cognitive dissonance (Inactive)

Game Master icehawk333


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M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Hoping you like it.

Might need buffing, donno.

Probobly does, really.


Question to the players:

Are any of you planning on rolling random gender and physical traits?

I had kind of planned to just make the new race what he would look like as that race instead of human. Same hair/fur color, same eye color, same height range, same gender etc.

It might not be for me, but I think it might be a good RP option for others, especially if the married couple get some interesting results. :P


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

How about-

All armor worn has the "champion" quality.

At 4th level While this is worn, any worn armor gains the fortification quality.

At 8th level, this becomes improved fortification.

At 12th level, this becomes greater fortifiaciton.

(This is for the merrage token, to be clear.)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

So, while I wait on approval or dissaproval there, the shield of the dawnflower is up next.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I am loving it, Ice.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Shield of the dawnflower-

The shield of the dawnflower is a +1 heavy steel shield.

The shield is hard to destroy, having double normal hit points and healing 1 hit point a round in sunlight.

First level-
Healing-
The wielder of the shield of the dawnflower can cast cure light wounds a number of times per day equal to her level.

Shed light-
The shield is the target of a light spell. This can be suppressed or resumed as a free action once a round.

Third level-
Double channel-
When channeling to harm, you may heal one ally at the same time. The number of allies you can heal when you channel to harm increases by one every two levels.

Fifth level-
Sun shield-
Whenever an undead Attacks you in melee, they take damage equal to 1/2 your level, equal to your level against undead weak to sunlight. This is positive energy damage. This damage happens before the attack roll, and may destroy the undead before it even hits you.

Seventh level-
Sun blood-
Your corpse can never become undead. Undead that feed on you in any way take damage equal to your level, in addition to sun shield. You gain cold resist equal to 1/2 your level.

Nineth level-
Shield of light-
Any hostile light spell that targets you is automatically effected by spell turning. If it cannot be turned, you are immune instead.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

The healing ability should scale with level by the type of cure spell cast. Maybe cure moderate at 5th level, cure serious at 9th level, cure critical at 13th, and mass cure critical at 17th? That scaling is a few levels behind when a cleric normally gets those spells. I'd this is the route, I'd reduce the number of times per day to become 3+cha mod.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

shield of the dawnflower:

Shield of the dawnflower-

The shield of the dawnflower is a +1 heavy steel shield.

At 4th, 8th, 12th, and 16th level, it gains another +1.

The shield is hard to destroy, having double normal hit points and healing 1 hit point a round in sunlight.

First level-
Healing-
The wielder of the shield of the dawnflower can cast cure light wounds a number of times per day equal to her level.

Shed light-
The shield is the target of a light spell. This can be suppressed or resumed as a free action once a round.

Third level-
Double channel-
When channeling to harm, you may heal one ally at the same time. The number of allies you can heal when you channel to harm increases by one every two levels.

Fifth level-
Sun shield-
Whenever an undead Attacks you in melee, they take damage equal to 1/2 your level, equal to your level against undead weak to sunlight. This is positive energy damage. This damage happens before the attack roll, and may destroy the undead before it even hits you.

Seventh level-
Sun blood-
Your corpse can never become undead. Undead that feed on you in any way take damage equal to your level, in addition to sun shield. You gain cold resist equal to 1/2 your level.

Ninth level-
Shield of light-
Any hostile light spell that targets you is automatically effected by spell turning. If it cannot be turned, you are immune instead.

Eleventh level-
Holy fire-
Any fire spell used by the bearer of the shield ignores half a creature's fire resist or half an objects hardness. Immunity becomes resist 30. Fire subtype creatures remain immune. You gain fire resist equal to your level.

Thirteenth level-
Solar strike-
Once a day you can cast consecrated, intensified fireball as a spell-like ability. Treat this as a fifth level spell.

Fifteenth level-
Devine favor-
You gain SR 16+your level VS all necromancy effects.

Seventeenth level-
Flaming shield-
creatures that attack you take fire damage equal to sun shield's damage. This stacks with sun shield against undead.

