Why Can't Fighters Have Nice Hobgoblins? Ironfang Invasion

Game Master Stalwart

Oathday, 29 Sarenith, 4717

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M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Nice trick, beast. It won't help you."
Benedict takes a shot, drops his bow, and moves up 20' drawing his sword.
Composite longbow, into melee: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5
Not even a near enough miss to pop an image.


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie pleads with the magic crow. "Please Sir Crow, we don't want to harm you, but you can't have our stuff or harm those under our protection." She delays with an arrow cocked ready to shoot if the crow leaves melee combat. She is also seems to be listening very intently.
Ready to shoot if one of two things happen. First if the crow leaves melee combat. Second, if the crow responds to Jie's plea, she would like to make a Perception check to tell which image the crow is talking from and shoot it.

Appropriate rolls:

Perception: 1d20 + 1 ⇒ (16) + 1 = 17
Attack with Bow with no relevant modifiers: 1d20 + 4 ⇒ (7) + 4 = 11
Miss Chance if needed: 1d4 ⇒ 4


The intelligent crow does not seem moved by Jie's plea.

Lissa, Amkarang still.


Botting.

Lissa drops back and Amkarang steps up, each giving the other a flank. They swing together - Lissa's glaive destroys one of the phantom crows, but Amkarang manages to make contact with the actual bird, and you can hear something crack inside its body.

Lissa's glaive: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22, damage: 1d10 + 4 ⇒ (8) + 4 = 12, mirror image: 1d3 ⇒ 2
Amkarang's meteor hammer: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23, damage: 1d8 + 4 ⇒ (4) + 4 = 8, mirror image: 1d2 ⇒ 1

The crow stares balefully at Amkarang. "Your luck is really going to change," it sneers at him. It moves back next to Lissa again, out of the effective reach of anyone's weapon, and then mutters a curse, its malevolent gaze locked on Amkarang's.

The next two d20 rolls Amkarang makes, he must roll twice and take the lower roll.

You guys are up, and the crow still has one mirror image left.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict moves to attack the crow, flanking with Grum.
MW Cold Iron Scimitar, Flank: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Hmm, maybe I should get that trait to reroll Nat 1's

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Grum moves to flank and swings his blade once more:

Hit: 1d20 + 6 ⇒ (11) + 6 = 17
Random: 1d2 ⇒ 1
Damage: 2d4 + 10 ⇒ (2, 1) + 10 = 13

As he swings he growls "Tried to threaten the wrong people, bird."


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie continues to delay, ready to shoot the bird if it flies away.

Relevant rolls:

Attack with no modifiers: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 ⇒ 8
Random Mirror Image roll if needed, 1 hits: 1d2 ⇒ 2


Grum's blade is not confused by the crow's illusions, and any bad luck it might have inflicted on Amkarang doesn't seem contagious. He almost bisects the bird, and it dies with barely more than a cough and a flutter of feathers.

Phersi is semi-conscious and badly wounded, but stable. She's at 0hp, but won't bleed out unless you make her do something other than move actions. With the crow dead, she gasps and make a half-hearted attempt to stand up, succeeding only in making herself cry out and then fall back to the earth again.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Nice work, Grum."
Benedict will pick up Phersi gently and carry her back to camp; hopefully Rhyna or Aubrin can heal her wounds.
Then it's back to trying to build shelters, depending on how much time we have left before nightfall.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

"Thanks. Glad I wasn't alone though. Birds shouldn't talk or cast spells.'" As they walk back, he says "Hey, if that thing was demanding our magical items, do you think it has a nest around here? With it dead we should go looting."


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"I don't know, but that's a good idea. I think we need to build shelters and I don't know how to track a flying creature, but maybe we can look around later this evening or tomorrow."


Init +2 | HP 13/21 | AC: 21, T12, FF19 | Fort: +5 Ref: +2 Will: +2 (+2 vs death, +1 vs fear) | Perception +6 (LLV) Human Fighter 2 Melee: [dice=Glaive]1d20+3[/dice] [dice]1d10+4[/dice] Ranged: [dice=Sling]1d20+4[/dice] [dice]1d4+3[/dice]

"It might have a mate as well. Something to keep in mind when we go looking for it. As for tracking - birds rest in trees, and everything poops."


