M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
the scent rules, for those who might need them (Castell, sarissa).:
This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.
When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent. When the creature is within 5 feet of the source, it pinpoints the source’s location.
A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
What would the appropriate check be to try to fashion something a little more conservative with the scarf? Nothing permanent, but a makeshift toga is still preferable to exposure to the elements.
icehawk333 wrote:
Combat is coming, but it'll take a decent bit longer then what you might guess.
Zombies are slow.
And in a swamp.
Works for me, gotta go to bed anyway, Midnight and all that.
M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
What would the appropriate check be to try to fashion something a little more conservative with the scarf? Nothing permanent, but a makeshift toga is still preferable to exposure to the elements.
icehawk333 wrote:
Combat is coming, but it'll take a decent bit longer then what you might guess.
Zombies are slow.
And in a swamp.
Works for me, gotta go to bed anyway, Midnight and all that.
Also, letting everyone else catch up might be a good idea.
[notactuallymad]I agree. Which is why I tried to end my posts for the day with that little cliffhanger aside. But somebody had other plans.[/notactuallymad]
Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Ok, random height weight for me. There are no random height and weight rules for pathfinder Lizardfolk. So I'll make up my own. Since Lizardfolk are typically between 6-7 feet tall, I'll go with 4d6 with a starting height of 5'6". And for the 200-250 lbs, I'll go with a x5. That gives us 5'10" - 7'6" and 200 - 300.
Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Castell Danza wrote:
Merek Montague wrote:
Only the Strix has an official height and weight chart. If anyone else wants one, I'll come up with it if you like.
Yo. Pretty sure I'll just be extra small with how the dice treat me, but hey, nice info to have.
I was thinking of doing a modification of the halfling, but since the Tavi size is described as "about the same as a halfling," you could literally just use the halfling's height and weight chart.
If you think the Tavi should be lighter, then subtract 5 lbs from the starting weight.
Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
I guess that just leaves the hobgoblin, bugbear, and the Strix. I'll do those tomorrow, as I really need to be asleep right now. Gotta get up at 5:30 tomorrow.
Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
For the bugbear:
Bestiary says they stand typically at 7' and weigh about 400lbs. Let's go with a range of 6'8" - 8'0" and between 350-450 lbs. or something. Let's see what the dice say.
3d6 with a starting height of 6'6" gives us a height range of 6'9" - 8'0"
If we use a multiplier of x5 and a starting weight of 340, that gives us a weight range of 355 - 440 lbs.
Tried to think of a good name for ol' pop. Lemme know what you think.
Magic, isn't that kind of going against the spirit of the whole thing? I mean, I didn't decide I'm the same height, despite the fact that I should in fact be shorter too.
Speaking of that:
height:2d4 ⇒ (4, 2) = 6
weight:2d4 ⇒ (4, 3) = 7
EDIT: So now I'm 3' 2, and 37 pounds. Yep, smallish.
Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Castell Danza wrote:
Magic, isn't that kind of going against the spirit of the whole thing? I mean, I didn't decide I'm the same height, despite the fact that I should in fact be shorter too.
What if he took this trait or something akin to it:
Unnaturally Large: You are unnaturally large for your race. Your starting height and/or weight (your choice) starts at your race's maximum before you roll for random height and weight. This does not increase your size category. In addition, your larger stature grants you a +1 trait bonus to Fortitude saves.
Edit: this would give him a height range of 5'8" - 7'2" and/or a weight range of 210 - 240.