Nineteenth level-
Mass channel-
Once a day, you can modify a channel energy to harm all undead within a 300 foot radius, and heal all allies within this radius as well. Undead with hit dice below 1/2 your level simply are destroyed.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
♣♠Magic♦♥ wrote:
Maybe the points regenerate with romance like hero points regenerate with heroics?

That's a really cool idea. Maybe make it so instead of auto-regenerating by one each month, the points can be replenished by one per month based on his connection to Sarrissa and the heroic/romantic actions he takes towards her.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Based on the latest update of the shield, the healing doesn't need to scale.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
♣♠Magic♦♥ wrote:

Question to the players:

Are any of you planning on rolling random gender and physical traits?

I had kind of planned to just make the new race what he would look like as that race instead of human. Same hair/fur color, same eye color, same height range, same gender etc.

It might not be for me, but I think it might be a good RP option for others, especially if the married couple get some interesting results. :P

I hadn't thought about it. I'll probably do random features, but not gender.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

First level-

Healing-
The wielder of the shield of the dawnflower can heal a target for triple her level in damge as a standard action. This can be done 3+CHA mod times a day.

At 15th level, this cures ailments as per the heal spell.

This tends to be more cosmtant, and won't outdo your highest spells, but will still be great for out of comabt healing.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:
♣♠Magic♦♥ wrote:

Question to the players:

Are any of you planning on rolling random gender and physical traits?

I had kind of planned to just make the new race what he would look like as that race instead of human. Same hair/fur color, same eye color, same height range, same gender etc.

It might not be for me, but I think it might be a good RP option for others, especially if the married couple get some interesting results. :P

I hadn't thought about it. I'll probably do random features, but not gender.

Not many people are comfortable with playing that.

I don't get why, but I'm also the guy crazy enoguh to play Marcell.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:
♣♠Magic♦♥ wrote:
Maybe the points regenerate with romance like hero points regenerate with heroics?
That's a really cool idea. Maybe make it so instead of auto-regenerating by one each month, the points can be replenished by one per month based on his connection to Sarrissa and the heroic/romantic actions he takes towards her.

Yes. But I'm not defining "romantic action" mechanically.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:

Question to the players:

Are any of you planning on rolling random gender and physical traits?

I had kind of planned to just make the new race what he would look like as that race instead of human. Same hair/fur color, same eye color, same height range, same gender etc.

It might not be for me, but I think it might be a good RP option for others, especially if the married couple get some interesting results. :P

Alright, you...

I've got one heck of an idea, but I have to ask, are you willing to have a midly unnerving magic item?

If not, I'll work out the original theme of the item and flip it aorund a bit.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
icehawk333 wrote:
Merek Montague wrote:
♣♠Magic♦♥ wrote:
Maybe the points regenerate with romance like hero points regenerate with heroics?
That's a really cool idea. Maybe make it so instead of auto-regenerating by one each month, the points can be replenished by one per month based on his connection to Sarrissa and the heroic/romantic actions he takes towards her.

Yes. But I'm not defining "romantic action" mechanically.

Fair enough. Although with Jade Regent, there's already something of a definition. But we can leave it as is.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Magic, here's the premise-

Dimensional claw-

This one isn't just an "item" anymore....

Welded to your hand, the item cannot be removed, nor sundered. It heals as if it was part of your body.

A deep red glove of sorts, the hand this was put on now is now a deep red, with huge, vicious claws. It's useless for complex manipulation.

Dimensional claw-
1d8 damage, slashing, 19-20 critical range, *3 critical damage.
Simple weapon.

1st level-
The dimensional claw is a +1 ghost touch weapon.
Whenever beneficial, it counts as a natural weapon.

3rd level-
Gain the dimensional slash ability-
As a full round action, you can make an attack against an adjacent foe. The attack cleaves Through matter indiscriminately- this ignores the target's armor and natural armor bonuses, and deals damage to worn armor equal to the damage dealt to the target.

5th level-
Your dimensional slash improves. Whenever you preform a dimensional slash, the damage may be converted into force damage, bypassing DR entirely.

