cognitive dissonance (Inactive)

Game Master icehawk333


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Male (M) Hobgoblin magus 3

Are we allowed to take multiple drawbacks?
Normally if drawbacks are allowed at all you are, but some DM's limit you to one anyway.


Male Strix Alchemist 3

Starting weight 125 x5, eh? It's a wonder any strix can fly ;p. So... Height: 2d8 ⇒ (1, 2) = 3 plus 5'4" and 625 lbs.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Fray Ansel wrote:
Starting weight 125 x5, eh? It's a wonder any strix can fly ;p. So... [dice=Height]2d8 plus 5'4" and 625 lbs.

It's 125 + (2d8*5)

Not (125+2d8)*5


Male (M) Hobgoblin magus 3

You don't multiply the whole thing, just the 2d8
Edit: And ninjaed


Male Strix Alchemist 3

Damn 5'7" I'm a short guy. Well it's good to know I roll in game how I roll in real life >.> 3 on 2d8.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Christopher "Chris" Farrell wrote:

Are we allowed to take multiple drawbacks?

Normally if drawbacks are allowed at all you are, but some DM's limit you to one anyway.

I made no ruling on that, and just let you go with it.

As many drawbacks as you need.


Male (M) Hobgoblin magus 3

Cool, I'll take an extra one to take that then, just need to pick my drawback... Hmm...

Ah this one fits the backstory

Pampered

You grew up in a wealthy or well-to-do household and had your every need catered to by well-meaning staff and relatives who spoiled you rotten.

Bane: you suffer a -4 trait penalty on Constitution checks made to continue running; Constitution checks made to avoid lethal damage from a forced march; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

The reason I'd pick a trait that makes me bigger is that I always imagined hobgoblins as large and orange


Male Strix Alchemist 3

Haha I was kidding. So 140 lbs.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Christopher "Chris" Farrell wrote:
Cool, I'll take an extra one to take that then, just need to pick my drawback... Hmm...

Take what?


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
icehawk333 wrote:

one of the effects of this trait is "you must be at least 6 feet tall"

You can, technically, take adopted and this trait as any race, resulting in 6 foot halflings.

This game's mechanics are weird, sometimes.

The trait doesn't cause you to be at least 6' tall, it's prt of the requirements that you must be at least 6' tall to gain the trait.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:
icehawk333 wrote:

one of the effects of this trait is "you must be at least 6 feet tall"

You can, technically, take adopted and this trait as any race, resulting in 6 foot halflings.

This game's mechanics are weird, sometimes.

The trait doesn't cause you to be at least 6' tall, it's prt of the requirements that you must be at least 6' tall to gain the trait.

Regardless, I would, honestly, perfer thst people play pysically normal-ish members of thier race.

The only one I kinda understtand is the troglodyte, beucase i expected it to be bigger myself, if only becuase of it's stat-line.

But really, they aren't all thst bulky-
Th picture I found of one, as it turns out (while still my favorite picture of one) is a fleshwarped troglodyte.

Now, I'll allow the trait that makes you huge if you really want it, as it's fair and reasonable.

Not my cup of tea, but... Whatever.


Merek Montague wrote:
icehawk333 wrote:

one of the effects of this trait is "you must be at least 6 feet tall"

You can, technically, take adopted and this trait as any race, resulting in 6 foot halflings.

This game's mechanics are weird, sometimes.

The trait doesn't cause you to be at least 6' tall, it's prt of the requirements that you must be at least 6' tall to gain the trait.

This...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Chris, it's your sword, and up to you to name it.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
icehawk333 wrote:
Merek Montague wrote:
icehawk333 wrote:

one of the effects of this trait is "you must be at least 6 feet tall"

You can, technically, take adopted and this trait as any race, resulting in 6 foot halflings.

This game's mechanics are weird, sometimes.

The trait doesn't cause you to be at least 6' tall, it's prt of the requirements that you must be at least 6' tall to gain the trait.
It's in the benifits section.

All traits are like that. They mention the prerequisites in the text rather than in its own section. Barbarian Rage Powers, Monk Ki Powers, and Rogue Talents are all the same way, as well.

Here's a good example:

The Rider of Paresh trait does not grant you the Mounted Combat feat. It uses the exact same language: "You must..." in the benefits section.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:
icehawk333 wrote:
Merek Montague wrote:
icehawk333 wrote:

one of the effects of this trait is "you must be at least 6 feet tall"

You can, technically, take adopted and this trait as any race, resulting in 6 foot halflings.

This game's mechanics are weird, sometimes.