Aubrin's magic heals Phersi's wounds, and by the time she's taken care of, the evening rains Jie warned about have arrived. It's full dark by the time the storm moves on, and although your shelters hold, based on the reinforcing work Jie lead the rest of the camp through, it's clear that your group needs something more permanent, and soon.

With watches posted, the night passes without event, and you awake to your second morning as refugees, in need of a plan for the day.

Same deal as yesterday morning: I need work assignments for your refugees, and some plan for what you want to do yourselves today.


Under your group's direction, the Phaendarite refugees take down their temporary shelters and pack up to move deeper into the woods. So far, morale is pretty good - people are well-fed and healthy, and the few incidents that have arisen you have dealt with quite swiftly. A quiet marching song starts up among the group as you head out.

Because some of you are weighed down by your armor, you can't get too much ahead of the main group.

GM Screen:
encounter chance, hour 1: 1d100 ⇒ 1
encounter chance, hour 2: 1d100 ⇒ 1
encounter chance, hour 3: 1d100 ⇒ 86
encounter chance, hour 4: 1d100 ⇒ 89
encounter chance, hour 5: 1d100 ⇒ 12
encounter chance, hour 6: 1d100 ⇒ 42
encounter chance, hour 7: 1d100 ⇒ 17

Encounter one: 1d100 ⇒ 33, 1d5 ⇒ 5

Encounter two: 1d100 ⇒ 64; 1d6 ⇒ 6

Lissa:
After half a mile or so of travel through the endless woods, Lissa suddenly "hears" a voice inside her head: "You peel bark like an old elm from our orchard, human. Collared once, I think? Did you drip grizzle over the First World or just blister your runner-bouts?"


Init +2 | HP 13/21 | AC: 21, T12, FF19 | Fort: +5 Ref: +2 Will: +2 (+2 vs death, +1 vs fear) | Perception +6 (LLV) Human Fighter 2 Melee: [dice=Glaive]1d20+3[/dice] [dice]1d10+4[/dice] Ranged: [dice=Sling]1d20+4[/dice] [dice]1d4+3[/dice]

Lissa shudders, her eyes focused on Grum's back as they head through the woods, then finally she looks about.

First Speech, Thoughts"I was freed. You can speak with the High Court if you wish. How else would I have left? A portal was opened."

She answers the voice habitually, forming the fey words in her mind and letting them rest easily together in front of the larger picture. As she mentions the court, the image of the Norn Auri flashes through her mind.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
"Gather close friends, there's at least one fey nearby. They like games."


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie reins Feng in and looks around.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23
"Let's hope they're friendly" she remarks to Lissa as she pulls an apple out of the bag. "No, not for you, Feng." she chides her horse. To the ever encompassing forest she speaks. "We do not mean to trespass or alarm. If you would like to parley, then we can sit down and have a brunch."


Lissa:
"Freed, indeed? No need to cede. Do heed our rede and speed the stalking horse with your tick-tocking, trick-talking. So we goes the gamiest, and courtesy turns a knife." You suddenly feel a tug on the back of your backpack, and then something - 10, maybe 15 pounds of weight - begins scrambling up your back.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Completely unaware of what was happening, Grum marched stoically along. When hearing Lissa, he stiffened, a look of concern on his face.

"We should be going then. The fey won't fight us face to face. They will make a mockery of us, and we will leave all the poorer for it. Talk to them not, let us be off."


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict doesn't know much about the Fey, other than to watch his words and not make any promises.

Sylvan:

"Fair children of the First World, I am sorry that we must seem so dull and uninteresting to you who have seen such wondrous sights. But a great stone tower has appeared in an instant in Phaendar! Surely that is an oddity worthy of your attention."


