cognitive dissonance (Inactive)

Game Master icehawk333


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Merek Montague wrote:

Since magic brought it up earlier, I'll do the trog:

Typically capped at 5' and 150 lbs is the only info pathfinder gives for troglodytes.

So we can assume that 4'0" - 5'6" is a good spread. 2d10 starting at 3'10". This gives us that exact spread with the average being 4'9".

For weight we can do a x3, starting at 120 lbs. this gives us a spread from 126 - 180 lbs.

Merek Montague wrote:
Castell Danza wrote:
Magic, isn't that kind of going against the spirit of the whole thing? I mean, I didn't decide I'm the same height, despite the fact that I should in fact be shorter too.

What if he took this trait or something akin to it:

Unnaturally Large: You are unnaturally large for your race. Your starting height and/or weight (your choice) starts at your race's maximum before you roll for random height and weight. This does not increase your size category. In addition, your larger stature grants you a +1 trait bonus to Fortitude saves.

Edit: this would give him a height range of 5'8" - 7'2" and/or a weight range of 210 - 240.


Human
icehawk333 wrote:
Castell Danza wrote:
I just gave the Tavi a look on the pfsrd and they've got a couple other things going for them it turns out. One, they are Magical beasts, and two they get low-light and darkvision. Should I add any of that? The type change seems important to know.

Yes.

Sorry, I forget what I've told people before.

Also, replacing nature with arcana in recent post.

No problem. Eh, still 1 point short of identifying myself.

EDIT: Wait, I did make the basic DC 11 check to know what I'm called and that I'm a Magical Beast. But I have no idea why I get a twinge in my eye when I see Edgar, Zveris or Merek. Or about my musk gland? What.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:
Merek Montague wrote:

Since magic brought it up earlier, I'll do the trog:

Typically capped at 5' and 150 lbs is the only info pathfinder gives for troglodytes.

So we can assume that 4'0" - 5'6" is a good spread. 2d10 starting at 3'10". This gives us that exact spread with the average being 4'9".

For weight we can do a x3, starting at 120 lbs. this gives us a spread from 126 - 180 lbs.

Merek Montague wrote:
Castell Danza wrote:
Magic, isn't that kind of going against the spirit of the whole thing? I mean, I didn't decide I'm the same height, despite the fact that I should in fact be shorter too.

What if he took this trait or something akin to it:

Unnaturally Large: You are unnaturally large for your race. Your starting height and/or weight (your choice) starts at your race's maximum before you roll for random height and weight. This does not increase your size category. In addition, your larger stature grants you a +1 trait bonus to Fortitude saves.

Edit: this would give him a height range of 5'8" - 7'2" and/or a weight range of 210 - 240.

I have zero problem with allowing both.

It's a cosmetic difference.


So is anyone else opposed to him being a big guy?

No matter what I roll he's taller than everyone else in my mind. Can't shake that. XD


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

this is a ghonhatine.


icehawk333 wrote:

this is a ghonhatine.

That... is one of the grossest things I have ever read. And I have read some very unfortunate things...


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
♣♠Magic♦♥ wrote:

So is anyone else opposed to him being a big guy?

No matter what I roll he's taller than everyone else in my mind. Can't shake that. XD

How tall is he in your mind?


Human

Huh, didn't expect this to end up being such a big deal. I don't actually have an issue with it, I just wanted to point a thing out. Course, not everything should be all sun and roses, either. Smelly roses.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

"Troglodytes forced to undergo fleshwarping by the drow, ghonhatines harken to what troglodytes might have been in savage prehistory. They stand over 10 feet tall (hunched to about 8 feet) and weigh upward of 5,000 pounds."


About large size, but that's not happening for a while. XD

Can't help but picture Spiderman's Lizard.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
♣♠Magic♦♥ wrote:
icehawk333 wrote:

this is a ghonhatine.

That... is one of the grossest things I have ever read. And I have read some very unfortunate things...

Try this as a follow up.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:
♣♠Magic♦♥ wrote:
icehawk333 wrote:

this is a ghonhatine.

