cognitive dissonance (Inactive)

Game Master icehawk333


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Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

You always get a min of 1 skill point.

And you don't have to pick the stat modifications paragon path of you don't want your int to drop that far. Or focus your level 4 and level 8 bonus to int to offset it.

This is one of the problems with dumping stats.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

You may notice that I gave 6 possibly Paragon Path abilities, but you only get to choose 5 by the time you reach max level.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:
You may notice that I gave 6 possibly Paragon Path abilities, but you only get to choose 5 by the time you reach max level.

I'm just gonna leave the whole thing up to you guys.

I donno what else to say.

Sorry I'm handling this so awkwardly.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Hey, it doesn't bother me one way or another if the class gets adjusted or flat out thrown out.

If everyone wants to change it, by all means do so.

As far as stat changes go, the Dragon Disciple gains a total of +8 stat boosts within 10 levels. For an equivalent level of power, this class should only get a +4 boost within 5 levels. To gain more, you have to compensate it with penalties.

I gave the class a +6 to stats with a -4 to balance it, and one of those -2's is variable.

We can adjust this to make it +6 for -2 or even go up to +8 for -4. Just make the 5th level ability another +2 to str or con.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

It's not that I'm a fraid to bother people.

It's that I honestly just don't know how to respond.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Ok, so I'm thinking here:

Let's change up some Paths. I think Magic is right, and there shouldn't be a penalty to a menta stat AND a paragon should be smarter. With that in mind:

Raw Physical Power - At level 1, you gain +2 strength. At level 4, you gain +2 to one mental stat.

Growth - You become a Large size creature. -1 to AC, Reach 10', +1 CMB/CMD. You gain +2 Strength and -2 Dex.


Man, I'm really sorry to say this after you went to all the trouble to make that, but I think it might just be better to drop the whole Paragon thing.

I don't think this is the best thing to pursue with the mixed reactions it's had so far.

I really appreciate that you'd go through and build that for me, though.

I just think it might be best to forget the Paragon thing. I feel like following this further would just make things more and more difficult for everyone.

Sorry. :(


Human

I'm going to base my judgement off of how this compares to the Dragon Disciple, since thats the closest thing we have.

Major pros over DD:

  • SLA's. Pretty useful ones at that. You've got quite a good casting stat to use them with as well.

  • One more point of natural armor over half the number of levels.

  • Ability to grow large permanently, stacks with enlarge person. Very useful mechanically, and seems to be the main focus of what you want (correct me if I'm wrong). On the other hand, this could easily make you the least able to get along in the world, so this drawback could end up balancing things out more based on how much this comes up. Then again, Hypnotism, and charm/dominate spell-likes can trivialize this.

    Major pros of DD:

  • Can fly. Takes a while to get there, but non-dispellable at-will flight is a great thing.

  • +2 more str, useful, straightforward.

  • spellcasting progression. A hefty benefit, somewhat balanced against by the SLA's.

    EDIT: Welp, that settles that.

    All that said, I would like to remind you that Zveris got pretty much the best deal in the reincarnation. A bonus to his casting stat, a huge amount of natural armor, and a penalty to a stat that was dumped already. And he's still "big" as you wished as well. Things are going pretty good for him as is.


  • M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

    If you wanna drop it, that's fine.

    But we've also got a lot of time to think about it-
    You've gotta actually get to the point you can take the class before it matters.


    I mean, I guess if people are this invested in it...

    Can I get a just yes or no poll?

    I guess just reply yes or no to this post if I should follow through with the prestige class or not.


    Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
    ♣♠Magic♦♥ wrote:

    Man, I'm really sorry to say this after you went to all the trouble to make that, but I think it might just be better to drop the whole Paragon thing.

    I don't think this is the best thing to pursue with the mixed reactions it's had so far.

    I really appreciate that you'd go through and build that for me, though.

    I just think it might be best to forget the Paragon thing. I feel like following this further would just make things more and more difficult for everyone.

    Sorry. :(

    No trouble at all. :)

    It's taken me half a day to make this while at work; so I havent really put much effort into it at all.

    Take it as you may or leave it if you wish. Designing it was part of the fun; and it gave me something to do while I'm on downtime at work. I typically have a few minutes here and there that I have nothing to do but wait, so that's when I worked on it. Today in particular as I had to recalibrate an instrument; and the recalibration process for this machine has a lot of "wait 3 minutes, wait 5 minutes, wait 2 minutes" and you absolutely cannot walk away.


    Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
    ♣♠Magic♦♥ wrote:

    I mean, I guess if people are this invested in it...

    Can I get a just yes or no poll?

    I guess just reply yes or no to this post if I should follow through with the prestige class or not.