7th level-
Spacial slash-
You can tear a hole in the fabric of space once a day as a full round action. This creates a 5 foot tall, 3 feet wide slash in the air, and another anywhere within dimension door range. Walking through one slash leads you to the other, as if the person walking through had cast dimension door (including losing all remaining actions in that round)
The slashes stay open for one minute.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Feel free to tell the others what you have so far on mine, though yes I am still thinking on it.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Ok, I think this is the final item for Merek:

Sarrissa's Favor:

Love's Protection: When you stand adjacent to your spouse, you both gain soft cover. You cannot be made to attack your spouse. You have a constant Status spell cast on the both of you, that both of you can use. At 10th level, this increases to Greater Status.

Lady's Champion: All armor worn has the Champion magical quality.

1st level: The Favor is indestructible and perpetually clean so long as the Favor's recipient lives. Due to its indestructible nautre, the Favor is usable as a whip or rope when unwrapped from the arm; the recipient is automatically proficient these uses of the Favor. It cannot be used to tie up a target. Aside from being indestructible, the object isn't actually magic - it's merely resolve given physical form.

3rd level: Hero - the Favor has 3 Hero Points in it. Once they are consumed, they cannot be used again. One hero point recharges once per month. If any of these points are used to cheat death, only one is consumed.

4th level: Armor of Love - While the Favor is worn, any worn armor gains the Fortification quality. At 8th level, this becomes Improved Fortification. At 12th level, this becomes Greater Fortification.

5th level: Devotion - Once per day, you can add a +2 morale bonus to any single attack roll, save, or skill check made in combat. If you are below half your maximum hp, this bonus increases by to +5. This can be used one additional time at 10th and 15th level.

7th level: Retribution - You gain +5 to damage rolls against foes who have struck your spouse deliberately within the same combat. This only applies if the spouse was the intended target; getting hit with secondary damage, such as splash damage, doesn't count.

9th level: Unyielding - The recipient of the Favor acquires the Diehard feat. If your hit points drop to a negative number which would lead to death, you instead fall unconscious and are one hit point away from death.

11th level: Unwavering - The recipient of the Favor obtains the Deathless Initiate feat and the number of negative hit points before death becomes 10+con+cha.

13th level: Heroic Refusal - The recipient of the Favor gains the Heroic Recovery and Heroic Defiance feats.

15th level: Undying - You gain the Deathless Master feat and Fast Healing 1 when below 0 hp.

17th level: Absolute Retribution - Whenever you first use Retribution against a foe, you gain a free Smite against that foe. This functions regardless of alignment. In addition, if the attack knocked out or killed your spouse, the effects of smite are doubled and your first attack is as if you had True Strike cast on you.

19th level: True Hero - You gain a temporary Hero Point at the start of every day, that fades at the end of the day.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Lord Foul II wrote:
Feel free to tell the others what you have so far on mine, though yes I am still thinking on it.

He has the choice between two items.

The angel's gift-

One with the signature power of the blade of the rising sun, and holy restrictions on permtted behavior if it is to function.

signature power:

The wielder of a blade of the rising sun may declare a sacrificial strike (similar to the retributive strike of a staff of power) as a standard action, or as an immediate action before losing consciousness upon gaining the dying or dead condition. A sacrificial strike converts the wielder's body and spirit into raw energy equivalent to a sunburst (DC 22). Allies of the wielder within the sunburst are not harmed, and the wielder may choose to affect all allies within the sunburst as mass cure light wounds or all allies within 10 feet as breath of life. The caster level for the effects of the sacrificial strike is equal to the sword's caster level plus 1/2 the wielder's level (maximum 25th level).

A sacrificial strike destroys the wielder's body (as the spell disintegrate), but she has a 50% chance of being reincarnated (as the reincarnate spell) 24 hours after performing a sacrificial strike in a random safe location within 1 mile. The wielder's gear is left behind unharmed after the sacrificial strike; however, the blade of the rising sun is teleported to a random location at least 100 miles distant.

or, the demon's gift (note, the blade is not evil, nor does it make him evil)
The manslayer, an artifact* katana that grows in power as it takes lives instead of with level, that can be used as it's wielder wishes- no restrictions, unlike the Angel.