Lissa suddenly freezes, as though someone has placed a weapon to her throat or something. In a moment, though, the reason appears, as she slowly turns her head to look at her left shoulder - and there is, in that moment, a strange figure visible there. It is a cross between a black-furred rabbit and a grinning human girl, long legs and short fluffy tail attached to a rabbit's body but with the tiny torso, arms and head of a girl, with large black rabbit ears sticking up from her head. The creature stares back at Lissa, but her ears twitch and she turns to look at Grum, eyes narrow. "You're going to pitch the kettle-bottom, and I've no taste for burnt apple cider. You there!" she points at Jie. "Slice us a yammer-all, eh? Aye, the tower rises in Phaendar. Hobnails and entrails, blood and guts from good deep cuts. Iron fangs bite, and I'm a gander. Best to tent with my new friends, you can hear my breeze?"

Knowledge (nature), DC 12:
This particular is a fey called a pooka, a capricious but usually not malicious creature given to practical jokes and sudden and inexplicable attachments.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Grum held his tongue while looking at the fey. A task made easier by him having no idea what it was that it said to him. There was little that he feared, and even those that he feared he was usually willing to fight. But he had no interest in tangling with the fey. Doing so would likely just mean walking away to mocking laughter after a series of unfortunate comedic events at his expense. Best to let someone smart like Benedict handle this. Or Jie. The creature seemed to have taken interest in her.


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

K/Nature: 1d20 + 6 ⇒ (15) + 6 = 21
Jie smiles and starts to cut the apple into seven slices. Giving one to Feng, she passes the others to Benedict, Lissa, Grum, Amakarang and keeping one for herself, gives the other to the bunnygirl. "The Iron Fangs do indeed bite, but we plan on biting back. My name is Jie." she says as she starts to eat the apple slice.


"Ghiltisha," the pooka replies, smiling, as she takes the apple slice and has a bite. Her front teeth are extremely large. "Or Tish if it fits the box withal."


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict takes an apple slice and eats it.
Eating our food with them isn't a problem, right? Just eating their food?
"Ghiltisha. Benedict. Do share our grub.
But tent with us? Aye, there's the rub.
Our walls are trees and our roof is sky.
Fey can thrive, but not so I.
Storms and rain and chill and hail;
mortal folk indeed are frail.
Tents? We might make sails for walls.
But perhaps you know of stony halls?
In the Fangwood might be found
sturdy shelter underground?"


Benedict, make me a Diplomacy roll. You get a +2 circumstance bonus for the rhyme, and Jie can attempt an Aid Another if she wishes.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Diplomacy: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Not great, but not bad...


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Aid Diplomacy: 1d20 + 1 ⇒ (16) + 1 = 17
Jie is taken aback by Benedict's rhyming. 'That's quite good she thinks. 'and is probably the best way of talking to the pooka.
That is really quite a good rhyme


The pooka blinks at Benedict and almost drops her apple slice. "Well all right then!" she laughs. "Homes in the earth? A dearth, but touched a time once. I know of such. In the roots-up-a-ninny, where the air-pecker pickles ripe and ready. East and east and north, in leagues four-two-one and done. The Children of the Stone they lair, but you'll rag their tags with a shade of another shadow, I think. Troglodyte, they hight?"


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Air-pecker means nose? So there's a bad smell. A swamp? Or the troglodytes? It might be rude to ask for clarification, and you never want to be rude to a fey, but at least the directions are plain enough.

"Thank you friend! And so I think
we'll venture there and brave the stink.
It may take us many days,
since we have to stop and graze.
If you wish to come, you may,
or tend to matters of the Fey.
My orcish friend you may call Grum.
Although he may seem rather glum,
he does not mean you any spite;
his joy is not to play but fight.
He's the thing a goblin dreads,
snicker-snacker lop their heads."

Benedict will continue to chat with the Pooka; if it starts bothering Grum he will try to distract it with more rhymes or stories or pratfalls.

Amkarang? Lissa? You guys still there?

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Is the rhyming in Sylvan or in Common


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Common.
Trying to give it just enough info about Grum to satisfy its curiosity, then divert it.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Grum nods happily at the rhyme, but keeps his peace, lest he attract any more attention.

