cognitive dissonance (Inactive)

Game Master icehawk333


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M Human Peasant
♣♠Magic♦♥ wrote:

You had slightly more of a point this one that should be addressed.

The new race is supposed to make life hard for them, not impossible for us.

So maybe we should each have one mental stat immune from lowering by the new race?

Now that I think about it, this is probably why the regular reincarnate spell doesn't affect mental stats.

Not gonna lie, been a bit nervous about my Dex possibly dipping and not being able to apply for certain feats anymore, or my cha dropping to levels that make me worthless, but we know the risks =p


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
Ragnadrok wrote:
♣♠Magic♦♥ wrote:

You had slightly more of a point this one that should be addressed.

The new race is supposed to make life hard for them, not impossible for us.

So maybe we should each have one mental stat immune from lowering by the new race?

Now that I think about it, this is probably why the regular reincarnate spell doesn't affect mental stats.

Not gonna lie, been a bit nervous about my Dex possibly dipping and not being able to apply for certain feats anymore, or my cha dropping to levels that make me worthless, but we know the risks =p

True, and while that's fun for us, *is seriously hoping to get screwed* it may not be for others. And we shouldn't force someone to suck if they don't want to.

Christopher "Chris" Farrel wrote:

but if he was a brawler or some other non caster i'd have to start from scratch, and he already has a personality and a backstory, and a pic, and connections to other PCs, and a super cool item,

I really don't want to have to start from scratch...

Well, my suggestion was to put Chris on hold and create a separate character, but as you said, it would take a bit of work. In the end, it's up to you to do what you want.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

More than a bit considering the game opens today


Forgot to mention earlier, but the reason the witch is angry with him is because my giant raccoon familiar ate his likely regular sized one.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

goodness I have a lot to respond to....

OK.

One, foul, I would like to see your full build before the game.
You don't need to format it until after, but all your decisioms must be made.
Caculating to hit, ac and other stuff after you roll is acceptable.

Thoguh the game is opening today, it's also just for roleplay until eveeythign over here is finsished.

Also, none of the races, to my knowladge, have more then a a -2 to any mental stat.

This is deliberate on my part.

Mr. Bard man, consider yourself pm'd.

Ragadork, and anyone relying on feats-
If you already have a feat, and lose the prequesistes (unless it is a racial feat) you don't lose acess to the feat.
This is mostly becuase that would be too much of a pain in the ass, for both me and you.
(Also, almsot every race with a - to dex gives a buff to str, making you more into a STR build. Bit of a chsnge for you chsrecter, but mechancially, it's about the same.)


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
icehawk333 wrote:

goodness I have a lot to respond to....

OK.

One, foul, I would like to see your full build before the game.
You don't need to format it until after, but all your decisioms must be made.
Caculating to hit, ac and other stuff after you roll is acceptable.

Thoguh the game is opening today, it's also just for roleplay until eveeythign over here is finsished.

Also, none of the races, to my knowladge, have more then a a -2 to any mental stat.

This is deliberate on my part.

Mr. Bard man, consider yourself pm'd.

Ragadork, and anyone relying on feats-
If you already have a feat, and lose the prequesistes (unless it is a racial feat) you don't lose acess to the feat.
This is mostly becuase that would be too much of a pain in the ass, for both me and you.
(Also, almsot every race with a - to dex gives a buff to str, making you more into a STR build. Bit of a chsnge for you chsrecter, but mechancially, it's about the same.)

All good to know, thanks for the update!


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:

OK, so that's really, really cool. And now I'm really glad I asked. This incorporates parts of some of my favorite TV show things like spacial rend from Pokémon and the Golden Tiger Claws from Xiaolin Showdown.

I do have one slight addendum, which also happens to be a somewhat reference.

Instead of it always being stuck there, removing his ability to do tasks that require both hands, could it be manifested from a gem stone on his palm or the back of his hand?

Like so at :36?

No, I don't want to make him a Gem, but this is a cool way to have it still be stuck with him without completely removing his ability to hold things on his dominant hand. XD

I can't tube during the day.

The loss of the hand was a bit of a balancing factor, as it's combat stats are equal to he most powerful exotic weapon in the game.

You can still work with that hand, but complex tasks don't work that well.

About as if you were trying to work wearing paper claws.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Zveris Pilvo wrote:
Forgot to mention earlier, but the reason the witch is angry with him is because my giant raccoon familiar ate his likely regular sized one.

The raccoon familair would have half the witches HP, exceeding not only your raccoon, but you.


Maybe the raccoon used to be her familiar, but left her for me? Like it always wanted to be strong physically instead of magically.

Would being X2 crit balance it back? I'd rather have the use of the hand for roleplay than stronger stats.

I'll find a gif. Give me a sec.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:

Maybe the raccoon used to be her familiar, but left her for me? Like it always wanted to be strong physically instead of magically.

Would being X2 crit balance it back? I'd rather have the use of the hand for roleplay than stronger stats.

I'll find a gif. Give me a sec.

Familars are a witch's spellbook.