The trait doesn't cause you to be at least 6' tall, it's prt of the requirements that you must be at least 6' tall to gain the trait.
It's in the benifits section.

All traits are like that. They mention the prerequisites in the text rather than in its own section. Barbarian Rage Powers, Monk Ki Powers, and Rogue Talents are all the same way, as well.

Here's a good example:

The Rider of Paresh trait does not grant you the Mounted Combat feat. It uses the exact same language: "You must..." in the benefits section.

Hunh. Alright then.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Also, referring to the trait that makes you huge is the one that marek made, just so you know.

EDIT-

To make sure this makes sense, I'm going to make sure I'm not tlaking my usual gibberish.

So-

I'm allowing the trait marek made.

Is that so hard, me?


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I figured it would be allowed. Mechanically, it's identical to any other number of traits that grant a single bonus to a saving throw, plus a non-mechanical cosmetic difference for the character.

You could also do one for someone to become smaller and give them a bonus to reflex.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:

I figured it would be allowed. Mechanically, it's identical to any other number of traits that grant a single bonus to a saving throw, plus a non-mechanical cosmetic difference for the character.

You could also do one for someone to become smaller and give them a bonus to reflex.

Yep.

If anyone wants that, I'll make it.
As it stands, it doesn't seem like anyone wants that.


M Human Peasant
Merek Montague wrote:


Obligatory: Honey, you got real ugly.

That made me lose it man XD

Also, that chinchila is super adorable


Male (M) Hobgoblin magus 3
icehawk333 wrote:
Chris, it's your sword, and up to you to name it.

I figured angels like to name things *shrug*

Then I guess it's called dawnbreaker.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Christopher "Chris" Farrell wrote:
icehawk333 wrote:
Chris, it's your sword, and up to you to name it.

I figured angels like to name things *shrug*

Then I guess it's called dawnbreaker.

Alright then.


M Human Peasant
Merek Montague wrote:
Ok, random height weight for me. There are no random height and weight rules for pathfinder Lizardfolk. So I'll make up my own. Since Lizardfolk are typically between 6-7 feet tall, I'll go with 4d6 with a starting height of 5'6". And for the 200-250 lbs, I'll go with a x5. That gives us 5'10" - 7'6" and 200 - 300.

Height: 4d6 ⇒ (5, 5, 6, 3) = 19 + 5'6" = 7'2"

* 5 + 200 = 295

Edgar got huge XD
EDIT: So yeah, that armor needs a LOT of modifying, I figure Edgar was like 6' at best XD

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Ragnadrok wrote:
Merek Montague wrote:
Ok, random height weight for me. There are no random height and weight rules for pathfinder Lizardfolk. So I'll make up my own. Since Lizardfolk are typically between 6-7 feet tall, I'll go with 4d6 with a starting height of 5'6". And for the 200-250 lbs, I'll go with a x5. That gives us 5'10" - 7'6" and 200 - 300.

[dice=Height]4d6 + 5'6" = 7'2"

* 5 + 200 = 295

Edgar got huge XD
EDIT: So yeah, that armor needs a LOT of modifying, I figure Edgar was like 6' at best XD

a max height human is 6ft 6inches

So at minimum he grew 8 inches


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Directly up is not then only way to fly, nor is hovering-

You can circle at your full speed without a check, and fly up at a 45 degree angle with no check.


Male Strix Alchemist 3

Looks like hovering is a dc 15 unless there were wind modifiers. Not that it matters with a roll of 1. But yeah that was just his initial attempt. Still getting used to wings and all that. Learning limitations.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Fray Ansel wrote:
Looks like hovering is a dc 15 unless there were wind modifiers. Not that it matters with a roll of 1. But yeah that was just his initial attempt. Still getting used to wings and all that. Learning limitations.

Yeah, you're right.

Just making sure, you, as the player, know.

Sorry I got the hover check wrong.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I probably can't wear the chain mail suit anymore, but I should still be able to wear the chain mail shirt. What do you think, Ice?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

If you didn't change size much, you could probobly wear it, yes.

You'll probobly need to modify it a bit, thoguh- possibly cut a few links to loosen it.

I'll let crude modifications work (for anyone with light armor) given a minute or so, but it'll be in rather shabby condition until you either find somone to, or do proper repairs yourself.


Human

Even me?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
Even me?

Yours will take more then a minute, but yes.

Once you've got a little more time, you can make it work.


Inactive

Anyone is free to use my scale mail. There is also alternate rules for piecemeal armors, although it may be more trouble than it's worth. Still seems rather fitting though.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I loved the piece-mail armor rules back in 2E. Haven't looked at them for pathfinder, though. Might be very appropriate for this game!

