cognitive dissonance (Inactive)

Game Master icehawk333


851 to 900 of 1,355 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Male Strix Alchemist 3

North California. I'm on pst and I know Merek and Edgar in real life. I work at a home improvement store (not home depot).

I like sticking to raw personally, but I don't mind others trying new stuff or home brew. I personally like to see what I can build with the rules that are given me. Like Sarrissa said, I really liked the idea of being the underdog in this campaign. I was kinda hoping for a gnoll or kobold so I could play off Fray's obsession with his beauty more, as opposed to a somewhat "pretty" monster race, but it works. :p Plus flight is nice.


Cool. Science and... stuff... I didn't do well in chemistry...

But, I do know that Bismuth is the tightest thing ever, yo.

-------

A meat jockey means you're a rancher? I think? Probably really far off...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
Merek Montague wrote:
♣♠Magic♦♥ wrote:

Cool.

What do you guys make there?

and solid phase extraction

And more.

And all the parts that go with those.

I'd like to point out that Solid Phase Extraction sounds like a kick-ass self-titled album name from a band.

Im 21, and I'm a mid-level meat jockey, born and raised in New England.

Also, Icehawk, I have a couple of build related questions to ask. 1. Have you decided on my final racial adjustments, and 2. I'd like to know if I can create a weapon for use with my unique talents.

1) I think you can raise your DEX by 2.

2) I guess?

Sorry, I'm a bit nervous now.

------------------

Anyway....

I'm 18.

Live in Michigan, EST.

Soon to try and get a job.

Assumes he's genrally incompetent at everything, and is amazed whenever he acutally gets soemthing right.

Has asburguers, chronic depression, and ADHD. I'm on med's for the depression.

Tends to flip between first and third person while describing himself.

Tends to get depressed when letting people down.

I've memorized a lot of the OCG, and spent hours, every day for weeks, just reading throguh it, as i like the system so much thst just reading it, and the new content, is fun.

I live by rule -1 while DMing.

I tend to give out larger amounts of information about myself then needed.


While it might not have been the stats jackpot, I think Fray got the easiest race to deal with in character for him.


Human
Fray Ansel wrote:

North California. I'm on pst and I know Merek and Edgar in real life. I work at a home improvement store (not home depot).

I like sticking to raw personally, but I don't mind others trying new stuff or home brew. I personally like to see what I can build with the rules that are given me. Like Sarrissa said, I really liked the idea of being the underdog in this campaign. I was kinda hoping for a gnoll or kobold so I could play off Fray's obsession with his beauty more, as opposed to a somewhat "pretty" monster race, but it works. :p Plus flight is nice.

Well, the prettiness is muteable I think. We don't get a lot of detail about their facial structure for example, and they are described as being pigeon-toed. Poor posture could be something to struggle with.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Fray Ansel wrote:

North California. I'm on pst and I know Merek and Edgar in real life. I work at a home improvement store (not home depot).

I like sticking to raw personally, but I don't mind others trying new stuff or home brew. I personally like to see what I can build with the rules that are given me. Like Sarrissa said, I really liked the idea of being the underdog in this campaign. I was kinda hoping for a gnoll or kobold so I could play off Fray's obsession with his beauty more, as opposed to a somewhat "pretty" monster race, but it works. :p Plus flight is nice.

So I should just leave the hombrew alone?

Might be for the best, really.

I can't say I've got much experience.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
Fray Ansel wrote:

North California. I'm on pst and I know Merek and Edgar in real life. I work at a home improvement store (not home depot).

I like sticking to raw personally, but I don't mind others trying new stuff or home brew. I personally like to see what I can build with the rules that are given me. Like Sarrissa said, I really liked the idea of being the underdog in this campaign. I was kinda hoping for a gnoll or kobold so I could play off Fray's obsession with his beauty more, as opposed to a somewhat "pretty" monster race, but it works. :p Plus flight is nice.

Based on your picture, I keep thinking you're Michael Wincott from The Crow.