That... is one of the grossest things I have ever read. And I have read some very unfortunate things...
Try this as a follow up.

One of my chsrecters, in another campain, actually parcaticed this in the past.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:

About large size, but that's not happening for a while. XD

Can't help but picture Spiderman's Lizard.

Anwyay, they are acutally large size.

Most large size catagory creautes are about as tall as serissa.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I don't have a problem with the larger size so long as you use a trait to get it. Otherwise, you really should stick to being disappointed with what you got and figure out a way to make it work.

I'm disappointed that Sarrissa and I didn't get the same race.


"Although most of the ancient xulgath race perished with the collapse of its great empire long ago, a few powerful individuals survived. These ancient troglodytes went into hiding in the deep places of the world, and though many of them perished, fled to other planes, or retreated into lichdom, a few sought refuge in magical stasis. Over the long centuries, troglodyte paragons have from time to time awakened from their magical slumber."

Once he finds out about that, he will want to try and become that to bring the race back. He is very anti-extinction to the point that it's the closest thing he has to a a religion.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Bugbears are on the upper limit of medium size creatures.


Merek Montague wrote:

I don't have a problem with the larger size so long as you use a trait to get it. Otherwise, you really should stick to being disappointed with what you got and figure out a way to make it work.

I'm disappointed that Sarrissa and I didn't get the same race.

This reminded me to say that Bugbear mating season is gonna be an interesting ride for you guys...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:

"Although most of the ancient xulgath race perished with the collapse of its great empire long ago, a few powerful individuals survived. These ancient troglodytes went into hiding in the deep places of the world, and though many of them perished, fled to other planes, or retreated into lichdom, a few sought refuge in magical stasis. Over the long centuries, troglodyte paragons have from time to time awakened from their magical slumber."

Once he finds out about that, he will want to try and become that to bring the race back. He is very anti-extinction to the point that it's the closest thing he has to a a religion.

If he actually meets one, he might like the idea less.

Anyway, the fleshwarp s the closest thing I have for the change.
It also involves possible death and an aligment chsnge.
(To CE. Upon realizing the mental shift, he can easily take an atonement spell's "redemption" effect, but that would move him to the cleric's alighnment- I.E. Serissa's.)


What if he was already on the way to that with the reincarnation, but it just takes time and experience to get there, like Kitsune tail feats?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

FYI-

Tavi's DC is higher then normal due to their sheer rarity in the setting.

It's also (arcana) only, as they were magical experiments made to hunt lizardfolk, but the fight against them was almsot over by the time they were done. There's only a few hundered in existance, and the only way those not directly involved could know is throguh circles thst pracitce magic and have notes on the experimentation, or heard wizards talking about it.

Tavi are technically protected by the law, but almost no-one knows this.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:
What if he was already on the way to that with the reincarnation, but it just takes time and experience to get there, like Kitsune tail feats?

Design a feat chain, and if it's alright, I'll allow it.


Sorry if I'm making a big deal about this.

Just trying to clear things up.

I'm just going to go with regular height right now.

I have a feeling he'll be growing one way or another.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

No trait for increased size and a fort save bonus?


Human
Zveris Pilvo wrote:

Sorry if I'm making a big deal about this.

Just trying to clear things up.

I'm just going to go with regular height right now.

I have a feeling he'll be growing one way or another.

Couldn't his Hunter shape-shifting powers cause him to grow slightly when he uses them? Could be a temporary fix for ya at least. Believe me, I know what it's like to have your character get way shorter than you want. In fact, I dare say I have it worse cause I can't even make feats to grow myself.

Also, changed my post to reflect different knowledge.


I'm getting really mixed responses on that.

I'm not sure if people think it's a good idea or not.

And I don't know if it's the trait or me being indecisive that is doing it... :(


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

You know, I wonder how long Zevris could keep up his anti-extinction behavior if he went to alsrailia.

My guess? Until he touched the plant that hurts so badly on contact that people vomit.