"A katana with a terribly worn blade. Appears useless, but is in fact coated with deadly poison."
"This sword has claimed countless victims, and the bloodstains upon it's blade have turned to poison."

*artifact in nature, not so much in power- it used to be a mundane blade, but it has taken so many lives, it became magical of it's own accord.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:

Ok, I think this is the final item for Merek:

** spoiler omitted **...

Yep!

Seems right, and I like how you changed the wording!
Thanks for making it look nice!


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

In-charecter info that can be recived on the blade-

DC 25 knowladge (religion):
The manslayer is known for the fact that when it takes lives, the blood on the blade soaks in and turns to poison. It was never intended to be a magic blade, instesd having become one throguh it's own constant use- it became a ledgend simply by being used to take so many lives. It's often belived to be cursed.

knowledge (history) DC 15, only made if you passed the last: :

this is not the case. The only curse on the balde is it's value- many people have been killed out of envy of this blade.


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3

Here's a portion of my backstory, that includes Zveris, Fray, and Chris. The rest of my backstory, along with skills, attributes, gear, feats and traits can be found on my Profile page =D

Backstory:

For years, Edgar traveled from town to town, doing odd jobs to earn his room and board, and through all the traveling, he developed skills and abilities that made him formidable in battle, utilizing shadows and deception to strike at the oppertune moment. He hunted bandits and monsters and all other forms of evil that harmed the innocent. Eventually, Edgar came across the town known as {TO BE NAMED}, where the townsfolk talked about "The Wild Man." When Edgar asked about him, the townsfolk told him that he was a hunter, and expert of the wilderness, and Edgar knew this was a sign from fate that he should learn from him, and live off the land as he does. Zveris Pilvo was the Wild Man's name, though he let his friends simply call him Z. Z took Edgar under his wing and taught him the way of the hunter over the course of months.

One day when Edgar was selling pelts and meat in town, he overheard someone talking about some rich guy looking to hire bodyguards for a trip into a swamp. Edgar once again felt the winds of fate blowing, and went to seek out this rich man. He found that his name was Fray Ansel, and with him was a man named Chris Farrell, and that the mission was to venture into a swamp to harvest some flower. And the story continues...


Inactive
icehawk333 wrote:
** spoiler omitted **...

Can we make it either a darkwood wooden shield or a mithral shield?

I'd like to lose the armor check penalty from the shield at some point.

I'm good otherwise, well done.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Edgar Storm wrote:

Here's a portion of my backstory, that includes Zveris, Fray, and Chris. The rest of my backstory, along with skills, attributes, gear, feats and traits can be found on my Profile page =D

** spoiler omitted **

I would do like to know how you aquired the katana. Or, I could have you aquire it from the witch.

(Not delibrste stealing. You pick up some obect on the ground, that she left in the middle of nowhere, unlabeled, and she flies into a fury about it. Of course, she's a nut, and let's you keep it when she's done messing you up.)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Sarrissa wrote:
icehawk333 wrote:
** spoiler omitted **...

Can we make it either a darkwood wooden shield or a mithral shield?

I'd like to lose the armor check penalty from the shield at some point.

I'm good otherwise, well done.

Yeah, sure.

Darkwood- it's still alive, that's why it heals in the sunlight.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:

Ok, I think this is the final item for Merek:

** spoiler omitted **...

Thoguh, I made an error with unyielding that accidentally made you immortal.

A minor change-

After unyielding saves you from death, it ceases to be able to do so until you are once more brought to positive hit points.


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3
icehawk333 wrote:
Edgar Storm wrote:

Here's a portion of my backstory, that includes Zveris, Fray, and Chris. The rest of my backstory, along with skills, attributes, gear, feats and traits can be found on my Profile page =D

** spoiler omitted **

I would do like to know how you aquired the katana. Or, I could have you aquire it from the witch.