    I think it would be an interesting path to take; certainly one of power.

    As a player, taking me that path and going on a quest to bring back the troglodytes would be a fantastic storyline.

    As a paladin; I'm not sure if I want to go the path of "even though we're monsters, monsters are still evil and you're wrong for bringing them back" or "oh my god, all monsters are just reincarnated humans, and we need to convert them all back" route.

    The second path for my character would be happy to assist you in gathering up all the current trogs to convert them to human. :)


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
    Merek Montague wrote:
    ♣♠Magic♦♥ wrote:

    I mean, I guess if people are this invested in it...

    Can I get a just yes or no poll?

    I guess just reply yes or no to this post if I should follow through with the prestige class or not.

    I think it would be an interesting path to take; certainly one of power.

    As a player, taking me that path and going on a quest to bring back the troglodytes would be a fantastic storyline.

    As a paladin; I'm not sure if I want to go the path of "even though we're monsters, monsters are still evil and you're wrong for bringing them back" or "oh my god, all monsters are just reincarnated humans, and we need to convert them all back" route.

    The second path for my character would be happy to assist you in gathering up all the current trogs to convert them to human. :)

    Pffhah.

    The funny thing is that almsot all of them would disagree with both statments.

    Shadow Lodge

    Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
    icehawk333 wrote:
    ♣♠Magic♦♥ wrote:
    If you're going to do that, I should say that I've never multiclassed or used a prestige class ever in my life... At least not in a normal campaign. I like capstone abilities too much.

    Protip-

    Campaigns never get to 20th level.

    im in a game that started at level 5, my character is level 16, it has every indication of going past 20

    In college I had a gunslinger, started at level 3, ended up with gunslinger (pistlerado) 16 monk (gun fu) 4/ alchemist (grenadier) 1/ marksman 5


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
    Lord Foul II wrote:
    icehawk333 wrote:
    ♣♠Magic♦♥ wrote:
    If you're going to do that, I should say that I've never multiclassed or used a prestige class ever in my life... At least not in a normal campaign. I like capstone abilities too much.

    Protip-

    Campaigns never get to 20th level.

    im in a game that started at level 5, my character is level 16, it has every indication of going past 20

    In college I had a gunslinger, started at level 3, ended up with gunslinger (pistlerado) 16 monk (gun fu) 4/ alchemist (grenadier) 1/ marksman 5

    Fine. Most don't.


    I'm afraid doing that would go against his anti-extinction religiosity.

    More along his ideals would be to become a new king among the Troggys and abolishing slavery and canibalism. Once in power he can guide them to a brighter future where they live at peace with humans and depart from their evil ways.

    From what I understand, Troggys bow to whatever power is above them, so once he exerts his dominance as the new alpha, he just has to defeat challengers and stay in power. Once that's done they just do what he says. :)


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
    ♣♠Magic♦♥ wrote:

    I'm afraid doing that would go against his anti-extinction religiosity.

    More along his ideals would be to become a new king among the Troggys and abolishing slavery and canibalism. Once in power he can guide them to a brighter future where they live at peace with humans and depart from their evil ways.

    From what I understand, Troggys bow to whatever power is above them, so once he exerts his dominance as the new alpha, he just has to defeat challengers and stay in power. Once that's done they just do what he says. :)

    Not realy.

    Troglodytes are CE, and wil constantly try to usurp you.

    And really won't listen to somone trying to convince them not to eat people.

    As a note...

    Troglodytes aren't even close to extinct.
    They've changed over time, to a "lesser" race.

    This is likley becuase superpredators are unstainable, as the energy that would be required to keep up masive, strong bodies and a humaniod shape are abosulty ubsurd.


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

    Also, preventing somone from fixing a problem they precive, so long as they are allowing the creautres a choice, seems odd to me, even for a TN.


    icehawk333 wrote:
    Also, preventing somone from fixing a problem they precive, so long as they are allowing the creautres a choice, seems odd to me, even for a TN.

    Not sure what you mean by this.


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
    ♣♠Magic♦♥ wrote:
    icehawk333 wrote:
    Also, preventing somone from fixing a problem they precive, so long as they are allowing the creautres a choice, seems odd to me, even for a TN.
    Not sure what you mean by this.

    I'm not sure what I meant either.

    Ignore it.


    I mean, who's actions was it directed towards?

    Zveris redeeming the Troggys or Merek making them human?

    Making them human wouldn't make them not evil, btw. :/

    Not sure if Merek would get that or not...


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
    ♣♠Magic♦♥ wrote:

    I mean, who's actions was it directed towards?

    Zveris redeeming the Troggys or Merek making them human?

    Making them human wouldn't make them not evil, btw. :/

    Not sure if Merek would get that or not...