Male Strix Alchemist 3

Sorry I can't post very quickly, I'm at work.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Fray Ansel wrote:
Sorry I can't post very quickly, I'm at work.

It's fine.

We going too fast?


1 person marked this as a favorite.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
Believe me, I know what it's like to have your character get way shorter than you want. .

... Is it bad that I frequently envision the larger party members picking you up and hugging you to try and calm down?

Yes? Ok.

(Don't worry! That's clearly what the chinchilla is for.)


Inactive
icehawk333 wrote:
Castell Danza wrote:
Believe me, I know what it's like to have your character get way shorter than you want. .

... Is it bad that I frequently envision the larger party members picking you up and hugging you to try and calm down?

Yes? Ok.

(Don't worry! That's clearly what the chinchilla is for.)

And I will love him and hug him and kiss him and call him George.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:

I'm getting really mixed responses on that.

I'm not sure if people think it's a good idea or not.

And I don't know if it's the trait or me being indecisive that is doing it... :(

Me?

I'm for the dangerous, expensive, personal risk route.

Those that seek power can find it.

But it's not always worth it.


Human
icehawk333 wrote:
Castell Danza wrote:
Believe me, I know what it's like to have your character get way shorter than you want. .

... Is it bad that I frequently envision the larger party members picking you up and hugging you to try and calm down?

Yes? Ok.

(Don't worry! That's clearly what the chinchilla is for.)

on the one hand, I think that's hilarious. On the other hand, I really don't want to end up as team mascot. I'm conflicted.

EDIT: Eh, magic, you want to wait for the other players to get some input before deciding what we do? At least don't barrel away from everyone else. You know what they say about splitting the party.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
icehawk333 wrote:
Castell Danza wrote:
Believe me, I know what it's like to have your character get way shorter than you want. .

... Is it bad that I frequently envision the larger party members picking you up and hugging you to try and calm down?

Yes? Ok.

(Don't worry! That's clearly what the chinchilla is for.)

on the one hand, I think that's hilarious. On the other hand, I really don't want to end up as team mascot. I'm conflicted.

You mean aside from the fact that you're a furry thing with bardic performance?

Heh.

Mascot or no, you're still quite an effective chsrecter.


Human
icehawk333 wrote:
Castell Danza wrote:
icehawk333 wrote:
Castell Danza wrote:
Believe me, I know what it's like to have your character get way shorter than you want. .

... Is it bad that I frequently envision the larger party members picking you up and hugging you to try and calm down?

Yes? Ok.

(Don't worry! That's clearly what the chinchilla is for.)

on the one hand, I think that's hilarious. On the other hand, I really don't want to end up as team mascot. I'm conflicted.

You mean aside from the fact that you're a furry thing with bardic performance?

Heh.

Mascot or no, you're still quite an effective chsrecter.

But somewhat less so than the others I'm noticing.

EDIT: This. This is what they say about splitting the party.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
icehawk333 wrote:
Castell Danza wrote:
Believe me, I know what it's like to have your character get way shorter than you want. .

... Is it bad that I frequently envision the larger party members picking you up and hugging you to try and calm down?

Yes? Ok.

(Don't worry! That's clearly what the chinchilla is for.)

on the one hand, I think that's hilarious. On the other hand, I really don't want to end up as team mascot. I'm conflicted.

EDIT: Eh, magic, you want to wait for the other players to get some input before deciding what we do? At least don't barrel away from everyone else. You know what they say about splitting the party.

Reponse to edit-

While I usually try and stay out of party decisions...

Yeah, he's right. A decison of direction is a very big deal, right now.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
icehawk333 wrote:
Castell Danza wrote:
icehawk333 wrote:
Castell Danza wrote:
Believe me, I know what it's like to have your character get way shorter than you want. .

... Is it bad that I frequently envision the larger party members picking you up and hugging you to try and calm down?

Yes? Ok.

(Don't worry! That's clearly what the chinchilla is for.)

on the one hand, I think that's hilarious. On the other hand, I really don't want to end up as team mascot. I'm conflicted.