There's a large reason that woudln't happen.

If you like, yes.


Which also means it's a large reason to be pissed off at him for it. :P


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:
Which also means it's a large reason to be pissed off at him for it. :P

It's also the embodiment of the witch's own patron.


Like this but with less hand waving.


I really can't think of a better reason for her to dislike him...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

also-

Favored class bounses can be chosen after race is rolled.

I didn't consider this, and I have no problem allowing it.


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
♣♠Magic♦♥ wrote:
I really can't think of a better reason for her to dislike him...

Maybe Stinton got into her garden? Maybe Zvaris got into her garden.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:
I really can't think of a better reason for her to dislike him...

Don't really need to.

She's CE, irrational, and will lash out for no reason beyond "you're in my swamp, you shoudln't be here, mine, ect..."


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:
Like this but with less hand waving.

Uh.

I get it, but also.
What even is that gif?


Steven Universe.

Best show since Foster's Home for Imaginary Friends.

Really, really good.

Maybe he ninja'ed some sort of magic animal spell ingredient she needed.

Or maybe he killed her familiar when they were younger, before she was so powerful.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:

Steven Universe.

Best show since Foster's Home for Imaginary Friends.

Really, really good.

Maybe he ninja'ed some sort of magic animal spell ingredient she needed.

Or maybe he killed her familiar when they were younger, before she was so powerful.

It looks ubsurd.

Don't get me wrong, it's funny.
It still looks ubsurd.

Anyway,
Doing it earler in her lifespans does work.


Male (M) Hobgoblin magus 3

Like later she just walks by and goes "hey I remember you ¡reincarnate!"
You don't even have to be the person she was remembering.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Christopher "Chris" Farrell wrote:

Like later she just walks by and goes "hey I remember you ¡reincarnate!"

You don't even have to be the person she was remembering.

Seems about right.


It makes more sense in context. So much more sense. You should just watch it if you get a chance.


1 person marked this as a favorite.
M Human Peasant
♣♠Magic♦♥ wrote:
Like this but with less hand waving.

I think it should be like a full round action of jazz hands! XD


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Alright, only one item left on my schedule.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Chrecters with some sort of sun mofitf-

4/7.


Human

Join uusssss

You get cool stuff like this!:
Grandfather's scarf:

Long dead, Castell's grandfather was a devout worshiper of Serenrae.

He followed after the "mercy" aspect of Serenrae quite closely, and knowing that his own child wouldn't, he passed his scarf unto his grandson.

It's massive, nearly 10 feet long in total- when worn properly, the two ends of the scarf drape nearly all the way down his back.

The scarf isn't too strongly magical, but grows the longer Castell has and uses it.

The scarf is astoundingly resistant to the ravishes of the world, and cannot be reduced to below 1 hit point unless it is targeted with a bestow curse spell designed to make it destroyable.

The scarf, blessed by Castell's grandfather Cartigan, always seemed to fit, even when he was young- it seems to adjust to match his height.

Level 1-
While the scarf is worn, spells you cast count as both divine and arcane at the same time, whichever is preferable. You gain merciful spell as a bonus feat, and can apply it without increasing casting time.

Level 3-
You add burning hands, sun metal, and produce flame to your spells known as a first level spells. Whenever you cast sun metal on your own blade, it deals 1d6 damage instead of 1d4.
At 6th, 9th, 12th, 15th, and 18th level, this damage increases by another 1d6.

Level 5-
Solar fire-
When you cast sun metal on your own blade, it deals pure holy damage, bypassing all fire resistance. When you cast other fire spells, half their damage is holy damage, and not subject to fire resistance.

Level 7-
Solar flare-
Those that fail a save against any fire spell you cast are blinded for one round. If they succeed, they are dazzled instead.

Level 9-
Solar sweep/jab-
When you make an attack as a standard action, you can effect the squares adjacent to you and your foe with your fire damage if you are using a slashing weapon. If you are using a piercing weapon, you hit the square behind your foe instead.

Level 11-
You add fireball, scorching Ray, fire trail, and firestream to your spells known as spells equal to their wizard spell level.

Level 13-
You become immune to fire.

Level 15-
Merciful flames-
You can exclude any number of squares from any fire spell you cast. This must be used in five for squares.

Level 17-
Healing flames-
When targeted by a fire spell, you heal 1/3 the damage it would've dealt.

Level 19-
Pure flames-
Your fire damage is converted into pure holy damage, bypassing all fire resistance.

EDIT: if we're starting tonight, I'll be a bit late, just FYI.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:

Join uusssss

** spoiler omitted **...

No worries.

The roleplay will open tonight, but the mechanics Arent done for everyone, yet.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Has anyone considered the retraining rules for any event where you end up with something you can no longer use due to stats dropping?

This was one of my plans. Another was focusing on any character that was particularly harmed by the stat changes as the first one we try to fix.

Lastly, while I get that some players may not like the potential of getting screwed over due to this random change - the whole point of this campaign is having to deal with that possibility. If someone can't handle that, then this game isn't right for them. No one is being forced to play this game and there are plenty of other games going on that you can join if you prefer a game with less randomness and a smaller possibility of getting screwed over by a random race change.