    I'm not jsut referring to trogs.

    Nonetheless, forget it, it doesn't matter.


    Inactive

    I don't really like the amount of effort being put into empowering one character. I'd prefer to move along with the actual game play. I think it was extremely nice for the GM to give us the choice and work with us on our "legacy items", and then to work with us to modify the different races that we rolled to keep people happy and the party balanced. I think you're starting to push the envelope because you found an extremely powerful race that would continue to empower your character. I don't blame anyone for this, it's natural to want more power, but I didn't apply to this game for power. I applied for the role playing challenge of losing everything and still surviving, adapting, and growing, and learning how the process would impact someone. While I enjoy this game, and the interactions with everyone, I don't admire the most powerful characters. I'm in awe of Fray's uniqueness, of the Tavi's unusal opportunities, and the simple luck of the dice rolls. I find it interesting that lizardman were practically extinct, but 2 more have surfaced. I wish we had more Tavi's to utilize their racial teamwork abilities. I find it challenging to role play a husband and wife under these circumstances.

    In summary, the most fun I've had in my 20+ years of playing isn't the super powered characters, it's the unusal ones that have to find abnormal solutions. If you have a race car, and the guy you're racing has a bicycle, it's not really any fun when you win.

    To be honest, I really didn't want to be the bugbear. I made a supportive character for a reason. I considered offering to trade with someone, but that would have defeated the purpose of rolling randomly. I decided to run with what I got and I thought that that's what this particular game was going to be about.


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

    ...
    Yeah, you're right.

    Sorry.


    You're right.

    Dropping paragon.

    Sorry to everyone who's time I've wasted.


    Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3
    Fray Ansel wrote:
    Castell Danza wrote:
    EDIT: Have I mentioned I love characters like Fray?
    :D I was worried I was gonna upset people. I usually play the NG character or the paladin so this is a fun change.

    No man, this is great lol

    Shadow Lodge

    Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

    You know, I was looking at races that I could polymorph any object into and it be permanant
    One of then made me go daaang that's OP
    And it was CR 1


    Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3

    I haven't really thought too far ahead about my character, figured if I make it to 5th, I'll start planning from there =p


    Male (M) Hobgoblin magus 3

    My character really comes in nicely around 9thish but is very much playable from 4th on.


    Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3

    I'm thinking I'm gonna take either some feinting feats or some teamwork feats, but my next feat is for sure Slashing Grace
    EDIT: Now that I'm looking at the feats, I think I need Wind and Lightning Stance, suits my character perfectly XD


    Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
    Sarrissa wrote:

    I don't really like the amount of effort being put into empowering one character. I'd prefer to move along with the actual game play. I think it was extremely nice for the GM to give us the choice and work with us on our "legacy items", and then to work with us to modify the different races that we rolled to keep people happy and the party balanced. I think you're starting to push the envelope because you found an extremely powerful race that would continue to empower your character. I don't blame anyone for this, it's natural to want more power, but I didn't apply to this game for power. I applied for the role playing challenge of losing everything and still surviving, adapting, and growing, and learning how the process would impact someone. While I enjoy this game, and the interactions with everyone, I don't admire the most powerful characters. I'm in awe of Fray's uniqueness, of the Tavi's unusal opportunities, and the simple luck of the dice rolls. I find it interesting that lizardman were practically extinct, but 2 more have surfaced. I wish we had more Tavi's to utilize their racial teamwork abilities. I find it challenging to role play a husband and wife under these circumstances.

    In summary, the most fun I've had in my 20+ years of playing isn't the super powered characters, it's the unusal ones that have to find abnormal solutions. If you have a race car, and the guy you're racing has a bicycle, it's not really any fun when you win.

    To be honest, I really didn't want to be the bugbear. I made a supportive character for a reason. I considered offering to trade with someone, but that would have defeated the purpose of rolling randomly. I decided to run with what I got and I thought that that's what this particular game was going to be about.

    I would agree with you except for one thing:

    We are posting much faster than our agreed upon rate of once every 48 hours. If the story wasn't moving along and we weren't posting as often as we agreed because we're too busy designing mechanics for characters, then yes - we should be focusing on the game

    However, game is going at a decent pace; building this prestige class hasn't slowed anyone down (I haven't posted to allow others to catch up), and the class allows someone to explore a part of the game that I've never experienced before and likely few people have.

    But other than that; you're spot on.


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

    Because charge, Chris.


    Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3

    I'd hate to rules lawyer it up, but zombies are staggered creatures, can only make a move or a standard, not full round actions like charge =/


    Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3

    I mean, either way, he got hit by one of the attacks, and if he was in melee range (since he was opting to kill them) it would make sense that some got hits in.
    Edit: Actually, both attacks probably landed, I don't think any of us could wear our armor XD


    Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

    Technically he got hit twice. His AC is 16.