Human

Oh, it was just gonna be a finessable double weapon, nothing big like feats or classes. If you want to drop the homebrewing for now, I'm all for whatever you decide.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I'm digging the home brew stuff. Really. It's fantastic.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Castell Danza wrote:
Oh, it was just gonna be a finessable double weapon, nothing big like feats or classes. If you want to drop the homebrewing for now, I'm all for whatever you decide.

I think that would be fine.

Right? I guess?


I see him like Dorian Gray from The League of Extraordinary Gentlemen.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
icehawk333 wrote:
Castell Danza wrote:
Oh, it was just gonna be a finessable double weapon, nothing big like feats or classes. If you want to drop the homebrewing for now, I'm all for whatever you decide.

I think that would be fine.

Right? I guess?

I'd say connect two rappers together via a short metal staff and call that the double weapon. It does piercing damage, is finnessable, and does 1d6 (1d4 if small) damage with a 19-20/x2 crit threat. Call it a martial or exotic weapon.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal
♣♠Magic♦♥ wrote:
I see him like Dorian Gray from The League of Extraordinary Gentlemen.

I'd agree with that for before the change. I don't know; Fray. Was your character overtly sexual and domineering as well as completely self obsessed? Did he follow the works of the Marquis de Sade?

Edit: oh. Wait.. The League of Extraordinary Gentleman version of Gray. He was much more gentleman-like than the original.


Merek Montague wrote:
icehawk333 wrote:
Castell Danza wrote:
Oh, it was just gonna be a finessable double weapon, nothing big like feats or classes. If you want to drop the homebrewing for now, I'm all for whatever you decide.

I think that would be fine.

Right? I guess?

I'd say connect two rappers together via a short metal staff and call that the double weapon. It does piercing damage, is finnessable, and does 1d6 (1d4 if small) damage with a 19-20/x2 crit threat. Call it a martial or exotic weapon.

As amusing as two urban musicians welded to a pole would be as a weapon, I suggest the scissor blade.

;)


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Speak with animals is a personal spell.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Rappers. Hehe.

Meant rapiers.


Axe-chucks would be double and small enough to be finnessable...


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I'm apparently doing more hombrew stuff.

If I were to make a finessable double weapon, I'd base it off of DS2's curved twinblade.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

I'm not sure if this is something I should be doing, though...


Everything you did is fine.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

On strix and disquise-

It would be a -2 for diffrent race, then the +5 for minor details only, so long as you had soemthing (say, a robe) that hid his somewhat odd body structure.


Human

How about something like:

Damage: 1d6 (not settled on whether or not this would be the Medium dice or mine since I might have to invent it); Critical: 19/20 x2; Weight 3 lbs; Type: S, or P; Finesse, and Perform qualities.

I'm up for adding/subtracting more, but thems the basics mechanically, I'm thinking of what's basically a double rapier in my head, but I want to add more... style. Gonna keep thinking about it, but, suggestions?

EDIT: OH MY GOD THE NINJA'S. I THOUGHT WE ONLY HAD ONE!?

Double edit: I forgot about the Curved Twinblade. That would look sweet.


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3
icehawk333 wrote:

On strix and disquise-

It would be a -2 for diffrent race, then the +5 for minor details only, so long as you had soemthing (say, a robe) that hid his somewhat odd body structure.

Sounds fair =)

EDIT: My starting Explorer Outfit has a cloak that comes with it, would that work?


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

I'm really curious to how our first intelligent enemy is going to react when suddenly 1d4 more Lizardfolk ninjas show up. :)


Followed by several wild animals. XD


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3
Merek Montague wrote:
I'm really curious to how our first intelligent enemy is going to react when suddenly 1d4 more Lizardfolk ninjas show up. :)

Ninja Shinanigans are best shinanigans =D


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Cost 1515 gp* 1d6 damage (medium) curved twinblade (double, finessable, performance, special) critical 19-20 x2, type wieght 3 Lbs; type: s.

Speical-
The balde must be made of mithril or a similarly light and durable substance. The wieght assumes mithril. On a critical threat, the sharp blade cuts deep, and deals 1 point of bleed damage.

