ability to cast spells.

At this point the mages start to move.

Trevor initiative: 1d20 + 6 ⇒ (5) + 6 = 11

Senn initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Atajay initiative: 1d20 + 12 ⇒ (15) + 12 = 27

Penith initiative: 1d20 + 8 ⇒ (10) + 8 = 18

Domeric initiative: 1d20 + 5 ⇒ (5) + 5 = 10

Clockwork mage initiative: 1d20 + 0 ⇒ (12) + 0 = 12

Mun initiative= 1


Initiative order:

Block 1: Atajay and Penith and Senn

Block 2: Clockwork mages

Block 3: Domeric and Trevor and Munn


Block 1, your actions


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay casts Divine Favor and activates the Smiting and Destruction judgments.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"Oh... bother..." Penith sighs as she fishes out a fist-sized rock and flings it at the nearest one.

attacking: 1d20 + 12 + 1 + 4 ⇒ (6) + 12 + 1 + 4 = 23
damage: 5d6 + 11 + 1 ⇒ (6, 3, 4, 3, 6) + 11 + 1 = 34


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn will persistent glitterdust the top two (SR no). DC19 will roll twice take the lower or be blind.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn sends Bitey running in.

Bite: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 1d6 + 15 ⇒ (6) + 15 = 21

Talon: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 1d6 + 15 ⇒ (1) + 15 = 16

Talon: 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 1d4 + 15 ⇒ (2) + 15 = 17

Claw: 1d20 + 17 ⇒ (20) + 17 = 37
Damage: 1d4 + 15 ⇒ (1) + 15 = 16

Claw: 1d20 + 17 ⇒ (7) + 17 = 24
Damage: 1d4 + 15 ⇒ (3) + 15 = 18


will save: 1d20 + 7 ⇒ (15) + 7 = 22

will save: 1d20 + 7 ⇒ (15) + 7 = 22


[i]The mage manages to dodge Penith's book and they are able to shake off the effects of the glitterdust.

Bitey goes running in and attacks, however, not all of the damage gets through.

The mage by Bitey attacks in retaliation.

slam: 1d20 + 18 ⇒ (1) + 18 = 19

damage: 1d4 + 4 ⇒ (1) + 4 = 5

slam: 1d20 + 18 ⇒ (20) + 18 = 38

damage: 1d4 + 3 ⇒ (2) + 3 = 5

slam: 1d20 + 18 ⇒ (2) + 18 = 20

damage: 1d4 + 3 ⇒ (2) + 3 = 5

slam: 1d20 + 18 ⇒ (6) + 18 = 24

damage: 1d4 + 4 ⇒ (2) + 4 = 6

The mage to the south casts glitterdust in the doorway - (centred on Senn) - will 13.

The top mage at the back casts fireball at the doorway - reflex 14 for half damage: 9d6 ⇒ (5, 4, 6, 6, 1, 1, 4, 4, 5) = 36

The bottom mage at the back casts ray of exhaustion at Bitey.

ranged touch attack: 1d20 + 20 ⇒ (6) + 20 = 26

Bitey needs to make a Fort 14 save

On to block 3 - please make your saves against the spells before you take an action.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

will: 1d20 + 7 ⇒ (16) + 7 = 23
fireball: 1d20 + 13 ⇒ (20) + 13 = 33

Fancy sparkling glitter and then a huge ball of fire. Penith no longer cares about leaving these things intact.


Investigator 1 HP8/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Will: 1d20 + 8 ⇒ (20) + 8 = 28
Reflex: 1d20 + 6 ⇒ (7) + 6 = 13

Trevor is really mad and charges in
Hammer,PA,Furious: 1d20 + 22 ⇒ (14) + 22 = 362d6 + 22 ⇒ (2, 4) + 22 = 28


Trevor's hammer smashes into another mage, not all of the damage gets through.

Domeric, your action


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Reflex: 1d20 + 15 ⇒ (16) + 15 = 31

Domeric begins his song and Hastes the party.

+2 to hit and damage, plus Haste


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn Ref: 1d20 + 5 ⇒ (18) + 5 = 23
Senn Will: 1d20 + 15 ⇒ (3) + 15 = 18 Evasion

Bitey Fort: 1d20 + 11 ⇒ (16) + 11 = 27


Mun reflex save: 1d20 + 10 ⇒ (5) + 10 = 15

Mun Will save: 1d20 + 5 ⇒ (4) + 5 = 9


Mun takes the full force of the fireball and is then blinded, he backs away screaming.

