cognitive dissonance (Inactive)

Game Master icehawk333


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Human

Well, isn't that an awkward Ninjaing. Lemme see if I can adjust the post to make more sense.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Damn, I was hoping Castell would join me in the hymn and that would lead to Merek understanding the situation.


I just moved it after yours. It makes sense now. :)


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Merek Montague wrote:
Damn, I was hoping Castell would join me in the hymn and that would lead to Merek understanding the situation.

Well, he joined somebody at least. And he's sorta genetically engineered to side against reptilians. That would have been cool though.

Magic wrote:
I just moved it after yours. It makes sense now. :)

So I see, thanks! Saves me some work.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

...

I'm getting an oddly satisfied feeling from this chaos.

Some days, I really am an evil GM.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

You know, magic, there are several good pics of reptilians for your character profile.


I'll check again, but y'all took the good ones. :P


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

There's about 30 or so total. I saw at least two I think you'd like that haven't been taken.

If you want mine, I'll switch.


Human
♣♠Magic♦♥ wrote:
I'll check again, but y'all took the good ones. :P

You can use mine. I'll just post as Castell in here.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

As soon as I level up, I'm taking perform: sing for the hymns. :)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

the scent rules, for those who might need them (Castell, sarissa).:

This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.

A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

Format: scent; Location: Senses.


Human
Merek Montague wrote:
As soon as I level up, I'm taking perform: sing for the hymns. :)

Well, I guess I'll have to start finding some more things to plagiarize. Until then, puns for everybody! Just a one time thing. Probably.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
Well, I guess I'll have to start finding some more things to plagiarize. Until then, puns for everybody! Just a one time thing. Probably.

Hmm?

I thought puns just came with bard-ness.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

There. Fixed my post.


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Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Castell Danza wrote:
Merek Montague wrote:
As soon as I level up, I'm taking perform: sing for the hymns. :)
Well, I guess I'll have to start finding some more things to plagiarize. Until then, puns for everybody! Just a one time thing. Probably.

Hey, I love the puns. :)


I am known as The Pungeon Master.


1 person marked this as a favorite.

Also, sorry Smashy, but this one does fit him the best. XD


Human

Yes Zvaris, why are you a lizard? That's weird you know.

EDIT: Now that's three party members I have to keep my eye on? They're surrounding us...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:

Yes Zvaris, why are you a lizard? That's weird you know.

EDIT: Now that's three party members I have to keep my eye on? They're surrounding us...

Heh.

I hope this ends up as fun as it looks like it'll be.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I haven't forgotten about that poor man, it just hasn't reached an appropriate part in Merek's story for him to notice.


1 person marked this as a favorite.
Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

You know, if I end up getting a mount, it'll be smarter than Zvaris.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:
I haven't forgotten about that poor man, it just hasn't reached an appropriate part in Merek's story for him to notice.

No rush!

This is your world to interact with.


"Me still good at smash and talk aminal."


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I still need to update my character sheet.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Combat is coming, but it'll take a decent bit longer then what you might guess.

Zombies are slow.
And in a swamp.


Human

What would the appropriate check be to try to fashion something a little more conservative with the scarf? Nothing permanent, but a makeshift toga is still preferable to exposure to the elements.

icehawk333 wrote:

Combat is coming, but it'll take a decent bit longer then what you might guess.

Zombies are slow.
And in a swamp.

Works for me, gotta go to bed anyway, Midnight and all that.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:

What would the appropriate check be to try to fashion something a little more conservative with the scarf? Nothing permanent, but a makeshift toga is still preferable to exposure to the elements.

icehawk333 wrote:

Combat is coming, but it'll take a decent bit longer then what you might guess.

Zombies are slow.
And in a swamp.

Works for me, gotta go to bed anyway, Midnight and all that.

No check. Just takes a little time.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Also, letting everyone else catch up might be a good idea.


Human
icehawk333 wrote:

Also, letting everyone else catch up might be a good idea.

[notactuallymad]I agree. Which is why I tried to end my posts for the day with that little cliffhanger aside. But somebody had other plans.[/notactuallymad]


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Ok, random height weight for me. There are no random height and weight rules for pathfinder Lizardfolk. So I'll make up my own. Since Lizardfolk are typically between 6-7 feet tall, I'll go with 4d6 with a starting height of 5'6". And for the 200-250 lbs, I'll go with a x5. That gives us 5'10" - 7'6" and 200 - 300.

4d6 ⇒ (3, 3, 1, 6) = 13

Ok. Merek grew.

He is now 6'5" and 245 pounds.

For reference, he was 6'0", 190 lbs as a human.


So, party with races.