Each of us is going into this game willingly, and that include dealing with any consequences - good or bad - that come up.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Merek Montague wrote:

Has anyone considered the retraining rules for any event where you end up with something you can no longer use due to stats dropping?

This was one of my plans. Another was focusing on any character that was particularly harmed by the stat changes as the first one we try to fix.

Lastly, while I get that some players may not like the potential of getting screwed over due to this random change - the whole point of this campaign is having to deal with that possibility. If someone can't handle that, then this game isn't right for them. No one is being forced to play this game and there are plenty of other games going on that you can join if you prefer a game with less randomness and a smaller possibility of getting screwed over by a random race change.

Each of us is going into this game willingly, and that include dealing with any consequences - good or bad - that come up.

Indeed.

Retraining is an option.

In fact, i thoguht everyone would relaize this is not only an option, but be pracitslly expected.


Can we get the entire finalized roll table so I can check my odds?

I'm in decidedly, but I'd like to see what I can end up with. :)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Speaking of witch, As you can (to my knowladge) retrain FCB, i remeber why I didn't bother letting you do that after the race change.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Ragnadrok wrote:
♣♠Magic♦♥ wrote:

You had slightly more of a point this one that should be addressed.

The new race is supposed to make life hard for them, not impossible for us.

So maybe we should each have one mental stat immune from lowering by the new race?

Now that I think about it, this is probably why the regular reincarnate spell doesn't affect mental stats.

Not gonna lie, been a bit nervous about my Dex possibly dipping and not being able to apply for certain feats anymore, or my cha dropping to levels that make me worthless, but we know the risks =p

I'm a strength and charisma based paladin. If I end up becoming a goblin, I might have to switch to an archer build.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
icehawk333 wrote:

Speaking of witch, As you can (to my knowladge) retrain FCB, i remeber why I didn't bother letting you do that after the race change.

Which witch?


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

1 Tengu
2 ratfolk
3 orc
4 nagaji
5 kobold
6 goblin
7 bugbear
8 hobgoblin
9 troglodyte
10 strix
11 lizardfolk
12 gnoll


I can add +4 at a time to I think any stat, so I'm good, but that's my main decent class feature. All of my class' racial FCB suck by the way, so I took hp.

Edit: Any /physical/ stat.


No "DM's choice?"


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:
No "DM's choice?"

Knowing me, do you /really/ want that on the list?


Honestly?

Yes.

I would expect something homemade and cool. :P


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
♣♠Magic♦♥ wrote:

Can we get the entire finalized roll table so I can check my odds?

I'm in decidedly, but I'd like to see what I can end up with. :)

8.3% for any given race. :)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
♣♠Magic♦♥ wrote:

Honestly?

Yes.

I would expect something homemade and cool. :P

Maybe.

Fine, vote, who wants that to be added to the list?


Yesh.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Adding that to the list may require charecters to be reworked quite thoroughly, as amost anything I make or want to use comes with heavy restrctions and bonuses.

As a warning.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

...hell, i could just add some more exotic races I have in mind to the list as a whole.


Also yes...


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I'm up for any of it. GM decision, more races added, keep as is; doesn't matter to me. As long as with each addition we get another short blurb on why they're hated in his world, like you have for the ones already up.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Some of the more extreme races I could put on the list-

Inphidain
(Huge stat boost... But your hands are snakes. Have fun.)

Tavi-
Small, snake-hating magical beast. Can use tools decently well.
Stats are nerfed (and buffed) a bit, becoming +4 dex, +2 wis, -2 int.

Wyvarian-
Half-wyvern.

Brutally stong, but webbings and deformities hinder movement.
Clumsy flight, +4 Str, +2 con, -2 dex, -2 int, dragon.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Yeah, I'll add decriptions.

I'm hoping these seem alright, I adore these, myself.


Male Human Fallen Paladin 3 / Fighter 3

Sorry, they've been calling me in to work a lot recently and I'm not able to read as fast as you guys are posting. Haha. I'll update my info in full in a moment here. Printer is on the frits so it's back to oldschool binder paper for me. I'm really liking these magical items, and am really tempted to get one, but I think per my character's story, he'd have a lot of wealth and not really anything he holds important to himself. Other than his own face, of course. I'll be going with 3rd lv wealth.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
icehawk333 wrote:

Some of the more extreme races I could put on the list-

Inphidain
(Huge stat boost... But your hands are snakes. Have fun.)

Tavi-
Small, snake-hating magical beast. Can use tools decently well.
Stats are nerfed (and buffed) a bit, becoming +4 dex, +2 wis, -2 int.

Wyvarian-
Half-wyvern.

Brutally stong, but webbings and deformities hinder movement.
Clumsy flight, +4 Str, +2 con, -2 dex, -2 int, dragon.

Inphidian's stats will be toned down a bit, after looking at them again.

They'll still be quite high, thoguh.

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