Back to block 1


Atajay, Penith and Senn, your actions.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

The fires his arrows atthe closest construct.

Attack with rapid shot and PBS, IC, Haste and Divine Favor 1d20 + 13 + 2 + 1 + 3 ⇒ (6) + 13 + 2 + 1 + 3 = 25
Damage 1d8 + 3 + 2 + 3 ⇒ (5) + 3 + 2 + 3 = 13

Attack with rapid shot and PBS, IC, Haste, and Divine favor 1d20 + 13 + 2 + 1 + 3 ⇒ (7) + 13 + 2 + 1 + 3 = 26
Damage 1d8 + 3 + 2 + 3 ⇒ (8) + 3 + 2 + 3 = 16

Extra Haste attack 1d20 + 19 ⇒ (13) + 19 = 32
Damage 1d8 + 8 ⇒ (3) + 8 = 11

Iterative Attack with rapid shot, and PBS, IC, judgment, Divine Favor 1d20 + 8 + 2 + 1 + 3 ⇒ (15) + 8 + 2 + 1 + 3 = 29
Damage 1d8 + 3 + 2 + 3 ⇒ (5) + 3 + 2 + 3 = 13

While using the smiting judgment, my arrows are treated as adamantine for purposes of bypassing DR.


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Concentrating on the nearest one, the same that Atajay is judging, a rock strikes it straight in the faceplate.

attack, be, pbs, in: 1d20 + 12 + 4 + 2 + 1 ⇒ (20) + 12 + 4 + 2 + 1 = 39
damage: 5d6 + 11 + 2 + 1 ⇒ (2, 2, 2, 1, 1) + 11 + 2 + 1 = 22

confirm attack, be, pbs, in: 1d20 + 12 + 4 + 2 + 1 ⇒ (20) + 12 + 4 + 2 + 1 = 39
damage: 5d6 + 11 + 2 + 1 ⇒ (2, 2, 5, 2, 3) + 11 + 2 + 1 = 28


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn has Bitey keep attacking.

Bite: 1d20 + 18 ⇒ (19) + 18 = 37
Damage: 1d6 + 17 ⇒ (6) + 17 = 23

Bite Haste: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d6 + 17 ⇒ (4) + 17 = 21

Talon: 1d20 + 18 ⇒ (2) + 18 = 20
Damage: 1d6 + 17 ⇒ (2) + 17 = 19

Talon: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 1d4 + 17 ⇒ (4) + 17 = 21

Claw: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d4 + 17 ⇒ (2) + 17 = 19

Claw: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d4 + 17 ⇒ (2) + 17 = 19

Senn will delay.


Male High Azlanti DM

[i]A volley of arrows strikes the nearest mage, followed by one of Penith's rocks, causing the mage to shatter into pieces.

Bitey makes short work of the second mage.

The northernmost mage casts blindness/deafness on Bitey (Fort 13)

The southernmost mage casts scorching ray at Trevor

ranged touch attack: 1d20 + 20 ⇒ (10) + 20 = 30

damage: 4d6 ⇒ (5, 3, 4, 4) = 16

ranged touch attack: 1d20 + 20 ⇒ (15) + 20 = 35

damage: 4d6 ⇒ (2, 6, 5, 1) = 14

On to block 3


Investigator 1 HP8/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Trevor charges the one in the corner and smashes!

Inspire +2 Hit/Damage
Haste +1 Hit/Reflex
Charge +2 hit -2 AC

Hammer,PA,Furious,Charge,Haste,Inspire: 1d20 + 21 + 2 + 1 + 2 ⇒ (6) + 21 + 2 + 1 + 2 = 322d6 + 24 ⇒ (4, 3) + 24 = 31


Male High Azlanti DM

Trevor deals the mage a mighty blow.

Munn is still blind so stays in the corner of the passage, cowering.

Domeric, your action


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric casts glitterdust at one of the mages, careful to not hit any allies.

DC 18 Will or Blindness

Everyone continues to get +2 to hit and damage, plus haste


Male High Azlanti DM

willsave: 1d20 + 7 ⇒ (13) + 7 = 20

Back to block 1


Male High Azlanti DM

Atajay, Penith and Senn, your actions


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay again fires his arrows atthe closest construct.