Zveris Troglodyte Hunter
Merek Lizardfolk Paladin
Edgar Lizardfolk Ninja
Castell Tavi Bard
Serrissa Bugbear Cleric
Chris Hobgoblin Magus
Fray Strix Alchemist


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Only the Strix has an official height and weight chart. If anyone else wants one, I'll come up with it if you like.


Human
Merek Montague wrote:
Only the Strix has an official height and weight chart. If anyone else wants one, I'll come up with it if you like.

Yo. Pretty sure I'll just be extra small with how the dice treat me, but hey, nice info to have.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Since magic brought it up earlier, I'll do the trog:

Typically capped at 5' and 150 lbs is the only info pathfinder gives for troglodytes.

So we can assume that 4'0" - 5'6" is a good spread. 2d10 starting at 3'10". This gives us that exact spread with the average being 4'9".

For weight we can do a x3, starting at 120 lbs. this gives us a spread from 126 - 180 lbs.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Castell Danza wrote:
Merek Montague wrote:
Only the Strix has an official height and weight chart. If anyone else wants one, I'll come up with it if you like.
Yo. Pretty sure I'll just be extra small with how the dice treat me, but hey, nice info to have.

I was thinking of doing a modification of the halfling, but since the Tavi size is described as "about the same as a halfling," you could literally just use the halfling's height and weight chart.

If you think the Tavi should be lighter, then subtract 5 lbs from the starting weight.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I guess that just leaves the hobgoblin, bugbear, and the Strix. I'll do those tomorrow, as I really need to be asleep right now. Gotta get up at 5:30 tomorrow.


Thanks man, but I had kinda planned on him being rather big now.

I get what the descriptive text says, but my mental image tells me he should be pretty tall.

As is, the table caps out at just shorter than I am, and I am not tall at all compared to my friends...

So, I appreciate the table, but I think I'm gonna break from the norm and have him be rather taller and heavier than is average. :)


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

What's his height and weight?


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

For the bugbear:

Bestiary says they stand typically at 7' and weigh about 400lbs. Let's go with a range of 6'8" - 8'0" and between 350-450 lbs. or something. Let's see what the dice say.

3d6 with a starting height of 6'6" gives us a height range of 6'9" - 8'0"

If we use a multiplier of x5 and a starting weight of 340, that gives us a weight range of 355 - 440 lbs.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

The Strix already has one:

Starting height: 5'4", 2d8 (range: 5'6" - 6'8")
Starting weight: 125 lbs, x5 (range: 135 - 205 lbs)


Human

Tried to think of a good name for ol' pop. Lemme know what you think.

Magic, isn't that kind of going against the spirit of the whole thing? I mean, I didn't decide I'm the same height, despite the fact that I should in fact be shorter too.

Speaking of that:

height: 2d4 ⇒ (4, 2) = 6

weight: 2d4 ⇒ (4, 3) = 7

EDIT: So now I'm 3' 2, and 37 pounds. Yep, smallish.


Inactive

Height=: 3d6 ⇒ (3, 1, 2) = 6

So that puts her at 7'2" and 370 lbs.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

So does the hobgoblin!

Starting Height: 4'2", 2d8 (range: 4'4" - 5'6")
Starting weight: 165 lbs, x5 (range: 175 - 245)

I think that's all of them.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Castell Danza wrote:
Magic, isn't that kind of going against the spirit of the whole thing? I mean, I didn't decide I'm the same height, despite the fact that I should in fact be shorter too.

What if he took this trait or something akin to it:

Unnaturally Large: You are unnaturally large for your race. Your starting height and/or weight (your choice) starts at your race's maximum before you roll for random height and weight. This does not increase your size category. In addition, your larger stature grants you a +1 trait bonus to Fortitude saves.

Edit: this would give him a height range of 5'8" - 7'2" and/or a weight range of 210 - 240.


1 person marked this as a favorite.

That'd work really well, actually. :)

What category of trait is it, so I'll know if it conflicts with either? That'd make picking which to drop easier. XD


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Apparently I can't math.

The weight range using that trait for the trog would be 186 - 240. Not sure how I came up with 210 as the lower limit.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Zveris Pilvo wrote:

That'd work really well, actually. :)

What category of trait is it, so I'll know if it conflicts with either? That'd make picking which to drop easier. XD

Hmm... Racial trait, maybe?


Male (M) Hobgoblin magus 3

Hey DM, can my sword talk? If so I think it would be hilarious if it would sing along with the hymns they were singing


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Christopher "Chris" Farrell wrote:
Hey DM, can my sword talk? If so I think it would be hilarious if it would sing along with the hymns they were singing

It's telepathic, like a black blade.

But yours starts with celestial, instead of common.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

one of the effects of this trait is "you must be at least 6 feet tall"

You can, technically, take adopted and this trait as any race, resulting in 6 foot halflings.

This game's mechanics are weird, sometimes.

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