*this is due to the cost of mithril. Goes down with less matirial (smaller size costs less)

....

There. If you guys like it, you can use it.

I guess.
I donno.

Still worried about homebrewing.


Human
Zveris Pilvo wrote:
Followed by several wild animals. XD

Hey, there's only one of me. And ain't no thing like me, cept me.

Icehawk333 wrote:
Cool Curved Twinblade

I like it. It does what I was looking for with the additional cool factor. Now, just need to find one. And afford one, unless somebody has the desire to make one, cause Cas isn't up for forge burns.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Edgar Storm wrote:
icehawk333 wrote:

On strix and disquise-

It would be a -2 for diffrent race, then the +5 for minor details only, so long as you had soemthing (say, a robe) that hid his somewhat odd body structure.

Sounds fair =)

EDIT: My starting Explorer Outfit has a cloak that comes with it, would that work?

Yep.


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3
icehawk333 wrote:
Edgar Storm wrote:
icehawk333 wrote:

On strix and disquise-

It would be a -2 for diffrent race, then the +5 for minor details only, so long as you had soemthing (say, a robe) that hid his somewhat odd body structure.

Sounds fair =)

EDIT: My starting Explorer Outfit has a cloak that comes with it, would that work?
Yep.

Sweet =p


Inactive

Just seems like a two-bladed sword modeled after scimitars rather than long swords. Doesn't seem game breaking. Should require exotic proficiency though.


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1
Sarrissa wrote:
Just seems like a two-bladed sword modeled after scimitars rather than long swords. Doesn't seem game breaking. Should require exotic proficiency though.

Defiantly.


Human

So, if I go with Melee, I'll need a custom weapon, and to change my feats to: Weapon Finesse, and Exotic Weapon Proficiency: Curved Twinblade.

If I go for Archery, I'll need a custom spell, and to change my feats to: Point-blank shot, and Precise shot/Rapid Shot. Anyone have any advice here? If not, I'll flip a coin, but input from others can't hurt.


Inactive

Are you set on staying bard? Normally I'll dip a level or two of fighter if I need feats, but that would hurt almost everything bard gives you. If you're thinking about refitting, there are lots of options...what do you want to be able to do?


Human
Sarrissa wrote:
Are you set on staying bard? Normally I'll dip a level or two of fighter if I need feats, but that would hurt almost everything bard gives you. If you're thinking about refitting, there are lots of options...what do you want to be able to do?

Well, I hear good things about Bard archers for one, although that feels dubious what with the MAD issues and low feats. It's also something new to try, since I haven't actually built an archer, or bard, so double the new experiences. Plus, archery is a much safer option. On the other hand, I just kind of think the melee with super fire is cool.

As for other classes, I've noticed I could make a scary Bloodrager archer if I could get my hands on an Adaptive longbow, and there ain't no rule says you can't sing as other classes. But, I'm fairly set on Bard, with 6 people to buff, I'm at about peak efficiency. But, as always, open to suggestions.


Inactive

Well, bard's can make nasty combatants when using either of the dervish archetypes, but the trade off is group buffing. That's a tough call. For archery, I would suggest 3 levels of the Hooded Champion ranger archetype. It will play off of your Charisma and get you an archery related feat for free, but will slow your bard specific growth. I can help build anything, but you need to prioritize what you want do to. If it were me, I'd do the 3 levels in ranger. You will hit rather well, but damage will be harder to come by.


Male Strix Alchemist 3
Merek Montague wrote:
Fray Ansel wrote:

North California. I'm on pst and I know Merek and Edgar in real life. I work at a home improvement store (not home depot).

I like sticking to raw personally, but I don't mind others trying new stuff or home brew. I personally like to see what I can build with the rules that are given me. Like Sarrissa said, I really liked the idea of being the underdog in this campaign. I was kinda hoping for a gnoll or kobold so I could play off Fray's obsession with his beauty more, as opposed to a somewhat "pretty" monster race, but it works. :p Plus flight is nice.

Based on your picture, I keep thinking you're Michael Wincott from The Crow.