You mean aside from the fact that you're a furry thing with bardic performance?

Heh.

Mascot or no, you're still quite an effective chsrecter.

But somewhat less so than the others I'm noticing.

Yes and no.

18 dex, if used right, can make quite a potent thing.

Your sun metal spell, as it advances, can aid in that.

If you go TWF instead of dex-to-damage, you could have accurate weapons that deals your fire damage as thier main feature.


Human
icehawk333 wrote:
Castell Danza wrote:
icehawk333 wrote:
Castell Danza wrote:
icehawk333 wrote:
Castell Danza wrote:
Believe me, I know what it's like to have your character get way shorter than you want. .

... Is it bad that I frequently envision the larger party members picking you up and hugging you to try and calm down?

Yes? Ok.

(Don't worry! That's clearly what the chinchilla is for.)

on the one hand, I think that's hilarious. On the other hand, I really don't want to end up as team mascot. I'm conflicted.

You mean aside from the fact that you're a furry thing with bardic performance?

Heh.

Mascot or no, you're still quite an effective chsrecter.

But somewhat less so than the others I'm noticing.

Yes and no.

18 dex, if used right, can make quite a potent thing.

Your sun metal spell, as it advances, can aid in that.

If you go TWF instead of dex-to-damage, you could have accurate weapons that deal your fire damage as thier main feature.

That brings up a different question. Does sun metal apply its effects to missle weapons? Cause I think there's plenty of Melee in this group, but only one ranged guy, if I retrain to archer, I could help with that, and keep my d8, 12 con, low fort guy out of melee.


Sorry. Just the kind of guy he is.

Anyone else have a better idea?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Sun metal specifies a melee weapon.

But you are an arcane spellcasting class, too.

You could research, and make, a modified version of the spell.


Male Strix Alchemist 3

No, just trying to respond to everyone :)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
icehawk333 wrote:
Castell Danza wrote:
I just gave the Tavi a look on the pfsrd and they've got a couple other things going for them it turns out. One, they are Magical beasts, and two they get low-light and darkvision. Should I add any of that? The type change seems important to know.

Yes.

Sorry, I forget what I've told people before.

Also, replacing nature with arcana in recent post.

No problem. Eh, still 1 point short of identifying myself.

EDIT: Wait, I did make the basic DC 11 check to know what I'm called and that I'm a Magical Beast. But I have no idea why I get a twinge in my eye when I see Edgar, Zveris or Merek. Or about my musk gland? What.

Heh.

Yeah, you can know what you're called dispite the DC being higher.

I shoud remember that knowadge DC's come in stages.


Human
Zveris Pilvo wrote:

Sorry. Just the kind of guy he is.

Anyone else have a better idea?

Eh, I'll just repeat myself I guess, give the folks who haven't posted in a bit a chance to respond to the question. I'll bet there's at least one other thing he'd be willing to do in the meantime.

Icehawk333 wrote:

Sun metal specifies a melee weapon.

But you are an arcane spellcasting class, too.

You could research, and make, a modified version of the spell.

Doh, didn't see the target line. Still, liking melee more visually, especially since I just realized I have "More Reliable Fire Sneak Attack."

EDIT: How long would it take to research "Ranged Sun Metal?" I'm guessing I can't do it in an afternoon.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
Zveris Pilvo wrote:

Sorry. Just the kind of guy he is.

Anyone else have a better idea?

Eh, I'll just repeat myself I guess, let the folks who haven't posted in a bit respond to the question. I'll bet there's at least one other thing he'd be willing to do in the meantime.

Icehawk333 wrote:

Sun metal specifies a melee weapon.

But you are an arcane spellcasting class, too.

You could research, and make, a modified version of the spell.

Doh, didn't see the target line. Still, liking melee more visually, especially since I just realized I have "More Reliable Fire Sneak Attack."

Thre's two options with TWF, if you go that way.