(Not delibrste stealing. You pick up some obect on the ground, that she left in the middle of nowhere, unlabeled, and she flies into a fury about it. Of course, she's a nut, and let's you keep it when she's done messing you up.)

I might include a portion in my backstory where I trained under a wandering ninja and he gifted the sword to me. He would likely see some potential in me given my past, and I do have like 10 years of backstory to work with lol


Inactive

So we have

Edgar Storm - Level 3 Ninja
Merek Montague - Level 3 Paladin of Sarenrae
Sarrissa Montague - Level 3 Cleric of Sarenrae
Castell Danza - Level 3 Bard
Zveris Pilvo - Level 3 Hunter
Fray Ansel - Level 3 Alchemist
Lord Foul's Magus?

Just trying to wrap my head around the group as a whole.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Sarrissa wrote:

So we have

Edgar Storm - Level 3 Ninja
Merek Montague - Level 3 Paladin of Sarenrae
Sarrissa Montague - Level 3 Cleric of Sarenrae
Castell Danza - Level 3 Bard
Zveris Pilvo - Level 3 Hunter
Fray Ansel - Level 3 Alchemist
Lord Foul's Magus?

Just trying to wrap my head around the group as a whole.

Don't forget the bard worships Sarenrae too.

And I talked with foul, yes he will be playing.

And tomorrow, the gameplay thread will be opened for starting roleplay.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

dimentioal claw:

Dimensional claw-

This one isn't just an "item" anymore....

Welded to your hand, the item cannot be removed, nor sundered. It heals as if it was part of your body.

A deep red glove of sorts, the hand this was put on now is now a deep red, with huge, vicious claws. It's useless for complex manipulation.

Dimensional claw-
1d8 damage, slashing, 19-20 critical range, *3 critical damage.
Simple weapon.

1st level-
The dimensional claw is a +1 ghost touch weapon.
It gains another +1 every 4 levels, up to a +5.
Whenever beneficial, it counts as a natural weapon.

3rd level-
Gain the dimensional slash ability-
As a full round action, you can make an attack against an adjacent foe. The attack cleaves Through matter indiscriminately- this ignores the target's armor and natural armor bonuses, and deals damage to worn armor equal to the damage dealt to the target.

5th level-
Your dimensional slash improves. Whenever you preform a dimensional slash, the damage may be converted into force damage, bypassing DR entirely.

7th level-
Spacial slash-
You can tear a hole in the fabric of space once a day as a full round action. This creates a 5 foot tall, 3 feet wide slash in the air, and another anywhere within dimension door range. Walking through one slash leads you to the other, as if the person walking through had cast dimension door (including losing all remaining actions in that round)
The slashes stay open for one minute.
At 11th, and 15th level, you can use this an additional time per day.

9th level-
Wide slash/long slash-
When using dimensional slash, you may include in your attack both of the squares adjacent to you and the target, or the square directly behind the target. If your attack roll hits the targets in these squares too, they take minimum damage, as if you had rolled a one on your damage dice. The primary target still takes damage.

10th level-
You can use your other natural attacks in a turn you dimensional slash, but they all count as secondary.

11th level-
Dimentional displacement- those struck by your dimensional slash are staggered for one round, sickened for ten, or fatigued, as chosen when you make the slash. Using this takes more focus, and cannot be used with other natural Attacks.

13th level-
Time slash-
Three times a day, You can cut the fabric of time asunder, much like space. Make a dimensional slash at any target in within 30 feet. This deals no damage at first. When the target comes within your reach from the square you slashed from, he is subjected to the temporal slash, and is flat-footed for the attack. If he was charging, this deals double damage.

15th level-
Time-space slash-
Once a day, you can dimensional slash at a foe within 100 feet- two rounds later, he is struck by the slash, and flat footed for the attack. The target counts as flanked for the time beforehand, as he feels the impending attack, but doesn't know where from.

17th level-
All Attacks you make with the claw may be converted to force damage.

19th level-
You may replace a normal attack with a dimensional slash.


