| icehawk333 |
Yep!
You can even see if there's a new post in the other tabs.
Once you post in gameplay, you can also go to your own profile -> campaigns.
Once you've posted in gameplay, this campaign will be listed there, and you can see if there's a new post in any of the linked threads, and the number of new posts.
| Christopher "Chris" Farrell |
1-8 tengu
9-16 ratfolk
17-24 orc
25-32 nagaji
33-38 kobold
39-47 goblin
48-59 bugbear
60-69 hobgoblin
70-78 troglodyte
79-86 strix
87-95 lizardfolk
96-107 gnoll
108 something weird but powerful decided by the gm
1d108 ⇒ 58 58 bugbear
Type of bugbear: 1-3=standard 4=Karadan 5=Wikkawak 6=Murd 7=Slate-Stalker 8=Koblak 1d8 ⇒ 7
Racial abilities +6 str dex +2 con +2 int +2 charisma -2
Dark vision 60ft
Scent
+3 natural armor
+4 intimidate
+4 stealth in urban enviroments
10 fire resistance
Invisibility 3x day: must choose to let one person be able to see me
What's the point buy/roll rules for this game?
I'll be using this alias
Lord Foul II
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So removing everything after the word "in", got it, didn't know abou the roll but I'm already building the thing...
Height/weight after being reiencarnated.
2d10 ⇒ (4, 9) = 13six foot ten inches tall three hundread and ten pounds
Stats after new racial adjustment str 18 dex 14 con 14 int 18 wis 10 cha 11
AC 18
What are the rules for HP? Max? Roll? Average?
Lord Foul II
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Lord Foul II wrote:Actual racial stats
Racial abilities +6 str +2 dex +2 con +2 int
Dark vision 60ft
Scent
+3 natural armor
+4 intimidate
+4 stealth
Stealth and perception are class skillsHP 25
Referring to the beastiary, bugbears would have a -2 cha.
Other then that, you're right.
i was a dual tallent human before the encounter with the witch, because I needed to get rid of the feat and the skilled traits