Rely on your DEX to hit, and wield two weapons, or-

Get a double weapon, so you only have to cast the spell once, but you have to use your str to hit. (This doesn't make your dex worthless, as you need a high dex to take TWF.)

Or, a third-
Take exotic weapon proficiency (battle poi) for ubsurdity's sake.
(Battle poi is an odd melee weapon that deals 1d4 fire damage, and if you're profiecent in it, gives you TWF with it if you weild two)

Of course, you could stay single weapon, dex to damage, too.


Human
icehawk333 wrote:
Castell Danza wrote:
Zveris Pilvo wrote:

Sorry. Just the kind of guy he is.

Anyone else have a better idea?

Eh, I'll just repeat myself I guess, let the folks who haven't posted in a bit respond to the question. I'll bet there's at least one other thing he'd be willing to do in the meantime.

Icehawk333 wrote:

Sun metal specifies a melee weapon.

But you are an arcane spellcasting class, too.

You could research, and make, a modified version of the spell.

Doh, didn't see the target line. Still, liking melee more visually, especially since I just realized I have "More Reliable Fire Sneak Attack."

Thre's two options with TWF, if you go that way.

Rely on your DEX to hit, and wield two weapons, or-

Get a double weapon, so you only have to cast the spell once, but you have to use your str to hit. (This doesn't make your dex worthless, as you need a high dex to take TWF.)

Or, a third-
Take exotic weapon proficiency (battle poi) for ubsurdity's sake.

I think we've got enough absurd for a while.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:

I think we've got enough absurd for a while.

Hmm. Probobly.

spell creation:

Creating a Spell

Successfully researching a new spell requires time and expensive research. An optional system for researching new spells is outlined below.

The research should cost at least 1,000 gp per spell level (or even more for particularly exotic spells) and require both the Spellcraft skill and a Knowledge skill appropriate to the researcher's class. Wizards and bards use Knowledge (arcana), sorcerers use a Knowledge skill appropriate to their heritage (usually arcana, nature, or planes), druids and rangers use the Knowledge (nature) skill, and clerics and paladins use Knowledge (religion). The actual research process varies by the type of spell, often involving magical experimentation, the purchase and study of moldy scrolls and grimoires, contact with powerful magical beings or outsiders, and extensive meditation or rituals.

For each week of research, the caster makes separate Knowledge and Spellcraft checks against a DC of 20 plus twice the level of the spell being researched, modified according to Table: Spell Research Modifiers. To successfully research the spell, the caster must succeed at both checks. Failure indicates the week was wasted. Spells of 4th-6th level requires 2 weeks of successful research, while spells of 7th-9th level require 4 weeks. The researcher may employ up to two assistants in the research process to assist on the skill checks using the aid another action.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I'd cut the price down to 250 GP due to the similarity to an existing spell.

The spell'so target would become (a number of protectiles equal to your level)


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Castell Danza wrote:
Zveris Pilvo wrote:

Sorry. Just the kind of guy he is.

Anyone else have a better idea?

Eh, I'll just repeat myself I guess, give the folks who haven't posted in a bit a chance to respond to the question. I'll bet there's at least one other thing he'd be willing to do in the meantime

One on hand, I agree with you; we should give other players a chance to respond.

On the other, dire situations call for immediate and decisive actions and often there is no time for a democratic vote.

So while I'm fine with him dictating a direction and location to rally, you're right that he shouldn't be charging out without giving people the chance to grab gear and bodies.

Meanwhile, Merek will sacrifice his own body and most of his gear if it means other people will get theirs if they want it.


Human

I know the lack of emoticons can make my posts a bit hard to decipher in tone, so for reference; I started this.

Icehawk333 wrote:

I'd cut the price down to 250 GP due to the similarity to an existing spell.

The spell'so target would become (a number of protectiles equal to your level)

Could the target be changed to just a ranged weapon instead? As is, I don't think I'd make it through one fight with any spell slots that level left.


2d10 ⇒ (5, 4) = 9
+5'6
=6'3

2d10 ⇒ (7, 6) = 13×3
+180
=219

... I already added the trait to my page...

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