Got to say, very nice rhymes you go going


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang smiles at the rhyming and chuckles.

A rhyming rabbit woman, I've seen many odd things, but never that.


Benedict and the pooka continue their almost-unintelligible conversation for another half hour or so, while the rest of the group watches with varying levels of comfort. Tish, for her part, eventually changes position, flying from Lissa's shoulder to perch behind Jie on Feng, but otherwise seems content to talk, sing nonsense songs, and trade rhymes with the aasimar. Finally, Ghiltisha stands and swoops off of Feng to land in front of you all.

"Path-friends, the path ends. Sunnydew is wasting and I'm a jape-a-nope. Tell songs and thy roots will tickle my toes anon!" She turns invisible again, and is apparently gone.

Another 45 minutes or so passes, and then the group finds itself approaching a broad stream, almost a small river. There is what looks like a usable ford nearby, leading to a small island in the middle of river, and then more forest beyond.

Perception, DC 20:
In one of the deeper sections of the stream, not far from where the ford is, there is a ripple in the water that betrays the presence of something roughly human-sized floating just beneath the water's surface.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

1d20 ⇒ 10

Really need to get perception as a class skill

Grum walks along, doing his best to ignore the fey. Usually he would snap at anyone or anything so annoying. But a creature such as this? He held his peace.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Perception: 1d20 + 6 ⇒ (18) + 6 = 24
"Careful - there is something under the water near the ford. Does anyone know what creatures live in these waters?"
Benedict has Knowledge (Geography) if that helps.


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Jie enjoys the company of the Pooka and is saddened by her departure.
As they arrive at the ford, she looks at the area Benedict motions toward.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16
K/Nature to determine what might be lurking (her K/Local is 3 points lower): 1d20 + 6 ⇒ (12) + 6 = 18
"I don't see anything, Benedict." she says as she she readies the Heavy Crossbow, scanning the water near the ford.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"Amkarang, feel like doing some fishing?"
If any of our foraged provisions are meat - like squirrel or something - we could bait a hook and see if it is some sort of predator lying in wait.
Even if Amkarang can't actually haul it in, he can get it to reveal itself from a safe distance.


Several ideas for what might be lurking under the water run through Jie's mind - crocodile? alligator? hippopotamus? giant turtle? - but none really come close to the dragon that suddenly rears up out of the water.

It's not a large dragon, as such things go: only about 8 feet long from nose to tail, with two legs, two fin-like wings, and a row of red-brown fins running along its spine. Its scales are a dark, dusty grey, and its smoldering red eyes seem filled with fury as it turns toward you.

Knowledge (arcana), DC 13:
This is a river drake, an evil dragon known for operating as an ambush predator in territory very much like this.

Initiatives!
Benedict: 1d20 + 3 ⇒ (9) + 3 = 12
Jie: 1d20 + 3 ⇒ (1) + 3 = 4
Grum: 1d20 + 1 ⇒ (14) + 1 = 15
Amkarang: 1d20 + 2 ⇒ (7) + 2 = 9
Lissa: 1d20 + 2 ⇒ (18) + 2 = 20

River drake: 1d20 + 7 ⇒ (18) + 7 = 25

Initiative order:
The dragon, then
you guys.

The drake rears its head back, then with a wet choking sound hurls a caustic blob of phlegm at your group, landing with a wet splat in the midst of the group. Jie, on Feng, is off to one side, and Benedict a bit too far in the lead, but Lissa, Amkarang, and Grum are at ground zero when the sticky, reeking blob lands.

Lissa, Amkarang, Grum: you each take 2d8 ⇒ (5, 3) = 8 acid damage, Ref save DC 14 for half. If you fail the save, you're entangled and will take more damage at the start of your turn. Map is up, and you guys can take your actions now.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

Benedict will move, drawing his bow, and take a shot at the dragon.
Composite longbow: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 2 ⇒ (4) + 2 = 6

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Reflex: 1d20 + 3 ⇒ (1) + 3 = 4

Grum looks up in confusion. "Is that a-?" His question is cut off as the goop hits him dead on. He takes a step back and howls in surprise and pain.

