cognitive dissonance (Inactive)

Game Master icehawk333


About Toran-

Toran has two moons, a red one and a green one. The green one is smaller- the red one is the one most people refer to.
The green one is salrin, and the red one is dormis.
On days that both are full, people believe that the night will bring good luck, while nights with both being absent are very bad luck.

The salrin cycles phases fully every week, while dormis takes a month.

The days and weeks are normal for earth.

The days&months are as per galorion-
calendar

Local city-
Crossroads-
Built on a now rather inactive trade route, the city is large, but not very populous.
You can find somone of most any common profession, here.

Level 3
20 point buy
No race mechanics to start
2 traits
Drawbacks allowed
Hero points
Roll after you get in the game

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Wealth- normal for your level, or level 1 wealth + special item

Allowed to own a house.

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Time period-
Mideval- guns are next to non-existent.

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The races of ----

"Civilized" races

These races, while Largely unchanged from their standard stat blocks and personalities, they also are raised in a culture where creatures not of this group are to be feared or killed.
In addition, they tend to work, and live in veey tightly knit groups- their main offesnive tools are numbers and organization.

Humans, dwarves, half-elves, elves-
Farley par for the course.

half-orcs-
Usually looked upon with a mix of Pity and fear, half-orcs Aren't exactly treated poorly- they're treated more like somone with a disability.
This can often get on a half-orc's nerves, as people tend to expect them to be stupid and brutish.

Halflings-
Halflings are practically ignored by the other "civilized" races. They tend to make good bards or practice crafting, creating art, Through object or song, is a very common way for a halfling to make a living.
By far the most tolerant of all the "civilized" races, they tend to see a bit deeper then skin or scales.

Gnomes-
Barely even tolerated, gnomes are seen as corrupted creatures, that are mostly kept around for their usefulness in inventing new things. Most gnomes are too obsessed with their work to notice the prejudice.

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"Uncivilized races"

Tengu-
Seen as both thieves and symbols of misfortune, tengu are avoided out of mostly superstition.

Ratfolk-
Feared as bearers of horrid plagues.

Orcs-
What the other races see-
Barbaric, brutal combat monsters.
What orcs are-
Farely dim-witted and militant creatures, that form closely knit and functioning tribes, forced frequently into war as a direct result of other races pressuring them.

Nagaji-
Nagaji are a special case, in that they aren't hunted down.
Nagaji keep to themselves, and so do the other races. While they wouldn't be well-accepted in a town, they woudln't be attacked on sight, for fear of disrupting this shaky peace between them and the other races.

Kobolds-
Rather unchanged from normal kobolds. Tend more towards lawful then evil.

Goblins-
Goblins remain goblins.

Monster races-

Some races truly deserve their title and fearsome statute-

Troglodytes, bugbears, and hobgoblins are largely unchanged from thier normal state, being farely barbaric creatures.

Extinct races-

Strix-
Strix, when they became feared and hated by humans, quickly grew to hate humans back, and attempted to pick them off when possible This painted a huge target on their backs, and soon enough, the "civilized' races had killed nearly every strix on the planet. The last one died five years ago.

Lizardfolk-
Following much the same path as the strix, and hunting their hunters back, the lizardfold died out a week ago, when the last lizard-folk was killed.