Male (M) Hobgoblin magus 3

I have decided: blade of light please
As a note: the entire exchange weirded him out significantly

More details what my character's dad looks like
how my character looked prior to pissing off the witch
his older brother


OK, so that's really, really cool. And now I'm really glad I asked. This incorporates parts of some of my favorite TV show things like spacial rend from Pokémon and the Golden Tiger Claws from Xiaolin Showdown.

I do have one slight addendum, which also happens to be a somewhat reference.

Instead of it always being stuck there, removing his ability to do tasks that require both hands, could it be manifested from a gem stone on his palm or the back of his hand?

Like so at :36?

No, I don't want to make him a Gem, but this is a cool way to have it still be stuck with him without completely removing his ability to hold things on his dominant hand. XD


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
icehawk333 wrote:
Merek Montague wrote:

Ok, I think this is the final item for Merek:

** spoiler omitted **...

Thoguh, I made an error with unyielding that accidentally made you immortal.

A minor change-

After unyielding saves you from death, it ceases to be able to do so until you are once more brought to positive hit points.

Blink blink...

So you did. Wow. I didn't even notice that.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Christopher "Chris" Farrell wrote:

I have decided: blade of light please

As a note: the entire exchange weirded him out significantly

More details what my character's dad looks like
how my character looked prior to pissing off the witch
his older brother

I have to say, Tim Curry is one of my favorite villain actors. Is your father as much the villain as the picture you portrayed?


What do you mean "one of?" :P

Tim Curry is the definitive villain voice that all other villains base their's on. :)

He solidified that for me when he was the Warlock's voice in Scooby-Doo and the Witch's Ghost.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Foul, I think you're one level too shy on your character. You have a level 2 character built and we're starting at level 3.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
♣♠Magic♦♥ wrote:

What do you mean "one of?" :P

Tim Curry is the definitive villain voice that all other villains base their's on. :)

He solidified that for me when he was the Warlock's voice in Scooby-Doo and the Witch's Ghost.

Cardinal Richelieu for me.

But I'm also a big fan of Alan Rickman's villainous work. :)


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Christopher "Chris" Farrell wrote:


how my character looked prior to pissing off the witch

Are you flavoring your weapon as a saber, or just couldn't find a good image of a gish character wielding a katana?


Thought Katana was ninja guy?


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

We have two katana wielders. The ninja and the alchemist/magus multi-classed character.

Let's see...

We also have a rapier user (bard), a scimitar and shield (cleric), a Bardiche (paladin), a club and claw (Hunter), and an unknown weapons choice (alchemist).


Male (M) Hobgoblin magus 3
Merek Montague wrote:
Christopher "Chris" Farrell wrote:

I have decided: blade of light please

As a note: the entire exchange weirded him out significantly

More details what my character's dad looks like
how my character looked prior to pissing off the witch
his older brother

I have to say, Tim Curry is one of my favorite villain actors. Is your father as much the villain as the picture you portrayed?

he's similarially ambitious, not quite as powerful, but still someone that nearly anyone would have to take seriously, he's also LN (evil tendancies) instead of NE (lawful tendancies), other than that pretty similar

Merek Montague wrote:
Christopher "Chris" Farrell wrote:


how my character looked prior to pissing off the witch
Are you flavoring your weapon as a saber, or just couldn't find a good image of a gish character wielding a katana?

the second, sorta, the image itself is decent, and the katana is new anyway,

Merek Montague wrote:
Foul, I think you're one level too shy on your character. You have a level 2 character built and we're starting at level 3.

Actually this is the stats for when this alias was used in a lvl 1gestslt game that collapsed on itself, so I'm reusing the alias.

I haven't updated it yet, I probably won't until I know what race I am.


Good news is, if you get Orc, there's an orc with a red hat icon.

But you really should rebuild the character, if only because everyone else already has. Changing race won't be any harder than a level up.


Human

So, before I forget, some ideas for Castell's item:

  • An item that enhances bardic performances in some way. Preferably by additional voices heard when he performs.