What do I do to stop being entangled and how much more damage?


It's 1d4 additional acid, and then you can attempt another Ref save at the end of your turn to break the entanglement.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

1d4 ⇒ 4
Ref: 1d20 + 3 ⇒ (13) + 3 = 16

Round 1[/dice]

With a roar Grum freed himself of the acidic trap, leaving behind a layer of skin as he did so. Eyes blazing with anger and pain he pulled out his sword...

[ooc]Do I still get to act or is that it?


You can take any actions you like within the bounds of the entangled status.

Quote:
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Thank you.

Grum moves up next to Benedict, his sword drawn.


Init +2 | HP 13/21 | AC: 21, T12, FF19 | Fort: +5 Ref: +2 Will: +2 (+2 vs death, +1 vs fear) | Perception +6 (LLV) Human Fighter 2 Melee: [dice=Glaive]1d20+3[/dice] [dice]1d10+4[/dice] Ranged: [dice=Sling]1d20+4[/dice] [dice]1d4+3[/dice]

Reflex: 1d20 + 2 ⇒ (16) + 2 = 18
Readied, Glaive: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d10 + 4 ⇒ (6) + 4 = 10

Move up not right next to the other two, then Ready an attack against the first hostile in range

"Spread out a bit on the bank, let's not all get caught again!"

Sovereign Court

Half-Orc Dragonheir Scion (12) Wounds (0) HP (122) Saves (16/10/11, +4 vs spells and SLAs) Init (+1) AC (30/11/29, +2 vs goblinoids) Fire Resist (10) CMD (26) BB (1/5) Buffs (Ability Mastery +2 Str)

Grum is not a smart half orc

At Lissa's words Grum's eyes widened. It was too late at the moment but he resolved to spread out as soon as he could.


Female Human Roughrider 3/ VMC (Druid) | HP 28 /28| AC 15/13T/12FF | CMD 16/13FF | Perception +5 | Sense Motive +0 | Fort +5, Ref +4, Will +1

Both Feng and Jie are startled by the drake's sudden appearance and it takes a moment for her to calm him down. "Shh, Feng she whispers, "wait for it to come to us."Fortunately she is too far away from the viscous glob to be effected and in response she shoots her crossbow.
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 ⇒ 10
she then stores her crossbow.
Feng does not move, but delays to hoof attack the drake if it closes. Jie standard action to shoot, move action to put away crossbow, possibly she will have to use the move action portion to handle Feng. She is too far away for the point blank shot to apply
Handle Animal if necessary to get Feng to do what she wishes: 1d20 + 7 ⇒ (20) + 7 = 27
Feng's readied attack: 1d20 + 3 ⇒ (14) + 3 = 17
Feng's readied damage: 1d4 + 3 ⇒ (3) + 3 = 6

Ride check to avoid Feng getting hit:

Ride: 1d20 + 11 ⇒ (4) + 11 = 15


Fighter 11 | 121 HP | AC 24 (25 in fortress mode, 28 w/ full attack), T 14, F 20, CMD 27| F 9 R 8 W 8 | Init +3 | Perc +11

Amkarang manages to dodge most of the glob of acidic goop. He grunts in pain before fully taking in the source of the glob ,"By Hei Feng's beard is that a dragon?" He runs further up the bank and draws his meteor hammer, ready to hit the beast if it comes near.
Reflex: 1d20 + 2 ⇒ (19) + 2 = 21
Readying to attack if it's within range.


M Aasimar Fighter 9/Chevalier 3| HP 106/112 | AC 31 (33 vs goblins), T 14, FF 28, CMD 30 | Init +5 | Perception +25 (Darkvision) | F/R/W +14/+11/+9 (+4 vs mind-affecting, immune fear/poison) | Move 30' | Tactician 1/1 | BB 1/1 | Alter Self 1/1 | Active: None

"I don't care how big it is, one of us is earning the name Dragonslayer today."
Just waiting for the beastie to go...

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