Attack with rapid shot and PBS, IC, Haste and Divine Favor1d20 + 13 + 2 + 1 + 3 ⇒ (8) + 13 + 2 + 1 + 3 = 27
Damage 1d8 + 3 + 2 + 3 ⇒ (7) + 3 + 2 + 3 = 15

Attack with rapid shot and PBS, IC, Haste, and Divine favor1d20 + 13 + 2 + 1 + 3 ⇒ (16) + 13 + 2 + 1 + 3 = 35
Damage1d8 + 3 + 2 + 3 ⇒ (2) + 3 + 2 + 3 = 10

Extra Haste attack 1d20 + 19 ⇒ (20) + 19 = 39
Damage 1d8 + 8 ⇒ (8) + 8 = 16

Iterative Attack with rapid shot, and PBS, IC, judgment, Divine Favor 1d20 + 8 + 2 + 1 + 3 ⇒ (10) + 8 + 2 + 1 + 3 = 24
Damage 1d8 + 3 + 2 + 3 ⇒ (3) + 3 + 2 + 3 = 11

While using the smiting judgment, my arrows are treated as adamantine for purposes of bypassing DR.

Possible Crit on haste attack 1d20 + 19 ⇒ (20) + 19 = 39
Damage 2d8 + 16 ⇒ (1, 2) + 16 = 19


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

attack, pbp, in, be: 1d20 + 12 + 4 + 1 + 2 ⇒ (18) + 12 + 4 + 1 + 2 = 37
damage: 5d6 + 11 + 2 + 1 ⇒ (5, 6, 5, 6, 6) + 11 + 2 + 1 = 42

Penith looks at the broken mess that was once so beautiful and feels a little bad at least before she chucks another rock at the one her fellow ranged companion was targeting.


Male High Azlanti DM

Between Atajay's arrows and Penith's rock another clockwork mage falls.

Senn, your action.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn has Bitey keep attacking.

Bite: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d6 + 17 ⇒ (6) + 17 = 23

Bite Haste: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d6 + 17 ⇒ (3) + 17 = 20

Talon: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d6 + 17 ⇒ (6) + 17 = 23

Talon: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d4 + 17 ⇒ (1) + 17 = 18

Claw: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 1d4 + 17 ⇒ (3) + 17 = 20

Claw: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d4 + 17 ⇒ (3) + 17 = 20


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn will delay unless Trevor calls for healing then she will run over and cast cure serious.

CSW: 3d8 + 10 ⇒ (5, 1, 2) + 10 = 18


Male High Azlanti DM

Bitey deals the mage a series of blows, renting and scratching at its body

In retaliation the mage attacks Bitey.

slam: 1d20 + 18 ⇒ (12) + 18 = 30

damage: 1d4 + 3 ⇒ (1) + 3 = 4

slam: 1d20 + 18 ⇒ (8) + 18 = 26

damage: 1d4 + 3 ⇒ (1) + 3 = 4

slam: 1d20 + 18 ⇒ (3) + 18 = 21

damage: 1d4 + 3 ⇒ (3) + 3 = 6

slam: 1d20 + 18 ⇒ (9) + 18 = 27

damage: 1d4 + 3 ⇒ (4) + 3 = 7

On to block 3


Investigator 1 HP8/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Trevor beats on the nasty with his massive hammer

Hammer,PA,Furious,Haste: 1d20 + 21 + 1 ⇒ (8) + 21 + 1 = 302d6 + 22 ⇒ (1, 2) + 22 = 25
Hammer,PA,Furious,Haste: 1d20 + 21 + 1 ⇒ (2) + 21 + 1 = 242d6 + 22 ⇒ (3, 3) + 22 = 28 Hasted attack
Hammer,PA,Furious,Haste: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 292d6 + 22 ⇒ (2, 6) + 22 = 30


Male High Azlanti DM

With two mighty blows of his hammer, Trevor destroys the final clockwork mage.

Loot: Hand of glory
Ring of maniacal devices
statue of a medusa eating rats worth 1000gp
boots of friendly terrain
emerald hatpin worth 750gp
scroll of hold person

Where next?


Male High Azlanti DM

I'm assuming you're going to the next room round - B23

The books in this collection focus on the art of calling and binding outsiders.


Investigator 1 HP8/11|AC14T12FF12|F2R4W2|Per4|Inspir1/4 4 Wis damage

Huh. Maybe we can find clues to help get rid of all those nasty beasts. Like those weird hound of tandylows.

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