Once we get out of this mess, we should see if we can commission some armor though a broker so we don't have to dirty deal with civilized society. Or perhaps we should raid some old encampments of Lizardfolk and grab what's been left behind.


Human

We could also try sending me back into town to see how that goes. At the least we can see how this Tavi thing will play out in a "civilized" setting. Or we could go talk to some bugbears at some point, they seem friendly.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Any non-normal race is generally distrusted, if not flat out assaulted on sight. You may get more than you bargain for.


Human

Sure, but my one upside was being the only one here not on the "murder" list, why not try to make use of it?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Tavi, as I've stated, are almsot as well accepted as Nagaji, but for a very diffrent reason.

Tavi are so very poorly known, that people have no clue what it is that thier looking at.
They often just ignore the creautre, worried that they might be hallucinating, and people would think them mad if they interacted with it.

Some people talk to it out of curiosity.

Others are still supersticus and afraid enoguh to attack or flee on sight.

Reactions to the tavi vary greatly.

And, as with most things, your best shot is to find a halfling.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Hey Ice, my Favor says "fortification, then improved fortification, then greater fortification. What are these? Is it the same as the magic armor fortification attributes (these are classified as light, moderate, and heavy fortification).


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:
Hey Ice, my Favor says "fortification, then improved fortification, then greater fortification. What are these? Is it the same as the magic armor fortification attributes (these are classified as light, moderate, and heavy fortification).

Sorry, meant light, moderate, and heavy.

The feats fortress (blank, improved blank, greater blank), so I tend to say things like that and forget when things aren't that.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

That's what I figured, but I wanted to make sure I wasn't missing something.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
Sure, but my one upside was being the only one here not on the "murder" list, why not try to make use of it?

Indeed! You've got a good chance of acutally being able to function in a human group, for a while.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Another option is to simply overpay for everything and find a human greedy enough to ignore what we are to make us fitted armor.

Or save a village and become their friends. :)


Human

Whoops, need to drop a language.


I'll roll to see if he should be big or not in the spirit of the game.

Part of the reason I want him to be rather large is because one of his short term aspirations (or rather my aspirations for him) might be to become a trogy Paragon, a subspecies that is rather larger and has SLA's and tougher stats.

I'd take feats for it, but I'm not sure what else I have expendable.

Anyways: 1d100
1-25 normal normal
26-50 heavy weight
51-75 big height
76-100 both big

1d100 ⇒ 46

Well that seems like a waste, but whatever.

Which trait should I drop?

Or is there a nudist drawback? XD


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Zveris Pilvo wrote:

I'll roll to see if he should be big or not in the spirit of the game.

Part of the reason I want him to be rather large is because one of his short term aspirations (or rather my aspirations for him) might be to become a trogy Paragon, a subspecies that is rather larger and has SLA's and tougher stats.

I'd take feats for it, but I'm not sure what else I have expendable.

Anyways: 1d100
1-25 normal normal
26-50 heavy weight
51-75 big height
76-100 both big

1d100

Well that seems like a waste, but whatever.

Which trait should I drop?

Or is there a nudist drawback? XD

Not like lizards show too much, really.

Riecnarated is based on the theme that you have Had, and remember, a past life before death. Considring you're an atheist, I'd think replacing that would be the better of the two.


I think for the sake of inconveniencing our heros, they could be the brand of slightly more man-like lizards that do. :P

Right-o. Dropping reincarnated. Didn't do much anyways.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I'd pick both height and weight for your character.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Zveris Pilvo wrote:

I think for the sake of inconveniencing our heros, they could be the brand of slightly more man-like lizards that do. :P

Right-o. Dropping reincarnated. Didn't do much anyways.

I suppose?

I personally think the other option is far more awkward.

Anyway, on becoming a troggy paragon.

The closest route to that is becoming a ghonatine.

But...
Well, let's just say that's a dangerous idea.


Human

I just gave the Tavi a look on the pfsrd and they've got a couple other things going for them it turns out. One, they are Magical beasts, and two they get low-light and darkvision. Should I add any of that? The type change seems important to know.


Ghonatine?

Neverheardofit. :)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
I just gave the Tavi a look on the pfsrd and they've got a couple other things going for them it turns out. One, they are Magical beasts, and two they get low-light and darkvision. Should I add any of that? The type change seems important to know.

Yes.

Sorry, I forget what I've told people before.

Also, replacing nature with arcana in recent post.

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