  • Some way for Cha-to-damage (might need more work)

  • Something that provides a limited teleportation effect (again might need some work)

  • something that helps shore up a weakness I haven't thought of.

    Each should preferably be acquired from Castell's deadbeat dad, or mother. If you want more input Icehawk, PM me and lets work something out.

    EDIT: Also, that Dimensional Claw is awesome. I'm quite a fan of the Souls series, so that Manslayer is looking pretty sweet too.


  • Perhaps part of the reincarnate rules could be that our casting stat is immune?

    I see what you mean. All of us have something that could be considered a casting stat, and if we roll a race with a major negative to it, that could very well break the characters. Especially with the whole "can't cast spells tied to this stat thing for ten or below...

    Perhaps in game it's that "our mind is so sharp in this one aspect, even a new body can't change who we are at our base selves."


    Male (M) Hobgoblin magus 3

    I deleted my post because last time I posted something saying something I can't tell the difference between it and this, it got everyone pissed at me and telling me I should leave the game...


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
    ♣♠Magic♦♥ wrote:

    Perhaps part of the reincarnate rules could be that our casting stat is immune?

    I see what you mean. All of us have something that could be considered a casting stat, and if we roll a race with a major negative to it, that could very well break the characters. Especially with the whole "can't cast spells tied to this stat thing for ten or below...

    Perhaps in game it's that "our mind is so sharp in this one aspect, even a new body can't change who we are at our base selves."

    I notice he deleted his post after I posted a response.

    Foul, its a perfectly valid thing to worry about, you don't need to censor the thought out. I know i'd be having second thoughts if I built a wizard, and ended up with an int of 12. We just need to find a way to make it work.

    Perhaps what Magic suggested, or maybe try out a more malleable character instead? I'm sure a Brawler or other martial could work easily. But this might not be the campaign for Chris.


    You had slightly more of a point in this one that should be addressed.

    The new race is supposed to make life hard for them, not impossible for us.

    So maybe we should each have one mental stat immune from lowering by the new race?

    Now that I think about it, this is probably why the regular reincarnate spell doesn't affect mental stats.


    On another note, how about some possible town names:

    Miestas
    Qytet
    Ciutat
    Varos
    Vilagon
    Siselenn
    Ciudad


    Male (M) Hobgoblin magus 3
    ♣♠Magic♦♥ wrote:

    You had slightly more of a point in this one that should be addressed.

    The new race is supposed to make life hard for them, not impossible for us.

    So maybe we should each have one mental stat immune from lowering by the new race?

    Now that I think about it, this is probably why the regular reincarnate spell doesn't affect mental stats.

    i already had thought of this,and mentioned it not making sense that the mind would change and how it was problematic, but was unanimously outvoted, so I dropped it

    And yeah, I'm pretty sure that's exactly why the vanilla one doesn't effect mental stats, other than as previously mentioned it not making sense

    Green Smashomancer wrote:
    ♣♠Magic♦♥ wrote:

    Perhaps part of the reincarnate rules could be that our casting stat is immune?

    I see what you mean. All of us have something that could be considered a casting stat, and if we roll a race with a major negative to it, that could very well break the characters. Especially with the whole "can't cast spells tied to this stat thing for ten or below...

    Perhaps in game it's that "our mind is so sharp in this one aspect, even a new body can't change who we are at our base selves."

    I notice he deleted his post after I posted a response.

    Foul, its a perfectly valid thing to worry about, you don't need to censor the thought out. I know i'd be having second thoughts if I built a wizard, and ended up with an int of 12. We just need to find a way to make it work.

    Perhaps what Magic suggested, or maybe try out a more malleable character instead? I'm sure a Brawler or other martial could work easily. But this might not be the campaign for Chris.

    but if he was a brawler or some other non caster i'd have to start from scratch, and he already has a personality and a backstory, and a pic, and connections to other PCs, and a super cool item,

    I really don't want to have to start from scratch...

    Also sorry I didn't see the responses... I had kinda hoped no one would see it when I deleted it..

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