    Without charge, he got hit once.


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
    Edgar Storm wrote:
    I'd hate to rules lawyer it up, but zombies are staggered creatures, can only make a move or a standard, not full round actions like charge =/

    If a creature can only take a standard action, it can charge up to it's speed (instead of double) as a stnadard action.


    M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
    Merek Montague wrote:

    Technically he got hit twice. His AC is 16.

    Without charge, he got hit once.

    He got hit once, becuase he had cast shield immidatly prior.


    Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3
    icehawk333 wrote:
    Edgar Storm wrote:
    I'd hate to rules lawyer it up, but zombies are staggered creatures, can only make a move or a standard, not full round actions like charge =/
    If a creature can only take a standard action, it can charge up to it's speed (instead of double) as a stnadard action.

    Oh, you are absolutly right, my bad lol


    Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

    It all works out!


    So, what's everyone else like?
    I like to get to know my pbp compatriots.

    I live in the southern U.S.

    I'm on EST. It's about 9:15 for me when I post this.

    I make icees professionally.

    Bout to be a college freshman.

    No romantic interests currently.


    Inactive

    Married, 2 kids. I work in IT support managing teams of technicians. I'm on EST as well, near Wadhington, DC. What are you trying to get a degree in?


    Edgar Storm wrote:

    I'm thinking I'm gonna take either some feinting feats or some teamwork feats, but my next feat is for sure Slashing Grace

    EDIT: Now that I'm looking at the feats, I think I need Wind and Lightning Stance, suits my character perfectly XD

    Just noticed this.

    I have an entirely expendable and freely changeable teamwork feat we can do together. You can pick something and I can take mine as that.

    It's actually a class feature that I can change it, so if anyone else wants to do that too, be my guest. :)


    Right now it's English, but once I'm gradgitated, I'm probably going into ministry.


    Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3
    Zveris Pilvo wrote:
    Edgar Storm wrote:

    I'm thinking I'm gonna take either some feinting feats or some teamwork feats, but my next feat is for sure Slashing Grace

    EDIT: Now that I'm looking at the feats, I think I need Wind and Lightning Stance, suits my character perfectly XD

    Just noticed this.

    I have an entirely expendable and freely changeable teamwork feat we can do together. You can pick something and I can take mine as that.

    It's actually a class feature that I can change it, so if anyone else wants to do that too, be my guest. :)

    I'm considering Feint Partner (which I can pick up next level instead of a trick) and Improved Feint Partner

    Also now considering dazzling display and it's tree


    I could use feint partner, but you'd need to do the feinting. Don't have the skill ranks for Bluff too. :/

    The second version is a bit beyond me, as I don't have the feats to spend on the prereqs, and I only get one bonus feat.

    Teamwork feats are generally only good for 2+ characters one player controls like eidolon and summoner and druid and companion or characters that two players built specifically for team feats.


    Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

    Married. 2 kids. Oldest is almost 2. I work in a manufacturing plant as a chemist. I do everything from quality control to method development to process improvement and product design. I'm on the west coast.


    Cool.

    What do you guys make there?


    Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
    ♣♠Magic♦♥ wrote:

    I could use feint partner, but you'd need to do the feinting. Don't have the skill ranks for Bluff too. :/

    The second version is a bit beyond me, as I don't have the feats to spend on the prereqs, and I only get one bonus feat.

    Teamwork feats are generally only good for 2+ characters one player controls like eidolon and summoner and druid and companion or characters that two players built specifically for team feats.

    There's also two classes that benefit heavily from teamwork feats: the inquisitor, who acts like everyone else has the teamwork feat for his own purposes, and the cavalier, who grants others teamwork feats as if he and they possessed them.


    Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
    ♣♠Magic♦♥ wrote:

    Cool.

    What do you guys make there?

    Chemical measurement tools.

    Our main product lines include:

    HPLC
    GC
    Mass Spectromters
    UV-Vis Spectroscopy
    Sample preparation products like QuEChERS and solid phase extraction

    And more.

    And all the parts that go with those.


    Human
    Merek Montague wrote:
    ♣♠Magic♦♥ wrote:

    Cool.

    What do you guys make there?

    and solid phase extraction

    And more.

    And all the parts that go with those.

    I'd like to point out that Solid Phase Extraction sounds like a kick-ass self-titled album name from a band.

    Im 21, and I'm a mid-level meat jockey, born and raised in New England.

    Also, Icehawk, I have a couple of build related questions to ask. 1. Have you decided on my final racial adjustments, and 2. I'd like to know if I can create a weapon for use with my unique talents.

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