The only strix icon on this website is female. This was close enough :p


Male Strix Alchemist 3

Okay, so I was sooo close to taking negate aroma when I built Fray (kinda kicking myself now), but if I can find the spell somehow, it'll take me 25g and only an hour to make thanks to swift alchemy. I will be making a lot.


Male (M) Hobgoblin magus 3

Anyway onto the intro, I'm 20, I live in Tennessee, about 25 miniutes away from magic by car
it's 7:23 at time of posting
I'm a dude, I went to lee university before I had to drop out temporary ally to get down more money, I'm studying psychology (minor in bible)
Curently I work as a picker for amazon. (Night shift) last week I finally made their blue badge promotion."


Human
Sarrissa wrote:
Well, bard's can make nasty combatants when using either of the dervish archetypes, but the trade off is group buffing. That's a tough call. For archery, I would suggest 3 levels of the Hooded Champion ranger archetype. It will play off of your Charisma and get you an archery related feat for free, but will slow your bard specific growth. I can help build anything, but you need to prioritize what you want do to. If it were me, I'd do the 3 levels in ranger. You will hit rather well, but damage will be harder to come by.

Well I was thinking more about staying Bard, but making use of one of those two types of combat I mentioned. As is, multiclassing will really hurt my spellcasting, which I'll be relying on for damage.

And congrats on the promotion Foul!


Congrats!

-------

For the record, Zveris' tree house is a 1/2 mile to 2/3 mile out of town and not near any roads it's only got a very thin path as few people know it's there and fewer want to make the trek out. The fact that he often sticks to trees for paths doesn't make his path much more visible either.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Less than a mile is a really short distance, especially for a larger town. Farmlands, lumber yards, quarries, probably go out for miles around the town, depending on population size. Then there's hunting parties; kids out exploring the woods, etc.

If your character has a hunting lodge and is a bit of a loner, 10 miles out would feel appropriate.

When I was a kid, I could easily go out 2-3 miles from home into the woods, if not more.

When my grandfather was 5, his parents often sent him to walk - alone - to his grandparents house a mile away (he grew up on a farm).

Being less than a mile outside of town is a very short distance and not at all safe for our characters.


That does make more sense.

I never walked anywhere as a kid, so I really don't have a good sense of distance at all.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

Did everyone remember to take their favored class bonus?

I took straight HP for my three levels.


Should I abandon hope on my Know Nature and take HP instead?

It's becoming a strong suit.


Male Human Magician 5 | HP: 28/28 | AC: 16 | AnH +5, Arc +4, Dec +5, Ins +5, Nat +4, Rel +4 | Saves: S1, D1, C4*, I1, W2, Ch5* | Init +1 | PP: 12 | Spd: 30' | Insp: No | HD: 2/2 (6), 3/3 (8) | Spell DC: 12 (I), 13 (W,C) | Spells: 1 (4/4), 2 (3/3), 3 (2/2) | Status: Normal

That 5 int is really hurting you. -3 to your knowledge rolls hurts. It takes a class skill and a feat to make up for it. Unless you want to be a hunter who knows nothing about the things you hunt, I'd recommend keeping that skill point. Maybe even taking skill points every level.

Heck, I have enough HP, I may actually do that.


Male Lizardfolk C/G Ninja 3 | HP:23/23 | AC: 14 | Ki: 3/4 | Hero: 1/3

I took the lizardfolk ninja favored class bonus, 1/4th of a ki point per level =p
EDIT: Just realized that that is 3rd party, Is it okay if i use it? I have no issue with going back to skill points lol


M Extrodinaraly Contrary Meatbag Fourm pyromancer 1

Doesn't seem like it would break anything.


Male (M) Hobgoblin magus 3

My favored class bonus is goin to getting more arcana


Human

I believe mine went into HP, but after all the adjusting downward of skills, I'll have to change that in the future. I'm fairly certain Tavi don't have racial FCB's.

851 to 900 of 1,355 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Cognitive Dissonance's Discussion All Messageboards

Want to post a reply? Sign in.