
Thesius Monteblanc |
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Reflex - Fireball DC 16: 1d20 + 12 + 2 + 3 ⇒ (6) + 12 + 2 + 3 = 23 (12 Base, +2 Heroism, +3 Archaeologist's Luck)
Reflex - Fireball DC 16: 1d20 + 12 + 2 + 3 ⇒ (19) + 12 + 2 + 3 = 36 (12 Base, +2 Heroism, +3 Archaeologist's Luck)
Spellcraft - DC 19: 1d20 + 14 + 2 + 5 + 3 ⇒ (18) + 14 + 2 + 5 + 3 = 42 (14 Base, +2 Heroism, +5 Tears to Wine, +3 Archaeologist's Luck)
Knowledge (planes) to identify the kalavakus and pull relevant information: 1d20 + 12 + 2 + 5 + 3 ⇒ (15) + 12 + 2 + 5 + 3 = 37 (12 Base, +2 Heroism, +5 Tears to Wine, +3 Archaeologist's Luck)

Liliyashanina |
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Thesius knows that a Kalavakus is a more potent demon, and cold Iron and magic does not suffice to pierce its tough hide, actual weapons with a good aligned quality are required.
Its horns are also effective at disarming its foes, to render them powerless before them. Kalavakus are not very dextrous demons, although they can move with great speed when hasted, and rarely if ever bother to train their combat reflexes.
And this one must be pretty ancient, when Nahyndri was alive, Ragathiel still served hell.
There is also something else you know. You remember the victory at the grey garrison, where, instead of fighting directly, you simply applied the rod of cancellation to the crystal and won this way.
The demon may be hard to harm for you, but the soul gems in its body which power it? You still got that adamantine morning star.